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HelloWe're in the process of planning out an app that would end up being a 'packaged' app that can run on mobile (iOS + Android) and desktop (Mac and Windows).HTML5/CSS/Javascript is our natural choice for developing a responsive UI that looks good on the various screens, in portrait and landscape.I'm aware of tools like PhoneGap that can help package an HTML5 app for mobile devices, but what about desktop?My concerns are that the WebKit engine used by the AIR compiler is not up to date enough to handle a modern app that requires:- Responsive framework such as Bootstrap, that uses more recent HTML tags and CSS attributes- Video playback with controlsPerhaps StageWebView would be the way to go in this regards, but I don't know enough about the limitations. I'm just looking for basic confirmation that AIR could be used in my situation. If not I'd be interested in hearing ideas for other HTML5 desktop app packagers. Thanks!
Iam currently using Flex SDK 3.3. I have to convert my current application to Adobe AIR.Which version of Adobe AIR is compatible with Flex SDK 3.3?How to overly Adobe AIR SDK with Flex 3.3 in flex builder.Thank you in advance,
Anyone know how to get this installed & past error message ?
I’m trying to create a native extension for iOS and use that extension as part of an IPA app for iOS I create from a SWF file using the ADT tool (i.e. the normal use-case for iOS). Note: I have already successfully created the native extension and APK app for Android and now I am trying to build the iOS side.I have been primarily using the information found at the following websites:http://www.adobe.com/devnet/air/articles/building-ane-ios-android-pt3.htmlhttp://www.adobe.com/devnet/air/articles/building-ane-ios-android-pt5.htmlhttp://help.adobe.com/en_US/air/build/WS901d38e593cd1bac35eb7b4e12cddc5fbbb-8000.htmlI have also searched the Adobe forums for the answer to my question without success.The error I receive is:ld: warning: ignoring file /var/folders/c3/mpg4frwn2j1f8scw4jctbmv9hfkswj/T/bd3fbd4a-cf56-4fd6-a06d-d69ea92dc620/libcom.mycompany.MyExtension.a, file was built for archive which is not the architecture being linked (armv7): /var/folders/c3/mpg4frwn2j1f8scw4jctbmv9hfkswj/T/b
I have windows 7 and I cant get Adobe Air to download not even if I run it as administrator. I need Adobe air to run my Cricut.
After seeing the duplication of resources in assets/META-INF folders, I investigated this further to find that there's a huge amount of unneeded leftover files left here that can *and should* be deleted for a release build.For us, this is 11.5MB of a 42.5MB apk, down to 31MB after this clearout.Basically, after deleting all files that match the regex, assets/META-INF/AIR/extensions/[^/]+/META-INF/ANE/Android-ARM/(?!library.swf) Leaves the apk in a perfect state, but a much more manageable / palatable size. This cleanout can be achieved after the building of the apk with aapt, from android-apktool - A tool for reverse engineering Android apk files - Google Project Hosting, with commands like, aapt remove mygame.apk assets/META-INF/AIR/extensions/com.google.api.game/META-INF/ANE/Android-ARM/android-support-v4.jar aapt remove mygame.apk assets/META-INF/AIR/extensions/com.google.api.game/META-INF/ANE/Android-ARM/appcompat_v7-res/abc_ic_voice_search_api_holo_light.png This sho
the latest release build of AIR15.0 10/14/2014 appears to be exactly the same build as the one released on 10/02/2014both downloads give AIR 15.0.0.302 --- is this an error .... ?its all getting very confusing ...was expecting a new build number for the latest release 10/14/ , updated docs etc ?
I have an iOS app made with Adobe AIR. It doesn't run in background even though I have done the following things I can think of,1. NativeApplication.nativeApplication.executeInBackground = true;This is the first thing I did. I had another app which runs in background without problem, and this is the only trick I know I used there.2. Experimented with <renderMode>direct</renderMode>, <renderMode>gpu</renderMode>, and <renderMode>auto</renderMode>. None worked.3. Added,<key>UIBackgroundModes</key> <array> <string>audio</string> </array>Didn't work either.Whenever I switch the app to background, no matter how short the time is, it always starts from the beginning when switched back. The only exception is when I take a phone call, in which case it seems to continue from where it left off. Can someone please tell me what is going on? Is there still hope left for me? Thanks a bunch.BTW, the same a
Hi,It seems like using the Graphics class's readGraphicsData() method, makes IOS apps built with AIR version 15.0.0.302 crash when testing on iPhone 5S, (I haven't tried this for Android). It works in earlier versions of AIR (at least 13 and 14). Have any of you used this feature in you apps?
Hi AllI cannot find some coherent information on this so I am asking here.I need to write an iOS app that needs to perform a webservice call every x minutes to update the slqite db on the device, even if the application is not running in the foreground.From google what I could find out was that iOS will only allow your app to run a small time after closing(to finish an upload etc).e.g. "AIR does not provide support for this iOS background processing model": http://www.adobe.com/devnet/air/articles/considerations-air-apps-mobile.html#articlecontentAdobe_numberedheader_5but then later " applications may now support location updates and networking in the background": http://forums.adobe.com/message/4380335http://forums.adobe.com/message/4380335Can I do what I need in Air 3.3+ an iOS 5.1+ ?Thank You
wondering how apps based on the AIR for iOS platform are doing out there in the "real world"thanks
I've been trying to update the app which is currently in the appstore but no matter what I try I get this issue:code object is not signed at allIn subcomponent: myapp.app/Contents/entitlements.plistThe problem is that I have been signing the entitlements using this and it all goes through just fine:codesign -f -v -s "3rd Party Mac Developer Application: My Company (XXXXXXXXXX)" myapp.app/Contents/entitlements.plistcodesign -f -v -s "3rd Party Mac Developer Application: My Company (XXXXXXXXXX)" myapp.appcodesign -f -v -s "3rd Party Mac Developer Application: My Company (XXXXXXXXXX)" --entitlements myapp.app/Contents/entitlements.plist myapp.appI wrote myself step by step instructions last year when the original app was successfully accepted into the store but now it's failing so perhaps something within the process has changed.I tried doing this:spctl --assess --type execute myapp.appwhich returned:myapp.app: rejectedbut I don't know where to go from here.Any help is appreciated.
We do not understand why the app was rejected by apple when we made a simple adobe AIR SDK update, this is the same app thats is on the store for the past two years.Can anyone understand what is the reason? We found that your app uses a background mode but does not include functionality that requires that mode to run persistently. We noticed your app declares support for location in the UIBackgroundModes key in your Info.plist but does not include features that require persistent location. It would be appropriate to add features that require persistent use of real-time location updates while the app is in the background or remove the "location" setting from the UIBackgroundModes key. If your application does not require persistent, real-time location updates, we recommend using the significant-change location service or the region monitoring location service.
I received the following message when I attempted to submit my app to apple:Invalid Segment Alignment - This app does not have proper segment alignment and should be rebuilt with the latest version of Xcode. Please contact Developer Technical Support if you need further assistance.While this issue is being discussed for Flash CC 2014 on Mac, I am producing the IPA via Flash Builder 4.7 on Windows, and then offloading that to a Mac to upload with Application Loader.Is there a workaround for Flash Builder 4.7 on Windows? What about Flash Builder 4.7 on Mac? (theoretically I could temporarily transfer my creative cloud license over from one of the two machines that have it, and publish from Flash Builder there... but this is really rather annoying. Will do it if it's the only way though)
Hi,I have got a flash.text.TextField in my new iOs application.As soon as I focus the text field, that iOs typical grey 'clear button' appears to the right of the text field.Is there any possibility to prevent that button from appearing? I want to use customized clear buttons at that point.What I've already tried and what did not work:- Adding a mask to the textfield: The mask works fine for the TextField, but the clear button shows up on top anywayThanks.
Hello.I have a question about AIR Runtime beta 15.0.0.302.Download Adobe AIR 15 Beta - Adobe LabsDownload runtime from the above site.Version that you downloaded was 15.0.0.297.Where can I get AIR Runtime beta 15.0.0.302?
Hi all, Using Adobe AIR new Beta SDK 15.0.When using google analytics for AIR : (analytics.swc + analytics_flash.swc) com.google.analytics.AnalyticsTracker and com.google.analytics.GATrackerthe app crashes.This started only after using SDK 15.0.Using SDK 14.0 was successful.Please advide, All help appreciated.Thanks, Koby.
Is it possible, any working examples for Android mobile on flash cs6? I have scoured the net, but only have found non mobile AS3 examples..
Hi,I'm working on my first iOS game and should be ready within one week or so. However, reading the latest Adobe AIR SDK release I see that [iPhone 6 Plus] Wrong screen size and dpi is returned through the runtime APIs.My entire app is based on variables like stageWidth and stageHeight because I use box2d and I need to set the boundaries. Returning the wrong value will lead to a poor experience and my game will be rejected by apple. So is there a way to get the correct stageWidth/Height or I need to wait for a next sdk update?Thank you
Any suggestions?
Says there is an admin issue which is weird since I am the only user.
Would anything happen if I uninstall Flash Player 15 ActiveX? Is it necessary for my computer?I have Windows 7 if it makes any difference.Thanks.
I have an app (target iOS) that needs to be created first in English, then have the content converted to Chinese (which incidentally, I do not know). With TLFtext gone, is this still reasonably easy to do? Is it a matter of including a Chinese font and putting in the characters, or is there more to it than that?(And if you know whether this works or doesn't work with Android, please comment too.)Thanks.
Here is the feature request: Feature#3837401 - [New_Feature_Requirement] [iOS 8] Detecting permissions for camera accessProblem: The camera privacy control is now required by iOS 8 for all regions. With iOS 8 any application that use camera encountered with a dialog asking for permission.http://useyourloaf.com/blog/2014/07/16/ios-8-camera-privacy-settings.htmlBut we cannot detect permission for camera access by AIR.StatusEvent event not firing by AIR: "Note: This event is not dispatched on the AIR platform. It is used only in Flash Player."Camera - Adobe ActionScript® 3 (AS3 ) API ReferenceSo, if user don't allow use camera our application even cannot detect that. It could make application useless. Also it could cause problems with our applications in AppStore.Please consider to provide some way to handle camera access. It could be StatusEvent like with Flash Player.
for an app for iphone and ipad together what icon should be used since all different sizes for each device iph4, iPh5, pH6, iPd mini, iPd retina?
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