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Hello,I encountered a serious performance bug in Adobe Air iOS application on devices running iOS 8.1 or later. Approximately in 1-2 minutes fps drops to 7 or lower without interacting with the app. This is very noticeable in the app. The app looks like frozen for about 0.5 seconds. The bug doesn't appear on every session.Devices tested: iPad Mini iOS 8.1.1, iPhone 6 iOS 8.2. iPod Touch 4 iOS 6 is working correctly.Air SDK versions: 15 and 17 tested.I can track the bug using Adobe Scout. There is a noticeable spike on frame time 1.16. Framerate drops to 7.0. The App spends much time on function Runtime overhead. Sometimes the top activity is Running AS3 attached to frame or Waiting For Next Frame instead of Runtime overhead.The bug can be reproduced on an empty application having a one bitmap on stage. Open the app and wait for two minutes and the bug should appear. If not, just close and relaunch the app.Bugbase link: Bug#3965160 - iOS 8.1+ Performance IssueMiska Savela
Hi i go to cd C:\Program Files\Adobe\Adobe Flash CS6\AIR3.2\binadt -package -keystore D:\Games\MAFIL\VSS\Production\Proto\tisApk.p12 -storetype pkcs12 -target bundle D:\fromexamplarr\9thmarch\MAFIL_GoldAppraisalGame D:\fromexamplarr\9thmarch\GoldAssessmentGame-app.xml D:\fromexamplarr\9thmarch\GoldAssessmentGame.swf D:\fromexamplarr\9thmarch\docs D:\fromexamplarr\9thmarch\assetsfile ... .swf is not relative to directory ..\binalso i need to add complete folder for resources and doc folder for all the icons. how do i do this. Please help.
i need to Add the configuration file '.airinstall.cfg' to the air bundled runtime installer directory. where do i get the airinstall.cfg from what are the contents of the .airinstall.cfg file please help.
We experienced crazy crash right on startup on 32 bit device only.We tried our app onios 6.1 with ipod touch 5. ( Crash )ios 7.1 with ipod touch 5 ( Crash )ios 8.2 with ipod touch 5. ( Crash )ipad mini 2 with ios8.1 ( Work )This project is built with air 17 with flex 4.6.In the Xcode setting, our setting is Architectures : standard architectures (armv7,arm64) - $(ARCHS_STANDARD).Valid Architectures : arm64, armv7,armv7s.Our project crashed on 3 different ipod touch 5. Is there any setting wrong that cause the app failed on 32 bit device?Hope someone could help! Thanks!
We have an iOS app that creates a 3-page HTML document on the user's device and then prints it. We were using Darkredz ANE to do this, but the ANE is broken in iOS 8 and the Darkredz website is abandoned.As a workaround, we want to use Safari to launch the HTML document, then print from Safari. But Safari won't open a local document that belongs to another app, probably because of the security sandbox. We don't have a network connection, so we can't save the file remotely. Is there a way to get Safari to open a local document?If not, does anyone know of a FileManager app that can open files that are located in the "documents" folder of other apps on the device? I've tried several of them, but so far, they only load files from iCloud, Box, etc.Thanks for any tips.
Is it possible to programatically create and send an SMS text message on android and ios using adobe AIR? I have had success using navigatetourl to create the sms message, but was curious to know if its something that AIR is capable of or if os-specific native development is required to accomplish this.I'm using flash builder 4.6 and AIR 15.
Hi is it possible to export ActionScript 2 into IOS?I need it so bad, because I made a test app also you to a "Test" in it in German that will help me remember it.So I am asking how can I get/export the ActionScript 2 into IOS app?
Hi, could you update the Android xml descriptor to support xxhdpi and xxxhdpi in the compatible-screens android:screenDensity please. as documented here : Supporting Multiple Screens | Android Developersexemple : <compatible-screens> <!-- all small size screens 2"-3" --> <!--<screen android:screenSize="small" android:screenDensity="ldpi" /> <screen android:screenSize="small" android:screenDensity="mdpi" />--> <screen android:screenSize="small" android:screenDensity="hdpi" /> <screen android:screenSize="small" android:screenDensity="xhdpi" /> <screen android:screenSize="small" android:screenDensity="xxhdpi" /> <screen android:screenSize="small" android:screenDensity="xxxhdpi" /> <!-- all normal size screens 3"-5" --> <!--<screen android:screenSize="normal" android:screenDensity="ldpi" />--> <screen android:screenSize="normal" android:screenDensity=
HiI'm contemplating a port of PNG and JPEG encoders from AS3CoreLib, to PHPTrying to gauge a demand for such a libraryThe obvious benefit is the speed of processing - converting a huge bitmap to PNG or JPEG might be slow on a low end deviceComments/suggestions are welcomeThanksAndy
When adding new icons link in the descriptor XML, I am always getting:
Hi there! I have searched and asked and investigated and tested many methods to remove the prefix of "air."No need to re-mention all details in here (as it is already available in below link with no selected answer as being correct):http://forums.adobe.com/message/5632756I just wonder if there is a working solution already? (for Flash CS6 - latest Air 4)I need to upgrade an old App written by Java, so I have to MATCH the package name by removing the "air" prefix.Looking forward for a working solution please...Regards, Ali
Hi! I need your help with something that should be super easy, but I really couldn't find anywhere.How do I get local player's highscore with adobe's gamecenter ane, from Gaming SDK? There is a requestScores, but in the only parameter it would make sense to specify the player type (playerScope:String) I only have 2 options to specify (Friends or Global). No option for Local. Default is global..When using GameCenter, I want to show the player when he beats his own GameCenter's highscore, and print the current highscore on a results screen when he doesn't beat it. But I can't find anywhere how to get it through this ANE.
My programmer and I are trying to publish an iOS app for iPhone from Flash cs6 and are being rejected because "Your app did not run at iPhone resolution and/or 2x iPhone 3GS resolution when reviewed on iPad. The contents of your app are not displayed within the confines of the screen." In Flash CS6 iOS publish settings there is an option to export for iPad Only, iPhone Only, and for iPad and iPhone. iTunes Connect is sending us a screenshot that shows what we see when we publish a development IPA file using the iPad and iPhone setting. But the IPA file we submitted to them was published using the iPhone Only settings which when viewed on the iPad2 shows up inside the little iPhone 1X frame and can be expanded to 2X as well. I believe this is what they are saying is not happening when they do the same. Has anyone else who uses Flash had this issue? If so what stage size and what publish settings should be used when trying to create an iPhone only app? Thanks in advance, Patrick
Hi all,Recently i have been unable to publish any apps for iOS on Flash CS6. Whenever i click on the "Edit Application settings" spanner icon in Properties or File->Publish settings. The publish window doesn't open when i'm targeting AIR for IOS. I've tried this with the 3 AIR packages i have installed on my Mac Pro (Yosemite).After trying to open the publish settings, if i close or open a new file, Flash crashes so i think Flash is bugging out because it's still trying to open the window. I have opened a fresh file and i can't open the publish settings. Opening a new file and copying over my layers also didn't change a thing.The strange thing is that if i change the target to Desktop or Android, the publish window opens!I have just uninstalled Flash CS6 and installed it again, installed the latest updates and nothing has changed so i've came online to ask for help.I've attached a screenshot of my target developments. Again, none of the IOS target open the publishing window but if i
I have a product that I sell that installs fine on all except a new customer. After screensharing with him, I see he's running XP. I turn off all anti-virus, I run AIR installer, it says that version already installed on the computer. I then try running my AIR installer and it keeps cycling through needing to install Adobe AIR. The AIR runtime matches my install program (16), I've run as administrator and I'm out of ideas. Thoughts?
In the TextField (IOS) can enter and show emoji characters correctly only when the textfield is focus in.When the TextField got focus out, every emoji characters become a small black rectangle.How can I fix the problem?
I developed a Flash Player swf application with Flash Builder 4.7 (64-bit) before and it has worked well before Flash Player version <= 16. Recently, I updated to Windows 8.1 with Internet Explorer 11 and Flash Player 17.0.0.134.It is strange that stageX and stageY in MouseEvent.MOUSE_WHEEL gets the position of the whole web page other than that of swf stage, But it works well in Windows 7 with FP 17.Another problem is BitmapData.setVector() doesn't work normally when the DPI of screen is set to 125%, even in Windows 7 with FP 17, but it works in FP16 before.By the way, it is interesting that all the above works well in Firefox with FP 17 even in Windows 8.1.Does anyone encounter this problem? Is there some workarounds on that?
I keep on getting the error "This application requires a version of Adobe Air which cannot be found....." So i tried downloading from adobe but when i try to install it I get the same message this is driving me craz help pls
When ever i use the bucket fill tool in Adobe flash CC 2014 the program crashes.
When creating AIR exe files from Flash Builder the exe files do no get any details about version/copyright etc. However, these basic information are available in the app descriptor. It would be great to see these information being used for the exe's details when creating one.Could you please consider adding this functionality to the SDKs compiler?
My control panel will not uninstall AIR.. TrendMicro found a virus a "flash" otherwise known as heur_swfmstr.a it "fixed" it but i decided to uninstall all my adobe products and re-install them....AIR will not uninstall...Can you helpWindows 7 ultimateYes I tried the normal way thru the control panel
I have updated my device to iOS 8.2 and it seems that installing an .ipa via command line doesn't work -- it simply fails silently. If I sync via iTunes it does add the app to the phone. Is that something other people have seen or am I doing something wrong?Tried with SDK 16.0.0.292 and 17.0.0.124full command isidb -install app.ipa 135 (the device number at the moment)
I am hoping to see if this would be possible with the Adobe AIR API. We currently have a desktop AIR application that clients install in order to facilitate certain operations triggered via a web application (such as opening files directly from the web). One of the actions we are requested to support is the ability to drag and drop files from our web application directly into Outlook and have the file added as an attachment. I saw the documentation at Adobe Flash Platform * Dropping file promises and was wondering if this might be a possibility, or if there was some other method of performing this.We are trying to get around the fact that users now have to download a document to their desktop before being able to attach in Outlook.Thanks for any assistance.
Hello,I am trying out the latest Facebook SDK for Android to create an ANE but I have quickly run into issues with resources.FacebookActivity class uses R.layout.com_facebook_activity_layout and R.id.com_facebook_fragment_container. If I use the R.* mechanism then the application crashes with 'resource not found' exception,if I use aneContext.getResourceId then it does not crash but outputs warningsW/ResourceType﹕ getEntry failing because entryIndex 10 is beyond type entryCount 3W/ResourceType﹕ Failure getting entry for 0x7f04000a (t=3 e=10) in package 0 (error -2147483647)I use platform.xml to specify packaged resources. I have to say, I use the same ANE setup (ie. resources packaging) with Facebook SDK 3.23 and it works fine.The new Facebook SDK works fine in native Android app but in ANE it seems to be failing in class FragmentManager so it basically cannot find the container view....case Fragment.CREATED: if (newState > Fragment.CREATED) { if (DEBUG) Log.v(TAG, "move
I'm using Flash CS6 on a Windows 7 machine. I'm trying to debug on a Nexus 4 (yes, USB debugging is enabled on the device).When I select "AIR Settings > Deployment > Debug" and publish, the app is installed on my device but it just shows a black screen for awhile, then finally a dialog on my phone appears that says: Adobe AIR Unable to connect to the debugger (MyPC.home) Enter IP address or Hostname: [text input] [OK] [Cancel] Neither IP or hostname seems to connect the debugger.If I press Cancel I can use the app. I can also deploy the app as "Device release" just fine. I just don't get any debug output in Flash Pro, which makes debugging really hard since I can't see exceptions or trace actions.I'm basically stuck and unable to debug. Any ideas?Thanks!-Aaron
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