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I'm building a app that supports Android and iOS builds in Flash Pro. When I switch between the 2 platforms using the "Target" dropdown .. it deletes all the icons and they have to be added manually each time. It's really frustrating. Is there any way around this ?
It's seems that the "landscape" orientation make a 100% reproductible beug on my apps when I return to it after calling the camera or "picture explorer" (with a native extension or with AS3, this is the same problem).The problem is huge !! : no more texture present on the app, the photo taked with cam is partially visible, sometime a black square blink, no more interaction seems possible.I only reproduce this beug in landscape orientation, with ios8 and Air Sdk 17.0.0.124 or Air Sdk 16 on iphone 6.No problem with portrait orientation or Air Sdk = 15 or with a different version of ios.I've modified the last "Demo_Mobile" example include in starling, put the app in landscape mode and added a simple call to CameraUI, I still have the same problem.Any idea ?P.S :I'm also interested to know if someone else can or can't reproduce the beug on iphone6 with the starling example in landscape mode or can simply call the camera in landscape mode without problem on iphone 6 with the SDK 16 or 17.
I'm having some issues with StageWebView on a Windows 8 touch-screen desktop computers. On Windows, our app has been using the WebKit embedded in AIR. I've pointed the StageWebView to whatsmyuseragent.com, and as expected it shows "Mozilla/5.0 (Windows; U; en-US) AppleWebKit/533.19.4 (KHTML, like Gecko) AdobeAIR/16.0".I am using Flex 4.14.0 and AIR 16.0.I would like to try using the native/system-default web engine. The documentation for StageWebView is unclear on whether or not this is supported for Windows.In the introduction to the documentation, it states:On desktop computers (in the desktop and extended desktop profiles), the StageWebView class uses the system web control provided by the Flash Player plugin.But the documentation for the useNative:Boolean parameter for the StageWebView constructor states:useNative:Boolean (default = false) — When useNative is false, a version of WebKit embedded within AIR is used as the source of the StageWebView created. When use
Hi,When trying to generate an IPA with AIR 16.0.0.250, I get the following error:Undefined symbols for architecture armv7: "___divmodsi4", referenced from: __ZN12BlockedCodec12CalcGridSizeEiiPi in libRuntimeHMAOT.arm-air.a(ZlibCodec.o) __ZN12BlockedCodec11SetupBlocksEii in libRuntimeHMAOT.arm-air.a(ZlibCodec.o) "___udivmodsi4", referenced from: __ZN11FlashString9AppendIntEli in libRuntimeHMAOT.arm-air.a(flashstring.o) __ZN7avmplus6String12hashCodeUIntEj in libRuntimeHMAOT.arm-air.a(StringObject.o) _sqlite3BitvecSet in libRuntimeHMAOT.arm-air.a(sqlite3_all.o) _sqlite3BitvecTest in libRuntimeHMAOT.arm-air.a(sqlite3_all.o) _sqlite3BitvecClear in libRuntimeHMAOT.arm-air.a(sqlite3_all.o) __ZL10II_samplesP10mad_bitptrPK10quantclassPl in libRunt
Hi,I have a problem about writing to sharing object for some mobile devices (ios8, some iphone and ipad), when calling my_so.flush();Is it about permission or ?Any idea will be great
We're planning on introducing a new ActionScript feature that will allow hardware accelerated video to be used as a source texture in a Stage3D environment. Currently, using video with Stage3D requires the use of the Video object, which is not accelerated, and manipulation of the bitmap representations of the video frames. The planned feature, called VideoTexture, will allow direct access to a texture object that is sourced from a Netstream or Camera object.The following sample code demonstrates the use of the VideoTexture object.1) Create a VideoTexture object and attach a NetStream (or Camera) object to the VideoTexture object: var ns:NetStream; var context3D:Context3D; var texture:VideoTexture; texture = context3D.createVideoTexture(); texture.attachNetstream(ns); ns.play("video.3gp"); texture.addEventListener(VideoTexture.RENDER_STATE, renderFrame); 2) A texture representation of the current video frame can be retrieved from the callback function for the VideoTexture.RE
Hello,Have you guys experienced air applications draining the battery of Z-devices?My game uses around 100-120mb of ram and eats 5% in 10 minutes on the z2.The z3 gets very hot during use./T
Hi,Is there a problem with language localization in AIR SDK 17 for iOS?The following code works for an iOS 8 device with the language set to English but if you set it to any other language the subject line is missing! var mailme:URLRequest = new URLRequest("mailto:hello@example.com?subject=CONTACT"); navigateToURL(mailme, "_self"); Is there a fix for this?
Hi,I just added the new stable release of AIR SDK 17 and it is not working with Flash CS6.I tried to publish and install an iOS app to my connected device via USB but I always get an error "Check if iTunes is installed".The latest stable AIR SDK 16 is working fine, and yes, iTunes is installed on my PC.DETAILS:- Flash CS6- AIR SDK 17 (stable, not beta)- System: Windows 8,1- iPodTouch with iOS 8.1REPRODUCE:Open new AIR iOS template and publish/install it to a USB connected iOS 8.1 device.How to make it work?
Hello,Im using the Htmlloader to open and predefined number of URLs but the internal AIR browser seems to blur the fonts. It is especially noticeable on the smaller fonts. I cant see there are any properties i can modify to have any affect of the way the browser handles the content. Any ideas? Cheers.
Our setting is flex 4.6 + air sdk.We are able to build our ipa with air 16.272.However, after updating the sdk to either 16.292 or using air 17, both them failed to build ipa.The error message is :Anyone knows what's causing the problem?
WIN7 OS. All updates current. At one time in 12/2014, I was able to uninstall and reinstall Adobe Air. Il'm only using it to run Pandora on the desktop. Then a few weeks ago, opening Pandora began to bring up a dialog box wanting to update Adobe Air. Never able to update. Tried uninstalling - successful. Then went to install again.Now cannot install. Error message has always been the same: "Sorry, an error has occurred. An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator."This is a stand alone PC and I am the admin. I am logged on as admin. Never mind that, I have been attempting all installations by right clicking on the exe and selecting "run as administrator." Never works.I tried MS Fix It tool - didn't work. (MicrosoftFixit.ProgramInstallUninstall.RNP.Run.exe) Result was that there was no fix applied because no problem was found.I tried System File Checker tool (SFC.exe) - didn't work. "Windows
I have a nice app framework that animates well across devices however it's not 100% as smooth as native.Has anyone put Workers around code in Air to improve performance and if so can they recommend where in general terms?I'm thinking of putting one in my net service singleton to abstract all the data calls and parsing results. I was wondering if folks would recommend other places. I'd like to be able to wrap one around the TweenEngine if possible to improve animation performance.It's a pretty advanced subject so I know most folk won't have touched them.
Hi,I have an application in which the Air runtime is embedded. A user is reporting that when launching the program, they receive the message that "Adobe Air is not updated". Any ideas?Best,C.S.
I have developed an Adobe AIR application for windows desktop that runs at 60fps, full HD (classic display list, not Starling). I would like to record this app being used for promotional purposes, and have tried Camtasia and Action! Recorder (with software encoders), but neither of these achieve the required frame rate.My PC configuration is:i7-3930K @ 3.20GHz32GB RAMWindows 7 Pro 64-bit2 x NVidia GT 440 graphics cards500GB SSDIf I upgrade my Nvidia graphics card to one of the newer models, such as a Geforce GTX 970, I can make use of the NVENC technology that provides hardware video encoding of DirectX or the Windows desktop. Action! Recorder apparently supports the NVENC technology on the Nvidia cards, to provide improved video recording.Does anyone have any experience of using NVENC to record Adobe AIR desktop applications that use classic display list, rather than Starling, and can I expect to record a decent frame rate?
Has anyone else experienced this or found a workaround? RTMP works fine.I have created the following bug, including a source file that replicates the problem: Bug#3953352 - NetConnection close() blocks forever when using RTMPT (Test project attached)
Hello,I'm trying to update an old ANE to support 64-bit (this one: appirater-ane - Appirater ANE - Google Project Hosting, which I've forked here: CaptainN/appirater-ane · GitHub). I've gotten pretty far, but I'm running into an error now that I can't make any sense of.Here is the command I'm running (from in my git directory, where I've collected all these files):/Users/kevin/SDKs/AIR17SDK/bin/adt -package -target ane Appirater.ane extension.xml -swc appirater.swc -platform iPhone-ARM libAppirater-ANE.a library.swfMy extensions.xml file looks like this:<extension xmlns="http://ns.adobe.com/air/extension/3.4"> <id>com.palDeveloppers.ane.Appirater</id> <versionNumber>1</versionNumber> <platforms> <platform name="iPhone-ARM"> <applicationDeployment> <nativeLibrary>libAppirater-ANE.a</nativeLibrary> &
With the release AIR 17 SDK I see my iPhone 5 splash screen when I open the app, but instead of seamlessly continuing to the same image in the timeline, there's a black screen shown for a moment. This doesn't happen on iPad. Not sure whether it would happen on other iPhone models.Is this a known issue?
Hello, thereI would like to play h264 video codec live stream with StageVideo on iOS.I tried play to h264 live stream with StageVideo on iOS devices. (iPhone 5s, iPod 5th and more)Android 4.x device can display h264 live stream with StageVideo correctory.My Steps:1. Change render mode. <renderMode>direct</renderMode>2. Use StageVideo. netStream = new NetStream(netConnection); netStream.addEventListener(AsyncErrorEvent.ASYNC_ERROR, asyncErrorHandler); netStream.client = this; // Try to render as stage video var v:Vector.<StageVideo> = stage.stageVideos; if ( v.length >= 1 ) { _stageVideo = v[0]; _stageVideo.viewPort = new Rectangle(0,0,640,480); _stageVideo.addEventListener( StageVideoEvent.RENDER_STATE,renderStateEventHandler); _stageVideo.attachNetStream( netStream );&n
I'm running windows 7 home premium & using google chrome. My ultimate goal is to connect my cricut to my alienware laptop
Hi,Since iOS 8 it's possible to add extensions to iOS apps. (App Extensions - Apple Developer)Will that feature come to Adobe Air?Thanks
I'm on a Mac, with Reader installed, and I'm running jhiltscher42/viewPDF · GitHub through Aptana Studio. I'm expecting to see the sample PDF, but what I'm getting is a white screen.
I'm looking for educational games built with adobe air.If you have one share it here - I would like to review them for a new platform
I have an app which is being deployed adhoc to a limited number of devices. Up until recently it's worked perfectly, I can load the .ipa file into iTunes and simply install.Recently I have gained a couple of new ipad airs to install it on, but when I try that it gets stuck during the installation process and never finishes.I thought it might be a problem with the ANE's or my code, so i've just made a dummy app, which has no code, and no ANEs and it still gets stuck at the installation point, the icon is on the ipads screen but faded out, and when I tap on it, it says "installing".I've tried AIR compiles using 14, 15 and 16I have all the UDIDs added to my provisioning profile.It doesn't seem to be a problem with iOS 8, as it installs fine on my older iPad3 which has been upgraded to iOS8.Any ideas?
Hello,many customers of mine still have an iPad Mini 1 or an iPhone 4s which is a no-go for a app store update of my apps with the current Adobe Air SDK.I have an app that uses according to Adobe Scout a maximum of 170MB of RAM at its peak. With the old AOT and SDK < 15 all worked fine. The app never ran out of RAM on these devices.Since I use the new SDK the app is much less responsive on these devices and very often crashes with bug_type 198. I have on the testing devices iOS 8.0 installed.Please fix this. Is it a 64 Bit problem since eventually these devices don't have the 64 Bit CPU of the newest devices?On iPhone 5,6,6+ all works fine. I guess there are still millions of devices out there that are not 64 Bit native.Best
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