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I'm creating an AIR captive runtime application, and it won't run on a target Windows* machine. It displays the following alert instead:This application requires a version of Adobe AIR which cannot be found. Please download the latest version of this runtime from http://www.adobe.com/go/getair, or contact the application author for an updated version.How can I package the captive runtime differently so it won't display this message? The application is a pure ActionScript app compiled with the adt binary from the standalone SDK (this is not Flex).In addition, I'm disturbed that a captive runtime AIR application pings Adobe in any way. I am seeing occasional pings to an adobe site upon launch of the app (something like airdownload2.adobe.com, if I remember correctly). No I'm not using any service calls in my app at this point in development, it's very simple, and should not be pinging the net at all. Why is this happening? I need to disable this too.* Problem occurring only on a particul
Hi,when i play a video in youtube on fullscreen it start to slow down. I have Nvidia Geforce FX 5500, latest version of flash player and a don't have hardware acceleration on ! Is there a solution ? Nvidia does not support my video card anymore so i have the posably latest drivers, but i think they are quite old...Thank you !P.S. Sorry my English is not so good
Hi, I developing a video chat app on Android with Adobe AIR 3.6 beta.I currently using the Camera, Microsphone and Video classes. I panning to use StageVideo nextI understand fully that Adobe has stated that when using the Camera do it in Landscape mode. Problem is my compnay wants it in Portrait mode only and is not interested in landscape video chatting app at all!I can do this in native Java code with 6 lines of code by rotateing the camera, but it seems impossible on Adobe Air mobile.What I trieda) Rotate the display object contain the video which has my camera attached Result: It works! It only solves half my problem as the video is still being transmitted in landscape modeb) Using Matrix and transformResult. Does not work correctly and does not help as the video is still being transmitted in landscape modeWhat I am consideringa) Build an ActionScript Extension that calls native java code that rotates the cameraBoy is this really nessscary?b) Create another Netstream a
Hi Guys,I am finishing my iOS game and thought that once I spent a lot of time with creating the different default images, it might be worth sharing it:https://dl.dropboxusercontent.com/u/35524987/Default_Sizes_Template.pngI hope it can save some time for others.Cheers,Zsolt
using this code, with UIApplicationExitsOnSuspend set to trueNativeApplication.nativeApplication.addEventListener(Event.EXITING, handleIOSEvent);private function handleIOSEvent(e:Event):void { //my code here... logs the event}it looks like the exiting event gets fired twice each time I hit the home button and send my app to the background... true for anyone else? it's a problem for methanks!
I've just downloade AIR 3.9 SDK & Compiler for Windows (ZIP, 204 MB). In the realease not it saysXXHDPI (144x144) Icon Support – Android - With this feature we have added support for beautiful, high resolution icons on devices such as the Nexus 10Unfortunately in publish settings of my Flasch CC there are still only 3 small icons available, up to 72x72.Am I missing something? How to get the 144x144 icon?
Using flashbuilder 4.6 with sdk Apache Flex 4.11.0 FP 11.9 AIR 3.9 en_US, I can create an iOS app just fine. When changing the .ipa to a .zip and then inspecting the contents of the package, Icon-Small-50.png has the dimensions of 52 by 52. I have searched, but have not found any discussion of this. Can anyone confirm this? Perhaps I need to user a different sdk configuration?
I am currently building an ANE for using the External Accessory framework from AIR in order to access and external Bluetooth device. I wrote an xcode library and compiled the ANE which in a sense works quite ok, all logic etc of my classes and methods seem to work. But the only problem is that it somehow does not seem to include my info.plist file which contains the crucial Supported External Accessories property. I figured that out by including the ane in my AIR file and running the xcode organiser to monitor the warning and errors. The error I got was rather clear: ERROR - opening session failed as protocol [I deleted the protocol name for my organisation's sake] is not declared in Info.plistMy question is whether it is possible and if so how, to include the plist into my ANE. I now edited the plist file manually (it also does not show in the xcode project) so it might very well be that the problem is in that. But it would be nice for me to know what it is I
HiI am using Adobe air 3.9 Beta. It seems that iOS7 give you the the possibility to style the Statusbar. But if you open an adobe air application the statusbar overlays the stage by default. It creates problems with my tabs. I tested the app with an iPod and IPhone, both with iOs7 Both have the Issues. If I compile the app with Adobe air 3.8 the Statusbar will be displayed correct. But I can't use air 3.8 because I need the new Icons 120x120 76x76 etc.Other people have the same issue. See screenshots https://github.com/mutualmobile/MMDrawerController/issues/51I think the solution is in the info.plist. There is an option for the info.plist UIViewControllerBasedStatusBarAppearance. We need this paramter to activate or deactivate the Statusbar overlay. Please vote to fix this bughttps://bugbase.adobe.com/index.cfm?event=bug&id=3633422any Ideas for an workarround?p.s.sorry for double post in Air Development section
I'm building a multi-user kiosk application (iOS & Android) and need to ensure that user's personal information is deleted between users.I had hoped that the built-in browser's security settings would affect StageWebView, but that does not appear to be the case.Is there any way this can be accomplished?
How do I get adobe air to install? I have downloaded it but nothing happens. I need this for adobe assistant which I need to download a trial of adobe XI.
Steps: 1) Set renderMode GPU or rendermode DIRECT, enable android:hardwareAccelerated="true" in the App-Descriptor (to see videos at all).2) Use a simple HTML (body head div iframe) to play Youtube-Videos in StageWebView.The OS-Video-Player then "inspects" the HTML-Code and replaces the Youtube-Flash-Player (almost all newer devices do so).3) Sometimes (about 1 in 15) the video is upside down <- this is when the rest of the bug occurs. 4) Call any Function that changes the StageWebView-Location:StageWebView.loadString(), StageWebView.loadURL(), StageWebView.historyBack() or call StageWebView.dispose().5) Crash: AIR-App crashes, Youtube-Audio keeps playing -until the device if powered off- Android>Settings>Apps>"Force close" does not help, hell, even uninstalling doesnt shut up the audio. ==============================Step (3) is tricky: It does not happen every time, but it does happen often enougth (average about 1/15 times) to be reproducable in 1-2 minutes. You have to s
HiWe have a proprietary application that uses flex for the gui so we have a .air component to be isntalled on the user's machine. There seems to be an intermittent problem with the installation. Some machines have AIR v2.6 on them and it is expected that the new 3.4 installer will overwrite the existing version. On 85% of the installs this works fine but on the rest it fails. Our workaround is to uninstall the existing AIR version first and then try the install of our app. This install fails on 5% of attempts but after a few tries and sometimes a PC restart, it works. Please see the excerpt from the AIR log below from a failed install - [2013-01-11:16:34:15] Runtime Installer begin with version 3.4.0.2540 on Windows XP x86 [2013-01-11:16:34:16] Commandline is: -silent -location C:\Company\AIRComponent "C:\Program Files\Company\air\EMSClient.air"[2013-01-11:16:34:16] No installed runtime detected [2013-01-11:16:34:16] Invoking Application Installer for combined install [2013-01-11:16:34
Flash CC can't see my Android Nexus 4 anymore and I don't really know where to start debugging this problem. I've already tried re-installing the drivers using the "Google Nexus 4 TookKit" (I can't remember where I got it from) and restarting my machine, etc. Flash CC simply can't find my connected Android 4; it does not show up in the list of devices in the AIR settings -> after publishing pane. It used to show up there, and after installing the tookit I could even debug apps. Now I can't do anything. The only thing I can think of that change since it last worked was that I installed a new graphics card. Possibly Andoird auto-installed an update, I don't know.Any suggestions would be apprecated.Cheers.-Aaron
What is the difference between the settings "Aspect ratio = auto" and "Auto orientation = true"? -Aaron
Adobe is tracking support for Windows Phone 8 and AIR - https://bugbase.adobe.com/index.cfm?event=bug&id=3648920Let's get the votes up!
Just moved to AIR 3.6 SDK. Seeing the following error when packaging for iOS via adt on the command line:Exception in thread "main" java.lang.Error: flash.data::SQLIndexSchema::flash.data:SQLIndexSchema::_table has a slot id(4) larger than the name count(2). at adobe.abc.GlobalOptimizer$InputAbc.readTraits(GlobalOptimizer.java:855) at adobe.abc.GlobalOptimizer$InputAbc.readInstance(GlobalOptimizer.java:1030) at adobe.abc.GlobalOptimizer$InputAbc.readAbc(GlobalOptimizer.java:391) at adobe.abc.GlobalOptimizer$InputAbc.readAbc(GlobalOptimizer.java:279) at adobe.abc.LLVMEmitter.generateBitcode(LLVMEmitter.java:320) at com.adobe.air.ipa.AOTCompiler.convertAbcToLlvmBitcodeI
Hi guys. We are working on simple flex application based on Flex 4.6 + AIR 3.8. After ad-hoc or relese pakage we have big problems with application start time. For now it took about 50 seconds of black screen to start our app. Our research with Scout shows weird problems with AS3 code initialization. Event "complete" in frame 6 take about 41747ms to finish. This happens only in release builds, and i think this is Embed / Compiler issue. Please explain me this behavior. You could find saved Scout Session here
Hi,I have tried to create an app for ipad. I used a TLF TextField to load a html data at run time. TLF-text executed well with HTML-data but it could not load a swf file. For n example, i have used the following code:quesTxt.border = true;var sHtmlOriginalData:String = "<FONT><P align= 'center'><IMG src='http://server.com/name.swf' WIDTH='220' HEIGHT='75.80'></IMG></P></FONT>";quesTxt.htmlText = sHtmlOriginalData:String ;where "quesTxt" is a TLF-TextField. "IMG" tag worked on jpg or png but it was not worked on "swf".So could anyone tell me whether is it possible to load swf on TLF- TEXTFIELD for IPAD ??
Hi,I'm trying to install an AIR application but keep receiving the error message:"Sorry, an error has occured.""The application could not be installed because the installer file is damaged. Try obtaining a new installer file from the application author."I've uninstalled and reinstalled AIR.The installation log file follows: [2013-11-22:11:48:47] Application Installer begin with version 3.9.0.1210 on Windows Vista x86[2013-11-22:11:48:47] Commandline is: C:\Users\myname\Downloads\jledwardianadventcalendar.air[2013-11-22:11:48:47] Installed runtime (3.9.0.1210) located at c:\Program Files\Common Files\Adobe AIR[2013-11-22:11:48:48] Unpackaging file:///C:/Users/myname/Downloads/jledwardianadventcalendar.airto C:\Users\myname\AppData\Local\Temp\flaBD36.tmp[2013-11-22:11:49:02] Application signature verified[2013-11-22:11:49:02] Unpackaging/validation complete[2013-11-22:11:49:02] No app located for appID 'JLAdventCalendarEdwardian2013' and pubID ''[2013-11-22:11:49:06] Converting unp
I'm not an Adobe AIR developer yet. From what I've seen so far, it looks like a decent environment to work in but I'm very early in my research. I'd love to hear from you as to why you picked it. I've got an application in mind and would like it to be able to have the following characteristics:Run on a variety of devicesHave access to local hardware, sensorsTransmit data on demand either to or from device, choose network and level of compression based on rule setAccess a variety of databases including Oracle, SQL*Server, MySQL.Have a strong development community and resources.Seems AIR has all these things. Would love to know why you picked AIR, other products you looked at and elminated, why you eliminated those?Thanks so much.
Hello,I have created a native extension which launches a native android activity with a simple view in it by firing an Intent.The issue is that when we minimize the app and resume it by either choosing the app icon from apps menu, Android automatically calls the onDestroy of the native android activity and kills it.I have no idea from where else can the onDestroy function be called? I need to figure out a way to stop the native activity from being destroyed on app resume.The code to launch the native activity is something like this:Intent intent = new Intent("com.app.myAcivity");intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP);context.getActivity().startActivity(intent);The entry for the activity in the manifest goes like this:<activity android:name="com.app.myAcivity"/>I have read a lot of blogs and SO questions but could not get around this issue. Please help.I don't have this problem with native Android app.Thanks.
Hi there, I'm getting this issue when trying to link my ANE with ffmpeg libs which I build on Mac OS X Snow Leopard (XCode 4.2)ld: illegal text relocation to _uyvyToY_c in ..../libswscale.a(input.o) from _ff_sws_init_input_funcs in ...../libswscale.a(input.o) for architecture i386Problem is apparently when MachO linking type is set to dynamic lib. When this is static lib/executable any project with ffmpeg links. I've tried something I have found on the internet, which says to use read_only_relocs supress (http://stackoverflow.com/questions/6650178/illegal-text-reloc-to-non-lazy-ptr-error-while-building-in-xcode-4-with-libav-l). This makes the ANE compile, however when I launch the AIR app using this ANE I get a crash. Unfortunately I have a suspicion this is caused by the issue above but because I'm not working on Mac normally and seeing this for first time, I'm not sure. So I'm kind of stuck. This is a snippet out of the crash(can provide more if needed):------------------------------
I can't install Adobe AIR. I'm getting the infamous error:"An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator."I'm the administrator of the computer.I'm running Windows 7 Ultimate 32-bit.I've tried the right-click-run-as-administrator solution and I'm getting the same error.I've read Troubleshoot AIR installation | Windows and none of the solutions worked.I'm installing the latest AIR version (I've tried older versions too)I've tried Microsoft Install and Uninstall Fix It and AIR doesn't appear on the list of programs.Here is my install log:[2012-04-13:11:31:20] Runtime Installer begin with version 3.2.0.2070 on Windows 7 x86[2012-04-13:11:31:20] Commandline is: [2012-04-13:11:31:20] No installed runtime detected[2012-04-13:11:31:42] Relaunching with elevation[2012-04-13:11:31:42] Launching subprocess with commandline c:\users\mmazza\appdata\local\temp\aira62d.tmp\adobe air installer.exe -ei[2012-04-13:
Hi,After going through a lot of articles already available, I found answers with varying views on the following questions:-1) Can we embed swf files using the embed tag in air app for ios, with symbols exported ? Something like [Embed(source="someSWF",symbol="exportedSymbol")]and also something like [Embed(source="someSWF")].From what I understand, one can't embed swf's with actionscript byte code in them. So exporting symbols actually creates class linkages which leads to creation of abc. But I'm unsure on this because some sources say otherwise.2) Can we embed swf files using embed tag in air app for ios, without symbols exported ?Something like [Embed(source="someSWF")]and also something like [Embed(source="someSWF" mimeType = "application/octet-stream")]I read somewhere else, that you can actually embed symbols separately by providing symbol tag in embed tag but not entire swf (which leads to uncompiled actionscript error) but not sure about this as this is contradictory to finding
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