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When I try to install Adobe AIR version 14.0 on my Mac OS X Version 10.9.4 I receive the following message.An earlier versions of Adobe AIR worked on earlier versions Mac OS on my computer. Does anyone have Adobe AIR working on the latest version of Mac OS X? Does anyone have a solution to this installation problem? I am only user on this computer. My profile is the only administrator. Since this is a free software program Adobe Support directed me to this forum to find a solution.
How to fix this. It must have been damadged by malwarebytes or rkill or something. I can't install air which is not allowing me to install another program that I need. Can someone help me please...Apache
Hi!I need the IAP functionality in my project. I've take the Inn-app purchase native extension by Adobe. During the developing process the extension worked fine. But when I've compiled my app for OTA (with corresponding certificate and provisioning file) the extension stops work. When the app calls purchase method nothing happens (when the app was compiled with development certificate and provisioning file I could run the full purchase process)Olga
Hi!I need the IAP functionality in my project. I've take the Inn-app purchase native extension by Adobe. During the developing process the extension worked fine. But when I've compiled my app for OTA (with corresponding certificate and provisioning file) the extension stops work. When the app calls purchase method nothing happens (when the app was compiled with development certificate and provisioning file I could run the full purchase process) Should I fix something in configuration when I change the certificate and provisioning files?Olga
I have a app that works on IOS and Android and sometimes they play a sound but the sound works on some devices, I am getting reports that the sound isn't work on some Iphone 4S and a couple android devices, I did tested on my Ipad AIR, Iphone 5S, Nexus 5, Nexus 4 and a couple tablets and work fine, but I am still getting reports of some devices, sometimes old models and other times new models.Any ideas about what can cause this issue?
I've been considering porting an app to Blackberry. They have a relatively simple repackager, however the resulted app crashes upon launch in the simulator VM.On their forums I found one post that said that air apps compiled with apk-captive-runtime won't work on simulator; however the Blackberry simulator is completely different from the Android simulators, so I don't think it would apply.Has anyone converted an AIP app compiled for Android to Blackberry? If so, have you used the simulator or an actual device?
I have an AIR application (flex 4.6 or flex 4.7), using AdobeAIR3.7 or AdobeAir4.0I use a HTML browser component <mx2:HTML id="browser" width="100%" height="100%">Problem is: when navigating to page, JS gives errors, whereas it works fine with firefox, chrome, ie or safariWhen I display the brower navigator.appVersion gives me : 5.0 (windows;u;fr-FR) AppleWebkit/533.19.4(KHTML, like Gecko) AdobeAIR/3.7 5.0 (windows;u;fr-FR) AppleWebkit/533.19.4(KHTML, like Gecko) AdobeAIR/4.0Maybe this is an OLD version : is there a way to UPDATE the internal browser used by Flex ?JS script I got in the AIR HTML (I don't get in normal browsers): ReferenceError: Can't find variable: Uint8Array TypeError: Result of expression 'messageHandler.on' [undefined] is not a function.
Greetings,as maybe some of you already know, Autodesk offers Scaleform as a way to use ActionScript inside larger projects. The list of supported platforms now also includes a Windows Mobile SDK and the pricing options seem reasonably low. I wrote an email to Autodesk to ask if it would be possible to port a complete ActionScript game to Windows Phone 8 using Scaleform, this is their reply:Hello Ruben,Yes the Scaleform SDK supports Window Phone, so the developer can play a Flash game on WP8 using Scaleform. Adobe Air would not be used. We don’t have specific indie pricing at this time but we may have an offering that would interest you:http://www.autodesk.com/store/scaleform-mobile-windows-phone-8Which is for consumers and far cheaper than the commercial version. No support is included, though there are forums you can peruse. Also it’s only version 4.2.http://gameware.autodesk.com/trials Kind Regards,*******So this actually seems to be worth a tryout. Did anyone already use it an
Hi!I have a game that runs on iPad 2 and iPad 4. I've tested it on iPad mini and the game crashes. I used AIR SDK 13.0 and then I've upgrated the SDK to 14.0 - it didn't help. The game crashes.Do you know for some AIR bug that can be related to the problem?Olga
Hey folks!Sorry if this question was already made here, but I couldn't find. Does anyone know if AIR for Android has a maximum screen size for apps? I have this app developed for 1080p resolution, and my device (CS918 with Rockchip RK3188) is set to 1080p as well. But when I run it through FlashDevelop debug, it downsizes to 720p, still showing in fullscreen. My AIR is version 14.0.Maybe it's my device, but since I don't have any other Android devices to test, I can't tell yet.Thank you.
Is there any way to define separate CFBundleName and CFBundleDisplayName for iOS when packaging an app with AIR? I'm aware of the "name" tag and using the separate language tags (<name><text xml:lang="en">My App Name</text></name>), though this sets both the CFBundleName and CFBundleDisplayName to the same value.Since my app name has a longer title, I'm looking to be able to set separate values for each, so it will show "ShortAppName" below the app icon on the device, and "My Much Longer App Name" in iTunes, etc. Many apps in the App Store go this route, for example "Superbrothers: Sword & Sworcery EP" uses this full name in iTunes and elsewhere, but the icon only says "Sworcery" beneath it.I haven't found anything in the documentation to let you define both of these values separately. When I use the <name> tag it sets the same value for both in InfoPlist.strings (CFBundleName = "My App Name";CFBundleDisplayName = "My App Name";)Is th
Hi!I create application with captive runtime for Windows and MacOS. I have some problem connected with MacOS specific, cause I'm newbie in this OS.I dont want to publish my app in appstore, cause the app have problems with appstore rules.1) How I should to sign my application? I just pack my app as described in manual http://help.adobe.com/en_US/air/build/WSfffb011ac560372f709e16db131e43659b9-8000.html but I don't see any track of code sign in my .app. I thought that it isn't a problem, before I download my app from network - it don't want to run because dveloper unidentified.2) My application require update system. I Realize it simply for Windows: my AIR application download updates if it necessary (resources, air lib, main swf file, and exe) and then I replace files with other program. There is no problems with updates, cause codesign is only spread on exe file.But as I understood I can't use same way to update my .app cause it destroy my codesign, as I know. So, how I should update
Air application using timer event for updating the values.after few days continuous run , the values are not updating automatically. if we move the mouse then the repaint is occurring.eg. in that condition if we write some words in a text box. after a mouse move only that letter is visible.can you help for identifying the problem
I've been developing an AIR application for Android and iOS. During development, I've run the application (in debug mode) in the desktop simulator as well as on an iPhone 4 and a Nook Tablet.However, I recently tried to "Export Release Build" for iOS and hit the following error: (I've stripped out the package and class information in the error message below)!ENTRY com.adobe.flexbuilder.project 4 43 2012-04-06 13:09:15.516!MESSAGE Error occurred while packaging the application:Exception in thread "main" java.lang.Error: Unable to find named traits: valid.package.path.here::ValidClassName at adobe.abc.Domain.resolveTypeName(Domain.java:231) at adobe.abc.Domain.resolveTypeName(Domain.java:148) at adobe.abc.GlobalOptimizer.sccp_eval(GlobalOptimizer.java:6665) at adobe.abc.Globa
My company is developing a game for the iPhone and iPad devices using Flash cs5.5 and Air3.0The client requires that certain features be supported - such things like GameCenter, Rating system, etc... none of which is currently supported by flash for the iOS.However, they did provide us with a bunch of xCode sample files on how they want things to work.My idea was to bridge the gap in functionality by creating a native exention that utilized the xcode source that was given to me, thus giving me the functionality that is required.But first, I need to actually CREATE a native extension, even just a basic echo/hello world... I have followed all the steps from various guides and tutorials and I have managed to create an ipa and put it on my iPad2 to test, but when the program starts up, nothing happens, I am left with a black screen. When I comment out the lines of code that intialize the extension, it fires up just fine.(and yes, I even tried to put things in try blocks in case there was a
Hello,I was wondering if anyone had optimal solution for replacing the Flex data binding classes in Air 14. I'm unable to merge the Flex and Air SDK together anymore so all the binding handlers need to be replaced. Has anyone else run into this issue yet? The automated binding generation and handling was the best feature of Flex and now that it's broken it creates huge issues for me.This is for Air desktop and mobile applications. They still build just no of the event handling works.Cheers,Pete
We are developing at Ludia games for Iphone/Ipad and Android using Air 4.0Our game requires the use of third parties ANE, compiled externally, which so far has been successful in their use.We then started developing our own ANEs, it hasn't been a problem on Android, but we are now facing troubles regarding IOS development.When we package our application using ipa-ad-hoc, it just freezes during launch. Scout doesn't seem to have any instance, and the console from Iphone Config Utility doesn't provide any information on what causes the crash.With other targets, such as ipa-debug-interpreter, or ipa-test, our application starts correctly and is playable.After going through the forums we found a similar problem here:https://forums.adobe.com/message/4008439#4008439#4008439 and decided to implement that solution.We use Maven to compile our application so we've added in our pom file, for our swc dependency:<scope>external</scope>Our project was then running smoothly using ipa-ad-h
Hi! I would like some advice for loading external SWF on iOS devices because it is very slow, and also sometime when I load external SWF there is always message 'Uncompiled ActionScript' showing. Please tell me how to avoid this msg.
How do I add in-app purchases for free in my flash application for ios?
If I am only using Flash and AIR to make a mobile IOS app, could I essentially create the app on my PC? I have a mac I just haven't upgraded yet to CC to get the programs on it. Was just curious if it was possible since I won't be touching xCode since I'll strictly be using AIR.Or perhaps by doing what I suggest would somehow make it impossible to transfer game to my iphone for testing?New to creating mobile apps and dealing with certificates and what-not. I plan to make the move to my Mac, but for now I was just curious if this would work.
Just wandering what the progress was on actionscript workers for ios as of 2014?
I get all fonts by "Font.enumerateFonts(true)". But "FTE (Flash Text Engine) does not support Type 1 fonts or bitmap fonts such as Type 3, ATC, sfnt-wrapped CID, or Naked CID" How can excluding them.Please help me. Thanks.
Hi everybody,I'm a new developper in Flash/Air and I try to explore possibilities with "Tour de flex".But every time I open it, it says "No internet connection" even in the flash version.Is there any hope to see it back again?Thank you for your help
The swf file is very very easy to be decompiled after installed... Why adobe air doesn't include swf into the executable file?I have to protect it.
I have created a Self Signed Digital Certificate using Adobe Flash Builder, created an app say myapp.air and tried to install in the Mac 10.8.5. I am getting the below error.I have created Self signed digital certificate as follows.I also tried installing with latest Adobe AIR runtime.(version 14). Please help on solving this issue.
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