Join a global community of Adobe Air users and developers.
Als letztes aktiv
Hi everyone,I am currently working on a project which includes displaying a local website within the StageWebView. Everything is fine on Desktop and iOS but on Android I am stuck on loading the local JSON-files with the Javascript part. After some searching, I found out that the system browser won´t allow AJAX-calls to local files, UNLESS it is started with "--allow-file-access-from-files". Now the question is, if and how I can this start parameter for my StageWebView. My other option would be building the Android-Version as Native App, but I would like to save the time.And before anyone suggest it: I also tried simply loading the files in AIR and pass them vie StageWebViewBridge into the website. The problem is, that on the one hand the perfomance of the website reduces drastically when using StageWebViewBridge and on the other hand, that the App crashes instanstly on iOS once the page starts loading. I will be thankful for any help
So I am building a menu for a mobile app and I have created a sliding menu with tiles, I have done this before, all works great normally.This time, my tiles were really close to the power of 2 ( 1024x1024px ) so I decided to use that size and resize my tiles to that for performance gains.So the setup is this:GPU Mode active, 7 movieclips with 3 frames each, PNG images in those movieclips sized at 1024x1024px. So that's 21 png images.I need to use the cacheAsBitmapMatrix feature for full smooth performance and when I do, it crashes on the Retina device when loading 1024x1024px images.On non-retina devices I load the lower resolution assets ( 512x512px) and that works perfectly fine with the cacheAsBitmapMatrix on. On the iPad 1 it runs super smooth.So I started playing around with the different render modes:No crashing on CPU mode and no crashing on DIRECT mode, only on GPU setting.The retina device is NOT out of memory, it does not do anything really heavy. It just loads in these movie
I'm using Flash Pro CC and I'm trying to deliver a 1.1 update to an app in the app store.I get a mail from Apple saying:Invalid or Non-Increasing CFBundleVersionInvalid or Non-Increasing CFBundleShortVersionStringNow, it doesn't seem to matter what I write in the publish - version dialog box in Flash Pro CC. Flash Pro CC and Air SDK (3.9) will always set the version number in the -app.xml AND the plist.info file to 1.0.If I edit the archive directly and change to 1.1, I get an error from the Application Loader saying it has an invalid signature.I'm wondering if anyone has a solution as I'm a bit desperate to deliver my 1.1 update, and 3.9 is the only SDK working properly with iOS 7.I have also tried Air SDK 3.8 and the CFBundleVersion won't change there either, no matter what I put in the version number dialogue box of Flash.Thank you!
while making an update to my iphone-only app (it is not universal) for ios7, i noticed two things. first, the app automatically filled the screen of the ipad - there was no button in the lower right corner to toggle the size from 1x to 2x. second, when the app was launching, the launch image was getting pixelated. the solution is to include the appropriate launch images for ipad.
Hello,When I try to install Adobe Air (latest version) I receive the error:An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator.I receive the same kind of message when I try to uninstall Adobe Air.The proposed solution in the help documentation at: http://helpx.adobe.com/air/kb/troubleshoot-air-installation-mac-os.html does not workBelow is the log file result. Any idea of how I can install Adobe AIR?Kind RegardsLuca21/02/2013 13:48:15.697 CoreServicesUIAgent[985]: Error: qtn_file_apply_to_path error: Read-only file system21/02/2013 13:48:17.367 Adobe AIR Installer[984]: Runtime Installer begin with version 3.6.0.5970 on Mac OS 10.8.2 x8621/02/2013 13:48:17.367 Adobe AIR Installer[984]: Commandline is: -psn_0_61864721/02/2013 13:48:17.367 Adobe AIR Installer[984]: No installed runtime detected21/02/2013 13:48:19.930 Adobe AIR Installer[984]: Relaunching with elevation21/02/2013 13:48:19.931 Adobe AIR Inst
We just had an update to our app go live in the Apple App Store. Problem is it's wiping the save data in the SharedObject. I'm not sure of the culprit. We were using AIR 3.6, but had to update to get approved with iOS 7 for an update as the Sound.play()/microphone request bug was causing us to get rejected.I've seen the bug people reported back at 3.5, but that wouldn't apply here. Were there any changes to Shared Object handling between 3.6 and 3.8 that might cause this? I know they made changes around iCloud backups... but I'm not sure if that would have affected anything. I don't know what to do other than try to warn people not to update through the system. This didn't happen while testing through Test Flight, so I'm at a loss.Thanks for any insights.-Clayton @ Laboratory
Hi all,I've developed a Air for Android application targeted specifically for Samsung N 800.There is a section in the application that has a list of Thumbnails and the user can click on any thumbnail and Play appropriate video.When playing the video, there is a Close button and Next / Back buttons available on the screen to handle respective actions.The issue with the app is that, when the Video is playing, if I hit the Home button available on the Tablet, the app minimises. Now if I maximize the app from the System Tray or reopen the App from the Menu, the video continues to play, but this time the Video overlaps the Close and Next / Back, so the user is not able to close the video what so ever. The same issue occurs when I access any of the buttons available on the Tablets system bar on the bottom of the screen.Any help will be much appreciated
We're working on a universal iOS app and want to be able to run in portrait mode for iPhone and landscape mode for iPad.Right now we're setting the aspect ratio in code on the first frame, but this causes the screen to display a rotating animation as the application changes orientation, which looks bad. Is there a better way to do this?
When I compile my app using AIR 3.9.0.880, my StageWebView is 1/4 size on my Retina MBP unless I pass true to the StageWebView constructor for the "useNative" parameter. Is this by design?I have this set in my app descriptor:<requestedDisplayResolution>high</requestedDisplayResolution>
Hi there,First of all, i would like to say GREAT JOB ADOBE, AIR is the only TRUE Crossplatform platform available today that let you target multiple devices (now i know there are many problems too, but i couldnt find any other suitable technolgoy that allow me to both develop games and apps with it)Secondly, my recent app is working AWESOME on iOS and Blackberry playbook, however when it comes to Android, (i'm using AIR 3.7) my app get stuck after sometime, and i get same ANR erroor with 99% same log.Kindly, help and let me know what is going on there as i'm unable to make sense of the log, My app is a painting app with mousedown and play audio effects, (mouse down/over) etc .Here is the logANR keyDispatchingTimedOutDALVIK THREADS:(mutexes: tll=0 tsl=0 tscl=0 ghl=0)"main" prio=5 tid=1 NATIVE| group="main" sCount=1 dsCount=0 obj=0x40f3f4c0 self=0xc957b0| sysTid=9982 nice=0 sched=0/0 cgrp=default handle=1074337148| schedstat=( 68501953685 17042441637 91859 ) utm=5910 stm=940 core=1
Apple app submission issues again!This time I really can't understand what on earth they are referring to. I have a VERY simple iphone app waiting for launch and it was rejected due to this, I guess some random setting or bit of code I have no idea about. Can anyone give me some insight into this?This is what they said:"During review we were prompted to provide consent to use the microphone, however, we were not able to find any features or functionality that use the microphone for audio recording. The microphone consent request is generated by the use of either AVAudioSessionCategoryRecord or AVAudioSessionCategoryPlayAndRecord audio categories. If you do not intend to record audio with your application, it would be appropriate to choose the AVAudioSession session category that fits your application's needs or modify your app to include audio-recording features."Is this a setting I can control from Flash/AIR? I have no idea!Thanks very much,Fiona
This is an existing bug that was recently noticed by a user. On android devices normally the volume buttons change the ringer volume. When a sound is played in air, it switches to a separate media volume setting as expected, and appears to stay this way for a few seconds afterward before switching back to ringer. The problem is when a user presses the home key to minimise the app before the cooldown period elapses to do something else, the volume gets stuck on media and stays that way, unless the user goes back to the app and the time elapses. This is an issue for me since my app plays background music all the time, so the cooldown time never elapses and thus this bug always occurs on minimise. My guess is it has something to do with background music being enabled. Is there a way to disable background music?
Hi,this is just to inform people with AIR 3.7 Android Apps at the Google Play Store.We have an App at the Google Play Store which was compiled with AIR 3.7. This App was running fine till updating a Device to Android 4.3. Now this App can NOT be installed anymore via the Google Play Store.The error is: Package is not signed correct.We will now compile the App with AIR 3.8 and resubmit it or is there anything else we can do?Best regards,Roman
I recently tried to migrate an ios application from flex sdk 4.5.1 (with AIR 3.0) to flex SDK 4.6.0 with an overlay of AIR 3.8.I got a load of errors, mostly related to namespace issues. I have a few custom skins that use State, LinearGradient, GradientEntry, SolidColor and some other classes. They are all scoped to the s: namespace (xmlns:s="library://ns.adobe.com/flex/spark"). This never caused any errors and there's plenty of examples online using s:State.Plain SDK 4.6.0 doesn't care either, but with AIR 3.8 overlay, suddenly it doesn't compile anymore. I started looking into it and found out that in fact, State is listed in the online documentation as mx.states.State (http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/mx/states/State.html). When I start typing 'State' in FlashBuilder 4.6 or 4.7, syntax lookahead proposes mx.states.State. But when I look through the sdk framework sources (plain flex 4.5.1 and 4.6.0 but also 4.6.0 with AIR 3.8 overlay), I see loads of
As the title says, now I get a prompt in IOS 7 when playing a video in the iPad. Why is AIR asking for microphone access? How can I prevent it? I'm not actually using the microphone at all in my app.Thank you!
Any suggestions on how to create pre-configured installers of the same base app? Here's an example of what I mean:App: This base app connects to a configurable server domain. You could install and use this app just fine.App for ClientX - This app should connect to serverX, and I want to pre-configure it to do so. It may also have custom configured branding for ClientX.App for ClientY - This app should connect to serverY, etc.So I want to be able to give ClientX an installer (or install link) that installs the App pre-configured to connect to their serverX, and I want to give ClientY an installer that connects to their serverY, but I want both to be the same application, built from the same codebase, with the same appID and certificate, and receive the same updates, etc.I've considered using compile constants to create different AIR app versions with populated strings, which I think would work though a bit clunky, but would result in different versions of the app, when what I really wan
Hi all,We're building an app which needs to show and manipulate PDF documents - basically show PDFs and allow the user to skip to pages via bookmarks.The app has some other features and UI components so the PDF viewing element should sit within the UI - not create it's own.So...we could found the brilliant ANE here:https://github.com/memeller/vfrReaderNativeExtensionWe've successfully modified it so that the bookmarks can be controlled via our AS3 code but, we have a couple of other issues:1) How can we prevent the PDF viewer going fullscreen? Ideally we'd want to pass in the size and co-ordinates of where we want it positioned. This must be a fairly common requirement of Air iOS ANEs?2) Any ideas of how we can make it a double page spread and not simply display 1 page at a time?Thanks!
The guide recommends to use FREDispatchStatusEventAsync to get an async result to ActionScript. In my case my event is triggered on the native side, so looks like FRECallObjectMethod it's what I need. I just wonder why you would need FREDispatchStatusEventAsync if you can call asynchronously any method in ActionScript from Native? What am I missing?Thanks!
Hello,I'm wokring on an AIR app for Windows that uses native extensions. To do so, I need to use extendedDesktop profile, but I cannot compile .AIR file using only that - it requires a native installer. However, I'm unable to compile native installer .EXE because I'm using Linux to do automated builds. So I've added this to my descriptor:<supportedProfiles>extendedDesktop desktop</supportedProfiles>This way I can get it compiled and signed into an .AIR file. After I install this app on the target machine with Windows 7 - the application is being launched with desktop profile (I suppose so, because native extensions do not work). However, if I launch that installed application with ADL debugger - it uses the first profile from the list, which is extendedDesktop and my native extensions work fine. Is there a way to force launch the app with extendedDesktop without ADL? I know, documentation says that to have native extensions I MUST package it into a native installer, but I d
I get this message when compiling an IPA with AIR 3.6:ld: warning: multiple L$start$ labels found at same address in __ZN9NetStream12DispatchProcEP10NativeInfo at offset 0x06C0Googling a bit, it seems it's an error message from this C++ class:http://opensource.apple.com/source/ld64/ld64-133.3/src/ld/LinkEdit.hppSo I suppose it's a bug in the AIR for iOS compiler. Any clues about why am I getting that warning message?
I'm having a hard time getting an old app working in Windows with the newer versions of Adobe AIR (3.6+) because for some reason Adobe has ditched the WebKit engine which was used in StageWebView in AIR 3.5 and older versions, and now it uses the Internet Explorer (Trident) engine instead. Yuck!The worst thing is that the version of the engine used depends on what version of IE the user has installed in the system, so we have yet again the age-old problem (for web developers) of dealing with old shabby versions of IE, which we didn't have before in AIR, because StageWebView used to leverage a built-in WebKit engine in up to AIR 3.5.Why did you have to change the engine from the really reliable WebKit engine to the buggy Internet Explorer one?This only results in problems of all kinds:- This breaks existing AIR applications which worked fine up to now.- Developers have to spend extra time for users with old computers and out of date browsers, such as IE6, IE7, IE8 and IE9, which produce
Hi guys...I am using flash builder 4.6 and I am creating an AIR game (for mobile) ... I used to use Flash Pro (CS6) before and, to pause the game I have used:NativeApplication.nativeApplication.addEventListener(Event.DEACTIVATE, onDeactivate);function onDeactivate(e:Event):void {stop();}and that was possible, of course, because Flash Pro is based on timeline...Now... how can I do the same with Flash Builder?Thanks!!!
I need to create a desktop app for windows. Im using Flash cs5.5 and I wanted to know of an easy to way to create a simple contact form that would work once installed on a desktop/Thanks guys for any input!
Came accross this issue where AIR runtime 3.8 (and 3.9 beta) on Windows 8 do not track mouse events correctly. Rolling back to 3.7, and publishing to 3.7 is the only way to have existing content work correctly when using a touchscreen.This also effects GestureWorks projects. TAP events are dispatched but SCALE, DRAG and ROTATE are not.Everything works perfect on 3.7 on Windows 8. 3.8 works perfect on Windows 7. But no 3.8 on Windows 8.I think this is a massive issue.Bug Report Created - https://bugbase.adobe.com/index.cfm?event=bug&id=3635216
I was testing using ipa-debug and unfortunately was thinking this was functionally equivalent to ipa-ad-hoc (except with debug symbols)... but now I am seeing behavior differences (maybe related to swfs with ABC or reloading?) Anyway I am seeing freezes when loading up swf assets when I compile as ipa-ad-hoc, whereas it works fine with ipa-debug.Does anyone know what basic differences there are? Are the secondary swf with ABC reloading restrictions only enforced with ipa-ad-hoc mode or something?
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Sie haben bereits einen Account? Anmelden
Noch kein Konto? Konto erstellen
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.