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This is an existing bug that was recently noticed by a user. On android devices normally the volume buttons change the ringer volume. When a sound is played in air, it switches to a separate media volume setting as expected, and appears to stay this way for a few seconds afterward before switching back to ringer. The problem is when a user presses the home key to minimise the app before the cooldown period elapses to do something else, the volume gets stuck on media and stays that way, unless the user goes back to the app and the time elapses. This is an issue for me since my app plays background music all the time, so the cooldown time never elapses and thus this bug always occurs on minimise. My guess is it has something to do with background music being enabled. Is there a way to disable background music?
Hi,this is just to inform people with AIR 3.7 Android Apps at the Google Play Store.We have an App at the Google Play Store which was compiled with AIR 3.7. This App was running fine till updating a Device to Android 4.3. Now this App can NOT be installed anymore via the Google Play Store.The error is: Package is not signed correct.We will now compile the App with AIR 3.8 and resubmit it or is there anything else we can do?Best regards,Roman
I recently tried to migrate an ios application from flex sdk 4.5.1 (with AIR 3.0) to flex SDK 4.6.0 with an overlay of AIR 3.8.I got a load of errors, mostly related to namespace issues. I have a few custom skins that use State, LinearGradient, GradientEntry, SolidColor and some other classes. They are all scoped to the s: namespace (xmlns:s="library://ns.adobe.com/flex/spark"). This never caused any errors and there's plenty of examples online using s:State.Plain SDK 4.6.0 doesn't care either, but with AIR 3.8 overlay, suddenly it doesn't compile anymore. I started looking into it and found out that in fact, State is listed in the online documentation as mx.states.State (http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/mx/states/State.html). When I start typing 'State' in FlashBuilder 4.6 or 4.7, syntax lookahead proposes mx.states.State. But when I look through the sdk framework sources (plain flex 4.5.1 and 4.6.0 but also 4.6.0 with AIR 3.8 overlay), I see loads of
As the title says, now I get a prompt in IOS 7 when playing a video in the iPad. Why is AIR asking for microphone access? How can I prevent it? I'm not actually using the microphone at all in my app.Thank you!
Any suggestions on how to create pre-configured installers of the same base app? Here's an example of what I mean:App: This base app connects to a configurable server domain. You could install and use this app just fine.App for ClientX - This app should connect to serverX, and I want to pre-configure it to do so. It may also have custom configured branding for ClientX.App for ClientY - This app should connect to serverY, etc.So I want to be able to give ClientX an installer (or install link) that installs the App pre-configured to connect to their serverX, and I want to give ClientY an installer that connects to their serverY, but I want both to be the same application, built from the same codebase, with the same appID and certificate, and receive the same updates, etc.I've considered using compile constants to create different AIR app versions with populated strings, which I think would work though a bit clunky, but would result in different versions of the app, when what I really wan
Hi all,We're building an app which needs to show and manipulate PDF documents - basically show PDFs and allow the user to skip to pages via bookmarks.The app has some other features and UI components so the PDF viewing element should sit within the UI - not create it's own.So...we could found the brilliant ANE here:https://github.com/memeller/vfrReaderNativeExtensionWe've successfully modified it so that the bookmarks can be controlled via our AS3 code but, we have a couple of other issues:1) How can we prevent the PDF viewer going fullscreen? Ideally we'd want to pass in the size and co-ordinates of where we want it positioned. This must be a fairly common requirement of Air iOS ANEs?2) Any ideas of how we can make it a double page spread and not simply display 1 page at a time?Thanks!
The guide recommends to use FREDispatchStatusEventAsync to get an async result to ActionScript. In my case my event is triggered on the native side, so looks like FRECallObjectMethod it's what I need. I just wonder why you would need FREDispatchStatusEventAsync if you can call asynchronously any method in ActionScript from Native? What am I missing?Thanks!
Hello,I'm wokring on an AIR app for Windows that uses native extensions. To do so, I need to use extendedDesktop profile, but I cannot compile .AIR file using only that - it requires a native installer. However, I'm unable to compile native installer .EXE because I'm using Linux to do automated builds. So I've added this to my descriptor:<supportedProfiles>extendedDesktop desktop</supportedProfiles>This way I can get it compiled and signed into an .AIR file. After I install this app on the target machine with Windows 7 - the application is being launched with desktop profile (I suppose so, because native extensions do not work). However, if I launch that installed application with ADL debugger - it uses the first profile from the list, which is extendedDesktop and my native extensions work fine. Is there a way to force launch the app with extendedDesktop without ADL? I know, documentation says that to have native extensions I MUST package it into a native installer, but I d
I get this message when compiling an IPA with AIR 3.6:ld: warning: multiple L$start$ labels found at same address in __ZN9NetStream12DispatchProcEP10NativeInfo at offset 0x06C0Googling a bit, it seems it's an error message from this C++ class:http://opensource.apple.com/source/ld64/ld64-133.3/src/ld/LinkEdit.hppSo I suppose it's a bug in the AIR for iOS compiler. Any clues about why am I getting that warning message?
I'm having a hard time getting an old app working in Windows with the newer versions of Adobe AIR (3.6+) because for some reason Adobe has ditched the WebKit engine which was used in StageWebView in AIR 3.5 and older versions, and now it uses the Internet Explorer (Trident) engine instead. Yuck!The worst thing is that the version of the engine used depends on what version of IE the user has installed in the system, so we have yet again the age-old problem (for web developers) of dealing with old shabby versions of IE, which we didn't have before in AIR, because StageWebView used to leverage a built-in WebKit engine in up to AIR 3.5.Why did you have to change the engine from the really reliable WebKit engine to the buggy Internet Explorer one?This only results in problems of all kinds:- This breaks existing AIR applications which worked fine up to now.- Developers have to spend extra time for users with old computers and out of date browsers, such as IE6, IE7, IE8 and IE9, which produce
Hi guys...I am using flash builder 4.6 and I am creating an AIR game (for mobile) ... I used to use Flash Pro (CS6) before and, to pause the game I have used:NativeApplication.nativeApplication.addEventListener(Event.DEACTIVATE, onDeactivate);function onDeactivate(e:Event):void {stop();}and that was possible, of course, because Flash Pro is based on timeline...Now... how can I do the same with Flash Builder?Thanks!!!
I need to create a desktop app for windows. Im using Flash cs5.5 and I wanted to know of an easy to way to create a simple contact form that would work once installed on a desktop/Thanks guys for any input!
Came accross this issue where AIR runtime 3.8 (and 3.9 beta) on Windows 8 do not track mouse events correctly. Rolling back to 3.7, and publishing to 3.7 is the only way to have existing content work correctly when using a touchscreen.This also effects GestureWorks projects. TAP events are dispatched but SCALE, DRAG and ROTATE are not.Everything works perfect on 3.7 on Windows 8. 3.8 works perfect on Windows 7. But no 3.8 on Windows 8.I think this is a massive issue.Bug Report Created - https://bugbase.adobe.com/index.cfm?event=bug&id=3635216
I was testing using ipa-debug and unfortunately was thinking this was functionally equivalent to ipa-ad-hoc (except with debug symbols)... but now I am seeing behavior differences (maybe related to swfs with ABC or reloading?) Anyway I am seeing freezes when loading up swf assets when I compile as ipa-ad-hoc, whereas it works fine with ipa-debug.Does anyone know what basic differences there are? Are the secondary swf with ABC reloading restrictions only enforced with ipa-ad-hoc mode or something?
AIR supports UIBackgroundModes for location on IOS but is it possible to also specify not to have location updates suspended when the user is inactive for a short period of time?IOS supports this feature however it doesn't seem configurable within AIR.Does anyone know if this is possible?
Hi!I have problem with publishing air (SDK 3.8) iOs Flash CS6 application for iPhone 5.I have created app with classic texts, png images with actual size (is PPI required to be 72, or can it be anything), add png -icons and launch picture named "Default-568h@2x.png". Tests with Flash goes right and navigation seems to be working. Flash publish ipa but application only gives white screen and crashs. What can be wrong?
HelloI have problem with html appearing on windows platform.Im working on instagram authorisation and have code to display instagram auth window:var urlReq:URLRequest = new URLRequest( OAUTHURL + "?client_id=" + _consumerKey + "&redirect_uri=" + _callbackURL + "&response_type=token" + "&scope=" + _scope );var rect:Rectangle = new Rectangle( 300, 300, 700, 500 );_htmlLoader = HTMLLoader.createRootWindow( true, null, true, rect );_htmlLoader.addEventListener( Event.COMPLETE, accessCodeReceived );_htmlLoader.load( urlReq );it works awesome on MacOs but shows me blank window on Windows. Can anyone help me and advise?macos:windows:
Hello,I've been try to run a mobile app compiled with AIR 3.8 on the Android SDK emulator, however the app will not run. When I try and run it, I get the message "Unfortunately, <app name> has stopped", and that's it. Has anyone been able to do this?
Dear All,We're developing na arabic Mobile App. for both Android and iOS,Problem Description:- Labels show Aabic properly very well in Andorid 4.0.x very well.- Labels show arabic as square boxes [][][][] in Android 4.1.x jelly bean.- SpinnerList also cannot show any arabic, but I have fixed that by adding itemrendere with Labels, but still the SpinnerLis is not showing in Andorid 4.1.x due to that So, I don't know How we can fix that, knowing that Arabic is shown properly in TextInput for Andorid 4.0 and 4.1 Please, would you mind sharing any ideas to fix that,Regards
I am getting the error of Compilation failed while executing: aswhen I try to compile an iOS project. I am using AIR 3.8 with FlexSDk 4.5.1
IHi,If I'm using the render mode "gpu" or "direct" for my Air Android project, the stage is not resizing correctly if the soft keyboard comes up. (there are 150 px of blank free space over the soft keyboard)Everything works correctly if I'm using the render mode "cpu".s this a known issue?How to fix it?I'm using Flash CS6 and Air 3.8Thanks
Hi,I need to donwload/update and load presentations on iPad. Working with external .swf resulted with uncontrolled crash of application. Im looking for rescue in HTML & JS build presentation.I'm trying to find solution, that allow me to load .html file from applicationStorageDirectory, and capture events, like window.status in HTMLHost & HTMLLoader, but:- HTMLloader is not supported on iOS (code that works for desktop, doesn't work for iOS distribution)- WebStageView doesn't allow me to interact with app, only historyBack()/historyForward()Does anybody try with success to load and interact html in AIR on iOS, and can shere the solution with others?
HiI am publishing an app for the Amazon store using the Flash Pro CS6.after I publish my app I noticed that the is no "air." prefix in the <id> tag in my app.xml. The "air." prefix is a default in the Flash Pro CS6 publish settings and cannot be changed.Should I add the "air." prefix to my app ID in the amazon store or should it be exactly the same as my <id> in the app.xml file? (without the "air.")What about the Play Store?Why did Adobe put the hard-coded prefix?Thanks...AvivI'm using AIR 3.6
how to do Auto updates air apps for androidthanks
Testing on Samsung Galaxy with auto orients false, fullscreen and aspect ratio set to landscape all work well on startup. After the device returns from sleep the app is in portrait mode and fills half the screen.Suggestions for on activation ...stage.setOrientation(StageOrientation.ROTATED_RIGHT); or stage.setAspectRatio(StageAspectRatio.LANDSCAPE);try to work but stall the device requiring a reboot.I've had to turn on auto orientation to make the app usable but it is a pretty hopeless solution. The fullscreen also dies.any ideas or has anyone found a solution?Nick
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