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I searched the forums but found nothing.I was wondering if it's possible to have tracking inside of my flash built iPhone app. I've done it many times in my flash web content, so I'm just wondering if anybody has implemented any sort of advanced tracking into their iOS apps built in Flash.Thanks in advance!
I am creating an app for both iOS and desktop that I: first tested using the iOS simulator then tried to install the desktop AIR package for testing the desktop version. However, the desktop version would not install. I got a vague error message every time about the application installation failing because the app was damaged. I tried many different adt compile options, wondering if I had set a flag incorrectly. I even tried captive runtime bundling but that failed as well saying the application was missing. The problem occurs when packaged with both the latest version of the 3.9 SDK and the latest version of the 4.0 beta SDK. I finally tracked the problem down in the system.log from the line:No app located in directory /Users/me/Library/Application Support/iPhone Simulator/7.0.3/Applications/com.myapp.id/MyApp.appOnce I deleted the app from the iOS simulator I was able to install the desktop version without issue. So here's my question: Why is a release package version of my desktop a
I'm a long time Flash user, (since Future Splash Animator) and though I've got some familiarity with other languages, my main development strength is with using Flash Pro and Flash Builder together to create AS3 websites or AIR apps (iOS or desktop).Earlier this year, I learned enough C++ to start creating plugins for the music software/DAW Reason. I'd now like to create an iPad version of one of these plugins so that it can be used on an iPad as a MIDI source for other DAWs/MIDI devices.From what I've read, I can use my C++ code with Objective-C (the result is referred to as Objective-C++ apparently), so I don't need to rewrite the entire software in Objective C. However, the Rack Extension (what Reason calls its proprietary plugins) SDK took care of the interfacing between the GUI and the C++ code, so I cannot "re-use" the UI portions and will need to rewrite the UI for the iPad.I don't know how to code in Objective-C, and for the time being, would prefer not to have to learn (
Here you can find useful free native extensions http://www.devactionscript.com/ like Google Analytics, Near Field Communication(NFC - Beam), Rate this App, In App Share, Color Picker, Native List, Dialog, Toast, Date Time Picker, Vibrate, Network State, etc. Check it out every once in a while it gets updated quite often.
Hi all!I've been making a little project that's going to be distributed via DVD. There is also a folder containing pictures that I want the user to be able to access using the native windows explorer file browser. Is this possible using AIR?
Hi this may seem like a very easy question but all the topics online point to the following code....var url = "http://www.adobe,com"; var urlReq = new air.URLRequest(url); air.navigateToURL(urlReq);However when I try to use this I keep getting an 1120 error saying that a definition for air could not be found.Can someone please give me some fast direction?
I just tried to upload a desktop app to the Mac app store and got an update email from Apple saying:"... Deprecated API Usage - Apple no longer accepts submissions of apps that use QuickTime APIs...'I'm not explicitly using QuickTime in my app as far as I know, but I do use StageVideo. With a bit of searching it appears that other frameworks (Unity for instance) are experiencing the same problem just recently. I guess this is possibly a bigger picture issue where Apple have changed something that breaks the desktop submission process for some frameworks.Has anyone else seen this issue (if not then I guess maybe not many desktop apps are being submitted) and if so is there a workaround?** EDIT **I think it is something to do with this:https://developer.apple.com/library/mac/releasenotes/General/CarbonCoreDeprecations/index.html#//apple_ref/doc/uid/TP40012224-CH1-SW16And there is at least one other person that has noticed it :http://forums.adobe.com/message/5906984
Hey Everyone,Just putting together an extension to get tracks from your iOS library into AIR as Sound objects inorder to access their SampleData. I haven't seen one around that needed what I wanted so I thought I'd share it with you all.At the moment you can request the whole library information and it will all be returned in a custom Vector of ILMediaItem's, which have all the properties of the tracks in them. You can then use the ILMediaItem.ipodID to request the track from the native iPod Library and it will physically extract the track file from the library, and copy it to wherever you like, and return the URL once it's copied.Debug development is available too, so you can run the thing on Desktop while you develop.Docs are here:http://audiobrush.com/developer/ipodlibrary/docs/Extension is here:http://audiobrush.com/developer/ipodlibrary/IpodLibrary.aneLet me know if you think there could be some additional features added to it, but it's there for now =).Hope you like...O.
I am trying to adjust for available bandwidth at a mobile device sending live video to a server. I am currently using the total upload bytes per second and the video loss rate as the parameters to detect when I need to change the camera parameters. I am using the video size and framerate to estimate the required bandwidth. (bandwidth = height * width * framerate / [encoding contant] )http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/NetStreamInfo.htmlWhen the available upstream network capacity is low, I adjust the maximum video upload bandwidth and the framerate for the reduced capacity. http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/media/Camera.htmlThe problem I am having is that even after adjusting the camera parameters, the video loss rate can be very high ~0.6-0.7. This is even for values that seem to work normally if the camera is initially set with these values. Can anyone explain why what causes the video loss rate to be hi
Here are the timings of our IPA packing:AIR 3.9: 7:33AIR 4.0, -useLegacyAOT yes: 7:41AIR 4.0, -useLegacyAOT no: 10:35As you can see, the "improved" packaging engine is much slower for us than the legacy packager - 10.5 minutes, vs 7.5 for legacy, ~40% slower.This is on OS X 10.9.Our main SWF is under 2MB, but we use numerous native extensions, and embed ~30MB worth of assets in the IPA as well.Any help diagnosing or improving these incredibly long packaging times would be greatly appreciated.
Hello,I have a slideshow application which shows pictures and other content like video, text, etc..It is supposed to be running indefinetely.However when running it overnight I got this crash after the application ran for 12 hours. Is there anything I can do about it? Mostly when I have a runtime error I noticed that the application does not crash on AIR so I guess this crash relates to some bug in the AIR implementation to native code?The app was running connected to the Flash Builder debugger and that did not show any error or exit information.Here is the crash report:Incident Identifier: DD4ED9C7-D899-44B0-BCEF-58830A18C1B2CrashReporter Key: c847470b2f0e03dc82e1ac00e725b5ac8b6be7b8Hardware Model: iPad2,1Process: StoreConnect [25751]Path: /var/mobile/Applications/79E4B5CD-EAE8-4BF9-9C62-BDB04105C5F9/StoreConnect.app/StoreConnectId
I am making an Android application using Flash CC and Air for Android. The application will need to run continuously (part of the time in the background) on multiple devices and will need to keep sending requests (every few minutes or so) to a server and receiving a yes/no answer.What would be the best approach to do this? If I use a Timer, it seems to have "up to a maximum of 24.86 days" limitation. What does this mean exactly? How can I create something indefintie?Also, what would be a good approach not to waste too much of the battery as the application will continuously run in the background, never turned off.Thank you
Hello!I'm developing an app for kids for ios and android.After uploading to appStore, my app was reviewed and i recieved the following message:Apps primarily intended for use by kids under 13 must get parental permission or use a parental gate before allowing the user to link out of the app or engage in commerceHow can i add this parental gate to my app? I saw some examples online (very few) for other developing languages, of a pop-up with a password, but nothing came up for air.thanks!
Mac AIR ,DatagramSocket can not support broadcast! It's very useful when discover new device in the network.There are lot's of smart devices in our home, like TV, air condition and so on!We don't want develop our desktop apps with java or other tools. Because FLASH have the better ui experience than others, and can deploy on windows and mac os.Please support it!
I keep getting PackageInspectionFailed on a barebones test app using FlashBuilder and AIR 3.9.If I comment out this line, the app compiles and debugs on device perfectly:trace( "Screen DPI: " + Capabilities.screenDPI );Why would this affect PackageInspection (what the heck IS PackageInspection anyway) ?
Help!Trying to upgrade my app for IOS 7. I'm using the following code to communicate between AIR IOS apps within LAN. It works with AIR 3.2 but not with AIR 3.5-3.9...No error message, just not able to receive data with NetGroup.Any suggestions on LAN communications will be appreciated public function P2P_POST(_message:Function=null) { //connect; if (_message!=null) { func = _message; } nc = new NetConnection(); nc.addEventListener(NetStatusEvent.NET_STATUS, netStatus); nc.connect("rtmfp:"); } private function connect():void { } private function netStatus(event:NetStatusEvent):void { switch(event.info.code) { case "NetConnection.C
Adobe air exists in my mashine and has been downloaded and deleted several times and now a version of adobe air is in the mashine. AdobeAirInstaller functions. I have tried to use 2 different email addresses and still the program jledwardianadventcalender.air cannot open. I have downloaded another similar file just for testing if there could be problems with the file itself. Each time I get the same mesage that the program cannot open Flash functions and therfore air should too. I have been in connection with the owner of the mentioned program and they state that Air must function when the program opens. I have Windows 7, 8 MB working memory and no problems with space on the harddisk.I need help to find the cause of this problempeer
I installed the Jacquie Lawson Advent calendar on my MacBook for the 3rd year. Never had a problem before. It ran ok for the first 5 days and then just stopped. When I try to open it all I get is a menu at the top of the screen that only allows me to quit. All the settings needed were fine. I uninstalled and reinstalled a couple of times, uninstalled and reinstalled Adobe Air...still no go...Customer support from JL has been useless...
Hello,I develop AS3+Air application on desktop. I have problem with restart feature. Is it possible to do it without making externall app which only load a main swf file?I found only one code solution. var mgr:ProductManager = new ProductManager("airappinstaller"); SmartLogManager.info(NativeApplication.nativeApplication.applicationID); SmartLogManager.info(NativeApplication.nativeApplication.publisherID); mgr.launch(NativeApplication.nativeApplication.applicationID + " " + NativeApplication.nativeApplication.publisherID);&n
Hi Folks,We are really excited to launch the beta version of UniWand SDK at: http://app.uniwand.info/UniWand SDK provides the Flash / HTML5 web apps the ability to connect to a mobile device running the UniWand mobile app, load a companion app on its screen, and seamlessly communicate with the companion app, thereby enabling the various second-screen workflows. The functionalities enabled by UniWandSDK include:Connect to a paired UniWand mobile appLoad and run a customizable gamepad interface on the mobile deviceReceive the motion sensor data from the mobile deviceDetermine the 3D orientation of the mobile deviceLoad an HTML Companion App on the UniWand mobile appSend and receive messages from/to the loaded UniWand companion appRequest the device to provide vibration feedback.The SDK comes with a few Flash games samples that use Startling and Away3D frameworks. Have a look at the demos at this URL : http://www.youtube.com/watch?v=XFcH1Rm8DocWe'd love your feedbacks, suggesions an
I got a problem on the computer of a customer and have no idea what I could change to fix it. On other Mac OS systems (including some 10.6.8) it works correctly.The native process crashes everytime. Here is the log (I had to remove some information):Code Type: X86 (Native)Date/Time: 2013-12-05 11:32:56.890 +0100OS Version: Mac OS X 10.6.8 (10K549)Report Version: 6Exception Type: EXC_BREAKPOINT (SIGTRAP)Exception Codes: 0x0000000000000002, 0x0000000000000000Crashed Thread: 0 Dispatch queue: com.apple.main-threadApplication Specific Information:*** multi-threaded process forked ****** NSTask: Task create for path '<censored>' failed: 22, "Invalid argument". Terminating temporary process.Thread 0 Crashed: Dispatch queue: com.apple.main-thread0 com.apple.Foundation 0x9303d988 ___NEW_
Hi,I have an Air applicatiion in which I have to copy files from one drive to another. I use spaceAvailable to get the space available on the target drive and run a script using src.size to get the size of the files being copied. I would expect that the space available in the target location to be decreased by the src.size but it's always decreased by 20-30% more. My concern is that I can't accurately predict whether there is enough room on the target drive. Even if I copy one file the result is the same.Does anyone know what I'm running into or a better way to check if the space available is sufficient for the files that need to be copied?Thanks,C.S.
Hi,Is there any third party api exist to integrate and work with instagram, e.g. login, photos etc. I want to integrate in my Adobe Air Mobile Project for both iOS and Android.Thanks.
How can I fix error code 5100 trying to update Adobe Muse? I also cannot update Adobe Air.
Hi. I have two apps: a server and a client.Server sends to client different types of data inside an Object:var data:Object = { bdata1 : bitmapdata_A, bdata2 : bitmapdata_B, bdata3 : bitmapdata_C,}clientsocket.writeUTF( 'Hello I'm sending some bitmaps!');clientsocket.writeObject(data);clientsocket.flush();... client receives it:socket.addEventListener(ProgressEvent.SOCKET_DATA, socketData);private function socketData(e:ProgressEvent):void { trace(server.readUTF()); var data:Object = server.readObject(); }Problem: When the object "data" is a simple object (strings, number, boolean), the process is successfully, but when I try to send bitmapdata, the program broke, because client try to read an object that is not completed transferred.There is a way to know the size of the incoming data, and handle it when the tran
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