Join a global community of Adobe Air users and developers.
Recently active
Hi!I have a game that runs on iPad 2 and iPad 4. I've tested it on iPad mini and the game crashes. I used AIR SDK 13.0 and then I've upgrated the SDK to 14.0 - it didn't help. The game crashes.Do you know for some AIR bug that can be related to the problem?Olga
Hey folks!Sorry if this question was already made here, but I couldn't find. Does anyone know if AIR for Android has a maximum screen size for apps? I have this app developed for 1080p resolution, and my device (CS918 with Rockchip RK3188) is set to 1080p as well. But when I run it through FlashDevelop debug, it downsizes to 720p, still showing in fullscreen. My AIR is version 14.0.Maybe it's my device, but since I don't have any other Android devices to test, I can't tell yet.Thank you.
Is there any way to define separate CFBundleName and CFBundleDisplayName for iOS when packaging an app with AIR? I'm aware of the "name" tag and using the separate language tags (<name><text xml:lang="en">My App Name</text></name>), though this sets both the CFBundleName and CFBundleDisplayName to the same value.Since my app name has a longer title, I'm looking to be able to set separate values for each, so it will show "ShortAppName" below the app icon on the device, and "My Much Longer App Name" in iTunes, etc. Many apps in the App Store go this route, for example "Superbrothers: Sword & Sworcery EP" uses this full name in iTunes and elsewhere, but the icon only says "Sworcery" beneath it.I haven't found anything in the documentation to let you define both of these values separately. When I use the <name> tag it sets the same value for both in InfoPlist.strings (CFBundleName = "My App Name";CFBundleDisplayName = "My App Name";)Is th
Hi!I create application with captive runtime for Windows and MacOS. I have some problem connected with MacOS specific, cause I'm newbie in this OS.I dont want to publish my app in appstore, cause the app have problems with appstore rules.1) How I should to sign my application? I just pack my app as described in manual http://help.adobe.com/en_US/air/build/WSfffb011ac560372f709e16db131e43659b9-8000.html but I don't see any track of code sign in my .app. I thought that it isn't a problem, before I download my app from network - it don't want to run because dveloper unidentified.2) My application require update system. I Realize it simply for Windows: my AIR application download updates if it necessary (resources, air lib, main swf file, and exe) and then I replace files with other program. There is no problems with updates, cause codesign is only spread on exe file.But as I understood I can't use same way to update my .app cause it destroy my codesign, as I know. So, how I should update
Air application using timer event for updating the values.after few days continuous run , the values are not updating automatically. if we move the mouse then the repaint is occurring.eg. in that condition if we write some words in a text box. after a mouse move only that letter is visible.can you help for identifying the problem
I've been developing an AIR application for Android and iOS. During development, I've run the application (in debug mode) in the desktop simulator as well as on an iPhone 4 and a Nook Tablet.However, I recently tried to "Export Release Build" for iOS and hit the following error: (I've stripped out the package and class information in the error message below)!ENTRY com.adobe.flexbuilder.project 4 43 2012-04-06 13:09:15.516!MESSAGE Error occurred while packaging the application:Exception in thread "main" java.lang.Error: Unable to find named traits: valid.package.path.here::ValidClassName at adobe.abc.Domain.resolveTypeName(Domain.java:231) at adobe.abc.Domain.resolveTypeName(Domain.java:148) at adobe.abc.GlobalOptimizer.sccp_eval(GlobalOptimizer.java:6665) at adobe.abc.Globa
My company is developing a game for the iPhone and iPad devices using Flash cs5.5 and Air3.0The client requires that certain features be supported - such things like GameCenter, Rating system, etc... none of which is currently supported by flash for the iOS.However, they did provide us with a bunch of xCode sample files on how they want things to work.My idea was to bridge the gap in functionality by creating a native exention that utilized the xcode source that was given to me, thus giving me the functionality that is required.But first, I need to actually CREATE a native extension, even just a basic echo/hello world... I have followed all the steps from various guides and tutorials and I have managed to create an ipa and put it on my iPad2 to test, but when the program starts up, nothing happens, I am left with a black screen. When I comment out the lines of code that intialize the extension, it fires up just fine.(and yes, I even tried to put things in try blocks in case there was a
Hello,I was wondering if anyone had optimal solution for replacing the Flex data binding classes in Air 14. I'm unable to merge the Flex and Air SDK together anymore so all the binding handlers need to be replaced. Has anyone else run into this issue yet? The automated binding generation and handling was the best feature of Flex and now that it's broken it creates huge issues for me.This is for Air desktop and mobile applications. They still build just no of the event handling works.Cheers,Pete
We are developing at Ludia games for Iphone/Ipad and Android using Air 4.0Our game requires the use of third parties ANE, compiled externally, which so far has been successful in their use.We then started developing our own ANEs, it hasn't been a problem on Android, but we are now facing troubles regarding IOS development.When we package our application using ipa-ad-hoc, it just freezes during launch. Scout doesn't seem to have any instance, and the console from Iphone Config Utility doesn't provide any information on what causes the crash.With other targets, such as ipa-debug-interpreter, or ipa-test, our application starts correctly and is playable.After going through the forums we found a similar problem here:https://forums.adobe.com/message/4008439#4008439#4008439 and decided to implement that solution.We use Maven to compile our application so we've added in our pom file, for our swc dependency:<scope>external</scope>Our project was then running smoothly using ipa-ad-h
Hi! I would like some advice for loading external SWF on iOS devices because it is very slow, and also sometime when I load external SWF there is always message 'Uncompiled ActionScript' showing. Please tell me how to avoid this msg.
How do I add in-app purchases for free in my flash application for ios?
If I am only using Flash and AIR to make a mobile IOS app, could I essentially create the app on my PC? I have a mac I just haven't upgraded yet to CC to get the programs on it. Was just curious if it was possible since I won't be touching xCode since I'll strictly be using AIR.Or perhaps by doing what I suggest would somehow make it impossible to transfer game to my iphone for testing?New to creating mobile apps and dealing with certificates and what-not. I plan to make the move to my Mac, but for now I was just curious if this would work.
Just wandering what the progress was on actionscript workers for ios as of 2014?
I get all fonts by "Font.enumerateFonts(true)". But "FTE (Flash Text Engine) does not support Type 1 fonts or bitmap fonts such as Type 3, ATC, sfnt-wrapped CID, or Naked CID" How can excluding them.Please help me. Thanks.
Hi everybody,I'm a new developper in Flash/Air and I try to explore possibilities with "Tour de flex".But every time I open it, it says "No internet connection" even in the flash version.Is there any hope to see it back again?Thank you for your help
The swf file is very very easy to be decompiled after installed... Why adobe air doesn't include swf into the executable file?I have to protect it.
I have created a Self Signed Digital Certificate using Adobe Flash Builder, created an app say myapp.air and tried to install in the Mac 10.8.5. I am getting the below error.I have created Self signed digital certificate as follows.I also tried installing with latest Adobe AIR runtime.(version 14). Please help on solving this issue.
I just randomly started getting this error when trying to deploy to an iOS device. I am unable to compile a debug or release build.I am using Windows 8 and FlashBuilder 4.7, earlier I was compiling just fine and almost out of no where I started getting this error.I have tried quite a few different sdk combinations and it seems to persist regardless.Flex 4.12.1, AIR 14Flex 4.12.1, AIR 14 Beta 125Flex 4.13, AIR 14Flex 4.11, AIR 13Another developer on a windows 7 machine is able to take the same code and compile it just fine. Maybe a windows 8 bug?Anyone else run into this issue? I have also tried uninstalling Flash Builder and re-installing with not luck.EDIT: I found this link and attempted to change permissions on the executables listed. Most of those executables do not exist int he sdk anymore. I made sure I had proper permissionsand still not luck.
I have a function (save()) that saves a username after user login and a function (get()) that gets the username everytime the App is restarted so the user doesn't have to log back in and can work offline. This works on my iPad 2 and 3, but I have another iPad 3 that this does not work on. When the App is fully closed and reopened the "username" is not held onto. Is it my code or the device?Example:public var saveData:PersistenceManager = new PersistenceManager();public function save():void {saveData.setProperty("username", txtUsername.text); saveData.save();}public function get():void { var username:String = null; if(saveData.getProperty("username")) { //This comes back null on one iPad but not the others username = saveData.getProperty("username").toString(); }}
Hi,I'm using a xib file. And as I searched, I found this discussion: Re: Is XIB not supported in static library (for creating Native Extension)?I was able to create an bundle containing the xib file, but when I try to use it, it returns with the error: 'NSInternalInconsistencyException', reason: 'Could not load NIB in bundle:"I also used the same bundle to a pure iOS project, but it works. I'm not pretty sure what I'm missing here. Please help.
Hi there! (this is my first post in Adobe Communities) I'm developing iOS app using Adobe Flash CC with Air 4.0.0.1628 for iOS target both iPhone and iPad. For now I'm using Milkman Games In app purchase Extension and my app got rejected say that: 2.2: Apps that exhibit bugs will be rejected 2.2 We found that your app exhibited one or more bugs, when reviewed on iPad running iOS 7.1.2, on both Wi-Fi and cellular networks, which is not in compliance with the App Store Review Guidelines. When the user taps on honey IAP, the app does not ask for App Store information and the user can not confirm the IAP. For discrete code-level questions, you may wish to consult with Apple Developer Technical Support. When the DTS engineer follows up with you, please be ready to provide: - complete details of your rejection issue(s) - screenshots - steps to reproduce the issue(s) - symbolicated crash logs - if your issue results in a crash log I'm testing on my iPhone 5S version 7.1.2 but there is
In Android devices, predictive text is making impossible for users to log on. When predictive text is turned off, the username text input works fine. When predictive text is turned on, the device adds text as you type in the username. Is there anyway to stop this? The only way to stop this right now is to enable the display as password option for the text input. But that is weird, so I would like to know if someone has another suggestion.
Hi,I'm trying to include the Mixpanel IOS library (Mixpanel iOS API Overview) in a Native Extension, and in their documentation it suggests to install it in your IOS Project using CocoaPods. When I do this, CocoaPods creates a library file (libPods.a) that Xcode says "is not an object file and can't be included in a Library project".So, it's a Library File that can't be included in a Library Project, if I understand this correctly.Is it possible to create an ANE who's IOS component is not a Library Project? Or is there some way to use the platformoptions.xml file to include that additional Library file? How would I set the path to that file so it would be found?-Steve Warren
Hello,I'm trying to do 2 things with a StageTex Input field on Android/iOS. The first problem that I'm running into is that i can't find a possibility to show a custom StageText font on Android. I know this is possible on iOS by adding it to the InfoAdditions as shown here: https://forums.adobe.com/message/5527868But i can't find a way to get the same results on Android. I tried embedding it via AS3 and packaging the font with the APK but both these options did not work.Does any one now a way to do this on Android? The seconds problem is that as far i can see there is no possibility to have enable underline on text on iOS/Android. I tried setting the fontPosture, but also tried tricks with Unicode HTML and Combined underlined chars, but this does not give the expected result because the line won't be at the same height/length for each character.Does any one now the solution for any of these 2 problems ? Or is there an ANE/Class that solves these problems ?
i made window application which is take picture and work whole day.the app have a problem.the problem is sometimes freezing and stop the video attached webcam. when be a step take picture.i don't know a reason.there is no code error. no any crash.why dose happen this problem?
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.