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I have an android app developed using adobe AIR SDK 16 and Flash CS6. Every time i publish/debug the app directly in the connected device. But every time i publish the app the data(image, text files) saved in the application storage directory including the sqlite file is removed. Hence i have to recreate all the data again to test. Is there a way to install/public an apk without losing the data created by the installed app? I tried with changing the version number. And i am using the same certificate.
Does AIR 15.x support 64-bit architecture on iOS 8?Soon Apple will impose this requirement. https://developer.apple.com/news/?id=10202014a
I get the following error message: An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator. I am the admin and have never had this message before, Please help so I can get this installed. It won't install using IE, Chrome, or Firefox!
Environment:- Machine upgraded from Windows XP to Windows 8.1- AIR 16 Desktop app- Flex 4.14 - While FileReference -> browse the app simple crashError from event viewer (in portuguese):Nome da aplicação com falha: xx.exe, versão: 0.0.0.0, carimbo de data/hora: 0x54aca069Nome do módulo com falha: ntdll.dll, versão: 6.3.9600.17630, carimbo de data/hora: 0x54b0d74fCódigo de exceção: 0xc000070aDesvio de falha: 0x000f4b96ID do processo com falha: 0x14acHora de início da aplicação com falha: 0x01d05159044ad7e3Caminho da aplicação com falha: C:\Users\yy\Desktop\xx.exeCaminho do módulo com falha: C:\Windows\SYSTEM32\ntdll.dllID do Relatório: 51c389d9-bd4c-11e4-8259-001bfc4d0c4eNome completo do pacote com falha: ID da aplicação relativa ao pacote com falha:
I'm using AIR16 Beta, Flash CC 2014, iOS SDK 6.1 and get this error while packaging my .ipa file... Undefined symbols for architecture armv7: "_glBlitFramebuffer", referenced from: __ZN13CTEAGLSurface24glBlitFramebufferWrapperEiiiiiiiijj in libRuntimeAOT.arm-air.a(CTEAGLSurface.o) "_glInvalidateFramebuffer", referenced from: __ZN13CTEAGLSurface30glInvalidateFramebufferWrapperEjiPKj in libRuntimeAOT.arm-air.a(CTEAGLSurface.o) "_glRenderbufferStorageMultisample", referenced from: __ZN13CTEAGLSurface39glRenderbufferStorageMultisampleWrapperEjijii in libRuntimeAOT.arm-air.a(CTEAGLSurface.o) "_glDrawBuffers", referenced from: __ZN9Context3D21TargetBufferSetOpenGL4BindEv in libRuntimeAOT.arm-air.a(Context3DOpenGL.o)ld: symbol(s) not found for architecture armv7
I have one flex mobile application (however I'm not sure if this is not an Adobe AIR for Android bug)It works fine on Android without "word prediction activated" and also with "word prediction activated" an a device with 240 DPI however my application is designed to work on a 120 DPI device and with word prediction activated and on this scenario, the app crash while typing text on a TextInput.Steps to reproduce:1. Type Luiz1532. Remove "z" to get Lui1533. Type "o" in the old "z" place to get Luio153At this moment the app just crash with the following android stack trace log:java.lang.StringIndexOutOfBoundsException: length=5; regionStart=-2; regionLength=7at java.lang.String.startEndAndLength(String.java:588)at java.lang.String.substring(String.java:1475)at java.lang.String.subSequence(String.java:1862)at com.adobe.air.AndroidInputConnection.setComposingRegion(AndroidInputConnection.java:183)at com.android.internal.view.IInputConnectionWrapper.executeMessage(IInputConnectionWrapper.jav
Have any of you managed to bring up CameraUI set to the front camera on iPad or iPhone? I know how to select the front camera when using the regular Camera class, but I'm referring to the CameraUI class, the native iOS interface for taking a photo.Thanks.
Hi, this could be an old bug, we're seeing a problem with AIR 15 and 16 on only this particular newish HTC Android (4.2.2) phone. Our app uses GPU renderMode. The problem happens if you have a masked MovieClip with children that have children that are also masked, then only the first masked child renders. All other non-masked objects also render, but if any one of them has a mask, then that one will not render. This problem does not happen on an older HTC One X and HTC Desire 610 running the same Android version (4.2.2). It also does not happen on iOS or Google Nexus 4.Thanks for your help!
hi, i found the same issue, i use fb4.7 and package ios app.(doesn't use adt tool),if i don't add param -useLegacyAOT yes, the app will crash on phone.(with air15.0.328 beta).i found maybe Sound.play crash app.When i add -useLegacyAOT yes,it will run well,but package time is too long.Someone can share some light about this issue?
I'm developing an app for iphone. the test version can publish to iphone 4/5, by the flash cs6 deployment. But every time I want to deploy it on new iphone 6+, it gave me "Error creating files.Uninstallation Error: APIInternalError.Device Error: please check if there is enough space on the device."My iphone 6+ is 64GB version, which still has a lot of space.AIR deployment always returns not enough space error for any error. Could it return some accurate error information?
Dear Adobe CommunityThe company I work at is running into an old problem again we enquired about 2 years ago. We create multitouch software for large screens connected to desktop computers. This means multiple users can be active on the same screen. The problem we have is that a lot of touches eventually result in queueing of the touch points. The program then goes through all the touches at it's own pace. This results in the user feeling disconnected with the software, as it is going through touches that happened a while before.For the past years, as hardware moved forward, the problem was in most cases not noticeable anymore. The previous tips we got were about making chances to improve the overall performance so the program would not start queueing the touch points. However, we are now running into this problem again. Our program is targeted at children. And children are not subtle like grown ups in handling the screens. So the program gets to process lots of touchpoints. Theoretica
H.264 videos won't play on LG G3. (lollipop5.0)Not a problem from kitket.Lollipop update issue.build version : AIR 16.0.0.272Here is the log:V / OMXCodec(16401): matching '' quirks 0x00000000V / OMXCodec(16401): matching '' quirks 0x00000000V / OMXCodec(16401): matching '' quirks 0x00000000........plz, help me.
I just upgraded to AIR16 and can no longer compile for the ios app store from Windows 7.Calling "adt -package -target ipa-test ..." with AIR16 works correctly, installs and runs on my device.Calling "adt -package -target ipa-app-store ..." with AIR16 crashes the compiler with this generic error:Compilation failed while executing : compile-abcCalling "adt -package -target ipa-app-store ..." with AIR14 (and the new compiler, not legacy) works correctly.How do I get more information about what is happening? I have no ANEs. Could this have something to do with the new 64-bit requirements? My version of Java? With provisioning profiles? What else is different between test and app-store compile modes?
I am trying to build a mobile adobe air application that uses PDFTron to view, annotate and save pdf files. Does anyone have any experience with this? Is it possible? Is there an ANE out there somewhere?
Windows 7 system.Current AIR version installed in all workstations: 16.0.0.245Downloaded 16.0.0.273 installer from http://www.adobe.com/products/air/runtime_distribution3.html. Extracted MSI file (using WinZip). Whenever I run the MSI file the following message is shown:"Another version of this product is already installed. Installation of this version cannot continue.."If I run AdobeAIRInstaller.exe file, it will install OK and upgrade to latest version.Using ORCA I checked that PROPERTY/PRODUCT CODE is displaying same GUID than current installed version .245. That could be the reason why is showing the error message.I downloaded the installation file several times with same results.I changed the GUID (last digit) to make it different than current installed version, but shows different error.Any ideas how the MSI file can be fixed? or maybe ADOBE need to make the changes in the GUID?
This is a known issue in a public release. Which means any app that switches orientation becomes unusable.Although the line above in the release notes is not that descriptive. The bug happens on iOS only and when switching from any orientation to the other.What does this bug mean?It means that currently any app that switches rotation dynamically cannot still be published on the AppStore.Hope this gets fixed soon.
Hi, all. I have several apps on the Amazon App Store but no longer think it's worth the effort updating them/adding new ones, considering that App Store (IOS) and Google Play pays off way way more. So, what's your experience with Amazon?
Android application developed with flex is not working in jellybean version. It is working in other versions of android.Any workaround or solution for this issue?
edit:I'v changed the topic because the App chrashes on the attachCamera() function, not during Camera.getCamera()Hi,I'm developing an AIR App using Flash CS4 on windows 7 (64 bit), macbook pro. I catch the built In webcam (iSight...) with Camera.getCamera() and apply it to a Sprite on the stage. All works fine when I run the app using "control+enter" in Flash CS4.But when I install the published AIR package and run the standalone AIR app it crashes at Camera.getCamera() videoContainer.attachCamera(camera) and the usual windows error message appears. VideoContainer is a object from the class Video. any idea?
I am having issues with the "-useLegacyAOT no" (now default) and iOS apps. Under SDK 15 using "-useLegacyAOT yes" no issues. With SDK 16 the app has issues with many things, for example datagrid/list skins don't work - if you manually skin using setRendererStyle, it seems ALL the skin states are using the Selected skins, and the upSkin state uses the selectedUpSkin skin as far as I can make out (in tests this seems to be the case). Another is the app becomes unresponsive to touch on returning from cameraRoll, camera to take a picture or video to record a video - my app is full screen, when it returns from one of these, it is no longer full screen (the top info bar is visible), and I am using stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE when returning from these calls, which worked under the legacy AOT. Since the app is unresponsive, the only option is to reboot the iphone and restart the app - not really an option.
Using the latest SDK 17 (115) on iOS the app has issues with datagrid/list skins - if you manually skin using setRendererStyle, it seems ALL the skin states are using the Selected skins. For example, the upSkin state uses the selectedUpSkin skin as far as I can make out (in tests this seems to be the case) In other words, to set the upSkin to the skin you want, you have to set the selectedUpSkin - .setRendererStyle("selectedUpSkin", CellRenderer_upSkin). This does not seem to be a problem on the other platforms - Android, Windows, Mac.
Hi, I'm new to mobile development. I recently published 2 games to android and to ios. I tested them on the galaxy s4 and the note 4, the quality looks amazing. Once I tested them on the iPhone 5, 6, and 6+ the graphics looked pixelated. The quality was nowhere near the same. In the publish settings, I set the resolution to high.That improved it a little but the quality still isn't as clear as android. I've searched high and low on google and found nothing useful. I'm completely stomped.Can someone please help me with this issue?
Due to the Apple's requirement for the 64 bit version, our latest app has compiled by AIR16 , but after released on appstore, a lot of user complained that our app can not launch on some of ios devices, especially on ios 7.1.1 & 7.1.2 , and also some jail-breaked devices, this never happened before on AIR15 or earlier compiler, we are receiving overwhelming negative comment on appstore.Our app include an ANE module will create an ios native videoplayback to play a h.264 video after app initialize, I guess maybe there is a problem for actionscript invoke ANE methods at ios 7.1.1, therefore the app froze at the video playing process. but unfortunately we don't have a ios 7.1.1 device to do further research...
Within my app-descriptor.xml<name> <text xml:lang="en">Appname</text> <text xml:lang="es">ESAppname</text> <text xml:lang="ch">背痛</text> <text xml:lang="zh_CN">背痛</text> <text xml:lang="zh_TW">背痛</text> </name>When the iPhone language is set to English, or Spanish, the app name is displayed correctly, but for Chinese Simplifled it reverts back to displaying the English name.Would anyone know how to achieve this?Using AIR 16 as 17 currently has bug issues for me.Thanks,Mark
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