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HiI have a file I've already loaded into a var.I've made a function that I want to rename the file on the hard drive using moveTo(), so that backup_ is added to the front of the file name:myFile.nativePath;renameMyFile(myFile);public function renameMyFile(filePath:String) { var original = File.documentsDirectory; original = original.resolvePath(filePath); var destination:File = File.documentsDirectory; destination = destination.resolvePath("backup_"+filePath); original.addEventListener(Event.COMPLETE,
Trying to install and getting package file invalid or unknown error code during application install: "-24" what does it mean?
Hi, i have a problem with the video object and the new 3.9 sdk. Attaching a camera to a video Object, result in a stream with a yellow overlay. This not happens if i open the traditional camera. is it a bug ? Is there any workaround? Many thanks
I am hoping someone has found a solution to this issue:If I put my Kindle Fire to sleep using the power button, when I wake it back up, the app's audio begins playback while the screen is still locked.All the other soft keys on the device control the app and the audio as expected.As far as I can tell, it seems that when the Event.ACTIVATE fires, the app runs and Amazon just tosses a screen-lock overlay on top. My app is running at full frame rate (and playing audio) underneath the screen lock, but there are no events I can listen for to tell when the unlock happens.I'm probably missing something, but shouldn't there be an event type in the NativeApplication class that we can listen for? Everything I've tried so far doesn't work.I haven't submitted this to Amazon yet, but it seems likely to be rejected. Any ideas appreciated!
Dear Adobe. (yes, I am frustrated and angry)I have been sitting in my hotel room in Rome for hours, trying to do the simplest of downloads, namely the Photoshop Elements 12.Well, the download failed, of course, due to the session being divided into two periods of time.But after two hours, the download assistant on my macbook air has locked itself in "unpacking", and I have uninstalled and reinstalled the download assistant.Now it only sits there, giving me the message "unpacking - this may take som time". You are damn right it takes time. Nothing happens, and I am not able to restart the download, because the assistant, even though reinstalled, receives Adobe information that says it has to unpack. But the package is damaged, and there is nothing I can do.So thank you, Adobe, for unabling my macbook Air to ever run Photoshop, how am I going to get through the photographic workshop here in Rome without PhotoshopYou tell me, and please tell me fast. Because the only option is now buying
Precise multimedia timer ?
Hi,I begin to receive more and more reports from my Android users, telling me that some elements in my published apps are invisible to them.I created some Oracle Cards apps, showing up to 44 cards in a coverflow style (see a screenshot here: http://www.indie-goes.com/wp-content/uploads/2012/10/Screenshot4.jpg. You can also try a demo version here: http://www.indie-goes.com/apps/crystalwind/demo/)The free version of the app displays 10 cards in the coverflow, and all works fine. But when people get the full version through in-app purchase, which displays 44 cards, no card appears at all: just the background.A few facts:- The app is compiled in GPU mode- the free and full versions share the same code, so the only difference is the number of cards that will be displayed- cards are simply bitmaps inside sprites, on which I apply a rotationY effect- the app doesn't actually crash: the elements are just invisible- I tried to remove the elements that are outside the screen from the display li
I was wondering if someone could help me understand why saving a mc as a bitmap into a shared object takes so much longer than saving to the camera roll. Saving to the camera roll is almost instantaneous from the same MC. Encoding takes several seconds. Thanks!
Hi at all,I'm using starling and StaveVideo to play .MOV in 2 different Page of my Adobe Air iOS/Android App.I'm trying to disable/make invisible Stage3D before starting Video:MyAPP.singleton.stage3D.visible = false;// play with StageVideo// some code to play Video// ---// ---this.onFinishPlay = function (e){ // Go to Home Page // Re Enable Stage3DMyAPP.singleton.stage3D.visible = true; // i see Stage3D black!}Basically, i use Stage3D.visible to make Starling invisible and visible.And it work!!!! But when i use StageVideo than Starling show me an BlackScreen when i came back into Home 😞Anyone can help us?
As far as I remember there were some new Stage3D extended mode features added with some AIR 3.x beta release but I wonder if they made it into official release or not. The features I`m talking about were MRT (multiple render targets), increased AGAL opcode count, AGAL conditionals and loops and rectangle textures. All I can find in the documentation is API for creating rectangle textures (by the way - why it is AIR only?). So - were all those other additions beta only or is API reference site just lacking some info?
Hi,I'm possibly using this property in the wrong manner, but I couldn't find any examples. In the startup of my mobile app, I'm doing something like:var cacheDir:File = File.applicationStorageDirectory.resolvePath("cache");cacheDir.preventBackup = true;However, on iOS this directory is still getting backed up. Throughout the mobile app I am referencing File.applicationStorageDirectory.resolvePath("cache").url to open and write files. Should I instead be referencing the cacheDir variable in order for this to work? I wouldn't think it'd make a difference since both point to the same location.thx
On Android, when you browse for an image, it will display both your local Albums, and any photo's you've posted on Google+, Picasa, Dropbox etc.Anything from a remote album fails, simply returning an empty Media Promise.Can we get this fixed? It's a huge complain issue from my Android users.I've filed a detailed bug report here:https://bugbase.adobe.com/index.cfm?event=bug&id=3655606
My friend tell me that he testing own game on iOS6 with Starling and game shows 60FPS. After upgrading iPad mini to iOS7 - he saw 25-30fps.After updating Adobe Air to latest one Air 3.9.0.880 - FPS grow up to 40FPS. But not to 60FPS as was before he setup iOS 7. So there some issues with iOS7 and iPad mini on Adobe Air.Someone have similar problems?
Has anyone had this before, it's been making me go crazy for the last 3 hours.video = new Video() on android makes the screen flash black for about 2 seconds. It then reverts back to where it was.I'm not adding it to the display list, and have not listeners on video. Simply - protected function onAddedToStage(event:Event):void { video = new Video();}Replicates the problem each time on my Android device.Any ideas?
I want the TextInput prompt to appear in the soft keyboard. When an Android device is held in the landscape orientation, the soft keyboard occupies the entire screen, and the user has no hint what they are entering. Native Android does allow the prompt in the soft keyboard; in this example, the prompt is "Compose Mail". Is there a feature that does this for Air? I have tried the prompt and toolTip but have not been successful. The prompt appears in the regular view, but not in the soft keyboard.
I'm working on an app that is basically just a grid of full screen panels that the user can go through by swiping left, right, up, down. I want it to lock to a singled direction once a user starts swiping so I've got it set to only start scrolling in a direction when the swipe direction has been moved by a few percent - i.e. if delta (x or y) > 5% and delta x > delta y then scroll in the x direction. I'm using a method that detects 'fast swipes' to switch between panels but can also use 'slow swipes' where if the panel is moved more than 50% of the screen then it switches.To do all this, I'm using MouseEvents - up, down, enter frame etc and TweenLite. It just isn't working right at the moment - seems to work fine when testing on a computer but on my iPad it's just not working right. The locking doesn't seem to work quite right and it's jumpy. It is an iPad 3 so it's a retina display iPad with the weakest CPU/GPU but I want to make it work fine across all iPads so catering for the
Dear developers, I recently updated my app for ioS 7 using Air 3.9 (latest version) and Flash cs6. I discovered that the status bar is displayed in my app in landscape mode auto orientation. My game does not use full screen mode (this box is not checked in publish settings). I did not test my app ad hoc before uploading it and only have myself to blame......... but the app is now live in ITunes and I have to fix it immediately. I only came across the post in this forum related to this problem after I had already uploaded the game to itunes connect and was hoping it would not be affected. The good thing is that my app is mostly black in that area and you cannot see all of the status bar, but there are times when the screen changes and then you see battery life and the current time. You also see a strange small yellow line near the battery indicator.Should I revert back to Air 3.7? The reason why I went to 3.9 was to include the new i
No matter what application i use, Adobe Air just eats as much as it wants:On screenshot you can see Market Samurai uses 1052MB which is ridiculous. And it is growing!Windows 7 Enterprise 64-bit4GB of RAM
Hello all ,How to make rounded corner rows in spark datagrid ?
Model: Nexus5Environment: AIR SDK 3.9Trouble: The source below, be set to any of the (font acquired other Font.enumerateFonts(true)) MotoyaLMaru or null, for the font of TextFormat, Japanese is garbled.var tf:TextField= new TextField(); tf.defaultTextFormat = new TextFormat( null, // or "MotoyaLMaru" 30, // 0x0, false); tf.text = (Japanese characters)I hope this will be fixed, thank you.
Dear developers, I was hoping someone could help me out with this. The last time I updated my ipa for the app store was prior to ios7 and I had no problems. Now, I tried using the latest version of AIR 3.9 (with Flash cs6) and I tried both with and without the new icons (152, 76) and got the same error.ERROR ITMS 9000"The entitlements in your app bundle signature do not match the ones that are contained in the provisioning profile. According to the provisioning profile, the bundle contains a key value that is not allowed"The error goes on to say something about software assets.Have anyone else come across this? Thank you for your help.Justin
How do I do zoom in the area where the Gesture is being done inside a scrollPane? Right now it just zooms in where the registration point is. Thanks,
I am trying to install Adobe Air but keep getting an error that states... This Application requires a version of Adobe Air which cannot be found.Please download the latest version of the runtime from http://www.adobe.com/go/getairor contact the application author for an updated versionAgain, i get this when trying to install Adobe Air. The PC is a Win7 home Premium 64 bit GatewayAny help would be appreciated.Thanks!
Team,I have to install various products from Adobe, but I would like to disable or prevent Air from installing during the process. What are some steps to achieve this task? I use SCCM to update my Adobe products.
Hi guys, Wondered whether anyone out there has experience developing games/software and protecting it against copycats or 'clones'? We've got a game idea that we want to launch, but have read horror stories about people who go round finding good games, copying them and them uploading them for a profit. Does anyone have any advice on how to protect a game? At present we're trying to get it out on as many devices as possible in order to protect it, but Im guessing this still does not stop people 'cloning' it. Currently it will be a paid app on iphone/android, but we're wondering about whether or not to make it free to play on facebook and make money off the advertising - although were concerned that if its free to play on facebook no one will bother to pay for it for iphone/android. Equally, we've heard a lot of stories about iphone games being cloned from iphone and uploaded to facebook, and wondered whether we should upload it to facebook as well as devices to prevent it from being cop
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