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HelloI am investigating an issue with failed requests and it's been difficult to narrow it down. When I put the URL into a browser I get a valid / expected response. However when I try to access the same URL using Actionscript 3 on my Android Devices (Nexus S and Xoom), I get stream error #2032 at random. I am using URLRequest with a custom RequestListener class:var loader:URLLoader = new URLLoader(); if(action == "zip") loader.dataFormat = URLLoaderDataFormat.BINARY;var listener:RequestListener = new RequestListener(action, loader, endFunction, extra); loader.addEventListener(Event.COMPLETE, listener.requestSuccessful);loader.addEventListener(IOErrorEvent.IO_ERROR, listener.requestFailed);loader.addEventListener(HTTPStatusEvent.HTTP_STATUS, onHTTPStatusChange);var req:URLRequest = new URLRequest(Global.apiURL);req.method = URLRequestMethod.POST;req.data = new URLVariables(paramString)
I need to include the Entitlement block for my iOS app, however when I do this the packager complains:unexpected failure: nulljava.nio.BufferOverflowException at java.nio.HeapByteBuffer.put(HeapByteBuffer.java:165) at java.nio.ByteBuffer.put(ByteBuffer.java:813) at com.adobe.air.ipa.MachoSigner.newEntitlementBlob(MachoSigner.java:427) at com.adobe.air.ipa.MachoSigner.sign(MachoSigner.java:241) at com.adobe.air.ipa.MachoSigner.sign(MachoSigner.java:98) at com.adobe.air.ipa.IPASigner.signMacho(IPASigner.java:107) at com.adobe.air.ipa.IPAOutputStream.finalizeSig(IPAOutputStream.java:841) at com.adobe.air.ApplicationPackager.createPackage(ApplicationPackager.java:91) at com.adobe.air.ipa.IPAPackager.createPackage(IPAPackager.java:257) at com.adobe.air.ADT.parseArgsAndGo(ADT.java:571) at com.adob
Hi allI have a general enquiry regarding ELS on the iPAD. When saving data using ELS, would this data remain once the app has been removed from the device?I have an app which saves username/country etc. This is stored succesfully and when the app is shut down and re-opened (clearing it from the dock to close down) the data remains. Brilliant!.However when this app is deleted and re-installed, the previous data remains. My assumption would be that the ELS data is stored within the files for my app, so once deleted it would clear everything. Is this not the case?Any info/guesses appreciatedRyan
How do I structure my projects so as to make the source code independent of the AIR SDK/compiler version?Every time I switch SDK versions, I have to modify the xxx-app.xml and extension.xml files. And when I use other people's ANE's I have to rebuilt it before I can use them. Afterall, adt knows what version it is (see adt v-).
Steam has already put linux on the map for gamers, now they are improving some of the features ( graphics / audio / input latency ), which will get rolled back into non-SteamOS distroshttp://store.steampowered.com/livingroom/SteamOS/Just out of interest, why ( if it was working ) was Linux support dropped?
Our team has developed a Native Air Application with a Native Extension for both Windows and Mac OS. Exclusively in Windows 7 machines, we're seeing a "(application name).exe has stopped responding..." on and around selecting a microphone. I was hoping someone might have some thoughts about how to debug this. I've removed the native extension and all calls to it for the purposes of debugging, so I can rule out faulty c++ code.I noticed in a number of other threads that creating a crash dump (http://forums.adobe.com/message/4159755#4159755) seems to be a popular approach. Not sure how to open the resultant file in a way that's useful.Also, I am wondering if there's a way to debug a native windows application remotely, as our windows development machines don't exhibit this bug. Googling yielded a bunch of how-tos for android, ios, or tv remote debugging.Currently, we are writing to a log file, but that doesn't give very much detail as to what's going wrong, only where.Any thoughts or adv
This question was posted in response to the following article: http://help.adobe.com/en_US/air/build/WS901d38e593cd1bac1e63e3d128fc240122-7ffa.html
having problems installing adobe air for windows 8
This bug was most recently fixed just over a month ago: https://bugbase.adobe.com/index.cfm?event=bug&id=3547660However, the errant behavior is now happening again in iOS 7 whenever scaling is applied to an mp4 played via StageVideo.I've logged a new ticket here, complete with an app demonstrating the problem: https://bugbase.adobe.com/index.cfm?event=bug&id=3638394More information can be found the following discussions: - http://forums.adobe.com/message/4322913 - http://forums.adobe.com/message/4707408
I am having an issue with an AIR mobile application for Android becoming unresponsive. We currently enable wake-lock to prevent the device from sleeping while the application is running. As long as the user is interacting with the application there seems to be no issue, but if they do not interact with the application for ~10 minutes or more the app becomes completely unresponive. It is important that the app remain visible and the screen awake even when the user is not constantly interacting with the app. ANRs are not issued from the android system and the Android home button also seems to become less than responsive, often taking several presses to get out of the frozen AIR app. I have profiled the app extensively with the flashbuilder profiler and simulator, there are no blatant memory leaks or performance issues. Anyone have any idea what the issue could be? Are there any known issues with device idle state and AIR? This problem has become a majo
Hello,My application sometimes crashes when playing repeatedly MP4 with StageVideo in iOS7.It crashes frequently when the local MP4, but rarely occurs it happens in streaming.There is no problem in iOS6.iPhone5iOS 7 GMAIR 3.9.1.1080, AIR 3.8.0.1430, AIR 3.7.0.2090Test Video Format: H.264 AAC 640x360 Stereo 607KBtest code here:private var _file:File;private var _connection:NetConnection;private var _stream:NetStream;public function init(){ _file = File.applicationDirectory.resolvePath("***.mp4"); stage.addEventListener(MouseEvent.CLICK, _clickHandler);}private function _clickHandler(e:MouseEvent):void{ if (_stream) { _stream.dispose(); &nbs
We have an AIR app released on iPad and Android. We started with iPad only but eventually the boss decided to move to Android and we overhauled the whole app to resize for different screen dimensions and released an Android version.Many of our graphics in the Android version are vector shapes as this seemed to be the obvious solution with the flat-and-simple style of ICS. So we have cacheAsBitmap being set on all of the numerious shapes and TextFields. As time goes on and we add more features I am increasingly finding that cacheAsBitmap is causing serious rendering problems on the device that don't show up on the computer. Our Transformer Infinity in particular is having a lot of problems, possibly due to its higher resolution screen.Early in development I was overzealous with cacheAsBitmap and would nest it: e.g. have a button with a vector background and text, do button.background.cacheAsBitmap = true, button.textField.cacheAsBitmap = true, button.cacheAsBitmap = true. If you do this
help me
Please help me to upload my air application(desktop application) in "Windows app store" and "MAC app store". [This not a mobile application] (If u can please describ as step by step, that help me more.)Thank you.
Hi,I am loading plugin SWFs embedded in the app on all platforms.Loader context is:new LoaderContext(false, ApplicationDomain.currentDomain, null);I am loading an external SWF, everything works fine, unless I try to access an internal class which is not also in the main SWF.Same exact code, same exact plugins, same exact LoaderContext, works perfectly on Desktop and Android.I have found a solution, but it breaks all OOP best practices in order to work also on IOS.Full details of the bug can be found here:http://forums.adobe.com/message/5704168#5704168(AIR 3.8, plugins are in player 11.8)thank youFilippo
Hi,I'm facing an issue with iOS 7. When clicking on the app icon, iOS makes my app icon fit the screen size of iPhone 5 then it shows my splash screen.Can you providing me with guidance to fix this error?
Hi, I know this is disscussed before but it did not solve my problem. I was sure that my extension id is the same throughout my whole project, so I don't understand why my project terminate when it hit _ExtensionContext = ExtensionContext.createExtensionContext("com.jinyee.samples.SampleANE",null); Here are parts of my code:SampleANE.as(the as file that produce the swc file which is eventually packaged into .ane):package com.jinyee.samples.ANESample{ import flash.events.EventDispatcher; import flash.events.IEventDispatcher; import flash.external.ExtensionContext; public class SampleANE extends EventDispatcher { private var _ExtensionContext:ExtensionContext;&nb
I am looking to find and or create an ANE that will allow access and or disable access to certain apps such as internet, text, games, vine etc. This url represents the closest app to what I am trying to achieve: https://itunes.apple.com/us/app/parentkit/id600618138?ls=1&mt=8Is this possible with iOS7 new features / AIR / older iOS? As always any and all direction and help is greatly appreciated,Thanks!
It's a nice API, but it's not working like I wan't it to in my Adobe AIR app (desktop AIR, and no it's not Flex.)This is basicly the code that haldels the cameras:...cam1 = Camera.getCamera("0"); //Bult-in Front Cameracam2 = Camera.getCamera("1"); //Bult-in Back Cameracam3 = Camera.getCamera("2"); //USB Webcamvid1.attachCamera(cam1);vid2.attachCamera(cam2);vid3.attachCamera(cam3);...It works like normal at first, but if I connect another camera, or disconnect a camera, that camera's view freezes, but flash still thinks it's connected, and "Camera.names" still lists it.I also tried calling this code every 500ms with setInterval, but with the same result.How can I get flash to update the Camera API when a camera is connected/disconnected?
Hiam building an iOS app using AIR 3.7 with flex 4.6 builder. We have created our own ANE which will download all the contents of a zip folder ( originally placed on a seperate location using http request ) on ..library/cache directory of the iPAD device. We have no issues using the ANE but the problem occurs when downloading process is Going-ON at the back-end , the UI of the app freezes until we got "DownloadComplete", an Event Dispatched after downloading process is complete, response from the ANE.I have also read about worker class for multi-threading but i guess it is still not supported for iOS even in AIR 3.9 beta.Can anyone suggest a possible way, how can i make my ANE work along with the UI changes.I have a release date near this end of the month so please guys help me out !thanks in advance.
Hi All,Just want to know that is adobe air is being used on other Devices except mobile and TV?For e.g. in any machine of Medical Science or automobile etc.If any one is having any ideathen please share. Thanks in Advance. with Regards,Shardul
Hi all, Is there a way to scale the simulator so you can test an IPAD3 app with native resolution (2048x1536) on a normal sized monitor (1920x1024)?Is it is now I have to debug on an actual device which is a bit of a pain for testing/tweaking multiresolution code.I think that the xcode simulator allows you to "zoom out" so that the screen will fit, is there a similar feature in flash builder/ADT somewhere?regards, /Lars
There is a small debug code:package{ import flash.display.Sprite; import flash.events.Event; import flash.events.FileListEvent; import flash.filesystem.File; import flash.net.FileFilter; public class AIROpenFilesTest extends Sprite { public function AIROpenFilesTest() { init(); } private function init():void { var f:File = File.desktopDirectory; var filter:FileFilter = new FileFilter("*.*", "*.*"); f.
I have just updated from AIR 3.6 to AIR 3.9 and have encoutered some unexpected behavior that is giving me grief when attempting to test on the Desktop.I've been using the following code to set the appropriate screen resolution for my iOS devices for the last couple of years without any issues. However now after updating from Air 3.6 to Air 3.9 under FB4.6, when the onScreenResize() event fires the values of stage.stageWidth & stage.stageHeight just returns the values that I've specified in the following statement (500, 375), rather than the dimensions for the device that I have selected in FB's "Debug Configurations":[SWF(backgroundColor="#000000", frameRate="30", width="500", height="375")]This results in the window size and menu layouts for my app not getting setup correctly, which makes it very difficult to test on the desktop. Under Air 3.6 when onScreenResize() gets called stage.stageWidth & stage.stageHeight return the device dimensions properly. This code still seems to
Just like "Share with Facebook" or "Share via Instagram", and I want to register my app to this menu and be able to get Images from the gallery or any other apps that share images.I've managed to add my app to this menu by doing this:<intent-filter> <action android:name="android.intent.action.SEND" /> <category android:name="android.intent.category.DEFAULT" /> <data android:mimeType="image/*" /></intent-filter>And now I see my app there, but how do I get the selected image url/path?Anyone?
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