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Hi,i want to zoom in into a movieclip.The zoom should zoom in the area where the gesture was taken.In this moment i scale the movieclip and set the new x and y coordinates by myself.This one works not as i wish.Any ideas?Best regards
Hello,I'm using the GameInput class on OUYA to use the controllers. When calling GameInput.numDevices, I get 1 (for the controller I have connected), but when asking GameInput.getDeviceAt(0), I get a null.I've tried with AIR 3.7 and 3.8 beta. Is there anything I can do to fix this?Thank you in advance!
Hello everybody!Firstly, Sorry for my poor English.I am doing an air for android app, and I have a problem when I try to load a video included in my apk.When a mobile phone try to load the video, the screen is black for one second.I would like to know if It is posible to make a preloader or any solution to avoid the black screen.Here you can see the situation: www.youtube.com/v/KoJ2D2eHknUAnd here my code:var mNetConnection:NetConnection=new NetConnection();mNetConnection.connect(null);var mNetStream:NetStream=new NetStream(mNetConnection); video.attachNetStream(mNetStream);mNetStream.client=this;mNetStream.bufferTime=0; mNetStream.play("video/angela.f4v");mNetStream.addEventListener(NetStatusEvent.NET_STATUS, onNetStreamStatusEvent);function onNetStreamStatusEvent(event:NetStatusEvent😞void { if (event.info.code == "NetStream.Play.Start") { trace("NetStream.Play.Start");
I'm running into a bottleneck with this app I'm working on and I'm hoping the bottleneck is happening with some raw number crunching on the file loader... since I do that number crunching in a Worker on desktop and it works fine there (though it might be for other reasons too...)So I'm thinking of writing a native extension which will load a file and pass some data back when it's ready, in chunks, via a thread that won't interfere with the main swfA couple questions1) is that possible2) I'm lost with Objective-C... I'm happy to learn the syntax and whatnot, but figuring out the whole ecosystem there is a bit daunting just to do this. Any idea where to look for some boilerplate code that does the following, all in a separate thread:A) Wait for 4 different types of commands from main swf: Set file path, Set Position, Read next N bytes, Close fileB) When Read next N bytes is called, it sends it back via an event or something that won't tie up main swf.Thanks!Similarly, are native ex
I am noticing that on some devices, requesting a context3D ( via stage3D.requestContext3D( "auto", Context3DProfile.BASELINE ) ) can be particularly slow ( like: 15 secs on the Nook Color ! ). This is just for requesting the context. Uploading textures to the GPU, afterwards, is nearly instantaneous by comparison.What I would like to do is give the user a hint that the app has not crashed and is still initing ( 15 secs is a long time to wait when nothing is happening! ). Unfortunately, I have determined that while the context is being requested, no screen refreshes occur ( no enter_frame events ), so I can't even do a little loading gage animation.Instead of using an enter frame handler to animate my loading gage, I also tried using a timer with timerEvent.updateAfterEvent(), but that didn't force any refreshes either while the context was being requested.Any ideas?
Hi,I'm testing touch input control on a Samsung Smart PC Pro (ATIV Tab 7) running windows 8 and air 3.9 (overlayed in flash pro).I can successfully listen for TouchEvents (though having the reported issue of not getting a TOUCH_MOVE) and GestureEvent.TWO_FINGER_TAP.I do not get any TransformGestureEvents, although Multitouch reports pan, rotate and zoom as supported.Can someone point me towards what i'm missing here?Thanks a lot!
Hey Guys,SOOMLA is looking for Adobe AIR devs to create more value for AIR game developers. If you want to help us give more to developers out there please contact us at: refael@soom.laCheers!Refael
Hi,I am creating a desktop AIR application and a mobile "helper" application running on iPad.I would like to be able to send messages from the desktop app to the iPad app and vice versa. I have looked at different options but can't seem to get this to work.Using AIR 3.8 I have tried:- ServerSocket / socket => Able to setup the server socket on my desktop but the iPad can not connect to it (IO_ERROR)- P2P: Using netconnection rtmfp but though both desktop and ipad successfully connect the members count for the netGroup is always 1 and I get no neighbour connected event.How should I do this? Is it even possible?If I click a button on my desktop app I would like the iPad app to respond by showing a URL which is passed.Just spend hours on this without any luck. How to connect via the Wifi network without knowing any IP addresses?Here is my desktop code:private var server:ServerSocket;
Happy to announce the release of our new iOS title "Bardbarian" which is built using Starling and Spriter:http://www.bardbarian.comIt's currently featured by Apple in the main "Games" section, and just received Game of the Week from TouchArcade!!http://toucharcade.com/2014/01/17/toucharcade-game-of-the-week-bardbarian/Go Flash! Thanks to the Adobe Runtime team for all their hard work and such an amazing product. Keep up the good work!
I'm at the hair-tearing out end of stuck. Any help would be greatly appreciated.I've developed an app using Flash CC configured to deploy on AIR 3.8 for IOS. Now I'm stuck on the final hurdle: submitting the app to iTunes connect.I successfully uploaded the application - aside from some warnings about icons of size 120, 76 and 152. And then, immediately after I get an email that reads as follows: -Invalid Signature - Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose "Clean All" in Xcode, delete the "build" directory in the Finder, and rebuild your release target.I've checked, re-checked and doubl
Using ADT, can a DMG file be created on a Windows machine?When I try, it creates a file but on a Mac it comes up as image not recognised.
I'm working with another developer who builds native iOS apps and I wanted to provide some functionality that Air has as part of an app they are building. Is this possible? Would it need to be done the other way around? The Actionscript 3 library I'm hoping to get access to from the native app is Away3D.
HI,As you may know, with AIR4 it is now possible to massively reduce the packaging time by including the -useLegacyAOT no tag.Would anyone know if it's possible to use this when packaging through Flash CC?Thanks,Mark
I am using NativeProcess and am required to include <supportedProfiles>extendedDesktop</supportedProfiles> in the app descriptor.This works fine in the debugger but when I go to export a release build, I get the following error:'Error creating AIR file XXX-app.xml: eror 306: Descriptor must support one of the following profiles: desktop, mobileDevice, extendedMobileDevice, tv'If I use <supportedProfiles>extendedDesktop desktop</supportedProfiles> as suggested here: http://forums.adobe.com/thread/699165..then NativeProcess is no longer supported in the Export Release.
Buenas tardes,queria saber como solucionar el problema de instalacion del programa air en la tablet GT-P5210 de samsung, tengo entendido que es por que adobe aun no a soportado las tablet con procesadores intel, queria saber si tienen una fecha estimada de cuando van a solucionar este problema de compatibilidad.Saludos,HH
Platform: AIR 3.8 on AndoridClasses: Sound & SoundChannelBackground: I am writing an app that play songs one after another. I am listening to the soundComplete event of the SoundChannel instance. When the current song is finished, a new Sound object will be created, the Sound will then load an URL and play next song. It worked well when the app is activated.Issue: When the app is minimized or if the screen is off, the next song will not be played. I have to either switch back to the app or turn on the screen, then the next song will be played automatically again. I am not sure if it is because the soundComplete event of the SoundChannel object is not firing when the screen is off, or if it is because the Sound object does not start loading when screen is off.
Hi there,Do you know if there is a way to create an album folder and then save a picture into this album using CameraRollUI in iOS / Android?If it's not possible, do you know a native extention that would do the job?Thanks.
HiWe develop an application that records audio with microphone. Once the recorded sound, all audio sounds of the application ahve been muted.If it would be muted during the record only, it would be ok. I just want to know how to restore the other sounds after the record interruption as quickly as possible ( Actually, there are between 10 to 20 secondes of silence ).Thank you for your help !
Flex 4.10/11 with Adobe Air 4.0Beta on Android 4.4 does not display Chinese / Japanese text anymore in basically all components (Label, Buttons, List etc.). I need this urgently fixed. Please let me know if there is a workaround.
when trying to install adobe air, I get an error message. what might cause this?
Hello,is there a solution to get the BSSID from an Access Point in Air 4.0?Unfortunately there is no "WiFi-Manager" or connection to the Android.net.wifi class.Thanks,Ralph
Hello,I am having problem with a Listbox activity. I created the activity in Flash with actionscript 2. The activiey allows user to select a number of options from a Listbox. Then I published it as a swf and bring it into Flash builder 4.5 to created an Air app.I have published the same swf file (embedding in a html page), I can select noncontiguous items in Listbox with the cmd key.But when I install the Air app and run it, I am no longer able to select noncontiguous items with the cmd key (inside the Air App), or any key at all. I can only select contiguous items with Shift key.Can anyone please help? Any idea would be much appreciated.Thank youAkei
The Adobe Air app "Jobulator" version 4.01 has crashed since its' upgrade. The only replication I can give you is that launching it crashes it. I have uninstalled it. Deleted its preferences. Uninstalled Adobe Air. Deleted its preferences. Installed different versions of Adobe Air. Nothing works. Below is the crash report. Process: jobulator [75922]Path: /Applications/jobulator.app/Contents/MacOS/jobulatorIdentifier: JobulatorVersion: 4.01 (???)Code Type: X86 (Native)Parent Process: launchd [171]Responsible: jobulator [75922]User ID: 505Date/Time: 2014-01-10 10:15:49.204 -0800OS Version: Mac OS X 10.9.1 (13B42)Report Ver
I have created an app in Flash CC/AIR and previewed it to the client using my own Apple Developers licence. How can I configure and supply the .ipa file so he can then distribute it to his sales team using his company's Enterprise licence?
Hello everybody!I started a new discussion about it 5 months ago, but I still have the same problem. I have tried with adobe air 3.9 and the beta 4.0 with the same result.I am doing an air for android app, and I have a problem when I try to load a video included in my apk.When a mobile phone try to load the video, the screen is black for one second.I would like to know if It is posible to make a preloader or any solution to avoid the black screen.Here you can see the situation: www.youtube.com/v/KoJ2D2eHknUIt is very annoying and I'm trying to solve it, but it's impossible for me and I'm looking for some help.This is my code:var mNetConnection:NetConnection=new NetConnection();mNetConnection.connect(null);var mNetStream:NetStream=new NetStream(mNetConnection); video.attachNetStream(mNetStream);mNetStream.client=this;mNetStream.bufferTime=0; mNetStream.play("video/angela.f4v");mNetStream.addEventListener(NetStatusEvent.NET_STATUS, onNetStreamSta
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