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I have an iOS app made with Adobe AIR. It doesn't run in background even though I have done the following things I can think of,1. NativeApplication.nativeApplication.executeInBackground = true;This is the first thing I did. I had another app which runs in background without problem, and this is the only trick I know I used there.2. Experimented with <renderMode>direct</renderMode>, <renderMode>gpu</renderMode>, and <renderMode>auto</renderMode>. None worked.3. Added,<key>UIBackgroundModes</key> <array> <string>audio</string> </array>Didn't work either.Whenever I switch the app to background, no matter how short the time is, it always starts from the beginning when switched back. The only exception is when I take a phone call, in which case it seems to continue from where it left off. Can someone please tell me what is going on? Is there still hope left for me? Thanks a bunch.BTW, the same a
Hi,It seems like using the Graphics class's readGraphicsData() method, makes IOS apps built with AIR version 15.0.0.302 crash when testing on iPhone 5S, (I haven't tried this for Android). It works in earlier versions of AIR (at least 13 and 14). Have any of you used this feature in you apps?
Hi AllI cannot find some coherent information on this so I am asking here.I need to write an iOS app that needs to perform a webservice call every x minutes to update the slqite db on the device, even if the application is not running in the foreground.From google what I could find out was that iOS will only allow your app to run a small time after closing(to finish an upload etc).e.g. "AIR does not provide support for this iOS background processing model": http://www.adobe.com/devnet/air/articles/considerations-air-apps-mobile.html#articlecontentAdobe_numberedheader_5but then later " applications may now support location updates and networking in the background": http://forums.adobe.com/message/4380335http://forums.adobe.com/message/4380335Can I do what I need in Air 3.3+ an iOS 5.1+ ?Thank You
wondering how apps based on the AIR for iOS platform are doing out there in the "real world"thanks
I've been trying to update the app which is currently in the appstore but no matter what I try I get this issue:code object is not signed at allIn subcomponent: myapp.app/Contents/entitlements.plistThe problem is that I have been signing the entitlements using this and it all goes through just fine:codesign -f -v -s "3rd Party Mac Developer Application: My Company (XXXXXXXXXX)" myapp.app/Contents/entitlements.plistcodesign -f -v -s "3rd Party Mac Developer Application: My Company (XXXXXXXXXX)" myapp.appcodesign -f -v -s "3rd Party Mac Developer Application: My Company (XXXXXXXXXX)" --entitlements myapp.app/Contents/entitlements.plist myapp.appI wrote myself step by step instructions last year when the original app was successfully accepted into the store but now it's failing so perhaps something within the process has changed.I tried doing this:spctl --assess --type execute myapp.appwhich returned:myapp.app: rejectedbut I don't know where to go from here.Any help is appreciated.
We do not understand why the app was rejected by apple when we made a simple adobe AIR SDK update, this is the same app thats is on the store for the past two years.Can anyone understand what is the reason? We found that your app uses a background mode but does not include functionality that requires that mode to run persistently. We noticed your app declares support for location in the UIBackgroundModes key in your Info.plist but does not include features that require persistent location. It would be appropriate to add features that require persistent use of real-time location updates while the app is in the background or remove the "location" setting from the UIBackgroundModes key. If your application does not require persistent, real-time location updates, we recommend using the significant-change location service or the region monitoring location service.
I received the following message when I attempted to submit my app to apple:Invalid Segment Alignment - This app does not have proper segment alignment and should be rebuilt with the latest version of Xcode. Please contact Developer Technical Support if you need further assistance.While this issue is being discussed for Flash CC 2014 on Mac, I am producing the IPA via Flash Builder 4.7 on Windows, and then offloading that to a Mac to upload with Application Loader.Is there a workaround for Flash Builder 4.7 on Windows? What about Flash Builder 4.7 on Mac? (theoretically I could temporarily transfer my creative cloud license over from one of the two machines that have it, and publish from Flash Builder there... but this is really rather annoying. Will do it if it's the only way though)
Hi,I have got a flash.text.TextField in my new iOs application.As soon as I focus the text field, that iOs typical grey 'clear button' appears to the right of the text field.Is there any possibility to prevent that button from appearing? I want to use customized clear buttons at that point.What I've already tried and what did not work:- Adding a mask to the textfield: The mask works fine for the TextField, but the clear button shows up on top anywayThanks.
Hello.I have a question about AIR Runtime beta 15.0.0.302.Download Adobe AIR 15 Beta - Adobe LabsDownload runtime from the above site.Version that you downloaded was 15.0.0.297.Where can I get AIR Runtime beta 15.0.0.302?
Hi all, Using Adobe AIR new Beta SDK 15.0.When using google analytics for AIR : (analytics.swc + analytics_flash.swc) com.google.analytics.AnalyticsTracker and com.google.analytics.GATrackerthe app crashes.This started only after using SDK 15.0.Using SDK 14.0 was successful.Please advide, All help appreciated.Thanks, Koby.
Is it possible, any working examples for Android mobile on flash cs6? I have scoured the net, but only have found non mobile AS3 examples..
Hi,I'm working on my first iOS game and should be ready within one week or so. However, reading the latest Adobe AIR SDK release I see that [iPhone 6 Plus] Wrong screen size and dpi is returned through the runtime APIs.My entire app is based on variables like stageWidth and stageHeight because I use box2d and I need to set the boundaries. Returning the wrong value will lead to a poor experience and my game will be rejected by apple. So is there a way to get the correct stageWidth/Height or I need to wait for a next sdk update?Thank you
Any suggestions?
Says there is an admin issue which is weird since I am the only user.
Would anything happen if I uninstall Flash Player 15 ActiveX? Is it necessary for my computer?I have Windows 7 if it makes any difference.Thanks.
I have an app (target iOS) that needs to be created first in English, then have the content converted to Chinese (which incidentally, I do not know). With TLFtext gone, is this still reasonably easy to do? Is it a matter of including a Chinese font and putting in the characters, or is there more to it than that?(And if you know whether this works or doesn't work with Android, please comment too.)Thanks.
Here is the feature request: Feature#3837401 - [New_Feature_Requirement] [iOS 8] Detecting permissions for camera accessProblem: The camera privacy control is now required by iOS 8 for all regions. With iOS 8 any application that use camera encountered with a dialog asking for permission.http://useyourloaf.com/blog/2014/07/16/ios-8-camera-privacy-settings.htmlBut we cannot detect permission for camera access by AIR.StatusEvent event not firing by AIR: "Note: This event is not dispatched on the AIR platform. It is used only in Flash Player."Camera - Adobe ActionScript® 3 (AS3 ) API ReferenceSo, if user don't allow use camera our application even cannot detect that. It could make application useless. Also it could cause problems with our applications in AppStore.Please consider to provide some way to handle camera access. It could be StatusEvent like with Flash Player.
for an app for iphone and ipad together what icon should be used since all different sizes for each device iph4, iPh5, pH6, iPd mini, iPd retina?
Hi,Not sure if this should go here (performance) or IOS section, since I mainly have this issue on iOS but I think its on all air players.When a bitmap (for exemple a bitmap in a fla) is added, you can see with Adobe SCOUT (great tool btw!) that it is uncompressed when added. Allright.The bad thing is, if it is removed from stage, even if you keep it in memory for reuse, it is very often re-uncompressed when redisplayed. I mean 'often' because it seems erratic. If it stay removed for just a second, most of the time it won't be uncompressed again, but after 3 or more seconds, most of the time it will be (some kind of garbage collector in the "video" memory ?)Setting its quality to lossless in the fla helps the decompression goes a bit faster (30-40 % I would say), on the detriment of swf size, but does not solve the main question : how can I force an animation (made of bitmaps for example) to never be uncompressed again as long as I dont tell it to to be "disposed" from wherever this is
thank you
Adobe AIR * AIR.SWF in-browser APIAfter finding the article above which sets out how to launch an AIR app from the browser I attempted to create some test files.When publishing an AIR Desktop app using AIR15 and setting the target as 'Application with runtime embedded' the publishing fails with the error "116. Browser invocation is not supported with this target".The documentation mentions nothing about apps with the runtime embedded and I'm presuming it was written before embedding was possible.Could anyone please confirm that this is in fact the case. That you CANNOT launch an AIR app with the runtime embedded from the browser?Many thanks,Mark
Hello,May be my issue based on my misunderstanding... but please help me.I made window minimize process like these.app.addEventListener(Event.USER_IDLE, function(e:Event):void{ var window:NativeWindow = nativeWindow; window.minimize();});It is run well on debugger, minimize to Taskbar and Dock.However, after export release package, it is run not well, minimize and exit soon.Why run well on debugger, exit suddenly on release package?Please help me.Thank you very much
ok Its been a good 6 months since I did any app work and now I need to update some apps but I'm struggling to get a p12 certificate after having to sign the new agreement on the IOS dev center.Here are the steps I have done, please help:1. Went to the ceertificates, identifiers & profiles section of the ios dev centre and revoked any certificates in there 2. open keychain access3.Keychain Access > Certificate Assistant > Request a Certificate from a Certificate Authority4. Filled in the details and created a .certSigningRequest file5. Went to the ceertificates, identifiers & profiles section of the ios dev centre.6.Added a new ceertificate for production and uploaded my .certSigningRequest file7. This created an ios_distribution.cer file8. Double clicked this to add it to Keychain accessIt appears under certficiates but not under "my Certificates"when I choose to export the p12 option is greyed out. What have I done wrong?
Hello Everyone,So I'm working with Adobe AIR with the SDK as provided by the Flex 4.13.0 installer. I've noticed that when I paste into a TextInput, the value on my presenter is set to a text string reading "null". I've tried replacing it with an mx:TextInput, but that doesn't allow for pasting. I'm using this current version of AIR because my hard drive was acting up, and I lost the old one, I believe it was the AIR sdk that comes with 4.12.0. Anyway, any help is greatly appreciated. I have noticed that if I type, not paste, into the TextInput, all is well.
So ever since iOS 8 rolled out I keep getting emails from users that our various apps are not working. These are built with different versions of AIR including one we just put out about a week ago with the latest AIR. The one thing they have in common is they are all iPhone 5C users, this is really strange because this issue did not exist before iOS8 and the apps still work perfect on iPhone 5, iPad Mini, iPhone 6 and a full size iPad so I cant figure out why just the 5C would be having issues. Is anyone else experiencing this?
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