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Hello,I have this .ipa package for an application for iOS specifically the iPad. Everything works with my developers certificate. I am able to sync with iTunes and download the app successfully with everything working.When I publish with my distribution certificate and distribution provisioning profile (In Flash, iOS deployment type: Apple App Store) although executing successfully without errors, my output .ipa package is half the size of when I use the developer's certificate and developer's provisioning. The second issue that I notice is my app's icon is not installing in the iTunes, when I drag the .ipa to iTunes with the distribution profiles. The app also does not install on my iPad when syncing with iTunes. In the iPad, the app's icon stay dark and the text says installing, but it never gets to it.Working with Flash Pro CC and AIR 13.0.0.95 for iOS, latest updates have been installed.Thanks.
Hello. I don't know exactly where to post this because it is not specific to any Adobe softwareI have to build some project in C++ which uses FlashRunTimeExtensions.lib functions to interface with Unity.The first thing is I have to build for x64 architectures. So I build with Visual Studio in Release x64.I get the following message from the linker: error LNK2019: unresolved external symbol xxxx referenced in function xxxx. This 16 times. All this symbols are provided by the FRTE.lib.It seems I build with the good options to include this library because it worked in 32 bits and I use almost the same options with 64 bits(same include and lib paths).I wonder if it is due to differences with 32/64 bits(this lib is maybe not builded in 64 bits) or if I'm getting wrong in the project configuration.Thanks in advance for all your answers
Hi, I've just downloaded Flex 4.12 & AIR 13 & Flash Player 13 with Flex SDK Installer 2.7 today, they are all production release versions, I correctly import the 4.12.0 SDK folder to my Flash Builder 4.7 (x64 on Windows 7 x64) like I always do. Then I try to export release for my Flex Mobile Project to the AdHoc IPA file, the bin-release-temp folder and all of its contents (MyDemo.swf, MyDemo-app.xml, and subfolders etc.) are successfully generated, but when I click Finish Button inside the Export Release Build Window, ADT starts to package the bin-release-temp contents, just after a few seconds, Flash Builder popups an error window says: "Error occurred while packaging the application:" "D:\VLP\FLEX\MyDemo\bin-release-temp\AOT\MyDemo-app.xml: error 308: File is missing from the package" (I carefully watched the files inside the AOT folder, the MyDemo-app.xml file was there each time it started to package, so it's not missing at all! But when Flash Builder popups the erro
Hi, Recently I have been studying the generalities of mobile development, and clearly see that it is kind of difficult to create native applications to target different systems (ios, android, and so on) without rewriting code or getting unresponsive apps.I already know AS3 and Flex, so AIR would be the way to go, however, after searching for hours, I have not been able to determine whether I have to use XCode mandatorily to target iOS devices with AIR, thus requiring a macbook or the like...Is it possible to use AIR to target iOS devices without the need of MacOS? if so, why is that possible? In my opinion, Apple is always trying you to buy their stuff and this wouldn't be an exception.Thanks.
Hi I'm keep getting this error unknown error code during application install -24Can someone help ?Thank you
My company is currently developing a cross-platform app, but we've hit a snag - it won't run on Intel based Android devices.The reason we chose Air is because we thought it would be truly cross-platform for the benefit of our customers, but it seems we missed this information somehow... We want our customers to be able to use our solution on any Android device, and we're not sure how much this limitation will affect this (we need to consider the worst case scenario).We are now fairly far into development and while we don't want to drop this project and start over using another framework which will work on all Android devices, we do need to take it into consideration.I have read the documentation and I know that as it currently stands, information about Intel support has not been made public.But, for our business decisions and for our customers, we do need to know is if supporting these devices is on the roadmap in any shape or form, or if it will probably never be supported?Thanks in a
I'm looking for a way to only support iOS 7 on my app and not iOS 4.3. After my game is published on the app store it always shows support for iOS 4.3. I would like to only support iOS 7 (or even 6) and higher. Please help!!!
Hey all, Are there any gottchas for text showing up in a sprite you draw to a bitmapdata that might make some text fail to show up? I have a loop that's printing headlines and then text below those headlines. The headlines show up, the text blow it does not. Both uses the same (embedded) font. Bit confused on this. One thing to note is the headlines have a dropshadow I'm applying. This must be internally converting the text to a bitmap of some sort. I applied the dropshadow to the text that I don't desire to have a dropshadow and it shows up. Is this sounding like a bug?Thanks for any tips!
For my app I run Stage3D, When I add more view I get low fps. I use TechPowerUp GPU-Z the GPU usage 100% but cpu usage 10%;So I test code:stage.addEventListener(Event.ENTER_FRAME, loop);stage.framerate = 30;function loop(e:Event):void{ Context3D.clear(); Context3D.present();}The GPU usage 30%-45%;Same way I use c++ code follow this:while(true){ PeekMessage(&msg, NULL, 0, 0, PM_REMOVE); HRESULT hr = device->TestCooperativeLevel(); if(FAILED(hr))return FALSE; device->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,0,255), 1.0f, 0 ); hr = device->Present( NULL, NULL, NULL, NULL ); Sleep(10);//About FPS is 100}The GPU usage 10%Then I use PIX for windows and capture A single frame like this:I only wrote two code But stage3D call 190 Direct3D api.I do not know if this is a key
On the IOS/Android, at the same time, the use of video and flash.text.TextField, TextField background will become black, why?
I have 5 or 6 AIR based apps after I did an update last month, none of them will work. I just re-installed and updated AIR again today and re-installed all the apps multiple times and when I go to one it trys to open the last I installed for every app it only opens the last installed. App installions always end with "faled to open app" and in the log I see this "Error: Missing necessary file META-INF/AIR/application.xml" not sure?Windows 7 (all lastest updates) Latest Air (13.057 I believe?)How do I fix this, why did it break?Full log: http://ge.tt/2IDeU4b1/v/0?c
It will not let go of the process under any circumstances. When it hangs there is no way to kill it short of restarting your computer. This is pretty damn awful.
Hello,I want to try exporting my project as an AIR package but the option to do so has been removed. How can I reenable it?
Hello Awesome Adobe Community,I have an application that loads over 2000 external SWFs with probably about a third of them with actionscript byte code (ABC). When I package the app using ipa-debug, the external stripped SWFs work just fine. When I package a release build with ipa-app-store or ipa-ad-hoc the external SWFs do not work and they freeze the app when the asctionscript is supposed to run (a typical crash when loading uncompiled ABC). I've already looked at a lot of possible causes and checked them, but most of these problems would break it in debug anyways.set the swf version to 20 in my compile options: swf-version=20used command line packaging using adt and following this: http://blogs.adobe.com/airodynamics/2013/03/08/external-hosting-of-secondary-swfs-for-air-apps-on-ios/set the loader context to: "ApplicationDomain.currentDomain"When running debug this is traced out, but I found that it should not break anything (and no other problems are being traced out when loading th
Hi Guys,I really need you help.I am building an iOS app with adobe air 3.8. And testing it on Iphone 5, iOS 7Im playing a mp4 with stageVideo and everything works fine apart from the fact the every second/third time or so that I open the app and plat the video the app crashes without any warning!Please.....Can any one help ?Here is the simple code that I use:Thanx in advance/Henryimport flash.net.NetStream;import flash.net.NetConnection; var netStream:NetStream; var netConnection:NetConnection; var video:Video; netConnection = new NetConnection(); netConnection.connect(null); netStream = new NetStream(netConnection); &nbs
I have been running an .air program for about three weeks on my VPS. On April 16th it stop communicating. The program now sits endlessly with the comment "establishing real time connection". I have tried just about everything and I have not solved it. The same program works fine on my home PC and internet connection. It establishes a connection and goes to the next step. Does anyone know what could be blocking the real time connection on my VPS?Thank you.
Hello,The Google Play Developer Console is telling me I cannot update my app because the version number is not higher than the current version. I've checked this up and down a dozen ways and I am positive I have a newer version number. I've restarted my computer, tried other browsers, changed file names for my apk and still got the same problem. I've checked the android manifest and it appears to be correct there too. Is this an adobe problem or a Google problem? Is there anything I can do?
Hello everyone, I've got a problem with Adobe Air program. Once I've installed any older version or latest version, I try to run a developed program which runs specifically with Adobe Air, but then it doesn't work.I have uninstalled very many times both programs and tried with other versions but after I install Adobe Air again, when the other program is run, the Adobe contract license comes up. So I accept it and that's all, the program does not display.My OS is Windows Vista. The point is that I followed the same steps in my brother's PC, who has Windows Vista as well, and both programs are executed properly when I install them.Please I will appreciate any suggestions or comments you may have. Thanks a lot.Mikel
I am trying to add Joystick support to a MXML/Flex based application (FlashBuilder, using Apache Flex 4.12.0, FP 13, AIR 13.0beta) but it does not seem to work.I am adding the following lines in the preinitialize function of the main MXML (which is the earliest point I can call a function I assume):<s:WindowedApplication preinitialize="preinitialize(event)" [...]/><fx:Script><![CDATA[private function preinitialize($event : Event) : void{ var gameInput : GameInput = new GameInput(); gameInput.addEventListener(GameInputEvent.DEVICE_ADDED, onDeviceAdded); trace("GameInput.isSupported - " + GameInput.isSupported); // returns true trace("GameInput.numDevices - " + GameInput.numDevices); // returns 0}private fu
My Nook HD+ uses Adobe Air, tablet says version is 3.3. One of my games says it needs updated version of Adobe Air. Go to Google play to d/l and it does and tries to install but I get an error message on tablet saying it "Already Exists." Tried uninstalling the game app and reinstalling, shutting off tablet, etc., cleared the cache for my Adobe Air in my app settings, not sure about "clearing data" if I should try that, what that will do, and was told not to "disable" the app. by B&N tech support as that would completely wipe it off my system. I'm trying to avoid doing a factory reset of my tablet. B&N tech also said it did update, because it says it already exists?? if so then why is it still showing older version, not 13, after shutting down tablet and turning on again. Google Play tech support says Adobe Air should work, that it's compatible. Somebody? Anybody please help!! Miss my game (Mahjong Time) which worked great before this u
Hi,We have developped an application since 2 years and we never had problems before today.A customer called us today to tell us that Avast detects a virus in our application.The detail of Avast is:"Troyen détecté - Android:OpFake-FR [Trj]"We don't develop viruses in our application, so I don't understand it and I don't know what to do.Is there someone who have the same problem ? And did you find a solution ?
Hi,Ik upgraded my air SDK to from 3.9 to 13.0 this week, and all Apps I created using the DatagramSocket don't receive data anymore. This only occurs in iOS devices, Android is still working OK.If I run datagramSocket.isSupported I get "true".What could be the problem here?Thanks.Kind regards.
I'm with a problem in android 4.0.4 installation. Well, I just read this (http://forums.adobe.com/message/4845995) and I'm with the same problem...My company have a galaxy tab with android 4.0.3 and everything is okay, but I just received a tablet from Intel, The Intel Education tablet (10'' android 4.0.4) and I'm getting a error when I try to install the Adobe AIR from the Google PlayI get the Error "The file is corrupt" something like this.• I downloaded the AIR 3.5 from adobe labs and I tryed to install, and I get the same error.• I downloaded the AIR 3.9 from adobe labs and I tryed to install, and I get the same error.• I deployed one app with AIR runtime embed, and I get the same error.• I deployed one app without AIR and I can install this, but, of course, this need the AIR installed on the device.What can I do?Thanks,Danilo Canalle.
Hi folks,I was seeing an issue with working with Vector3D and deploying on iOS using the -useLegacyAOT no option, in a large project so I didn't have time to narrow down the issue.When another coder saw the same issue, and confirmed that it was relating to Vector3D.Y_AXIS, I created a quick fix in my code to confirm, and then put together a small test to see the issue, which I reported here...https://bugbase.adobe.com/index.cfm?event=bug&id=3727584I was wondering if anyone else is deploying to iOS and seeing the same issue, and can confirm this ( for the test code in that bug base, the code lines to confirm don't require any 3D coding ).
OSX appears to cause the application to "hang" if it is minimized for too long or sits in the background too long. It appears the system or AIR framework is placing the application into an idle state. Once you bring the application back to focus, it catches up and works fine. I am able to reproduce this on all version of Adobe AIR. Our application is a real-time application that requires constant connection. We've been able to find a work around where in some instances, simply playing a blank mp3 over and over causes the application to remain active.I've created a bug case.https://bugbase.adobe.com/index.cfm?event=bug&id=3746380
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