『アドビコミュニティフォーラム』に質問/トピックを投稿する方法
Join a global community of Adobe Air users and developers.
新着順
Hello,we have a Desktop application which is native installed on desktop systems.One point is to play mp4 videos located in the app directory. On Windows everythings working fine. But on Mac OS these videos keep staying black. In the preview we use the FLV PlaybackComponent to stream the mp4 videos from server. This videos are shown as expected.At runtime the vids are downloaded and after that shown via flash.media.Video class. And at this points theres only a black screen on MacOS.Is there an known issue or another point I hav emissed?Thanks in advance
I was prompted to install an update for adobe flashplayer, so I did - and now it doesn't work at all. I use Windows 10, Microsoft Edge browser which comes with integrated flash player (Adobe Air?).Details. When I try to use flashplayer I get the message 'This content requires Flash to be installed. Unfortunately you don't have the required plugin. You can visit the Flash site to install it'. When I follow the link, I get 'Flash Player is integrated with Microsoft Edge in Windows 10. You do not need to install Flash Player.' I am then asked to follow trouble shooting steps to enable flash player. I followed the step which check that the 'use adobe flash player' toggle is 'on'. It is in fact already on, I refresh browser to make sure and still the flash player doesn't work. So in summary, adobe flashplayer was working perfectly well until I installed an update as requested by Adobe on 23 October 2015. The update has disabled the flashplayer and n
Hi,Our company have developed AIR mobile application for Android and iOS phones and tablets.It's important to notice that our application use different orientations for different parts of application.Android version work fine, but we face the problem on iOS version. Problem described in https://bugbase.adobe.com/index.cfm?event=bug&id=3943007 , also I have found very similar problem inhttps://bugbase.adobe.com/index.cfm?event=bug&id=4032551 (moreover, I think it's same bug). In short, our headache is keyboard, that don't properly rotated when stage changes orientation.There is no problem in AIR 15, but all subsequent versions of AIR have that bug, even new released 19 version.We can't use AIR 15, as it doesn't support 64-bit Apple App Store requirement.Is there a way to fix this, soon? Is it possible to control iOS keyboards orientation? Maybe it's possible with native extension (ANE)?Thanks.
Hello,I'm building an iOS ANE with a third party lib framework + resources, so, I need to add both references to options.xmlSeems OK to framework but I received the following error when I tried to include resources: error 103: platform.packaged Resources is an unexpected element/attribute <packagedDependencies> <packagedDependency>ThirdLibAPI.embeddedframework/ThirdLibAPI.framework</packagedDependency> </packagedDependencies> <packagedResources> <packagedResource> <packageName>ThirdLibAPIResources</packageName> <folderName>ThirdLibAPI.embeddedframework</folderName> </packagedResource> </packagedResources>Environment:AIR 19 (final)OSX 10.11.1
Does anybody know if Adobe has mentioned anything about putting some time into fixing Flash Builder on Windows so that it does not crash so often, and in my case every hour? The issues occur on Windows 7, Windows 8, and Windows 10.There appear to be several race conditions with the Adobe AIR SDK and Flash Builder. These race conditions are easily reproduced when saving, refreshing, and preparing for a code hints. In my case, I use a project that depends on another project, that depends on another project, and total compile time is 15 seconds as of Adobe AIR SDK 19. If while saving and during those 15 seconds I simply hover over a method, then Flash Builder will crash.There are many other use cases in which a race condition can be reproduced, but all in all, I am just wondering if Adobe can comment on whether or not there is any future for Flash Builder? Perhaps it is not Flash Builder's fault for crashing, perhaps it is simply the SDK that is crashing and as a result causing Flash Buil
I wonder if it's possible to package an .app file with the extension .pkg? Why doesn't Air compile to packages for desktop? When trying to upload to App Store I got an error because the app has to be package and Zip does work. How to package with .pkg extensions?is it only possibe with use of Xcode?anyone, please let me know/ylva
On both Android and iOS native you can easily get no antialiased pixel perfect scaled bitmaps in GPU mode by "Nearest neighbor texture filtering".I would love to get this feature in Adobe AIR since the only solution today is to not scale bitmaps at all and instead draw all bitmapData with X times higher resolution (huge memory/performance footprint). Otherwise all pixels get blurry.Retro styled pixel games are very popular on mobile - please add this feature! Preferably as a universal Stage property for all bitmaps!What do you guys think?
Thanks for the developments on x86, which did indeed improve performance of my 2D projects. However, I have the following issues:- Projects compiled with "arch x86" are no longer compatible with other devices, so it's not as universal as an Android app needs to be.- Almost all of my native extensions have been thrown off and no longer work properly if at all.- 3D seems to have stopped being displayed (using Flare3D at least).This is my experience on Samsung Tab 3 vs Galaxy S2.
We have a simple quiz app that was distributed through ad hoc installation (Using APK) over 100+ devices, but when playing with the playback sound (muting/unmute/increasing volume/decreasing volume) roughly 5 percent of the devices will hang and crashes.We're not sure what the cause is, if somebody has any solution please let us know.Mobile platformAsus Fonepad 8 FE380CGModel NumberK016Android Version4.4.2CompilerAIR SDK 18.0
We are making an app in adobe air in which we want to save files downloaded from the internet. We would prefer that this is stored to the external sd card since the filesize is big. Now according to this link - ((http://developer.android.com/guide/topics/data/data-storage.html#AccessingExtFiles)) since Android 4.4 - we dont need any permission to write to your apps = private directories.We have been able to store the downloaded files to the "external partition" of internal memory. We want to be able to store the files on "external sd card" if it exists.There is a function - getExternalFilesDirs() which enables this . What is the alternate function in Air (actionscript) to run this function?Thanks & Regards,
Hey,I'm updating an ANE to the latest SDK change. For this new version, I need to add a new lib: libxml2.dylibSo in my platform-ios.xml I've:<linkerOptions> <option>–lxml2</option> </linkerOptions>I can compile the ANE, but when exporting on my iPhone I got: Compilation failed while executing : ld64 Packaging output: ld: file not found: –lxml2 ld: file not found: –lxml2It seems the .dylib is no more available through Xcode 7 (El Captain) too, in favor of .tbd files. So how do we update our build file for this new format?I tried to copy/paste the libxml2.dylib at several places (not sure if the final location changed with El Captain) but without success, still the same issue.Any ideas?
Apple is forcing me to add an icon and a launch image compatible with the new iPad pro, but Flash Pro is not able to do that. I researched at various places and encounters not as it should be just the name of the launch image.Please can anyone help me? I'm going crazy with this.
Have a look at this thread and comment; Fatal error from licensing ANE.My first challenge is to work out whether the bug is in ANE, in AIR or in my code.I _think_ my code is in the clear as I have traced all the way through and the ANE is called only once, and at a sensible time. All I know for certain is that, with specific devices, if I call the licence checker function, I get a fatal wipe out and if I do not call the licence checker function, everything is fine.Thanks,G
I looked at the class "AndroidStageText.java" - classes.dex> com> adobe> air> AndroidStageText.javaPrevent the keyboard in full screen is very easy to just add:public void setReturnKeyLabel (int i) {....+ this.setImeOptions (EditorInfo.IME_FLAG_NO_EXTRACT_UI);...}I do not understand why adobe does not. It is losing a lot of time to many programmers! We are getting worse more and more .......
It would be great if i no need to use external library to get full power of display list API. Please make it real and "native" for standard
Is there a way to save audio from an AIR app into the media library on an iOS device, so the user can access it from the native music player? I'm not concerned with encoding at the moment, just how to get the file in the correct place.
Hi!At ipa compile time I get the following error:Undefined symbols for architecture arm64:"__ZNSt3__112basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEEaSERKS5_", referenced from:__ZN2cv9Exception13formatMessageEv in libopencv_core.a(system.o)"__ZNSt3__112basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE6__initEPKcm", referenced from:__Z20best_line_for_sampleP9_IplImageh in libCardIO.a(dmz_all.o)__ZL18llcv_equalize_histPK9_IplImagePS_ in libCardIO.a(dmz_all.o)__ZNK2cv3Mat6copyToERKNS_12_OutputArrayE in libopencv_core.a(copy.o)__ZNK2cv3Mat6copyToERKNS_12_OutputArrayERKNS_11_InputArrayE in libopencv_core.a(copy.o)__ZN2cv3Mat5setToERKNS_11_InputArrayES3_ in libopencv_core.a(copy.o)__ZN2cv6repeatERKNS_11_InputArrayEiiRKNS_12_OutputArrayE in libopencv_core.a(copy.o)_cvCopy in libopencv_core.a(copy.o)This ane use iOS SDK from card-io/card.io-iOS-SDK · GitHubwith openCV libraries insideFor ane build I use AIR 19 with next setup files:<extension xmlns="http://ns.adobe.com/air/extensio
Hello,always if I try to let the app rotate from lanscape mode back to portrait in non-full-screen-setting on iOS the Stage3D context gets lost. This is really annoying.Henning
Hi Adobe guys,My big question is will the drawing API get updated to support the new variable line width property?Thanks in advance!
Our Desktop AIR app (not a game) uses <rendermode>direct</rendermode> so that some large scrolling animations are smoother. When we set it to cpu mode, the animation framerates are low, so this was an easy fix. However, this has the nasty side effect of forcing Macbook Pros to use the discreet GPU, which consumes more battery life, and causes our users to complain. (This is especially true in Mavericks because it claims our app is using more energy.)On Macbook Pros from 2011 on, they have two GPUs: Integrated and Discreet. Right now AIR always uses the discreet (high power) GPU, but they wouldn't have to. Apple specifies a way to let your app use the _integrated_ GPU (which would be plenty sufficient for our purposes) instead of forcing the use of the discreet GPU: https://developer.apple.com/library/mac/qa/qa1734/_index.htmlYou just have to add this to your app's plist:<key>NSSupportsAutomaticGraphicsSwitching</key><true/>Unfortunately, that doesn't work.
Hi,I am trying to read the Orientation tag in EXIF image data grabbed with CameraRoll or CameraRollUI using AIR 3.6 on iOS 6.1To achieve this, I use this library coded by Christian Cantrell :http://blogs.adobe.com/cantrell/archives/2011/10/parsing-exif-data-from-images-on-mobile-devices.htmlUnfortunantly, it raises an error when I try to parse the Byterray containing the EXIF data : var exifInfo:ExifInfo = new ExifInfo( eb );TypeError: Error #1034: Type Coercion failed: cannot convert "<tags level="0th IFD TIFF Tags"> <tag tag_name="Image width" field_name="ImageWidth" id="0x0100" compressed="J"> <uncompressed chunky="M" planar="M" ycc="M" /> ... INSERT BIG CHUNK OF XML HERE ...</tags>" to XML. at jp.shichiseki.exif::ExifInfo/readIFDs()[/Users/***/Google Drive/AS3/libs/jp/shichiseki/exif/ExifInfo.as:100] at jp.shichiseki.exif:
Hi!I wonder how to package my .app (Mac app) file that's produced with Flash and AIR 19 for Desktop. I try to upload the app with Application Loader to the App Store but get a message that I have to make the package for .pkg instead of .zip. Why isn't this possible with AIR compiling like with the ipa-files for IOS?How to find a program that package for this format?Please let me know.RegardsYlva Nordwall
Hi,here is a simple code which loads pdf contentAdobe AIR 1.5 * Adding PDF contentCould someone please confirm that it is still working for the newest AIR (19.0) and Adobe Reader CC or XI?Since I Installed those versions and switch to the newest AIR sdk I can't load pdf that wayThanks in advance for the answers.
Hi,We are developing a game, and due to the need to reload the swfs we are using all the assets on the stage of the swf (no abc). Our problem has came when we realize that when using the assets on the stage, the quality of the render is pixelated and pretty worst than when we load the mc from the library of a swf( with abc). Is there any solution to solve this issue?
すでにアカウントをお持ちですか?ログイン
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.
申し訳ございません。このファイルは、ダウンロードしても安全かどうか、内容を確認中です。数分後にもう一度お試しください。
申し訳ございませんが、当社のウイルススキャナは、このファイルをダウンロードすることは安全ではないと検出しました。