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We've been working on building our first custom ANE - the native extension works great, but when I submit to the iOS app store it gets rejected with the error:-Invalid Signature - Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). If you are certain your code signing settings are correct, choose "Clean All" in Xcode, delete the "build" directory in the Finder, and rebuild your release target. When I remove the extension, the app does not get rejected so I'm sure it's not the certificate we're using to publish the app itself. We have tried signing the ANE with a self-signed certificate, or not signing the ANE at all (as apparently signing the ANE is optional). In either case if we submit the app with the ANE, it gets rejected with the above error.Can anyone offer any s
Hi everyone,I'm working on a iOS 8 Today Widget going along with an AIR app and facing a "app to widget" communication issue.The project consists of:an AIR app embedding an ANE that sets data to a NSUserDefaults objectand an XCode projectdefining the Widget storyboardExecuting an hacky custom Shell script to "merge" the widget into an existing .ipa (coming from Flash Builder) pushd ../builds unzip MyApp.ipa cp -r Payload/MyApp.app/* "${CONFIGURATION_BUILD_DIR}/${CONTENTS_FOLDER_PATH}/" rm -r Payload popd When running the app from XCode on the device:the widget appears in the iOS Widgets panelthe communication between the AIR app and the widget does workBut when exporting an .ipa (with Product > Archive > Export), then installing it manually (via iTunes):the widget appears in the iOS Widgets panelthe communication between the AIR app and the widget doesn't workI only get the following warning when doing "Archive", but couldn't figure out why nor if it's related. warning: skippin
Hello.I'm new in this topic. At this moment our company have a business tabblet application that is wirtten in C# and works on a windows device (Panasonic touchbook).Now we are looking to renew the devices and also the software.Our goal is develop software that can works on Android, iOS & Windows.The application must work with data on a local database and sync ever hour with a server.The is also communication with a WCF service for some actions.Is Abobe AIR a good product for developing big business applications or is it more for developing games ?What is the difference with Phonegap. Is Adobe AIR also making a website and compile it to an app like phonegap ?We want that the users not have the feeling working on a website but have the look and feel of a native app on Android, iOS, WindowsThanks for your advice to help making our choiceNico
Hi,Does anybody find out yet if it's possible to use the new iOS 8 features such as the "System Share Menu" (Share | Xamarin) integration with an Adobe Air build app?I couldn't find ANY information on this topic in the AIR docs.Would love to get an app listed in the share menu though! I'm looking forward to your thought on this.
I've recently begun to update an AIR app for both iOS and Android that was originally published with AIR 4 to use the latest AIR SDK 16.By default the app is set to allow both Landscape and Portrait by setting the app.xml to <aspectRatio>any</aspectRatio> and all the UI resizes to fit the width/height.Then, through code I do a little math to determine if it's a large or small device, and if small, I set the aspect ratio to be Landscape as soon as the app begins. var resolutionX:Number = Capabilities.screenResolutionX; var resolutionY:Number = Capabilities.screenResolutionY; var numDiagonalInches:Number = Math.round(Math.sqrt((resolutionX*resolutionX)+(resolutionY*resolutionY)))/Capabilities.screenDPI; MainData.SMALL_DEVICE = (numDiagonalInches<6)?true:false; if(MainData.SMALL_DEVICE){ this.stage.setAspectRatio(StageAspectRatio.LANDSCAPE); } This code worked correctly with the version of AIR it was published, but trying on the
I am developing a simple Air app for an android tablet (Kitkat) that will be used in a visitor centre in a 'kiosk' mode. I would like to completely prevent users from exiting the app by using the back, home or menu buttons. While I know that the back and menu buttons can be intercepted in Air, the Home button cannot. Does anyone know of a way (perhaps another app / background service, native extension), that will prevent my app from being exited? I've looked at the screen pinning option on Android Lollipop, but I don't think it's a viable and elegant solution.
Hi all,I am a developer for a desktop application to be installed in windows and mac. The air file is signed and migrated to new certificated as detailed here (Adobe AIR 1.5 * Signing an AIR file to change the application certificate). But while launching the installer in windows, the installer fails with the message "The application could not be installed because the installer file is damaged. Try obtaining a new installer file from the application author." I have tried doing the following- checked my date/time- uninstalled/reinstalled the application- removed the installtion folder etc.But still the issue persists. Before failing, it also shows a dialogue that the "publisher identity is verified" - so I believe this issue is not related with codesigning/certificates, please correct me if I'm wrong.Please let me know how to resolve this issue.Thanks,VivekS
Does anyone know how to get the blinking cursor to show when you give focus to an input text field ? I can't believe that these basic things are still not working in AIR 17
Hey guys, i was having problems with the uploading an app to the Apple appstore because of the new rule for 64bit apps so i had to recompile all the anes and whatnot.After having all the anes 64bit compatible, when i go to "Export release build" i get this error "WARNING: GL pipe is running in software mode (Renderer ID=0x1020400)"Only for the iOS version. The Android APK file compiles without any problems...
Hi,I have an app where I use the native gallery function of the device to import photos. It worked fine until recently when I updated to AIR 16 and updated my devices to iOS 8. Now when I open the gallery on an iPad, it won't let me use it. It just cancels it no matter where I tap. I have tried the same app (with AIR 16) in iOS 7 and it works fine. Any suggestions?I have filed a bug with number 3945964.Example code:http://pastebin.com/prc67NfQ
Hi,The latest AIR SDK 17 is not working with Flash CS6.I tried to publish and install an iOS app to my connected device via USB but I always get an error "Check if iTunes is installed".The latest stable AIR SDK 16 is working fine, and yes, iTunes is installed on my PC.DETAILS:- Flash CS6- AIR SDK 17- System: Windows 8,1- iPodTouch with iOS 8.1REPRODUCE:Open new AIR iOS template and publish/install it to a USB connected iOS 8.1 device.Anyone else got that error?
After a great deal of effort implementing stageVideo, I noticed a big problem on some Apple computers. I submitted a bug report, but wanted to know if anyone else has run into or found a solution for this issue. In short, the video is not allowed beyond the bounds of the screen.I have added a link to the bug report below, which has a bit more detail. If you think this bug may affect you or the users of your program, please vote for it. Bug#3946226 - stagevideo viewport does not flow off screen on MAC desktops running 3rd and 4th Gen Intel integrated grap…
Hi,apple has changed the upload strategy for binaries. Now there is the need to specify a build number if you have to upload your version of your app multiple times, for testing or any purpose. Is there any chance to apply the build number of the app in the app-meta-descriptor? As I see, the version number is written twice in the Info.plist file per default. <key>CFBundleVersion</key> <string>1.0.1</string> <key>CFBundleShortVersionString</key> <string>1.0.1</string>IMO the BundleVersion is normally the build number in Apple-Language.
Flash Builder 4 and Flex 4 Essential Training with David Gassner Watch the Online Video Course Flash Builder 4 and Flex 4 Essential Trainingthis was made in 2010 I am interested in learning about Flash Builder but I know that you want to be current, does anybody with experience with the language think it is still a good choice? David Gassner is an excellent teacher.Thanks
I have a particularly puzzling problem.AdobeAIR has never allowed me to update it. Ever. I have received countless notifications over the years, but everytime I clicked update, I received an error message. The version I have is 3.7.0.2090. I have attempted updating it to 16.0.0.273 all day. I continually receive this message:"An error occurred while installing Adobe Air. Installation may not be allowed by your administrator. Please contact your administrator."I have downloaded the latest version and selected "run as administrator". That didn't work. I tried creating a new administrator account on my pc and then selected "run as administrator" using that account. All to no avail.I figured I might uninstall the version I have, so opened control panel (I'm running Windows 7, btw) and looked for the application in the Programmes list to uninstall it. However, the app was not listed. Anywhere.I then found, in these forums, someone had a problem with updating and/or uninstalling and attempte
For the sake of people searching, or if the image gets removed on day, here is the error message as text:"Sorry, an error has occured. The application cannot be installed due to a certificate problem. The certificate does not match the installed application certificate, does not support application upgrades, or is invalid. Please contact the application author."I keep getting the above error when trying to install a new .air desktop file on a third-party Mac over which I have limited control. The .air app does work on Windows 8.1.-Do you think it could be the AIR runtime (currently version 14, and am getting admin to update it to version 16)? I built the app in AIR 16.-There is a previous version of the app, with a different certificate that is already installed. Would this possibly cause the error?-Finally, I signed the app with a self-created certificate for development reasons. Is that likely to be a problem, it didn't seem to be an issue la
I'm experiencing some very strange behaviour from my app regarding CPU usage on an iPad1. I noticed this whilst testing the app using XCode Instruments - Activity monotor.I decided to create an empty app, nothing in it, no listeners, no display list and publish it.When installed and launched on the iPad1 it was using a strady 2.5% cpu.After I tap on the screen a few times I see the cpu usage rise, but not decrease. I'm currently looking at a 30% - 40% constant cpu usage for an empty app. It seems as though the app is not letting go of it's cpu resources, even though it obviously doesn't need it.Does anyone have an idea why this is happening and what can be done to prevent it?Thanks.Details:Flash Pro CS5.5AIR 3.2iPad1 running iOS 5.1.1App published with CPU render mode.I also published the same empty app using GPU render mode and got a similar result.
Hi all,Just looking at one of my generated IPA files (rename to .zip and browse) -The swf used to create the ipa is around 10MB, but the final ipa size is around 19MB. Does this sound about right?I notice that the ipa Payload folder contains (the two biggest files):Academy (20MB compressed to 8MB, no extn - note 'Academy' is the name of the project)fs_academy.swf (10MB compressed to 9MB - the swf file for the project)Question: Are those two files required, or is the swf already part of that other file and it is included again for no reason?Cheers,Peter
I haven't done anything with Air in a while. Compiled an old project to an OSX app that used to be 10MB, now it weights more than 60MB.What's up with that?
Hi,How to mark an Adobe Air iOS app for "iOS 8 only", is there something I need to add to my app.xml?Currently my app shows up for iOS version 4-8 but I want only iOS 8 devices to be able to download it.Any ideas welcome.
Hi, I was running through my ane's for iOS 64 bit support and realized the notification ane from adobe has not been updated - will you be updating the notification ane to iOS64 bit, or is there an alternative or source? Thanks, the link to the notification ane is: Notification native extension sample | Adobe Developer Connection
こんにちは。FlashBuilderを使用してiOSアプリの開発を行っているのですが、iPhoneをiOS7からiOS8にアップデートしたところ、アプリを起動するとただ真っ暗な画面が出るだけで使用できなくなりました。iOS5~7.1.1での動作は問題ない@のですが、iOS8.0.2~8.1.3では正常に動作せず、真っ暗な画面が出るだけです。もし解決方法をご存知の方がいらっしゃいましたらご教授頂けますと幸いです。◆開発環境・Eclipse3.7.2・FlashBuilder standard 4.6・AIR(16.0)
i always get a GameCenterAuthenticationEvent.PLAYER_NOT_AUTHENTICATED message when trying to connect to Game Center, using the new 64bit ANE. Any help?
I published x86 supported android app to google play with android licensing ane of adobe without x86 ANE support. And some users complained the app did not launched. Probably cause of the problem is licensing ane. Now where can i find x86 supported version of licensing ANE?thanks.
ANE lbrary FPHockeyApp http://flashpress.ru/blog/contents/ane/hockeyapp/FPHockeyApp-6.1.aneApplication: package { import flash.display.Sprite; import ru.flashpress.hockeyapp.FPHockeyApp; import ru.flashpress.hockeyapp.ns.haIOS; public class TestHockeyApp extends Sprite { public function TestHockeyApp() { super(); use namespace haIOS; // var APP_ID:String = 'you app id'; FPHockeyApp.manager.configureWithIdentifier(APP_ID);
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