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We have an AIR app released on iPad and Android. We started with iPad only but eventually the boss decided to move to Android and we overhauled the whole app to resize for different screen dimensions and released an Android version.Many of our graphics in the Android version are vector shapes as this seemed to be the obvious solution with the flat-and-simple style of ICS. So we have cacheAsBitmap being set on all of the numerious shapes and TextFields. As time goes on and we add more features I am increasingly finding that cacheAsBitmap is causing serious rendering problems on the device that don't show up on the computer. Our Transformer Infinity in particular is having a lot of problems, possibly due to its higher resolution screen.Early in development I was overzealous with cacheAsBitmap and would nest it: e.g. have a button with a vector background and text, do button.background.cacheAsBitmap = true, button.textField.cacheAsBitmap = true, button.cacheAsBitmap = true. If you do this
help me
Please help me to upload my air application(desktop application) in "Windows app store" and "MAC app store". [This not a mobile application] (If u can please describ as step by step, that help me more.)Thank you.
Hi,I am loading plugin SWFs embedded in the app on all platforms.Loader context is:new LoaderContext(false, ApplicationDomain.currentDomain, null);I am loading an external SWF, everything works fine, unless I try to access an internal class which is not also in the main SWF.Same exact code, same exact plugins, same exact LoaderContext, works perfectly on Desktop and Android.I have found a solution, but it breaks all OOP best practices in order to work also on IOS.Full details of the bug can be found here:http://forums.adobe.com/message/5704168#5704168(AIR 3.8, plugins are in player 11.8)thank youFilippo
Hi,I'm facing an issue with iOS 7. When clicking on the app icon, iOS makes my app icon fit the screen size of iPhone 5 then it shows my splash screen.Can you providing me with guidance to fix this error?
Hi, I know this is disscussed before but it did not solve my problem. I was sure that my extension id is the same throughout my whole project, so I don't understand why my project terminate when it hit _ExtensionContext = ExtensionContext.createExtensionContext("com.jinyee.samples.SampleANE",null); Here are parts of my code:SampleANE.as(the as file that produce the swc file which is eventually packaged into .ane):package com.jinyee.samples.ANESample{ import flash.events.EventDispatcher; import flash.events.IEventDispatcher; import flash.external.ExtensionContext; public class SampleANE extends EventDispatcher { private var _ExtensionContext:ExtensionContext;&nb
I am looking to find and or create an ANE that will allow access and or disable access to certain apps such as internet, text, games, vine etc. This url represents the closest app to what I am trying to achieve: https://itunes.apple.com/us/app/parentkit/id600618138?ls=1&mt=8Is this possible with iOS7 new features / AIR / older iOS? As always any and all direction and help is greatly appreciated,Thanks!
It's a nice API, but it's not working like I wan't it to in my Adobe AIR app (desktop AIR, and no it's not Flex.)This is basicly the code that haldels the cameras:...cam1 = Camera.getCamera("0"); //Bult-in Front Cameracam2 = Camera.getCamera("1"); //Bult-in Back Cameracam3 = Camera.getCamera("2"); //USB Webcamvid1.attachCamera(cam1);vid2.attachCamera(cam2);vid3.attachCamera(cam3);...It works like normal at first, but if I connect another camera, or disconnect a camera, that camera's view freezes, but flash still thinks it's connected, and "Camera.names" still lists it.I also tried calling this code every 500ms with setInterval, but with the same result.How can I get flash to update the Camera API when a camera is connected/disconnected?
Hiam building an iOS app using AIR 3.7 with flex 4.6 builder. We have created our own ANE which will download all the contents of a zip folder ( originally placed on a seperate location using http request ) on ..library/cache directory of the iPAD device. We have no issues using the ANE but the problem occurs when downloading process is Going-ON at the back-end , the UI of the app freezes until we got "DownloadComplete", an Event Dispatched after downloading process is complete, response from the ANE.I have also read about worker class for multi-threading but i guess it is still not supported for iOS even in AIR 3.9 beta.Can anyone suggest a possible way, how can i make my ANE work along with the UI changes.I have a release date near this end of the month so please guys help me out !thanks in advance.
Hi All,Just want to know that is adobe air is being used on other Devices except mobile and TV?For e.g. in any machine of Medical Science or automobile etc.If any one is having any ideathen please share. Thanks in Advance. with Regards,Shardul
Hi all, Is there a way to scale the simulator so you can test an IPAD3 app with native resolution (2048x1536) on a normal sized monitor (1920x1024)?Is it is now I have to debug on an actual device which is a bit of a pain for testing/tweaking multiresolution code.I think that the xcode simulator allows you to "zoom out" so that the screen will fit, is there a similar feature in flash builder/ADT somewhere?regards, /Lars
There is a small debug code:package{ import flash.display.Sprite; import flash.events.Event; import flash.events.FileListEvent; import flash.filesystem.File; import flash.net.FileFilter; public class AIROpenFilesTest extends Sprite { public function AIROpenFilesTest() { init(); } private function init():void { var f:File = File.desktopDirectory; var filter:FileFilter = new FileFilter("*.*", "*.*"); f.
I have just updated from AIR 3.6 to AIR 3.9 and have encoutered some unexpected behavior that is giving me grief when attempting to test on the Desktop.I've been using the following code to set the appropriate screen resolution for my iOS devices for the last couple of years without any issues. However now after updating from Air 3.6 to Air 3.9 under FB4.6, when the onScreenResize() event fires the values of stage.stageWidth & stage.stageHeight just returns the values that I've specified in the following statement (500, 375), rather than the dimensions for the device that I have selected in FB's "Debug Configurations":[SWF(backgroundColor="#000000", frameRate="30", width="500", height="375")]This results in the window size and menu layouts for my app not getting setup correctly, which makes it very difficult to test on the desktop. Under Air 3.6 when onScreenResize() gets called stage.stageWidth & stage.stageHeight return the device dimensions properly. This code still seems to
Just like "Share with Facebook" or "Share via Instagram", and I want to register my app to this menu and be able to get Images from the gallery or any other apps that share images.I've managed to add my app to this menu by doing this:<intent-filter> <action android:name="android.intent.action.SEND" /> <category android:name="android.intent.category.DEFAULT" /> <data android:mimeType="image/*" /></intent-filter>And now I see my app there, but how do I get the selected image url/path?Anyone?
Hi everyone,I am currently working on a project which includes displaying a local website within the StageWebView. Everything is fine on Desktop and iOS but on Android I am stuck on loading the local JSON-files with the Javascript part. After some searching, I found out that the system browser won´t allow AJAX-calls to local files, UNLESS it is started with "--allow-file-access-from-files". Now the question is, if and how I can this start parameter for my StageWebView. My other option would be building the Android-Version as Native App, but I would like to save the time.And before anyone suggest it: I also tried simply loading the files in AIR and pass them vie StageWebViewBridge into the website. The problem is, that on the one hand the perfomance of the website reduces drastically when using StageWebViewBridge and on the other hand, that the App crashes instanstly on iOS once the page starts loading. I will be thankful for any help
So I am building a menu for a mobile app and I have created a sliding menu with tiles, I have done this before, all works great normally.This time, my tiles were really close to the power of 2 ( 1024x1024px ) so I decided to use that size and resize my tiles to that for performance gains.So the setup is this:GPU Mode active, 7 movieclips with 3 frames each, PNG images in those movieclips sized at 1024x1024px. So that's 21 png images.I need to use the cacheAsBitmapMatrix feature for full smooth performance and when I do, it crashes on the Retina device when loading 1024x1024px images.On non-retina devices I load the lower resolution assets ( 512x512px) and that works perfectly fine with the cacheAsBitmapMatrix on. On the iPad 1 it runs super smooth.So I started playing around with the different render modes:No crashing on CPU mode and no crashing on DIRECT mode, only on GPU setting.The retina device is NOT out of memory, it does not do anything really heavy. It just loads in these movie
I'm using Flash Pro CC and I'm trying to deliver a 1.1 update to an app in the app store.I get a mail from Apple saying:Invalid or Non-Increasing CFBundleVersionInvalid or Non-Increasing CFBundleShortVersionStringNow, it doesn't seem to matter what I write in the publish - version dialog box in Flash Pro CC. Flash Pro CC and Air SDK (3.9) will always set the version number in the -app.xml AND the plist.info file to 1.0.If I edit the archive directly and change to 1.1, I get an error from the Application Loader saying it has an invalid signature.I'm wondering if anyone has a solution as I'm a bit desperate to deliver my 1.1 update, and 3.9 is the only SDK working properly with iOS 7.I have also tried Air SDK 3.8 and the CFBundleVersion won't change there either, no matter what I put in the version number dialogue box of Flash.Thank you!
while making an update to my iphone-only app (it is not universal) for ios7, i noticed two things. first, the app automatically filled the screen of the ipad - there was no button in the lower right corner to toggle the size from 1x to 2x. second, when the app was launching, the launch image was getting pixelated. the solution is to include the appropriate launch images for ipad.
Hello,When I try to install Adobe Air (latest version) I receive the error:An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator.I receive the same kind of message when I try to uninstall Adobe Air.The proposed solution in the help documentation at: http://helpx.adobe.com/air/kb/troubleshoot-air-installation-mac-os.html does not workBelow is the log file result. Any idea of how I can install Adobe AIR?Kind RegardsLuca21/02/2013 13:48:15.697 CoreServicesUIAgent[985]: Error: qtn_file_apply_to_path error: Read-only file system21/02/2013 13:48:17.367 Adobe AIR Installer[984]: Runtime Installer begin with version 3.6.0.5970 on Mac OS 10.8.2 x8621/02/2013 13:48:17.367 Adobe AIR Installer[984]: Commandline is: -psn_0_61864721/02/2013 13:48:17.367 Adobe AIR Installer[984]: No installed runtime detected21/02/2013 13:48:19.930 Adobe AIR Installer[984]: Relaunching with elevation21/02/2013 13:48:19.931 Adobe AIR Inst
We just had an update to our app go live in the Apple App Store. Problem is it's wiping the save data in the SharedObject. I'm not sure of the culprit. We were using AIR 3.6, but had to update to get approved with iOS 7 for an update as the Sound.play()/microphone request bug was causing us to get rejected.I've seen the bug people reported back at 3.5, but that wouldn't apply here. Were there any changes to Shared Object handling between 3.6 and 3.8 that might cause this? I know they made changes around iCloud backups... but I'm not sure if that would have affected anything. I don't know what to do other than try to warn people not to update through the system. This didn't happen while testing through Test Flight, so I'm at a loss.Thanks for any insights.-Clayton @ Laboratory
Hi all,I've developed a Air for Android application targeted specifically for Samsung N 800.There is a section in the application that has a list of Thumbnails and the user can click on any thumbnail and Play appropriate video.When playing the video, there is a Close button and Next / Back buttons available on the screen to handle respective actions.The issue with the app is that, when the Video is playing, if I hit the Home button available on the Tablet, the app minimises. Now if I maximize the app from the System Tray or reopen the App from the Menu, the video continues to play, but this time the Video overlaps the Close and Next / Back, so the user is not able to close the video what so ever. The same issue occurs when I access any of the buttons available on the Tablets system bar on the bottom of the screen.Any help will be much appreciated
We're working on a universal iOS app and want to be able to run in portrait mode for iPhone and landscape mode for iPad.Right now we're setting the aspect ratio in code on the first frame, but this causes the screen to display a rotating animation as the application changes orientation, which looks bad. Is there a better way to do this?
When I compile my app using AIR 3.9.0.880, my StageWebView is 1/4 size on my Retina MBP unless I pass true to the StageWebView constructor for the "useNative" parameter. Is this by design?I have this set in my app descriptor:<requestedDisplayResolution>high</requestedDisplayResolution>
Hi there,First of all, i would like to say GREAT JOB ADOBE, AIR is the only TRUE Crossplatform platform available today that let you target multiple devices (now i know there are many problems too, but i couldnt find any other suitable technolgoy that allow me to both develop games and apps with it)Secondly, my recent app is working AWESOME on iOS and Blackberry playbook, however when it comes to Android, (i'm using AIR 3.7) my app get stuck after sometime, and i get same ANR erroor with 99% same log.Kindly, help and let me know what is going on there as i'm unable to make sense of the log, My app is a painting app with mousedown and play audio effects, (mouse down/over) etc .Here is the logANR keyDispatchingTimedOutDALVIK THREADS:(mutexes: tll=0 tsl=0 tscl=0 ghl=0)"main" prio=5 tid=1 NATIVE| group="main" sCount=1 dsCount=0 obj=0x40f3f4c0 self=0xc957b0| sysTid=9982 nice=0 sched=0/0 cgrp=default handle=1074337148| schedstat=( 68501953685 17042441637 91859 ) utm=5910 stm=940 core=1
Apple app submission issues again!This time I really can't understand what on earth they are referring to. I have a VERY simple iphone app waiting for launch and it was rejected due to this, I guess some random setting or bit of code I have no idea about. Can anyone give me some insight into this?This is what they said:"During review we were prompted to provide consent to use the microphone, however, we were not able to find any features or functionality that use the microphone for audio recording. The microphone consent request is generated by the use of either AVAudioSessionCategoryRecord or AVAudioSessionCategoryPlayAndRecord audio categories. If you do not intend to record audio with your application, it would be appropriate to choose the AVAudioSession session category that fits your application's needs or modify your app to include audio-recording features."Is this a setting I can control from Flash/AIR? I have no idea!Thanks very much,Fiona
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