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I went to install Air for an application that required it. I downloaded Air from Adobe website and ran the install file. At the end of the installation, I received notification of Adobe Air Installer Stopped Working, Updater.exe stopped working.I uninstalled and tried to reinstall a couple of times, even running as admin but same issue keeps popping up.Attaching the install log for more info. Any help or guidance is appreciated.[2014-05-27:09:32:43] Runtime Installer begin with version 13.0.0.111 on Windows Vista x86[2014-05-27:09:32:43] Commandline is: [2014-05-27:09:32:43] No installed runtime detected[2014-05-27:09:32:46] Runtime Installer end with exit code 6[2014-05-27:09:32:52] Runtime Installer begin with version 13.0.0.111 on Windows Vista x86[2014-05-27:09:32:52] Commandline is: [2014-05-27:09:32:52] No installed runtime detected[2014-05-27:09:32:55] Relaunching with elevation[2014-05-27:09:32:55] Launching subprocess with commandline c:\users\hsolo\appdata\l
Hi,I am having problems displaying Korean text on *some* Android devices, namely a Samsung Galaxy S4 with Android 4.2.2Here's a side by side screenshot showing the problem:I am using AIR SDK 4.0.0 build 1628Chinese and Japanese text shows correctly, apparently it is just an issue with Korean text.Has anyone experienced a similar problem and/or and can point me in the right direction?Thanks
Good day all,I am working on a mobile app for video streaming. I have video loading on a frame, upon exit to different frame, sound keeps playing. Looks like SoundMixer.stopAll(); is not working.Regards
As the title said, we can not send 255.255.255.255 by air(as), but in lots of case we need it.Our company develops smart device for home and industry, we want deploy our software quickly, air looks like a good solution.But it can not send UDP data to 255.255.255.255, so maybe some devices can not be found.We have to write c++ dll or node script for help.It's very strange, almost every language are support this, but flash(AIR).
Hi,I have an app that features several languages, all of them work well, now I included simplified Chinese to the build and changed the names and supported languages tag to:<name><text xml:lang="en">EN</text><text xml:lang="de">DE</text><text xml:lang="fr">FR</text><text xml:lang="it">IT</text><text xml:lang="es">ES</text><text xml:lang="zh-Hans">CN</text></name> <supportedLanguages>en de fr it es zh</supportedLanguages>However, the ipa is build and all languages do work except for Chinese. Can anyone see why?The internal fallback solution is to display the English version when no supported language is selected and I just get the English version when switching the language to Chinese from the Settings app.All other supported languages do work though.Best,Josh
We have develop Adobe AIR application that uses Starling and Gunk DI.The applications works great in the simulator and when deploying it to a device from the development environment, we use IntelliJ.When we package the application as ad-hoc package and deploy it to iPad using TestFlight the application crash, and I mean iOS crash report, without throwing AS3 exception when we try to create any type that is derived from starling.display.Sprite using Gunk CI.The strange thing is that the AIR app crashes without exception.Thank you,Ido.
So basically i want my app to use the 2x pixel scaling ( requestedDisplayResolution : standard ) on any iOS devices that have a screen bigger then 1024x768 ( retina iPads ect. )else, for iPods / iPhones / iPads below or at 1024x768 : the requestedDisplayResolution : high ( if i understand well : 1x pixel then )problem is the iOS 7.1 simulator only seems to take in account the value of requestedDisplayResolution and ignore the parameter excludeDevices :if i go :<requestedDisplayResolution excludeDevices="iPad">high</requestedDisplayResolution>---> i get :OK ( 1x pixel, no scaling ) : iPhone Retina 3.5 inches, iPhone Retina 4 inches, iPadNot OK ( still 1x pixel no scaling --> i wanted 2x scaling this time ) : iPad Retina!if i go the opposite way :<requestedDisplayResolution excludeDevices="iPod iPhone">standard</requestedDisplayResolution>---> i get :Not OK ( 2x scaling --> i wanted 1x... ) : iPhone Retina 3.5 inches, iPhone Retina 4
Greetings i've been reviewing this older posting relating to the same problem that I have, but cannot surmise the solution from the thread. Could someone help point me in the right direction?https://forums.adobe.com/message/5618417I've built a flash ios app that relies on the input from 5 keys to function. I'm using Flash CS6 and AIR 13.0.0.111 for iOS. The app wont recognize the input from my bluetooth keyboard though.This code works until loaded onto the iPhone:stage.addEventListener(KeyboardEvent.KEY_DOWN, ScrollDown);function ScrollDown(e:KeyboardEvent):void{if (e.keyCode == 83){} I guess in need to use a event.CHANGE listener but I can't find any similar tutorials to follow.Any help would be greatly appreciated.
Hi,I thought this had installed correctly until trying to install Elders Scroll Online Attempted multiple times to uninstall/re install using administrator and used the Microsoft Fixit/Clean Up utility.The install does not give me any error messages but get the following logs10:04 PM 24/05/201410:04 PM 24/05/2014[2014-05-24:22:04:49] Relaunching with elevation[2014-05-24:22:04:49] Launching subprocess with commandline c:\users\admini~1\appdata\local\temp\aird8d1.tmp\adobe air installer.exe -ei[2014-05-24:22:04:49] Runtime Installer begin with version 13.0.0.111 on Windows 7 x86[2014-05-24:22:04:49] Commandline is: -stdio \\.\pipe\AIR_3736_0 -ei[2014-05-24:22:04:49] No installed runtime detected[2014-05-24:22:04:49] Starting silent runtime install. Installing runtime version 13.0.0.111[2014-05-24:22:04:49] Installing msi at c:\users\admini~1\appdata\local\temp\aird8d1.tmp\setup.msi with guid {0A3925EA-5B0E-401B-A189-7419149747B2}[2014-05-24:22:04:50] Runtime Installer end with exit code
Can anyone tell me how I can get around this error? I've tried reinstalling adobe air and reinstalling the programs but neither works.
I really like the new forums but I'm having trouble finding the TLF forum. When I search it appears grayed out.
Hi,The application is for iOS and plays FLV files on top of other graphic elements. While navigating through screens, a 'screenshot' is taken of the currentscreen for a push transition. The image of the video should be part of that offcourse.The videos are short and embedded into the application (client does not want to host them)When drawing I get the infamous:Error #2123: Security sandbox violation: BitmapData.draw: app:/WWWrapper.swf cannot access null. No policy files granted access.I know about crossdomain.xml, and that some RTMP servers have settings for it, but I cannot find a way to do it here. To have access to the NetStream/Video for draw purposes.Thanks in advance,Manno
Hello,my air badge installation stop working few days back (do not know exactly how many).Has anybody else this issue here? Any advice probably.Thanks
I'm setting up build processes to automate building of a desktop app for both Windows and Mac OS X. I've run into a problem with ADT on the Mac to package the app: when I run it via SSH, the process just hangs forever unless the build user is logged in on the Mac's console.I've already tried passing -Djava.awt.headless=true to adt.jar, but that doesn't seem to help.Anybody have a solution for this, short of "always leave the build user logged in on the console"?
Hey thereWe are creating a game using Starling in Adobe Air for IOS, Android, Kindle and Facebook and are coming across an issue with Bitmap DisplayObjects. The following profiling session was recorded in an android device with 1GB of memory: http://dev.jojugames.com/projects/wicked/AndroidLogTutorial/001_CPUPeak.pngThe problem is that IOS devices have only 512MB and crash frequently at the peak shown in the image above (154MB CPU + 148MB GPU, 302MB Total)This peak happens because for 400 frames or so the AIR runtime decides to create some objects called "Bitmap Displayobjects" as a cache for decoded compressed textures to avoid re-decoding them in the future, and keeps these objects in memory for some arbitrary time (we tested disposing every single bitmap and texture but these objects remained in memory). The next figure shows these bitmap DisplayObjects in time:http://dev.jojugames.com/projects/wicked/AndroidLogTutorial/002_BMDisplayObjects.pngThe creation of these objects seems to
We have an AIR app that has an integrated browser that loads https://facebook.com - that's been working perfectly fine for 6 months until this week...When the user is logged into Facebook, they are only presented with an outline of the main page, it appears as though the JS that should be loading the content is not running.In the debug console I can see the following:ReferenceError: Can't find variable: console at https://fbstatic-a.akamaihd.net/rsrc.php/v2/yX/r/5dPiML6oH_C.js : 95x at https://fbstatic-a.akamaihd.net/rsrc.php/v2/yX/r/5dPiML6oH_C.js : 95TypeError: Result of expression 'bigPipe' [undefined] is not an object.TypeError: Result of expression 'bigPipe' [undefined] is not an object.TypeError: Result of expression 'bigPipe' [undefined] is not an object.TypeError: Result of expression 'bigPipe' [undefined] is not an object.TypeError: Result of expression 'bigPipe' [undefined] is not an object.I've tried the following:- trapping HTMLUncaughtScriptExceptionEvent.UNCAUGHT_SCRIPT_E
Since upgrading to Flex SDK 4.10 with AIR 3.8, my ANE no longer seems to function when published with my Android project.I've downloaded and tried publishing the Vibration demo and Lee Brimelow's Notification ANE and, while they all build properly, fail at the same point:When calling something like context = ExtensionContext.createExtensionContext("com.example.ane", null) all that is ever returned is null. There are no build errors and I know the ANE itself is working, because I can call other public functions in the Interface from the project. It doesn't matter if I call it on creation of the interface or create a listener for a click even to try creating it. It always returns null.Upon searching, it seems like there are TONS of people having this issue as well, with no resolution. Is there anyone here who has tried to build even the simplest ANE on the latest SDK versions with any success? Is the warning I get on building the APK "The application has been pacakged with a
I have a client that insists I provide them an unsigned .ipa or .app file. I understand that an .app file is an unzipped ipa. They want to do the signing, and have done it like this before with other developers. How is this possible using Air? I have looked into methods of trying to unsign a signed.ipa but I'm not really having any luck. Anybody know? I can't be the only one. Thanks.
Hi there,I just got the update to Android 4.2.2 on my Samsung Tab 2 10.1 and it seems to break my captive AIR app. On the very first launch of the app, I see the initial screen (loading screen) of my app and then the entire app goes black and remains black. If at this point I switch to the home screen and then come back to my app I am able to see and use my app like normal.This seems to be an issue after the update to 4.2.2. I have another Samsung Tab 1 10.1 with Android 4.0.4 and it works fine. I have tested with AIR SDK 3.8 as well as AIR SDK 3.9.0.960 and the issue exists in both versions.When this issue occurs I see the following error messages in LogCat:10-01 19:08:32.955: E/BufferQueue(464): [SurfaceView] queueBuffer: SurfaceTexture has been abandoned!10-01 19:08:32.955: E/SurfaceTextureClient(15043): queueBuffer: error queuing buffer to SurfaceTexture, -1910-01 19:08:32.955: I/Choreographer(15043): Skipped 51 frames! The application may be doing too much work on its main t
Hi,We are preparing our AIR app to be distributed with App Store. We followed the steps as described here: How to publish your AIR application to Mac App Store (guide) - Pigsels Media and able to generate requisite .pkg installer as well.The problem is as the article mentioned it requires the WebKit files to be removed before submitting to App Store to make it accepted by Apple:1. Now, it’s time to make the magic: remove webkit.plugin from your bundle. This, of course, means, that you will not be able to use HTML rendering in your AIR application. The reason behind this is that Apple will refuse your app with WebKit plugin in it, because this plugin itself contains calls to undocumented Mac APIs, which is not tolerated by Apple.Fortunately an AIR application will work just fine without WebKit if it has no use of HTML rendering.Our application uses HTML component. Removing WebKit.dylib throws internal error when an HTML component being called inside. Sadly the article didn't mentioned a
What am I using:Mac OS X version 10.7.5Flash Pro CC and AIR 14.0.0.78 for iOSThe application works in debug build on my iPad2, everything works great. I am using sharedObject to store the users’ preferences. On the release build, the application starts up normal. I am able to browse through the different screens and use other parts of the application with no problems. When I get to a configuration screen there is an edit and an add button. When clicking on the Edit button no abnormally occurs, when clicking on the Add button, the application freezes. Adobe community, need help with this issue!Is there a work around, before I change all the sharedObject codes.Issues:Under the iOS deployment type Ad hoc or Apple App Store I believe the application freezes with the code below: No errors displaying why the application freezes on my iPadApple Store Approved the application and also no errors through the Application LoaderThis issue is a follow up from this post:https://forums.adobe.com/mess
Hello,I am using a shared .fla file for my games with similar design and shared modules (lobby, etc.). To only export those classes that I need per game, I disabled "export to first frame" in the game specific definitions and instead add them to the timeline.Now it seems that adding stuff to the timeline causes performance impact, even if you call gotoAndStop() on loading. So I was wondering, is it possible to remove all timeline definitions after the swf is compiled, so that I end up with a swf that contains only the class definitions, so that I can later load them through getDefinitionByName()
Hi there! Just a simple question, where can I find and delete the cached internet files (Temp) related to Adobe Air Desktop on windows 7?My Air Desktop application downloads a text file from Internet afer each run.Now when I change the text file online, it still loads the old cached text file, and does not re-download the new text file.Thanks a lot,Best of all for you all
Please vote to have issue 3744843 evaluated by Adobe!! Thank you!https://bugbase.adobe.com/index.cfm?event=bug&id=3744843
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