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I'm getting this error while packaging my application for iOS: Error occurred while packaging the application: Compilation failed while executing : ld64 The application compiles and runs fine on my coworker's machine, but consistently does this on mine. The research I've done on this suggests this has to do with ANE's. I'm using 3- two require IOS Version 5.0, the third doesn't seem to specify anything.Is there anything I can do to get a more descriptive failure?Thanks, I've spent way too many hours trying to get past this.
I compiled an Air app out of Dreamweaver that includes HTML5 files with the "audio" tag. The elements do not display in the app. Does Air support HTML5 tags? Everything else seems to work in the app.
I downloaded the installer and I clicked on the installer. It says that the AIR is in my system already. I can't use it though.
hi all -we've been using the AIR sound api, building for iOS, with no problems till nowthe problem is: sound works until ipad goes to sleep, no sound from our app when ipad is woken back upnote: we have the app set to exit on suspend, and we dont have this problem when user suspends -- ie, hits the button and goes back to desktopwe only have it when ipad goes to sleep -- ie, screen goes dark but app is still runninganybody else? as far as I can tell our app is not getting any event from iOS when the ipad goes to sleep or wakes back uponce this has all happened and the game has no sound, exiting and restarting makes it work againthanks for your helpupdate:we are, actually, getting an activate event from the native application object when the ipad is woken upI'm also checking (just because it sounds useful) the value of SoundMixer.areSoundsInaccessible, but that's way off baseI'd say that what I'm looking for is a way to reinitialize the audio stack, when I get the activate event
Why is it too much to ask Adobe to provide ANE wrappers for popular Native APIs like GameCircle to AIR developers? Is there some legal reason Adobe can't provide these to the user base?
I want to distribute an AIR for iOS app using my client’s Enterprise Distribution certificate. I believe that the app, which I made using Flash CS5.5 and FlashDevelop in Windows, should be compiled using my usual iOS developer’s Ad-Hoc distribution credentials and then, somehow, should be unzipped and re-signed on a Mac. Can anyone give a well-written, clear procedure for doing this?
Hi,I would like to load the latest saved image from a device.How to do that? Thank you
Maybe I'm just being lazy, but I'm not finding any good clear documentation for publishing adk files from the Flash IDE (CS5.5) with the captive AIR runtime. Can anyone please advise where to find such documentation, or give a concise set of steps to publish with captive runtime?I'd also like to find a good, clear, explanation of the use of Adobe's ADT. Any advice?thanks in advance, Craig
We are developing application in html/js Adobe Air and there is problem with handle correctly 'mailto' urls.Whenever that 'mailto' link is part of app's html code everything works. User click and default email client is poping up.The problem is when 'mailto' link is part of html code displayed in app via <iframe></iframe> tags. User click and nothing happens.My understanding after reading documenation is that it should work from local and remote code as well:http://help.adobe.com/en_US/AIR/1.5/devappshtml/WS5b3ccc516d4fbf351e63e3d118666ade46-7cba.htmlIs there any way to debug it or to force it with running local email client ?thanks.Marek
Hi,I need call to the Wikitude app in a ios device. I have been looking in other threads, ways to call to an installed ios app to open a file. In my case, i need open an installed app in my device, that's only, but i dont find any ANE that it can help me.Any idea to help me? Anyone know of any ANE util for this?Thanks.
I'm working on a project in FlashDevelop and my app doesn't autoconnect to the debugger correctly, forcing me to wait out the full 120 second timeout and type in my IP address before I can connect the debugger. Is there any way to trim the timeout to a more manageable time, like 5 seconds?Thanks in advance.
Hello guys, does anyone know if it's possible to trigger the IOS Native Date Picker from Adobe Air?thanks so much for any info!
For example :_replyComponent.addEventListener(SoftKeyboardEvent.SOFT_KEYBOARD_ACTIVATE,onSoftKeyboardEvent);
After installing Windows Update KB2962123 on a Windows 8.1 x64 machine, is not possible anymore to install or update any AIR application. It seems to affect all AIR versions above 3.7.
I was wondering if Adobe plans to support 64-bit Mac desktop applications and ANEs with the AIR runtime using captive setup?
I have updated Adobe AIR and unable to open previouly instalkled applications which works on adobe AIR.While updating the application iam getting an ERROR # 16824 and iam unable to run the software as well.iam not a coder, so plz help me reactify the issue: URGENT
Peace be upon you ^_^ My team and I developed an android game using flash pro cs6, we published it like two months ago.Now,we are fixing the bugs for the next update.1 level in the game accesses the microphone to check for input only,doesn't record anything (record audio permission)..it just listens for sound to blow up a balloon.It works perfectly on most devices,but some users reported it not working ! I checked some cases my self, it didn't work on Samsung Note 2,3 running jellybean 4.4.2, some SIII phones and others.my phone is SIII (jeallybean 4.3) and it works fine on it ..WHY? what could be the problem? I suspect it's AIR compatibility problem with some android versions ... 😕😕*please note that AIR runtime is embedded inside the app (captive)thank you for your help
So iv read up on a bunch of posts non of which seem to help. I get an error message. the message is: "Sorry, an error has occurred" "An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator." ... no Air files have been installed on my machine and I don't know how to get the msi log files for further inquiry please help
Hello guys,Im new to AIR development and i downloaded the AIR version 14.0.I coded a few screens using Starling & Feathers, when in compiled using amxmlc its working fine but when i use the ADL on my app.xml it displays blank.here's my app.xml <?xml version="1.0" encoding="utf-8" ?> <application xmlns="http://ns.adobe.com/air/application/14.0" minimumPatchLevel="0"> <id>Main</id> <name>Main iOS</name> <versionNumber>0.0.1</versionNumber> <filename>Main</filename> <supportedProfiles>mobileDevice</supportedProfiles> <initialWindow> <content>Main.swf</content> <title>Main</title> </initialWindow> <icon>
Please help - this is the log:[2014-06-03:14:55:11] Relaunching with elevation[2014-06-03:14:55:11] Launching subprocess with commandline c:\users\admini~1\appdata\local\temp\air62a9.tmp\adobe air installer.exe -ei[2014-06-03:14:55:11] Runtime Installer begin with version 13.0.0.111 on Windows Vista x86[2014-06-03:14:55:11] Commandline is: -stdio \\.\pipe\AIR_1080_0 -ei[2014-06-03:14:55:11] No installed runtime detected[2014-06-03:14:55:11] Starting silent runtime install. Installing runtime version 13.0.0.111[2014-06-03:14:55:12] Installing msi at c:\users\admini~1\appdata\local\temp\air62a9.tmp\setup.msi with guid {0A3925EA-5B0E-401B-A189-7419149747B2}[2014-06-03:14:55:14] Error occurred during msi install operation; beginning rollback: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="1603" errorID=0][2014-06-03:14:55:14] Rolling back install of c:\users\admini~1\appdata\local\temp\air62a9.tmp\setup.msi[2014-06-03:14:55:14] Rollback complete[2014-06-03:14:55
I'm using Flash Pro CC 2014 and I noticed that every time I publish to my device (Google Nexus 4) all saved data gets wiped. This includes both SharedObject and LocalEncryptedStore. I have two questions about this:1. Will this be the effect when end users update the app? I've heard about people having issues with saved data getting wiped for their users after they updated the app. According to this article SharedObject is good to use, but it's not clear to me from the article if that state data would persist after an update.2. If this is unique to development (ie something about the debug install which wipes data that wouldn't normally be wiped) is there a way to avoid it and have data persist? I'd like to keep at least some data related to apps I'm working on!Thanks!- Aaron
Hello.I found the following information in the Adobe forum, but was not able to find useful information.In my expectations, I believe in the Windows Embedded Enterprise series (example:Windows 7 pro for embedded system), because there is fully compatible with the desktop OS, AIR also work.Am I wrong?Adobe Air on Windows XP Embedded?http://forums.adobe.com/message/56173#56173Will AIR run on Embedded Windows 7 Professional 64-bit?http://forums.adobe.com/thread/774317Installing Adobe AIR on Windows XP Embeddedhttp://forums.adobe.com/message/4929756
When I make a StageText and set the softKeyboardType as SoftKeyboardType.NUMBER on an Android device, the number pad comes up, but does not have the decimal point. Is there anyway to enable this?This is what it looks like on (a presumably) non-AIR app, but in Air, I get the exact same keyboard but the place where "." is is blank:
Hi, the release notes for AIR 14 say something about a change to the default memory allocation when packaging - and I am indeed finding that I can no longer do it unless I close Flash itself down! How exactly do I increase the allotted memory for ADT at the command line???
Hii... I have published a 25 sec flash video as a test which comprises of 8 layers n 4 buttons. The apk file created is of 10MB. I am about to make an android app which will contain around 50 such flash videos. Is there any way to reduce/compress the size of apk file while publishing...Thank U..
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