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So I've been working in Flash Builder, building AIR based ios and android apps for a few years now and have some success under my belt and some happy clients. A couple of them are doing some long term planning and in our discussions I'm undoubtedly going to be asked to weigh in on our development platform(s), what I think we need to look to for future version development, changes etc. etc.I'm worried about relying on AIR (I use flash builder 4.6 with the latest SDK, etc. and just LOVE the workflow and AS3 in general) and finding myself stuck with yesterdays technology that has been abandoned. I came across the whitepaper by Adobe on the future after Flex was transitioned to Apache Flex, and it seemed to indicate around 5 years of future support / functionality for AIR developers using flex / flash builder... or did I not understand that correctly?My primary question is whats NEXT for someone like myself, tasked with making development platform decisions for a few clie
I have been building my games using FlashDevelop with Flex SDK compiler all the time, but now I need ASC 2.0 with adobe air. So I have migrated to it. But one problem came out, which I just can't find a solution for. I need to embed TTF fonts, which I used to always add additional compiler option -managers=flash.fonts.AFEFontManager for. In this new AIR SDK all I get is the next warning: command line Warning: 'compiler.fonts.managers' is not fully supported. And of course fonts do not embed. Is there a solution for it?Here's how I embed them [Embed(source = "VERDANA.TTF", fontName = "verdana")]private static var Verdana: Class; So, how can I embed fonts in AIR 18?
I am currently uploading new build but that shows below error."Missing required icon file. The bundle does not contain an app icon for iPhone / iPod Touch of exactly '57x57' pixels, in .png format for iOS versions < 7.0."I have added below line in my config.xml file and I am sure files are linked correctly.<icon src="icon.png" gap:platform="ios" width="57" height="57"/> <icon src="icon-57.png" gap:platform="ios" width="57" height="57"/>Please let me know how to resolve that.
I am considering that I distribute an Adobe Air Runtime Installer in our closed network.In the following Distribution Agreement, there is a description about the electronic download and physical media.May I understand that the user select "electronic download" or "physical media" , then the Air Runtime Installer distributed in a way specified by the user.Adobe Reader / Runtime Software Distribution Agreementhttps://www.adobe.com/products/clients/all_agreement.html-----3.2 Distribution. Distributor may:(c) Distribute the Software, with the exception of ARH, as a part of or with Distributor Product or Distributor Service ( i) through electronic means such as electronic download --including, without limitation, electronic software download-- for example bundled in Distributor’s installer, which in turn, is downloaded through the Internet and (ii) on physical media (such as CD-ROMs, DVDs, hard disk, etc.).(d) Distribute ARH only ( i) as bundled with the Distributor Product or Service and (
This seems to be the place for speculative (crazy) ideas for future Flash-Runtime (AIR) features. So, I'd like to add my $0.02.1. The performance to AS3 execution has always been a limitation. It is my understanding that one factor that's slowing things down pertains to the way in which numbers and arithmetic are handled. AS3 is based on the ECMAScript with IEEE Standard 64 bit Floating Point values. This means that every floating point (Number) operation needs to be emulated bit-exact according to this standard. For some reason, int and uint operations are even slower that Numbers - presumably because this is also doing a bit fiddling to ensure everything is standard across platforms.The trade-off for emulating all AS3 arithmetic, and consistency across platforms is performance.One solution is to introduce native types into AS3 - but I have a simpler proposal. A compiler option to use native arithmetic.I assume that whenever we do an arithmetic oper
I wasted a lot of time trying to rebuild an ANE after format my Mac and install the most updated version of my tools.The problem was that ANE for Android requires specific Java 6 and only Java 7 and 8 (the most recent version) are available for Mac.Ultimate I was able to download a version of JDK 6 from Apple web site however this is not the desire solution.Btw I'm using Flex 4.14.1 + AIR 17.Please update AIR to support Java 8 !
Hello,I am trying to track down an issue with Android Textfields for quite a while now. I verified the behavior in Air 16.0.0.292 and Air 18.0.0.144 on several devices. A combination of autocompletion and displayAsPassword textfields is completely broken but behaves very differently on different devices. This is the setup:A common login popup: 2 input Textfields, one plain text (TF1), one with displayAsPassword as true (TF2), testing happens exclusively in portrait modeOn the Samsung S3 with Android 4.3:- I start to enter text in TF1 and click on an autocomplete suggestion- I switch to TF2 and type one letter. The textfield prints TWO letters, a leading space and the letter I typedOn the Samsung Galaxy Tab 3 with Android 4.2.2- I start to enter text in TF1 and click on an autocomplete suggestion- The text in TF1 with the autocomplete suggestion is filled in, but an additional space is appended- Interaction with TF2 is fineOn the Fairphone 1 with Android 4.2.2:- I start to enter text in
Hola. Been trying to get AIR updated from version 3.1.0.4880, it may be one of the issues preventing me from playing Mass Effect 2; so I attempted to download the newest version (Currently 18.0.0.180).However, when installed normally, or 'silently' through command prompt, it fails and says I may need to contact an administrator. (I'm the only user on this PC, it is my own.)Posted below is the install.log in its full transcript, I have no earthly idea what's going on. Any help is much appreciated.[2015-07-14:02:20:38] Runtime Installer begin with version 18.0.0.180 on Windows 7 x86[2015-07-14:02:20:38] Commandline is: -silent[2015-07-14:02:20:38] Installed runtime (3.1.0.4880) located at c:\Program Files (x86)\Common Files\Adobe AIR[2015-07-14:02:20:38] Starting silent runtime update. Updating runtime from version 3.1.0.4880 to version 18.0.0.180[2015-07-14:02:20:39] Installing msi at c:\users\indirect\appdata\local\temp\air8249.tmp\setup.msi with guid {31B9D218-FED2-4C6C-B19F-7294FFC13
Hi all,I'm working at a web/desktop/mobile videocollaboration-based application and I started few days ago to port the first part of the work built for win/mac desktops also on android to start testing it. Everything seems to work fine except for the fact in subject: in the mobile device, when I switch from my app to another I can hear sounds from my app (which is not more in foreground) but I can't hear the audio coming from the netstreams that the app has subscribed - which have been muted. At the same time the app continue to send normally the audio captured from the microphone over its published netstreams (-> netstreams are connected and working. btw I receive stopTransmit callbacks).is it a "normal" behaviour? naa..I think it is normal to have the need to switch apps while doing videoconference, may be e.g. just to have a look at the email while speaking in conference.I suppose there is something wrong somewhere. Any help / different feedback?Galaxy Tab A, Android 5.2AIR Andro
HelloMy name is Jaikishan Patel, right now i am developing desktop application which need to autostart, so iif (NativeApplication.supportsStartAtLogin){ NativeApplication.nativeApplication.startAtLogin = true;}When i build a release with .AIR and .EXE extension i have no issue with autostart. but when i build release with Captive runtime at that time, autostart doesn't work at all so i need any possible solution for that, please let me know if you have any possible solution for this issuei goggled for this issue and i found only Question with answer from stackoverflow.ThanksJK Patel
I have an error which is the below from Adobe AIR 18.0.0.96 and 18.0.0.109 on android and ios.But same project works fine with AIR 17.0.0.144 on android and ios.Unfortunately i can not send you any reproducible sample file because i encountered this error from a big project and i don't know how can i reproduce the issue.I hope you can understand the problem from the error screenshot.thanks.
want adobe air for android 2.3
We released an Android Game with Air SDK 17.0.Some players reported a bug : lots of macroblocking on theirs screens.Theirs devices are ASUS MeMO Pad 7 (ME572C) and Fonepad 7 LTE (FE375CL).Devices info :(ME572C) Buildnumber:KVT49L.JP_epad-11.8.3.31-20150126 release-keys044000309_201407240016(FE375CL) Buildnumber:12.12.1.41We asked help for ASUS services,and they replied :From the OpenGL trace, it showed that this app has invalid operation while using these two API call, glCopyTexSubImage2D and glBlitFramebuffer.App info:SDK version: Air SDK 17.0RenderMode :<renderMode>gpu</renderMode>Waiting for your help,thanks !
Hey Guys I try to start Umapper Api on Flex Air aplication but all the time im getting following Error SecurityError: Error #3207: Application-sandbox content cannot access this feature. at flash.system::Security$/allowDomain() at com.umapper.umap.core::UMap() at com.umapper.flex.umap::UMapComponent/createChildren() at mx.core::UIComponent/initialize()[E:\dev\4.y\frameworks\projects\framework\src\mx\core\UIComponent.as:7634] at mx.core::UIComponent/http://www.adobe.com/2006/flex/mx/internal::childAdded() at mx.core::UIComponent/addChildAt()[E:\dev\4.y\frameworks\projects\framework\src\mx\core\UIComponent.as:7199] at spark.components::Group/addDisplayObjectToDisplayList()[E:\dev\4.y\frameworks\projects\spark\src\spark\components\Group.as:2037] at spark.components::Group/http://www.adobe.com/2006/flex/mx/internal::elementAdded() at spark.components::Group/setMXMLContent()[E:\dev\4.y\frameworks\projects\spark\src\spark\components\Group
This problem occurs in android 5.0.2 and AIR 17, textfiled can't show some chinese font.Does anyone have the same problem?
incipit: back to work on Flash/AIR a couple of months ago after years, since 2011 - a lot of time. I'm a flash adept on client-side so, later this lot of time I was on papers, today I was sure to find a deeply tested and so well working live videoconferencing subsystem embedded in Flash/AIR with the new "winning" RTMFP+H264+P2P software capabilities of the more recent releases of the flash runtime.. but today, by my new recent point of view, later a month of tests, I found in real life it works more or less like Sorenson video subsystem (2004) if not worse -> in stream lightness. today it is 2015, everything should be already tested in deep. so, what's wrong? is it my implementation to introduce stream lag? :-]guys, does anybody has seen 1 RTMFP+H264+P2P really well working app in the web? with 'working' I mean that videocommunications works like .. yes.. like skype, which is the king in videocommunication: perfect audio, fullsize video - which is not really required but works so go
I am running Windows 7 and use Adobe AIR for Flixster. When I tried to open Flixster I recieved an error message saying i needed to install Adobe AIR. I looked and saw that according to control panel, Adobe AIR is installed. I attempted to uninstall but get this EXACT message:"This application requires a version of Adobe AIR which cannot be found. Please download the latest version of the runtime from http://www.adobe.com/go/getair, or contact the application author for an updated version."I have tried going to the mentioned website but i get an error message saying installation failed and may need administrative privilages but I AM the administrator! I then tried multiple solutions on the forums including the command prompt uninstall and still no luck. contacted customer support who told me i can only receive assistance through these forums. Very frustrating. Please Help.
Touch (same as Mouse) events have too high latency at Android. Most unusable for intensive gaming that depends from Touch speed. Games where you must fast tap on display.Really. Adobe AIR mostly unusable for high intensive gaming that directly depends from touch latency. Native application don't have such problems. For some games types community want switch to another platform because AIR is great but have high touch latency in Android.iOS works as expected. Please try to fix that because community really need this asap!Occurred on all Android devices.I opened bug ticket Bug#4019553 - Touch have too high latency at Android. Most unusable for intensive gaming that depends from Touch speedBut there was and old and "fixed" bug - Bug#3207367 - [Platform_Android]Very laggy touch events on Air with Stage3D until app has been cycled in/out (Stage3D co…It's semifixed. Latency was reduced but not fixed totally.Please check runtime for Android ...
HiWe are currently testing our applications on Windows 10 preview builds. We discovered a problem with Windows desktop applications when it comes to touch.When executing a certain order of touches (see below), touch points get stuck in the ‘touch move’ state. The most likely reason is that the ‘touch up’ events are not registered. But it might as well be an issue in the IDs of the touch points.To create the issue, the following actions are performed:Touch with finger 1. Keep this finger on the screen. Touch with a number of other fingers. Keep these on the screen. Release finger 1. Touch again with finger 1. From this moment, the touch points connected to the other fingers will be stuck in the ‘touch move’ state.Here is a movie to show the above action: https://youtu.be/A0ayJlq-rxQIs this issue already known at Adobe? Are there other people experiencing this issue? Is there a workaround?Additional info: The problem only happens on Windows 10. Lower Windows versions don’t have this issu
The system requirements for Adobe Air are MAC OS X v10.6, 10.7, 10.8,10.9. I have MAC OS X v10.10.3 and am having trouble loading LongTail Pro application. Any suggestions?
I've been encountering this dreaded error in my current project and I'm flummoxed by the scant information about it. The release notes for AIR 18 list it as a known issue:[iOS Device]Error #3747: Multiple application domains are not supported on this operating system.Execution halted in at 0xffffffff (3990014)Quick project background: A Flex AIR app with multiple distribution targets (Android, iOS, OS X, Windows). Uses AIR 18.0.0.143 overlaid on Adobe Flex 4.6.0 SDK. There's also an ANE in use that might be complicating matters: https://github.com/freshplanet/ANE-FlurryI encounter this error when I AOT test debug my app on iPad 2 (iOS 8.4), followed by a hard app crash:[Fault] exception, information=Error: Error #3747: Multiple application domains are not supported on this operating system.Debugging in fast compile mode does not trigger the problem. However I'm trying to simulate the app as it will run when App Store distributed.Partial workaround: Through use of LoaderContext(false, A
Hello;I'm trying to display a Youtube video within an AIR Android app.Usually, I call the Youtube API player like this (barebones only):loader.load(new URLRequest("http://www.youtube.com/apiplayer?version=3"));player = loader.content;player.loadVideoById("12345678901",0);I don't know why, but this method doesn't work anymore.Here's what happens on the ANDROID device (I compiled using AIR v18):The video seems to be buffering for a few seconds, then the movieClip holding the API player becomes transparent, no video is displayed.The sound of the video is playing though.Meanwhile, on the ADL, the video shows up as it should.I'm using Android 5, the Youtube Video is on public status, and I already re-tried after uninstalling the Android app (but does it clear the cache?).Does anybody has a clue on what's going on?Thanks a lot!
I've been developing iOS apps with Flash since 2012. How can I develop an Apple Watch app with flash? Any good links with info on this? I've googled, and Ive forum searched.
Hello all,Using Starling or native display list, I simply can't get to render at the true resolution of an iPhone 6 (1337x750) or an iPhone 6 Plus (1920x1080).Using AIR 15, 16.0.0.283 AND 17.0.0.96 (yes I saw that uploaded a few hours ago) on Windows or Mac.I've had problems in the past with recognizing resolutions due to launch images being improperly configured. I do however have the Default-568h@3x.png (1242x2208 for iPhone 6 Plus) properly loading since the release of AIR 16.0.0.2**.The very problem is apparent in the main class at boot time with the native stage.stage.stageWidth = 1920 (configured in-line from the .swf)stage.fullScreenWidth = 1136 (actual runtime resolution)This problem ONLY occurs with iPhone 6 and 6 Plus. Desktop builds, iPad retina and non-retinas and Android devices work well. I've tried every possible configuration in the descriptor, normal and fullscreen mode, etc etc.For the time being I have my game do scaling and the rendering looks OK, but it still isn't
We have a custom app built on AIR that is a interactive whiteboard app with pens, colours, shapes, etc.The app has multi-touch, so that if used on a touch screen with 2,4,6,8,10 touch capabilities it works.This has been running successfully for over 4 years.However, with recent updates of Adobe AIR a problem has arisen.The image here shows the two fingers moving down, Finger "A" is tracked by line "A" correctly, but finger "B" is tracked by line "B" - like I said offset to the right and down.This is still an issue with 18.0.0.180.In the app you select a pen, then draw with one finger - fine.Now draw with two fingers - the first line is correctly under the first finger, the second line is about 1000 pixels to the right and about 200 pixels down.If I do this with 3,4,5+ fingers, I get the first line being tracked under the under correctly and the others somewhat to the right and below.A quick solution for us would be to find an old version of Adobe AIR from say 6 months ago.
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