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When are iOS 7 new icons going to be supported on flash cc?
When I alpha fade a displayobject using Greensock with GPU acceleration enabled on an Adobe Air iOS app, objects will flicker at full opacity just as the entire object somewhere near the end of the fade to 0 alpha. I find this flickering occurs even when I don't fade to 0 alpha, and only on objects that are fading out (rather than fading in). The problem also seems to be specific to objects with TextFields (I use classic TextFields).Any thoughts as to why this is happening and what I can do about it?Kevin
Hi all,I used to code in AIR for JavaScript / Ajax in v1 and v1.5 of AIR. I am trying to refresh my coding skills into this platform but there seems to be very poor knowledge base and material at the web, I am wondering whether this platform is somehow deprecated and whether only Adobe AIR (Flex) is supported.Can you please clarify?thank you,George
Is it possible to compile an already-existing HTML/javascript app to install/run it on any mobile OS (Android or iOS, in particular)? I haven't found anything that says it's possible, only instructions for doing it with a Flash/Flex based AIR app.I have a large html/javascript app, with a lot of value put into it, and my client would like to be able to package it for use on tablets. Ideally, I'd like to be able to not only have it run there, but also be able to "hide" the html/js code from prying eyes, if there's a way to do that.Thanks much in advance... I've done considerable research trying to get an answer to these questions.- Jack
adt -package -target ipa-ad-hoc -useLegacyAOT no -storetype pkcs12 -keystore "cert\iphone_dev.p12" -storepass **** -provisioning-profile cert\MorphEm_development.mobileprovision "e:\dist\MorphEm-ad-hoc.ipa" "application.xml" -extdir extensions\package -C e:\bin-ios . -C "icons/ios" .La ligne entrée est trop longue.Compilation failed while executing : compile-abci've tried to reduce the command line by using directories near the root of the drive, still no luckhere's a screen capture of the process manager while executing my last test
I opened up the Adobe Air app on my phone and looked through the list of games that were developed using Air, and some were surprising yet believable(i.e. Zynga Poker, Diamond Dash). Candy Crush is on the list, but I haven't been able to find any other website mentioning it being developed with Air. Most surprisingly, Fast and Furious 6 was listed. One look at the game, and it's obviously not produdced using flash, so I'm wondering if they mean certain elements were created using Flash. Anyone have any enlightenment on the subject? Maybe I misunderstood the list? A clip of FAF6 is linked below. http://www.youtube.com/watch?v=aXJu0A-7Fa0
eg :sdk.jar com |-core |-a.class |-A.class |-b.classpackage a apk then.errorClass "com.core.a " is not founduncompile the apk.com |-core |-A.smali |-b.smalihas missing a.smali
I need to create a very simple Video player in Adobe Air for Android. It should be able to play an Adobe HTTP Dynamic Streaming (HDS) video on demand stream. How can that be done? Are there any turorials?/BE
Hi there;I'm wondering if any version of the Flash player exists that can be run on INTEL based Android systems?I've posted a stackoverflow question on this here:http://stackoverflow.com/questions/5575064/install-flash-or-air-on-android-x86-intel-based-androidbut realized that I should come here to see if I can get a direct response from Adobe, since I haven't gotten one on stackoverflow.I'm running Android x-86 in VirtualBox, and it runs 10x faster than the emulators for me, and I'd love to be able to test Flash/Android out like this.Thanks for any suggestions,Brad.
I can not get any example I find to work. Often I see that I have to add this to the application discriptor xml:<extensions> <extensionID>com.example.Extension1</extensionID> <extensionID>com.example.Extension2</extensionID> </extensions>But when I do that, I get a parsing error. I've tried putting it in various place. Why don't the instructions ever say where this node belongs?Does anyone know of a detailed step by step instructions for setting up an app that vibrates? I teach and many of my students what use their devices vibrate abilities. They are so frustrated that they want to ditch Flash. I think I've got their projects working as far as including swc and ane files, I don't get errors. But the vibrate just wont work and I don't know where I put this node.Please, Adobe, write detailed instructions for this. It's a common desire amount developers. I apperciate the ane approach, it's great, but you need to expl
I am trying to test out the new and improved iOS packaging on my Windows machine and I am having some trouble getting it to work. I am using AIR 4.0.1170 for Flex developers and as the announcement says, added "-useLegacyAOT no" to my packaging options in FB. I believe it is in the correct spot because moving it to other places in the packaging options gives me syntax errors and when I do "-useLegacyAOT yes", it packages just fine, but takes a really long time. I keep getting the following error: SDK is missing file C:\{my 4.0 sdk path}/lib/aot/bin/compile-abc/compile-abc.exeSure enough, navigating to that path shows compile-abc does not exist. Any ideas of what I may be doing wrong?
I searched the forums but found nothing.I was wondering if it's possible to have tracking inside of my flash built iPhone app. I've done it many times in my flash web content, so I'm just wondering if anybody has implemented any sort of advanced tracking into their iOS apps built in Flash.Thanks in advance!
I am creating an app for both iOS and desktop that I: first tested using the iOS simulator then tried to install the desktop AIR package for testing the desktop version. However, the desktop version would not install. I got a vague error message every time about the application installation failing because the app was damaged. I tried many different adt compile options, wondering if I had set a flag incorrectly. I even tried captive runtime bundling but that failed as well saying the application was missing. The problem occurs when packaged with both the latest version of the 3.9 SDK and the latest version of the 4.0 beta SDK. I finally tracked the problem down in the system.log from the line:No app located in directory /Users/me/Library/Application Support/iPhone Simulator/7.0.3/Applications/com.myapp.id/MyApp.appOnce I deleted the app from the iOS simulator I was able to install the desktop version without issue. So here's my question: Why is a release package version of my desktop a
I'm a long time Flash user, (since Future Splash Animator) and though I've got some familiarity with other languages, my main development strength is with using Flash Pro and Flash Builder together to create AS3 websites or AIR apps (iOS or desktop).Earlier this year, I learned enough C++ to start creating plugins for the music software/DAW Reason. I'd now like to create an iPad version of one of these plugins so that it can be used on an iPad as a MIDI source for other DAWs/MIDI devices.From what I've read, I can use my C++ code with Objective-C (the result is referred to as Objective-C++ apparently), so I don't need to rewrite the entire software in Objective C. However, the Rack Extension (what Reason calls its proprietary plugins) SDK took care of the interfacing between the GUI and the C++ code, so I cannot "re-use" the UI portions and will need to rewrite the UI for the iPad.I don't know how to code in Objective-C, and for the time being, would prefer not to have to learn (
Here you can find useful free native extensions http://www.devactionscript.com/ like Google Analytics, Near Field Communication(NFC - Beam), Rate this App, In App Share, Color Picker, Native List, Dialog, Toast, Date Time Picker, Vibrate, Network State, etc. Check it out every once in a while it gets updated quite often.
Hi all!I've been making a little project that's going to be distributed via DVD. There is also a folder containing pictures that I want the user to be able to access using the native windows explorer file browser. Is this possible using AIR?
Hi this may seem like a very easy question but all the topics online point to the following code....var url = "http://www.adobe,com"; var urlReq = new air.URLRequest(url); air.navigateToURL(urlReq);However when I try to use this I keep getting an 1120 error saying that a definition for air could not be found.Can someone please give me some fast direction?
I just tried to upload a desktop app to the Mac app store and got an update email from Apple saying:"... Deprecated API Usage - Apple no longer accepts submissions of apps that use QuickTime APIs...'I'm not explicitly using QuickTime in my app as far as I know, but I do use StageVideo. With a bit of searching it appears that other frameworks (Unity for instance) are experiencing the same problem just recently. I guess this is possibly a bigger picture issue where Apple have changed something that breaks the desktop submission process for some frameworks.Has anyone else seen this issue (if not then I guess maybe not many desktop apps are being submitted) and if so is there a workaround?** EDIT **I think it is something to do with this:https://developer.apple.com/library/mac/releasenotes/General/CarbonCoreDeprecations/index.html#//apple_ref/doc/uid/TP40012224-CH1-SW16And there is at least one other person that has noticed it :http://forums.adobe.com/message/5906984
Hey Everyone,Just putting together an extension to get tracks from your iOS library into AIR as Sound objects inorder to access their SampleData. I haven't seen one around that needed what I wanted so I thought I'd share it with you all.At the moment you can request the whole library information and it will all be returned in a custom Vector of ILMediaItem's, which have all the properties of the tracks in them. You can then use the ILMediaItem.ipodID to request the track from the native iPod Library and it will physically extract the track file from the library, and copy it to wherever you like, and return the URL once it's copied.Debug development is available too, so you can run the thing on Desktop while you develop.Docs are here:http://audiobrush.com/developer/ipodlibrary/docs/Extension is here:http://audiobrush.com/developer/ipodlibrary/IpodLibrary.aneLet me know if you think there could be some additional features added to it, but it's there for now =).Hope you like...O.
I am trying to adjust for available bandwidth at a mobile device sending live video to a server. I am currently using the total upload bytes per second and the video loss rate as the parameters to detect when I need to change the camera parameters. I am using the video size and framerate to estimate the required bandwidth. (bandwidth = height * width * framerate / [encoding contant] )http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/NetStreamInfo.htmlWhen the available upstream network capacity is low, I adjust the maximum video upload bandwidth and the framerate for the reduced capacity. http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/media/Camera.htmlThe problem I am having is that even after adjusting the camera parameters, the video loss rate can be very high ~0.6-0.7. This is even for values that seem to work normally if the camera is initially set with these values. Can anyone explain why what causes the video loss rate to be hi
Here are the timings of our IPA packing:AIR 3.9: 7:33AIR 4.0, -useLegacyAOT yes: 7:41AIR 4.0, -useLegacyAOT no: 10:35As you can see, the "improved" packaging engine is much slower for us than the legacy packager - 10.5 minutes, vs 7.5 for legacy, ~40% slower.This is on OS X 10.9.Our main SWF is under 2MB, but we use numerous native extensions, and embed ~30MB worth of assets in the IPA as well.Any help diagnosing or improving these incredibly long packaging times would be greatly appreciated.
Hello,I have a slideshow application which shows pictures and other content like video, text, etc..It is supposed to be running indefinetely.However when running it overnight I got this crash after the application ran for 12 hours. Is there anything I can do about it? Mostly when I have a runtime error I noticed that the application does not crash on AIR so I guess this crash relates to some bug in the AIR implementation to native code?The app was running connected to the Flash Builder debugger and that did not show any error or exit information.Here is the crash report:Incident Identifier: DD4ED9C7-D899-44B0-BCEF-58830A18C1B2CrashReporter Key: c847470b2f0e03dc82e1ac00e725b5ac8b6be7b8Hardware Model: iPad2,1Process: StoreConnect [25751]Path: /var/mobile/Applications/79E4B5CD-EAE8-4BF9-9C62-BDB04105C5F9/StoreConnect.app/StoreConnectId
I am making an Android application using Flash CC and Air for Android. The application will need to run continuously (part of the time in the background) on multiple devices and will need to keep sending requests (every few minutes or so) to a server and receiving a yes/no answer.What would be the best approach to do this? If I use a Timer, it seems to have "up to a maximum of 24.86 days" limitation. What does this mean exactly? How can I create something indefintie?Also, what would be a good approach not to waste too much of the battery as the application will continuously run in the background, never turned off.Thank you
Hello!I'm developing an app for kids for ios and android.After uploading to appStore, my app was reviewed and i recieved the following message:Apps primarily intended for use by kids under 13 must get parental permission or use a parental gate before allowing the user to link out of the app or engage in commerceHow can i add this parental gate to my app? I saw some examples online (very few) for other developing languages, of a pop-up with a password, but nothing came up for air.thanks!
Mac AIR ,DatagramSocket can not support broadcast! It's very useful when discover new device in the network.There are lot's of smart devices in our home, like TV, air condition and so on!We don't want develop our desktop apps with java or other tools. Because FLASH have the better ui experience than others, and can deploy on windows and mac os.Please support it!
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