Join a global community of Adobe Air users and developers.
Als letztes aktiv
Hello,could anybody bring some light, why the antialising is ignored in AIR projects as was mentioned year ago here:http://forum.starling-framework.org/topic/antialiasing-custom-display-objectsor discussed here:https://github.com/StarlingGraphics/Starling-Extension-Graphics/issues/11Is it really ignored completely?I would like to use antialiasing at least with setRenderToTexture, even if it would slow down things a little bit.Thanks for any reply.Oldes
I am having some real difficulties getting any sort of consistent input behaviour when I try to mix Gestures and just tapping a button. (Using Flash Develop, Flash Professional CC and AIR 3.9 v.1030 )I have a movie clip in upper half of screen that has an event listener for the SWIPE gesture. Then I have buttons in bottom of screen listening for Mouse CLICK, Touch TAP, and I tried a couple others like Gesture PRESS and TAP.First, none of the touch events would ever register. I get mouse click to work, but then if I swipe a few times, the mouse clicking no longer works!The code is not complicated:Multitouch.inputMode = MultitouchInputMode.GESTURE;mc_testButton.addEventListener(MouseEvent.MOUSE_DOWN, test_mouse);mc_prizeScroller.addEventListener(TransformGestureEvent.GESTURE_SWIPE , onSwipe);private function test_mouse(e:MouseEvent = null):void { trace("\rMouse");
Hi,A high school student sent me some questions about game design. After looking them over, they appear to be more applicable to designers of commercial games. If you are such a person and would be willing to post your answers, I would be grateful.Here are the questions:1.)How long does it take to design a video game?2.)What is your inspiration to design a video game?3.)How do you get a video game to become popular? (sold a lot)4.)What are some of the resources you need to design a video game?5.)How much money does it take to design a video game?Best regards,Chris McLaughlin
ENV:Android 4.4NEXUS 4air 3.8 | air 4.0------------------------------------------------------Textfield (none font setup )like " "missing Chinese font,but English and number have no problem.StageTextlike "当前设备包含字体:Android Emoji...."works fine------------------------------------------------------------------device enumerateFonts[font.fontName,font.fontStyle,font.fontType].join(',')Android Emoji,regular,deviceAndroidClock?,regular,deviceAndroidClock?-Large,regular,deviceClockopia,regular,deviceDroid Arabic Naskh,regular,deviceDroid Naskh Shift Alt,regular,deviceDroid Sans Armenian,regular,deviceDroid Sans Devanagari,regular,deviceDroid Sans Ethiopic,regular,deviceDroid Sans Fallback,regular,deviceDroid Sans Georgian,regular,deviceDroid Sans Hebrew,regular,deviceDroid Sans Mono,regular,deviceDroid Sans Tamil,regular,deviceDroid Sans Thai,regular,deviceDroid Serif,regular,
thank you!
I hope someone can help here as this is driving me crazyI am using the TextArea mobile component for Flex (yes, I know that it is Apache now, but someone on here hopefully can help!) and using it in the most vanilla way, but whatever I do I get clipped text at the start (see attached image) <s:TextArea id="text" width="100%" height="260" />I have tried standard system fonts, declaring the skins specifically such as <s:TextArea id="text" width="100%" height="260" skinClass="spark.skins.mobile.StageTextAreaSkin" /> <s:TextArea id="text" width="100%" height="260" skinClass="spark.skins.mobile.TextAreaSkin" />But it all has the same effect - the far left of the text is clipped. Now, I am sure it is something in the skin but I cannot track it down, and it does not happen in the TextInput skin, but TextArea is far more complex due to scrolling etc. I have actually also tried using the StageText object directly in ActionScript but it has the s
With Ios7 my application is having two problems: 1) It no longer displays in landscape mode, only portrait. This has happened to my game that is already on the app store and was working fine. The game is now unplayable with stretched graphics. Downloading the game and running on an older ipod that is on iOS6 displays in landscape mode correctly, as well as generating a device test .IPA file (to install on the ios6) with CS5.5 fully updated. 2) You can no longer install .IPA files for device testing on an ios7 device. It will display a grey icon and remain stuck forever in "stalling". The very same .IPA file will install and run correctly on an ios6 device.Are there fixes to these bugs? Will we have to submitt our games again to the app store?This is a very critical error. People that paid for my game can no longer play it. This needs to be fixed right now.
Hello,I use the Testflight ANE provided in the last Adobe Gaming SDK (1.3)No problem on iOS7 but my app crash on iOS6 when instanciating TestFlight. Edit : Crash appends on iOS5var testflight:TestFlight = new TestFlight(key, false);-> App runs well when i comment this line...Logs :Dec 9 11:59:14 iPad TiPuzzl[1238] <Error>: -[__NSArrayI objectAtIndexedSubscript:]: unrecognized selector sent to instance 0xfeb02c0Dec 9 11:59:14 iPad TiPuzzl[1238] <Error>: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSArrayI objectAtIndexedSubscript:]: unrecognized selector sent to instance 0xfeb02c0' *** First throw call stack: (0x35d3088f 0x3684d259 0x35d33a9b 0x35d32915 0x35c8d650 0x6362a5 0x62c601 0x3035c61f 0x62c5c1 0x36848973 0x3684887b 0x36848747 0x36848713 0x36847fcb 0x6241e3 0x470d64 0x2ebdb8 0x5b8f7f 0x5b85cd 0x5b893b 0x5b86d7 0x5b8083 0x5b78ab 0x5816ef 0x5b8295 0x5b8083 0x5b78ab 0x5816ef 0
Hello,I've been trying to get my head around memory usage in Windows, which led me down a rabbit hole to this question.As I understand it, applications in 32-bit Windows are allocated 2GB (which can be increased to 3GB with the 4GT setting), but a 64-bit application can make use of a lot more (depending on the version of Windows).So my main question is how do I create a 64-bit Captive Runtime Bundle (where the whole AIR executable files are packaged in the build folder).And for bonus points, will this application then make use of the extra memory available?Thanks
Hi,After all the discussion in the beta and here about this, it still looks like to me that the latest released build STILL does not support the new icon sizes 76x76, 120x120, & 152x152. If you look at the AIR_Descriptor.3.9.xsd schema file, it clearly is missing these definitions, and as a result, people using IDE's like Intellij won't be able to compile there project because it will error out. I thought this was fixed?
Hey all,We've finished development on an iOS & Android game which shaped up to a rather nice result thanks to the great SDKs available to us from Adobe And after breaking our heads on implementing a cross-platform NativeExtension for push notifications, we managed to set it all up and get everything connected, running on production servers. We'll do a write-up about that later because documentation on that subject is rather lacking and people who succeeded are somewhat tight-lipped about their solutions.There's just one thing that's bugging us: the notification icon for Android seems to be missing from the captive build (we're using AIR SDK 3.1) and defaults back to an Adobe AIR logo. This behavior is not seen when building a normal APK file, which makes me think this is something we have no control over and might possibly be a bug in adt.We've found only one other post on the web about this particular problem:"Just one small issue though, with flex 4.6 if an app is packaged with t
As I understand it, NativeProcess starts a process on the host machine.Is there a way to start one on a different machine on the network?
Hi folks,I need to update a previously released Android app to support 4.4 KitKat, but when I package the app with the latest SDK, it refuses to install on a development device. I've tried two devices and they both display the message "Application Not Installed" after clicking the "Install" button. The icon and permissions list displays as expected and the application compiles without error.I've used an identical manifest (with the exception of updating the application namespace and version) and adt command that previously worked fine in the last version of the sdk that I used, AIR 3.0. I've attempted targetting both "apk" and "apk-captive-runtime". I've attempted installing an apk compiled from the command line and also attempted installing the apk directly from the Flash Pro IDE published output in USB debug mode. I created a new p12 file and tried using that, failed again.Here's the command I used:adt -package -target apk-captive-runtime -storetype pkcs12 -keystore "dev.p12" -storep
Hi, i'm not sure if it's a bug or i'm doing something wrong, but i don't get the right stage bounds on my Macbook Pro Retina. I already set <requestedDisplayResolution>high</requestedDisplayResolution> inside the initialWindow tag, but stage.fullScreenWidth returns always 1440 instead of 2880 and stage.stageWidth returns wrong values also. I made tests with AIR SDKs 3.7, 3.8, 3.9 and 4.0, but no one worked for me.Am i overlooking something? Here's the code i'm using: package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; import flash.text.TextField; import flash.text.TextFormat; public class Test extends Sprite { private var console : Te
Hi,I'm looking to build an HTML Air App that will need to render and then print a section of html. Does anyone know how to convert that HTML to a sprite so we can use flash.printing.PrintJob?Here's what I have so far that I KNOW is completely busted.<html> <head> <title>Print Badge</title> <script type="text/javascript" src="AIRAliases.js"></script> <script type="text/javascript"> function appLoad(){ var pj = new window.runtime.flash.printing.PrintJob; &nb
I wrote an AIR app that is called via a php 'exec' command for my employer. This is part of an automated system where there is no user interaction. The problem is that whenever the application is run, every now and then it will open the Adobe AIR Updater, expecting user input to allow the update or cancel.I downloaded the AIR Settings Manager app, and it does a great job of disabling this auto-update, but ONLY for the user running the app. Is there any way to disable the auto-updates for SYSTEM?
I used Air 3.9 beta when i published on the app store, can i update with the final ( non beta ) version?
Hello,Below is a simple example using the AIR's NativeProcess for compiling an air application into a native installer... Everything works fine, so at the end of the NativeProcess, the native installer (*.exe) is created... In this case, the application which I'm trying to compile is small (approx. 600KB)... However, if I have to package into native installer a bigger file (several MBs), I would like also to monitor the progress by using a progress bar and percents... How?private var file:Fileprivate var nativeProcessStartupInfo:NativeProcessStartupInfo;private var nativeProcess:NativeProcess;private function compile():void{ file = new File("C:\\Program Files\\Java\\jre7\\bin\\java.exe"); nativeProcessStartupInfo = new NativeProcessStartupInfo(); var args:Vector.<String> = new Vector.<String>(); args.push("-jar"); args.push(adtPath); args.push("-package"); args.push("-storetype"); args.push("pkcs12"); args.push("-keystor
Hi ,allmy problem is sample.but the phenomenon is weird. stage3D.addEventListener( Event.CONTEXT3D_CREATE, contextCreated ); stage3D.addEventListener( ErrorEvent.ERROR, contextCreationError ); stage3D.requestContext3D( Context3DRenderMode.AUTO );work on some android pad.contextCreated is triggered.But same program on some other android pad contextCreated and contextCreationError are both not triggered.meanwhile if(stage3D) is true。Did anyone ever meet this before?? and why
I have written a desktop application and am extending it to use tinyMCE. I used the 'Bee' example as a starting point. Both 'Bee' and my application fail to show tooltip help when you hover over an editing button (like bold or italic). I traced the problem down and it would appear as if the "title" attribute of the anchor element does not cause the text to appear in a popup. To test this, I created a very small application with just the following HTML:<html> <head> <title>New Adobe AIR Project</title> <script type="text/javascript" src="lib/air/AIRAliases.js"></script> </head> <body> <a href="http://www.google.com" title="Here is some help">Go To Google</a> </body
I, too, am having problems downloading air onto my galaxy tab 3 (error 24). Unfortunately, I need it to run the apps for therapy for my daughter's severe dyslexia. Do we have any idea how long it will take to fix the problem?
Can anybody tell me whether their is a proper plugin for adobe air development in eclipse or netbeans.???
"Error #3747: Multiple application domains are not supported on this operating system." shows up and breaks my app when I try to do something as simple as load a URL to use a graphic from the File.applicationDirectory on iOS on AIR 3.5. I am just trying to load graphic files included in my app.I don't know why it is going on about "Multiple application domains." I am not trying to do any fancy stuff and the exact same thing was working on AIR 3.4 and below.What is this error and how do I fix it? No information comes up about it in search engine result.
I'm not a software developer; do I need to keep ATR installed on my computer.
AIR wouldn't update, so I uninstalled it and now can't reinstall it.Here is the log:[2013-12-30:16:51:04] Runtime Installer begin with version 3.9.0.1380 on Windows 7 x86[2013-12-30:16:51:04] Commandline is: [2013-12-30:16:51:04] No installed runtime detected[2013-12-30:16:51:07] Relaunching with elevation[2013-12-30:16:51:07] Launching subprocess with commandline c:\users\michael\appdata\local\temp\air87ad.tmp\adobe air installer.exe -ei[2013-12-30:16:51:07] Runtime Installer begin with version 3.9.0.1380 on Windows 7 x86[2013-12-30:16:51:07] Commandline is: [2013-12-30:16:51:07] No installed runtime detected[2013-12-30:16:51:09] Runtime Installer end with exit code 6[2013-12-30:16:51:09] Elevated install failed: returned error code -1[2013-12-30:16:51:09] Exiting due to error: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="Launching elevated sub-installer failed" errorID=5100][2013-12-30:16:51:10] Runtime Installer end with exit code 7[2013-12-30:17:30:10]
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Sie haben bereits einen Account? Anmelden
Noch kein Konto? Konto erstellen
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.