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When creating AIR exe files from Flash Builder the exe files do no get any details about version/copyright etc. However, these basic information are available in the app descriptor. It would be great to see these information being used for the exe's details when creating one.Could you please consider adding this functionality to the SDKs compiler?
My control panel will not uninstall AIR.. TrendMicro found a virus a "flash" otherwise known as heur_swfmstr.a it "fixed" it but i decided to uninstall all my adobe products and re-install them....AIR will not uninstall...Can you helpWindows 7 ultimateYes I tried the normal way thru the control panel
I have updated my device to iOS 8.2 and it seems that installing an .ipa via command line doesn't work -- it simply fails silently. If I sync via iTunes it does add the app to the phone. Is that something other people have seen or am I doing something wrong?Tried with SDK 16.0.0.292 and 17.0.0.124full command isidb -install app.ipa 135 (the device number at the moment)
I am hoping to see if this would be possible with the Adobe AIR API. We currently have a desktop AIR application that clients install in order to facilitate certain operations triggered via a web application (such as opening files directly from the web). One of the actions we are requested to support is the ability to drag and drop files from our web application directly into Outlook and have the file added as an attachment. I saw the documentation at Adobe Flash Platform * Dropping file promises and was wondering if this might be a possibility, or if there was some other method of performing this.We are trying to get around the fact that users now have to download a document to their desktop before being able to attach in Outlook.Thanks for any assistance.
Hello,I am trying out the latest Facebook SDK for Android to create an ANE but I have quickly run into issues with resources.FacebookActivity class uses R.layout.com_facebook_activity_layout and R.id.com_facebook_fragment_container. If I use the R.* mechanism then the application crashes with 'resource not found' exception,if I use aneContext.getResourceId then it does not crash but outputs warningsW/ResourceType﹕ getEntry failing because entryIndex 10 is beyond type entryCount 3W/ResourceType﹕ Failure getting entry for 0x7f04000a (t=3 e=10) in package 0 (error -2147483647)I use platform.xml to specify packaged resources. I have to say, I use the same ANE setup (ie. resources packaging) with Facebook SDK 3.23 and it works fine.The new Facebook SDK works fine in native Android app but in ANE it seems to be failing in class FragmentManager so it basically cannot find the container view....case Fragment.CREATED: if (newState > Fragment.CREATED) { if (DEBUG) Log.v(TAG, "move
I'm using Flash CS6 on a Windows 7 machine. I'm trying to debug on a Nexus 4 (yes, USB debugging is enabled on the device).When I select "AIR Settings > Deployment > Debug" and publish, the app is installed on my device but it just shows a black screen for awhile, then finally a dialog on my phone appears that says: Adobe AIR Unable to connect to the debugger (MyPC.home) Enter IP address or Hostname: [text input] [OK] [Cancel] Neither IP or hostname seems to connect the debugger.If I press Cancel I can use the app. I can also deploy the app as "Device release" just fine. I just don't get any debug output in Flash Pro, which makes debugging really hard since I can't see exceptions or trace actions.I'm basically stuck and unable to debug. Any ideas?Thanks!-Aaron
-------------------------------------- Summary -------------------------------------- -1 fatal error(s), 0 error(s) FATAL: Payload 'Microsoft Visual C++ 2008 Redistributable Package (x64) 9.0.0.3 {9B78FAB0-AC6B-11E0-8EF3-00215AEA26C9}' information not found in Media_db.-------------------------------------------------------------------------------------I have window 8
Can someone explain to me what the difference is between <fullscreen>true</fullscreen> and StageDisplayState.FULL_SCREEN_INTERACTIVE, and how these should be used?Testing on an Android Nexus 4 it seems to be that:StageDisplayState.FULL_SCREEN_INTERACTIVE hides the status bar at the top.<fullscreen>true</fullscreen> hides the status bar at the top and initially reduces navigation buttons to dots, when they are touched they become full icons and stay that way.Questions:Is this the only notable fullscreen behavior on Android?What is the behavior on iOS?Is there any way to return to the initial state of <fullscreen> (with the navigation buttons reduced to dots) from AS3?Thanks!-Aaron
I'm using IntelliJ and windows 8I have tried AIR 1.5, 1.6, 1.7.using -useLegacyAOT=yesBelow is the error when I try to submit my app to Itunes Connect using Application LoaderERROR ITMS-90125: "The binary is invalid. The encryption info in the LC_ENCRYPTION_INFO load command is either missing or invalid, or the binary is already encrypted. This binary does not seem to have been built with Apple's linker."http://i.imgur.com/oNJQllN.pngTried several things I read on forums but there's no reply for this exact error.What do I need to do? Please help me.Thank you.
I use janumedia AirPrintANE native extension to print from AIR app from iPad. After the February 2015 requirements to compile 64bit binary and for ANEs to support universal libraries I compiled AirPrintANE in xcode using appropriate architecture (arm64, armv7, armv7s). Now it builds and works fine on iOS 6.x and 7.x but does not show the print dialog on 8.x version of iOS. I'm not very confident on objective-c side of this ANE so can anyone more confident suppose what is going on there?AirPrintANE github: https://github.com/janumedia/AirPrintANE/
Does anyone know if it's possible to obtain an iOS device's UDID using an ANE?
Microsoft just released it's new universal Windows 10 platform for developers: http://dev.windows.com/en-US/windows-10-developer-preview-toolsNow would be a perfect time for Adobe to announce it will be working on a Windows 10 publisher for AIR!
Currently AIR Desktop Apps seem to only support a limited set of icon sizes (16x16, 32x32, 48x48, 128x128px).It would be great to see bigger icon sizes (like 256x256 and 512x512px) being supported as well. For example, Windows7 does not display 128x128px icon size so the maximum icon size for AIR apps on Windows is currently 48x48px (which actually is pretty small and results in pixelated icons).Can you please consider the option of extending supported icon sizes?
When I starts using air16 I get an unusual runtime error on iOS 8.1.2. It looks like code generating issue due to Android variant works well. I have a project that consists of many swfs containing resources and a bit of AS code. I pack them using adt to make it possible to load them later. After I moved to air16 (from air15) I encountered a runtime error: [Fault] exception, information=ReferenceError: Error #1074: Illegal write to read-only property AGENT_CLASS on class game.agents.presentation.lines.AgentLinesSimplePresentation. Where AGENT_CLASS is the static constant defined like that. public class AgentLinesSimplePresentation extends AgentPresentationBase { static public const AGENT_CLASS: Class = AgentLinesSimplePresentation; .... } useLegacyAOT=no/yes doesn't matter. The stack top is What is this and how to avoid?
EnvironmentS-SM-T230 Samsung tablet running Android 4.4.2 with Air 16 on-board.Problem descriptionsAny air application multiple (2-3) start/close sequence or even minimize/expand causing device to freeze and crash throwing Fatal signal 11 (SIGSEGV) at 0x00000005 (code=1).It is 100% reproducible with any Air app even if there is only one button "exit" (as in attached showcase) or simple empty stage. So nothing related with app logic. Even if you try to dispose app using Android task manager it would still sometimes crash on next startup. Steps to reproduce1) Start some air app2) Close it using nativeApplication.exit() (in some cases you could even just minimize/expand it but this takes more time to crash)3) Repeat 1-2 until it crash (usually 2-3 times for "exit button" app.Expected resultApp would normally release from device memory then start again (as it does on any other device i tested).Actual resultDevice would slowdown during restart sequence, then app would stop to response
Hi,Since the release of AIR 16, I am encountering strange display glitches on Windows. The graphics get garbled, whatever the render type I choose (cpu, gpu or direct). I never had those issues before, and if I revert to AIR 15, everything works fine again.The issue seems to be related to the fact of changing the scale of a sprite (containing a bitmap), while this bitmap has the smoothing attribute set to TRUE. If I set it to false, the glitches disappear.Here is an example :I tried to play with other settings, like stage quality, but without success. I even tried to update my display drivers. Only the "smoothing" attribute set to FALSE fixes it. But then of course, the result is ugly and pixellated.Was there any change regarding bitmap rendering in AIR 16 that could explain this?Note: On Android, the glitch doesn't occur.Thank you!Frédéric
I updated my OS to 10.10.2 and suddenly nothing works. When I try to install AND uninstall Adobe Air, I get this message. I don't know how to fix it. I've tried installing Air on Chrome, Firefox, Opera and Safari browsers with no luck. Error message: "This application requires a version of Adobe AIR which cannot be found. Please download the latest version of the runtime from http://www.adobe.com/go/getair, or contact the application author for an updated version."
I was looking at sample code from David Hassoun about how to play AAC sound files in Flash. His code in Flash works great. But the same code more or less, moved to an AIR Desktop project, fails completely, without any error message. A baffling situation. I am just trying to play a simple sound file, a trivial operation. I know the sound file exists, and can be found but nothing comes out of the speaker, and no messages from the stream system occur either.Is this possibly due to an obsolete runtime of my AIR system? how does one locate the AIR version you are running? There are so many AIR runtimes sprinkled through my hard drive...<pre> public class SysSound extends Object { public static const TRACE_SOUND : Boolean = true; public static var g_connection :NetConnection; public static var g_stream :NetStream; //================================ // on_metadata //================================ // streamin
My application says I need to download Adobe Air to run it. When I try to download this I keep getting the error I need to be the administrator. I am the administrator What can I do.
Hi!I am building an app that will, among other things, act as a pedometer. After much sweat I managed to build a pretty reliable code to detect steps by using, among other things, a dot product of the three axes values and a weighted moving average to smooth the result. Now the problem I seem to be struggling with is when the app is in background. The update event rate seems to be ~2x slower (4-5 updates per second) and sometimes the movement doesn't seem to register at all. I am testing on IOS, on Android I have yet to manage having the accelerometer work in background at all.Is it a bug? Is there something I can do?Any help would be really appreciated.Thanks!
Hello,As the author of this post How do I enable hardware acceleration in an air exe? , I am trying to enable hardware acceleration inside my AIR applicationIf the user has disabled hardware acceleration in his flash player's settings, context3d.driverInfo will say "Hw_disabled=userDisabled"His only way to re-enable it is to open Internet Explorer or Firefox and right click on a flash content, then check "Enable hardware acceleration"I (we) would like to be allowed to re-enable it directly inside the AIR app (via actionscript code) and not telling the user to open a browser and check some random checkboxes (cause you know it's not very user-friendly...)A bug has been opened here Bug#3843535 - Disabling Hardware Acceleration in IE flash plugin disables it in AIR EXEs and is marked as fixed but nothing is fixed : there's still no way to enable hardware acceleration in desktop AIR applicationThanks
Hi all,my app never ask for Geolocation permission and it always gave me Geolocation mute.I've already try the app.xml changes (<name><text xml:lang='en'>MyAppName</text></name>),adding and removing UIrequiredDeviceCabalities, but no way to make it works...I have this issue with also Air 15(last) and 16(214)Someone with the same issue?
Hello, I've a problem to publish .air for desktop from Flash Professional CS5.5. When I create Certificate file (.p12) already and click Publish button but It's appear warning is "Error creating files The digital certificate is invalid. Your certificate expired on Tue Mar 12 15:34:32 ICT 1963" How could I do for solve this case and export .air file for desktop?
Hi,I'm working on a Mac OSX 10.10.3 / Flash Professional CC 2014 / Adobe Air 17.0.0.96. I created a few new iOS Apps.Each app is connected to Apples GameCenter using the Milkman Games Gamecenter.ane. This works perfect. Now I'd like to publish these Apps as Mac Apps for the Mac App Store too. This one is almost finished:Agent Al EvatorAppStore: http://bit.ly/agent_iosGooglePlay: bit.ly/agentgglAmazon: http://bit.ly/agentamazTrailer: http://youtu.be/nKAmq5ApqosWebsite: http://bit.ly/agent_alIs there a way to do this? Unfortunately the Milkman .anes are not working for Mac Apps. Is there a way to make it possible or do I have to set up my own PHP Highscore on my server?Best regardsJan
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