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On Android, when you browse for an image, it will display both your local Albums, and any photo's you've posted on Google+, Picasa, Dropbox etc.Anything from a remote album fails, simply returning an empty Media Promise.Can we get this fixed? It's a huge complain issue from my Android users.I've filed a detailed bug report here:https://bugbase.adobe.com/index.cfm?event=bug&id=3655606
My friend tell me that he testing own game on iOS6 with Starling and game shows 60FPS. After upgrading iPad mini to iOS7 - he saw 25-30fps.After updating Adobe Air to latest one Air 3.9.0.880 - FPS grow up to 40FPS. But not to 60FPS as was before he setup iOS 7. So there some issues with iOS7 and iPad mini on Adobe Air.Someone have similar problems?
Has anyone had this before, it's been making me go crazy for the last 3 hours.video = new Video() on android makes the screen flash black for about 2 seconds. It then reverts back to where it was.I'm not adding it to the display list, and have not listeners on video. Simply - protected function onAddedToStage(event:Event):void { video = new Video();}Replicates the problem each time on my Android device.Any ideas?
I want the TextInput prompt to appear in the soft keyboard. When an Android device is held in the landscape orientation, the soft keyboard occupies the entire screen, and the user has no hint what they are entering. Native Android does allow the prompt in the soft keyboard; in this example, the prompt is "Compose Mail". Is there a feature that does this for Air? I have tried the prompt and toolTip but have not been successful. The prompt appears in the regular view, but not in the soft keyboard.
I'm working on an app that is basically just a grid of full screen panels that the user can go through by swiping left, right, up, down. I want it to lock to a singled direction once a user starts swiping so I've got it set to only start scrolling in a direction when the swipe direction has been moved by a few percent - i.e. if delta (x or y) > 5% and delta x > delta y then scroll in the x direction. I'm using a method that detects 'fast swipes' to switch between panels but can also use 'slow swipes' where if the panel is moved more than 50% of the screen then it switches.To do all this, I'm using MouseEvents - up, down, enter frame etc and TweenLite. It just isn't working right at the moment - seems to work fine when testing on a computer but on my iPad it's just not working right. The locking doesn't seem to work quite right and it's jumpy. It is an iPad 3 so it's a retina display iPad with the weakest CPU/GPU but I want to make it work fine across all iPads so catering for the
Dear developers, I recently updated my app for ioS 7 using Air 3.9 (latest version) and Flash cs6. I discovered that the status bar is displayed in my app in landscape mode auto orientation. My game does not use full screen mode (this box is not checked in publish settings). I did not test my app ad hoc before uploading it and only have myself to blame......... but the app is now live in ITunes and I have to fix it immediately. I only came across the post in this forum related to this problem after I had already uploaded the game to itunes connect and was hoping it would not be affected. The good thing is that my app is mostly black in that area and you cannot see all of the status bar, but there are times when the screen changes and then you see battery life and the current time. You also see a strange small yellow line near the battery indicator.Should I revert back to Air 3.7? The reason why I went to 3.9 was to include the new i
No matter what application i use, Adobe Air just eats as much as it wants:On screenshot you can see Market Samurai uses 1052MB which is ridiculous. And it is growing!Windows 7 Enterprise 64-bit4GB of RAM
Hello all ,How to make rounded corner rows in spark datagrid ?
Model: Nexus5Environment: AIR SDK 3.9Trouble: The source below, be set to any of the (font acquired other Font.enumerateFonts(true)) MotoyaLMaru or null, for the font of TextFormat, Japanese is garbled.var tf:TextField= new TextField(); tf.defaultTextFormat = new TextFormat( null, // or "MotoyaLMaru" 30, // 0x0, false); tf.text = (Japanese characters)I hope this will be fixed, thank you.
Dear developers, I was hoping someone could help me out with this. The last time I updated my ipa for the app store was prior to ios7 and I had no problems. Now, I tried using the latest version of AIR 3.9 (with Flash cs6) and I tried both with and without the new icons (152, 76) and got the same error.ERROR ITMS 9000"The entitlements in your app bundle signature do not match the ones that are contained in the provisioning profile. According to the provisioning profile, the bundle contains a key value that is not allowed"The error goes on to say something about software assets.Have anyone else come across this? Thank you for your help.Justin
How do I do zoom in the area where the Gesture is being done inside a scrollPane? Right now it just zooms in where the registration point is. Thanks,
I am trying to install Adobe Air but keep getting an error that states... This Application requires a version of Adobe Air which cannot be found.Please download the latest version of the runtime from http://www.adobe.com/go/getairor contact the application author for an updated versionAgain, i get this when trying to install Adobe Air. The PC is a Win7 home Premium 64 bit GatewayAny help would be appreciated.Thanks!
Team,I have to install various products from Adobe, but I would like to disable or prevent Air from installing during the process. What are some steps to achieve this task? I use SCCM to update my Adobe products.
Hi guys, Wondered whether anyone out there has experience developing games/software and protecting it against copycats or 'clones'? We've got a game idea that we want to launch, but have read horror stories about people who go round finding good games, copying them and them uploading them for a profit. Does anyone have any advice on how to protect a game? At present we're trying to get it out on as many devices as possible in order to protect it, but Im guessing this still does not stop people 'cloning' it. Currently it will be a paid app on iphone/android, but we're wondering about whether or not to make it free to play on facebook and make money off the advertising - although were concerned that if its free to play on facebook no one will bother to pay for it for iphone/android. Equally, we've heard a lot of stories about iphone games being cloned from iphone and uploaded to facebook, and wondered whether we should upload it to facebook as well as devices to prevent it from being cop
Hi,Is it possible to build an AIR iOS app as a remote controller for an html based website?If it is what will be the direction to take?. I have been looking at the SocketServer API but is not clear to me that this is the answer. Any help or advise will be appreciatedThanks
hello,when I try to debug my actionscript project on my MBP retina, the adl simulator window size is too big and I can not see the whole window.like this:OS X 10.9, MBP retina 15'Flashbuilder 4.7AIR SDK 3.9.0 build 1210simulator target iphone 4is there anyone has the same bug ?
I have discovered that if I set renderMode=direct and softKeyboardBehavior=none the app continues to pan when the softkeyboard is activated on the ASUS Transformer (Android 4.0.3). Further, after the soft keyboard is dismissed, the contents of the TextInput's disappear or begin to flicker. I do not see these problems on the iPad2. Here is an app that demonstrates the issue:SoftKeyboardSpike-app.xml:<?xml version="1.0" encoding="utf-8" standalone="no"?><application xmlns="http://ns.adobe.com/air/application/3.4"> <id>SoftKeyboardSpike</id> <filename>SoftKeyboardSpike</filename> <name>SoftKeyboardSpike</name> <versionNumber>0.0.0</versionNumber> <initialWindow> <content>[This value will be o
Hey Guys,We have built and App using Air (i am not the tech bod so excuse if i make mistakes).We are pretty sure the flash side is good, in fact 99% sure as we had it checked, but, everytime we try to upload we get this errorThe bundle 'com.zootcard.zootcard" at bundle path 'zoot.app' is not signed using and Apple submission certificate.The icon issues we had before are resolved, we have only this problem and it has been rolling on and killing us for over a week.Any help or advice would be super appreciated.It is converted using the P12 extension from Flash to Apple ConnectSave us, you are our only hope!!!Many thanks!!!
I just updated from 3.8 to 3.9 without any issues. I did all troubleshooting steps but still the following happens:When i open the launcher, the logo appears and the vanishes. Nothing else happens.When i try to start the client directly it tells me that there is no version of AdobeAir installed and that i should download one.
So I've notice... when I fire up my app .. everything is butter. Everything runs smoothly. If I don't touch the screen for a few minutes.. then touch the screen. Everything is sluggish for 2 seconds and then back to normal.Is this some sort of process thats putting my app to sleep or something ?How can I get around this ?Its not a good experience when you stop touching the app for a minute or so and then it is sluggish when you resume touching.
Hi,I was suprised to find there's no retina display support for Adobe AIR (3.9).Macs with retina displays have been around for quite some time now.This is a crucial feature as I will not be able to use my application on my retina display.A bug report has been opened here: https://bugbase.adobe.com/index.cfm?event=bug&id=3662094Thanks.
We have an internal AIR app, there were some small changes made yesterday so the version number was increased and the application was packaged and uploaded to the server with an updated config XML on the server to match the new version number. Nothing out of the ordinary, and no frameworks were changed. When you launch the old version of the app you get the prompt to update, cool, you click Download Now and get the followingIf you point your browser to the URL in the update config xml on the server it downloads the AIR file, then you double click it and it replaces the old version successfully. So it just doesn't work via the ApplicationUpdater UI. It works manually. Why?OS X and Windows - same outcomeFlash CC 13.0.1.808 running on OS X 10.8.5AIR 3.6 for DesktopApp descriptor<?xml version="1.0" encoding="utf-8" standalone="yes"?><application xmlns="http://ns.adobe.com/air/application/3.6"> <id>com.eworksmedia.xmpp.chat</id> &l
Using AIR 3.9 SDK, Flex 4.10 SDK, FlashPlayer 11.9, compiler targeting SWF v22, and deploying to iPhone 4S running iOS v7 and the phone indicators bleed through the action bar in all Views in a ViewNavigatorApplication for mobile:This only started happening when I upgraded to iOS 7 on my phone so it's definitely a bug in either AIR or Flex that is specific to the upgrade. By the way, the iOS 7 upgrade totally broke all orientation in my app on the Apple Store. That app was released on AIR 3.4 and Flex 4.6 SDKs, and customers upgrading to iOS7 could no longer use the app because of failure to orient to landscape for a particularly wide view. I fixed that issue with the upgrade to AIR 3.9 and Flex 4.10, but now this other problem showed up.I've tried using CSS to fix this, but can't add space above the Action Bar for the indicators to show correctly.Probably a bug for Flex 4.10 SDK but might be an AIR 3.9 SDK bug, but has anyone else run into this? The workaround with a custom Skin for t
I’ve finally got round carry out a bit of research on different Render Modes and Starling, as I think I’m going to have to port a project over to Startling hopefully get some better performance.However, after spending some time reading various articles, I’ve found myself in a bit of a confused mess.My understanding there are 3 renders modes:1-CPU2-GPU3-DIRECTCPU, BOTH Compositing and Rendering are handled by the CPU/softwareGPU, Compositing is handled by the GPU/hardware and Rendering is still handled by CPU/softwareDIRECT Compositing is handled by the CPU/software and Rendering is handled by the GPU/hardware.However I'm slightly confused to how Stage3D fits into picture.Is the following statement correct: When the RenderMode is set to Direct adding Sprites into the (standard) display list doesn't necessarily take advantage of the GPU. To gain full leverage, the Sprite has to be added to the Stage3D display list. And as the Stage3D APIs are complex and low-level it is best to use
Hello all ,I am trying to play rtmp live video streaming from my app developed in flash builder. The video is played in simulator. On Iphone the video is not played. Its a blank screen. Any idea how to rectify this ?rtmp used - rtmp://fms5.visionip.tv/live/RT_2 , stream id - RT_2
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