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Im trying to upgrade and then reinstall an Adobe Air application but get the error message failing to install due to a certificate issue.The developer says the fix is to uninstall the app and install again but this also fails.Checked my machine clock - saved but that didnt workThe adobe AIR uninstaller simply says I have the latest version? Cant seem to delete and reinstall although other adobe air apps work so I dont think this is the issueI have gone through the troubleshooting guide: Troubleshoot AIR installation | Mac OS but still have the issue?Any ideas would be great.
Stack dump:0. Program arguments: C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722\AIRSDK\lib\aot/bin/compile-abc/compile-abc.exe -mtriple=armv7-apple-ios -filetype=obj -sdk C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722\AIRSDK\lib\aot/lib/avmglue.abc -fields C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722\AIRSDK\lib\aot/lib/air-fields.arm-air.txt -O3 -ane-symbol=ExtInitializer -ane-symbol=ExtFinalizer -abc-file-list=D:\Flash Builder Work Spaces\OpenFace\OpenFaceMobile\bin-release-temp\AOT\AOTBuildOutput2257593084305138721.tmp\ABCFilesList.txt Compilation failed while executing : compile-abcWINDOWS 7, FLASH BUILDER 4.7
Trying to install updated Adobe AIR. Failed to update, so uninstalled and tried again. Still fails. Problem is in MSI install, so that log is included as well.Adobe log:[2014-09-20:16:25:09] Runtime Installer begin with version 15.0.0.249 on Windows Vista x86[2014-09-20:16:25:09] Commandline is:[2014-09-20:16:25:09] No installed runtime detected[2014-09-20:16:25:11] Relaunching with elevation[2014-09-20:16:25:11] Launching subprocess with commandline c:\users\myuser\appdata\local\temp\airc80f.tmp\adobe air installer.exe -ei[2014-09-20:16:25:12] Runtime Installer begin with version 15.0.0.249 on Windows 7 x86[2014-09-20:16:25:12] Commandline is: -stdio \\.\pipe\AIR_4156_0 -ei[2014-09-20:16:25:12] No installed runtime detected[2014-09-20:16:25:12] Starting silent runtime install. Installing runtime version 15.0.0.249[2014-09-20:16:25:12] Installing msi at c:\users\myuser\appdata\local\temp\airc80f.tmp\setup.msi with guid {7BBAEC47-1CC0-4CB8-ADB4-531B78DBD1DD}[2014-09-20
I am publishing an AIR app using a custom window style- set to Custom Chrome (transparent)When I do this, I am getting "WARNING: you are running in software mode!" even though I have Render mode set to Direct and DepthAndStencil set to true in the app's config.xml file. Works fine if I use A System window type - but I cannot... I need transparent.What to do? I have a fast approaching deadline and wasn't thinking this would be an issue...PS - Using Flare3D
Hello I was trying to install Vudu to go so I can watch my movies digitally anywhere. I ran into a problem when the application wanted me to install adobe air, I keep getting error #5100. It seems as though as if adobe air is incompatible with my pc but when I looked at adobe air specifications I assume my pc should be able to run it.System Summary:OS NameMicrosoft Windows 8Version6.2.9200 Build 9200Other OS DescriptionNot AvailableOS ManufacturerMicrosoft CorporationSystem NameUSERSystem ManufacturerLENOVOSystem Model20179System Typex64-based PCSystem SKULENOVO_MT_20179ProcessorAMD E1-1500 APU with Radeon(tm) HD Graphics, 1480 Mhz, 2 Core(s), 2 Logical Processor(s)BIOS Version/DateLENOVO 6CCN96WW(V8.08), 1/16/2013SMBIOS Version2.7Embedded Controller Version0.00BIOS ModeUEFIBaseBoard ManufacturerLENOVOBaseBoard ModelNot AvailableBaseBoard NameBase BoardPlatform RoleMobileSecure Boot StateOnPCR7 ConfigurationBinding Not PossibleWindows DirectoryC:\windowsSystem DirectoryC:\windows\syste
After went through given the solution(Enabled UAC &restarted) for Error #2032 still I am experiencing the same issue. Can someoneassist on this.. Installing an Adobe AIR application displays the errormessage: "Sorry an error has occurred. The application could not beinstalled. Try installing it again. If the problem persists, contact theapplication author." (Windows Vista / Windows 7)
I created an app that worked fine previously, but now it doesn't work in iOS 8. Has anyone else run into this problem? When I open the app it just loads to a black screen. I'm getting complaints from the users who have downloaded it, but I haven't changed anything so I don't know why it isn't working. When I try to publish the file from Flash CS6 now it gives me a long string of Javascript and Adobe Air errors. The errors are posted below. I just updated the Air SDK to version 15.0 but still get these errors.
Hi,I have a several hyperlinks on a webpage, and I only need to store a few that have a certain pattern in a variable/array.I've discovered you can do this with the match() function. I've loaded the contain on the webpage into a string, so I'm simply using the match function to try to find the pattern. The problem is, I'm not that great with reg expressions. The hyperlinks that I want to catch are written like the following: <a href="/somename/sameForAllFiles/file.sz">Some Link</a>I only need to store the content between the href=" and ">. The "sameForAllFiles" folder is what is common for all the files and what I'm trying to use in the match function, but I just can't get the expression right. Can someone write some basic sample code that I could use?Thanks!
Hello,I'm using URLMonitor to detect the Internet connection for my Adobe Air App. It works perfectly when testing through Flash Builder. But as soon as I test it on a release build, the event doesn't get dispatched!!Had anyone else experienced this?-----[Event(name="networkStatusChanged", type="flash.events.Event")]public class NetworkMonitor extends EventDispatcher{private var urlMonitor:URLMonitor;private var url:String;private var _connected:Boolean;public function NetworkMonitor(url:String = 'http://www.google.com'){super();this.url = url;NativeApplication.nativeApplication.addEventListener(Event.NETWORK_CHANGE, onNetwork_ChangeHandler);}protected function onNetwork_ChangeHandler(event:Event):void{start();} public function start():void{urlMonitor = new URLMonitor(new URLRequest(url));urlMonitor.addEventListener(StatusEvent.STATUS, onNetStatus_ChangeHandler);if(!urlMonitor.running)urlMonitor.start();}public function stop():void{if(urlMonitor.runn
Hello Developers, I am trying to submit an app built with the latest version of AIR (15). I got the following error message.ERROR ITMS-9000 Invalid Segment Alignment. This app does not have proper segment alignment and should be rebuilt with the latest version of Xcode.Any help would be appreciated.Thank you,Justin
Hi,I am facing issue in compiling Adobe AIR application from Adobe Flash Builder 4.6 and 4.7 directly to Android Kitkat 4.4.2 using USB calbe. I am using Samsung Galexy Tab 4 Modal SM-T 231, when I am debugging my application using Samsung Galexy Tab 4 SM-T231 having Android Kitkat 4.4.2, it is showing device offline but my device is on mode and I can transfer file form my pc to Android Tab. But I can compile and debug my application directly to Samsung Tab 2 Modal No. GT-P3100 from Adobe Flash Builder 4.6& 4,7 both without any issue. Please find below snapshot for your reference. Thanks a lot for your kind support.
I was trying to upgrade the flash player, but it stopped at around 50% every time I tried.Please help me.Thanks.
So I've got an app written in AS3 using AIR Mobile. The issue is that the volume of the app seems to be tied to the ringtone volume on my phone, not the media volume. How do I tie my app's volume to media instead of ringtone? If it makes a difference, I'm developing in FlashDevelop. Thanks.
I'm building a mobile app that loads external SWFs, and it works fine when I include the current application domain in the loader context for the Loaders.However, as soon as I include some native extensions I need to use for the app, I start getting this familiar error: Error #3747: Multiple application domains are not supported on this operating system.I've tried switching to the parentDomain, grabbing the application domain from the parent's loaderInfo... no dice.Anybody know a workaround for this?I really need to load the SWFs and I really need the ANEs...
hi,i have a very simple air application that just asks the user to select a file and then opens a dialog to save the file. The problem that I have is that the browseForOpen dialog doesn't start in the directory specified by the File object. Here's the code: protected function button1_clickHandler(event:MouseEvent):void {var siteRoot : String = 'file:///D|/sites/Unnamed Site 45/';var siteFile : File = new File(siteRoot); siteFile.addEventListener(Event.SELECT, function(e:Event) { var selectedFile : File = e.target as File; var dest : File = new File(siteRoot); dest = dest.resolvePath(selectedFile.name); dest.browseForSave('Select where to save the file'); });siteFile.browseForOpen('Open file');}Tested from Flex environment it works fine. When you click the button the OS browse dialog is opened inside the
When using the native engine with StageWebView(true) on Windows it appears it never reloads the page from the server. I can make changes all day long to the website it's displaying and it'll never reflect those changes unless I switch to using AIRs built in engine - which is horrible btw. These issues don't happen on OSX. Combine this with StageWebView functionality inconsistencies between OSX and Windows and the fact nobody ever replies to problems and you have one worthless piece of software backed by nobody. Every time I think I'll tackle a project using AIR I end up regretting I ever made that decision. Never again
Hi there Java is uptodate, sdk 15 of air, and latest flash update. I know I shouldn't be expecting adobe supporting beta build but wondered if there is any light shed on this issue?ThanksPhil
Hi,I am developing an app for Adobe AIR. The app works fine when I compile it on Adobe Flash CC when I run it through the ADL. When I publish the app for Desktop and run it, I get the following error:VerifyError: Error #1014: Class flash.filesystem::File could not be found.This is strange, because it seems that actually, when I run the app outside Adobe Flash, the app is run through Flash Player.Any ideas?Thanks!
I guys,when I use the Download method of the FileReference class, everything works fine on Desktop and Android, but I get an error on iOS.This is the code:var req = new URLRequest(url); var localRef:FileReference = new FileReference(); localRef.download(req);On iOS I'm getting an Alert:Download ErrorFile downloads not supported.I already tried to NavigateToUrl() and it asks save the file in Dropbox or another App.How can I fix this error?Thanks!
Hello,I am building an iOS Application with this code here: Flex Use the camera without cameraUIThe Aim is to render some text in the picture. The picture of the Device Camera is projected onto the Screen with some Text as "Real-Time-Preview". Some Examples are here: http://ilovemyhoodapp.tumblr.com/The Problem is, that i only can access the VIDEO Camera of the Device but not the PHOTO Camera. If you are switching between the default cam Application in iOS there is a noticeable difference between the PHOTO and the VIDEO Camera/Format as you can see. In Video the Objects are kind of bigger/closer, so I like the PHOTO-Mode a lot more and want to use that for my app.Anybody can help here?Thanks in advance, Chris
hi. i dont have that much experience in flash, and none with 3d rotation. my game has sprites rotated in a way that makes it seems like a top down corridor constantly moving. i had setted it to gpu but the game still runs awfully slow. any advice?
Our project has com.sociodox.utils.Base64, as source, included in a SWC project's source paths.Starting with AIR15, the compiler is unable to resolve this Base64 class - I unzipped the SWC in question and looked at the catalog, and I found dependencies on it, but no definition.The compiler is definitely processing the Base64.as file - I can introduce syntax errors into it, and the compiler catches them.Again, this all worked correctly on AIR 14 and previous.By chance, working on an unrelated issue, one of our developers discovered that adding the AIR SDK lib "gamepad.swc" to the project works around the error. Looking at the catalog for gamepad.swc, I see that the Sociodox Base64 class is defined there.In short: the compiler can't resolve our Base64 class, forcing us to provide it from another source.
Hello Chris, okay?Chris, some time ago you started a forum topic on the issue of integrating the physical or not at runtime. It also started a discussion about how people use the Webkit or the native browser for mobile devices.With the feedback from the community was possible to reach any conclusions?It would be very interesting to see integrated into the runtime physical, as would also be interesting to see the size of the smallest Adobe Air if Webkit was removed.Anyway, if the feedback from the community was not large enough, especially in relation to Webkit, it would be interesting to put these issues on the Starling forum where the community is much more active.If you can enlighten us something about these topics, would be fantastic .Hugs.
On Android, in an app that I’ve developed successfully for iOS, I’m seeing this problem:There are 5 videos built-into the app. On Samsung phones (S3 and S4), running Android 4.4.2, at the first attempt to play a video there’s sound but no picture. After returning to the video menu and attempting again, video and sound play normally. If a video is stopped and another one is started, initially a frame of the previous video is displayed (for a fraction of a second), then play resumes normally with the chosen video. The sound-but-no-video problem does NOT show up on a Nexus 7 running 4.4.3, although the flash-frame problem does. I’m publishing with AIR SDK 15 packaging both with and without captive runtime to try to isolate the source of the problem. I’m using <contains video> true </contains video> in the descriptor. This feels like AIR-for-Android buggishness. Any confirmation out there? Similar problems? Workarounds?I’ve read somewhere that AIR runtime v.3.3 may solve
when i embed air runtime with application, it installs successfully but fail to launch on some devices and if i didnt embed air runtime then the app is working perfectly.My device:Samsung Note 3android version: 4.4.2Status: Not working with embed air runtimeapp name :wheeler verification (Play Store)link: https://play.google.com/store/apps/details?id=air.com.flairoid.wheelervarification
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