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It will not let go of the process under any circumstances. When it hangs there is no way to kill it short of restarting your computer. This is pretty damn awful.
Hello,I want to try exporting my project as an AIR package but the option to do so has been removed. How can I reenable it?
Hello Awesome Adobe Community,I have an application that loads over 2000 external SWFs with probably about a third of them with actionscript byte code (ABC). When I package the app using ipa-debug, the external stripped SWFs work just fine. When I package a release build with ipa-app-store or ipa-ad-hoc the external SWFs do not work and they freeze the app when the asctionscript is supposed to run (a typical crash when loading uncompiled ABC). I've already looked at a lot of possible causes and checked them, but most of these problems would break it in debug anyways.set the swf version to 20 in my compile options: swf-version=20used command line packaging using adt and following this: http://blogs.adobe.com/airodynamics/2013/03/08/external-hosting-of-secondary-swfs-for-air-apps-on-ios/set the loader context to: "ApplicationDomain.currentDomain"When running debug this is traced out, but I found that it should not break anything (and no other problems are being traced out when loading th
Hi Guys,I really need you help.I am building an iOS app with adobe air 3.8. And testing it on Iphone 5, iOS 7Im playing a mp4 with stageVideo and everything works fine apart from the fact the every second/third time or so that I open the app and plat the video the app crashes without any warning!Please.....Can any one help ?Here is the simple code that I use:Thanx in advance/Henryimport flash.net.NetStream;import flash.net.NetConnection; var netStream:NetStream; var netConnection:NetConnection; var video:Video; netConnection = new NetConnection(); netConnection.connect(null); netStream = new NetStream(netConnection); &nbs
I have been running an .air program for about three weeks on my VPS. On April 16th it stop communicating. The program now sits endlessly with the comment "establishing real time connection". I have tried just about everything and I have not solved it. The same program works fine on my home PC and internet connection. It establishes a connection and goes to the next step. Does anyone know what could be blocking the real time connection on my VPS?Thank you.
Hello,The Google Play Developer Console is telling me I cannot update my app because the version number is not higher than the current version. I've checked this up and down a dozen ways and I am positive I have a newer version number. I've restarted my computer, tried other browsers, changed file names for my apk and still got the same problem. I've checked the android manifest and it appears to be correct there too. Is this an adobe problem or a Google problem? Is there anything I can do?
Hello everyone, I've got a problem with Adobe Air program. Once I've installed any older version or latest version, I try to run a developed program which runs specifically with Adobe Air, but then it doesn't work.I have uninstalled very many times both programs and tried with other versions but after I install Adobe Air again, when the other program is run, the Adobe contract license comes up. So I accept it and that's all, the program does not display.My OS is Windows Vista. The point is that I followed the same steps in my brother's PC, who has Windows Vista as well, and both programs are executed properly when I install them.Please I will appreciate any suggestions or comments you may have. Thanks a lot.Mikel
I am trying to add Joystick support to a MXML/Flex based application (FlashBuilder, using Apache Flex 4.12.0, FP 13, AIR 13.0beta) but it does not seem to work.I am adding the following lines in the preinitialize function of the main MXML (which is the earliest point I can call a function I assume):<s:WindowedApplication preinitialize="preinitialize(event)" [...]/><fx:Script><![CDATA[private function preinitialize($event : Event) : void{ var gameInput : GameInput = new GameInput(); gameInput.addEventListener(GameInputEvent.DEVICE_ADDED, onDeviceAdded); trace("GameInput.isSupported - " + GameInput.isSupported); // returns true trace("GameInput.numDevices - " + GameInput.numDevices); // returns 0}private fu
My Nook HD+ uses Adobe Air, tablet says version is 3.3. One of my games says it needs updated version of Adobe Air. Go to Google play to d/l and it does and tries to install but I get an error message on tablet saying it "Already Exists." Tried uninstalling the game app and reinstalling, shutting off tablet, etc., cleared the cache for my Adobe Air in my app settings, not sure about "clearing data" if I should try that, what that will do, and was told not to "disable" the app. by B&N tech support as that would completely wipe it off my system. I'm trying to avoid doing a factory reset of my tablet. B&N tech also said it did update, because it says it already exists?? if so then why is it still showing older version, not 13, after shutting down tablet and turning on again. Google Play tech support says Adobe Air should work, that it's compatible. Somebody? Anybody please help!! Miss my game (Mahjong Time) which worked great before this u
Hi,We have developped an application since 2 years and we never had problems before today.A customer called us today to tell us that Avast detects a virus in our application.The detail of Avast is:"Troyen détecté - Android:OpFake-FR [Trj]"We don't develop viruses in our application, so I don't understand it and I don't know what to do.Is there someone who have the same problem ? And did you find a solution ?
Hi,Ik upgraded my air SDK to from 3.9 to 13.0 this week, and all Apps I created using the DatagramSocket don't receive data anymore. This only occurs in iOS devices, Android is still working OK.If I run datagramSocket.isSupported I get "true".What could be the problem here?Thanks.Kind regards.
I'm with a problem in android 4.0.4 installation. Well, I just read this (http://forums.adobe.com/message/4845995) and I'm with the same problem...My company have a galaxy tab with android 4.0.3 and everything is okay, but I just received a tablet from Intel, The Intel Education tablet (10'' android 4.0.4) and I'm getting a error when I try to install the Adobe AIR from the Google PlayI get the Error "The file is corrupt" something like this.• I downloaded the AIR 3.5 from adobe labs and I tryed to install, and I get the same error.• I downloaded the AIR 3.9 from adobe labs and I tryed to install, and I get the same error.• I deployed one app with AIR runtime embed, and I get the same error.• I deployed one app without AIR and I can install this, but, of course, this need the AIR installed on the device.What can I do?Thanks,Danilo Canalle.
Hi folks,I was seeing an issue with working with Vector3D and deploying on iOS using the -useLegacyAOT no option, in a large project so I didn't have time to narrow down the issue.When another coder saw the same issue, and confirmed that it was relating to Vector3D.Y_AXIS, I created a quick fix in my code to confirm, and then put together a small test to see the issue, which I reported here...https://bugbase.adobe.com/index.cfm?event=bug&id=3727584I was wondering if anyone else is deploying to iOS and seeing the same issue, and can confirm this ( for the test code in that bug base, the code lines to confirm don't require any 3D coding ).
OSX appears to cause the application to "hang" if it is minimized for too long or sits in the background too long. It appears the system or AIR framework is placing the application into an idle state. Once you bring the application back to focus, it catches up and works fine. I am able to reproduce this on all version of Adobe AIR. Our application is a real-time application that requires constant connection. We've been able to find a work around where in some instances, simply playing a blank mp3 over and over causes the application to remain active.I've created a bug case.https://bugbase.adobe.com/index.cfm?event=bug&id=3746380
All swfs have actions in thier timeline.
Hi,Is it possible to compile an Air standalone (portable) app for Windows, where all files are in only one folder except for the launcher icon? -folder (.swf, app icons...) app launcherAny feedback welcome
Dear I develop app for ios using adobe air i need to loading and download swf in my server to my local device i make it loading from server and play but i need to download it locally in device to play offline Please Help Thank You
Hi All, I know how to play MP3s using Adobe Air, but I have no idea how can I possibly use the INTERNAL MUSIC PLAYER of iOS with Adobe Air? Is tha possible? Is there any native extentions for this purpose or some codes??Thanks a lot and I appreciate any help in this case please?Ali
So I have a bunch of images in a Menu. I remove the menu from the display list, then load a photo album that loads retina images. This photo album deals with adding removing images, memory management, etc. When I close the album, I clear the memory and then I add the menu again to the display list. Now the menu animations suffer some stutter, and after some time the stutter disappears.I dig with Scout, and see that the frame rate drop is because of "decompressing images". Problem is, I'm not loading any images at that point. The images on the menu were already loaded with ImageDecodingPolicy.ON_LOAD, and I haven't removed them from memory, only from the display list.Anyone can help me figure out what is happening?I'm compiling to iOS with Adobe Air 4 and 13, same result, and testing on an iPad 3 with iOS 6.
When testing my app in Flash IDE, randomly and without reaspon (no bug), the player closes : [UnloadSWF] myclip.swfTest Movie terminated.My clip is pretty intensive since it uses Starling and Nape. Used to work ok on small levels, but on bigger levels (more memory used) it just randomly happens.Any idea ?update : the crash happens when I'm not moving my player anymore (no more key press). As long as I key press I'm good, once I release the key, BOOM.update2 : Publish engine is Air 4/13 for Androidupdate3 : happens also when moving player (key down) but more often on idle
I'm on a iMac 27 inch running 10.9.2. Believe it or not I've been all over the place and back for 2 days.I can't get Adobe AIR on my computer. Adobe Muse support told me that AIR is the reason that Muse won't go onto my computer and sends me to support for AIR, which promptly told me that I needed to come to the forum for help and would not connect me back to the support for Muse. I have read some of the stuff here but it's not helping. I was having the issue that Matthew was having here: http://forums.adobe.com/message/3628339.So I manually uninstalled by throwing these items in the trash as instructed by Chris (because I'm afraid of Terminal):/Applications/Utilities/Adobe AIR Application Installer.app/Applications/Utilities/Adobe AIR Uninstaller.app/Library/Frameworks/Adobe AIR.framework (the 3 I found where NOT in this folder. I searched and found them in Spotlight and later when I "put back" from the trash it put them somewhere with Flash CS6)/Users/<username>/Lib
I released this free game just in time for Easter weekend and then found out through a friend that it freezes on an iPad Air. It works great on iphone 4, 5, ipad mini, ipad 2, etc and I have retina disabled for ipads. Here's a link:https://itunes.apple.com/app/id854866033?mt=8I published from Flash Pro CC with AIR 4.0.0.1628
Not all HTML5 tags are supported by StageWebView / WebKit in Adobe Air Mobile Devices (Android and iOS) eg audio, video, JS: Local Storage, function getSelected() etc...(see http://help.adobe.com/en_US/as3/dev/WSb2ba3b1aad8a27b0-67c0013e126afbe6c4d-8000.html). Is there a roadmap, when this tags and javascript functions will be supported or are no developments planned?
Hi all,I'm working with the webkit browser in an AIR project and running into a big hurdle. The fonts displayed in my webkit HTML are blocky and jaggy due to AIR not supporting -webkit-font-smoothing or text-rendering, and this is making my really great AIR app look a bit shoddy.I was just wondering if anyone out there might have some sort of solution (or hack) that would resolve this issue and improve the appearance of the HTML text. Is there anything I can do?Thanks for any advice,Steven.
Look at this:http://www.youtube.com/watch?v=tSfakMeW0lwLot's of new functions. Very impressive.I opened a bug report as well (obviously it will be closed, but anyway):https://bugbase.adobe.com/index.cfm?event=bug&id=3745856
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