Join a global community of Adobe Air users and developers.
Als letztes aktiv
Can anyone tell me if it's possible to embed AIR into an objective c native application, rather than having the app written purely in AIR? Even better if it can be done from xamarin for cross platform.
Hello,We have a fairly complex and custom Objective-C/C++ ViewController class. I would LOVE to be able to create an AIR app which can: 1. Instantiate the above ViewController class, by writing a Native Extension. 2. Add the resulting UIView underneath my AIR app. 3. OR, place my AIR app's visual elements in a UIView above another UIView.I have done things like this in C# on Windows, by doing either of the following: A. AIR app invokes C# GUI program, so both the AIR program and C# program are running, with one visually on top of the other. B. Embed a SWF inside a Windows C# GUI element in Visual Studio.Basically, I have an existing iOS app, and its source code. I wish to layer over its UI pretty buttons and images. Creating such a UI is FAR easier and faster in AS3, than it is in Objective-C. I'd like to combine parts of the existing iOS app with AIR elements.Is there any way to accomplish my goal using ActionScript and iOS?
http://airdownload.adobe.com/air/browserapi/air.swfa lack of namespace 3.9
Many mouses have a number of buttons besides left/right/middle, of particular interest to me are the forward/back buttons that I've noticed many desktop apps are compatible with. For instance, browsers bind them to navigation, Windows explorer does as well, and Flash Builder binds them to code jumping navigation. Does anyone know how I could make my AIR desktop app listen for these mouse events? I haven't been able to figure out very much from searching... these mouse buttons follow some kind of low level command system that doesn't appear to have an AIR/AS3 API, so I assume I'll need an ANE?Cheers.-Aaron
my ios application download some .zip files and then start unzip. if .zip file is higher than 50MB, program crash after downloading. i can see it is fully downloaded in progress event but complete event cannot dispatch. also app crash when zip file is higher than 150MB in ipad 3.
Dear developers, I recently upgraded to the newest version of Air 3.8. I am trying to test a new version of my app ad hoc (for iOS), but I keep getting a package extraction failure.I am using Flash Pro cs6. The ipad is connected via USB to the computer and I am publishing via ad hoc. I never had this problem prior to using the Air 3.7.I am concerned as I uploaded this version to Itunes Connect and now am not confident it will work (it is currently waiting for review).Any help would be appreciated.Justin
I have a simple Flex Mobile project that just allows user to swap between 2 different .swf games. I load the .swf with the following code:private function loadFile(f:String😞void{ var _urlRequest:URLRequest = new URLRequest(f); var _loader:Loader = new Loader(); var _lc:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain, null); _loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onSWFLoaded); _loader.load(_urlRequest, _lc); txt.text="loading"; // add loader to container &nb
My security settings may be a little more strick than most. I just download the adobe air install package today. I think the revoked signature is preventing the installation. Can anyone confirm the signature? Thanks.
So on Android, it looks like cookies aren't shared between StageWebView and AIR. This is a bit of a problem for me. The login page (loaded via StageWebView) knows what cookies the server set, and I can throw them up from the StageWebView to the native app, but as far as I understand, there is no good way to set cookies from Air. Is that right? If so, is it something that can be done from an ANE (maybe use the CookieManager class?).For those that had to deal with this pain, what workarounds did you employ?
You can leverage any existing IDE that you already use for Flash, Flex, or HTML/JavaScript development. Adobe AIR does not require a specific IDE; however, Adobe AIR is integrated into Adobe Creative Suite, Flash Professional, and Flash Builder (formerly known as Flex Builder).We also provide a set of command line tools that allow developers to test and package AIR applications from the command line. These tools can be found in the Adobe AIR SDK.Basically, you can use any tool that outputs SWF or HTML files.
i was wondering how i would make a countdown to game over in flash, i've tried i few different tutorials but none are working that well. http://www.filedropper.com/spaceshootinggamefinal help me please thank you
does air 3.8 supports intel cpus?when i publish for android , can we install this app on an android with intel x86 cpu s?
Hi! Does somebody know the possibilites of USB communication between and AIR desktop app and an AIR mobile app. I need to send files from an desktop application to the external memory on an mobile device. Is it possible for the desktop app to recognise when the mobile is connected. And is it possible for the mobile app to send commands the desktop app? So I need a two way communication. Anybody who has any ideas?
Please help me on thisI am building an app in as3 for android and ios. I have set the screen orientation to LANDSCAPE in apple devices its working fine when I tried it in samsung galaxy tab its goes to potrait mode when the device wakes up please give solution to solve this
Hi,SWF content loaded through and AIR HTML component does not receive any mouse input anymore as of AIR 3.8.This is a really major issue that should have been tested before being released and completely breaks all our AIR apps released for one of our partners.I've created a bug in bug base : https://bugbase.adobe.com/index.cfm?event=bug&id=3603433Please, do not differ this issue. There is absolutely no workaround with AIR 3.8 and repackaging everything with 3.7 captive runtime would require major restructurations of our update system and download pages, which we absolutely can't afford.I'd also like some immediate feedback that this issue is under investigation and if possible an ETA.Thanks
Newly discovered problem with AIR and iOS.... autoOrients is no longer working when launching an iPhone app. Specifics:1. Allow auto orientation via app descriptor (I'm doing via Flash Pro CS6). 2. In "main.as", progromatically set autoOrients = "false." (I do this for iPhone, as having orientation set to true in app descriptor allows multiple iPad launch orientation scenarios)3. PROBLEM: If iPhone is held in landscape mode on launch, app will auto rotate to landscape even with autoOrients set to false. (Portrait should be the default mode for iPhone). Never had this problem with autoOrients before. Can anyone confirm?Tried 3.6, 3.7. iOS 5 for iPhone 4S & iOS 6 for iPad.
Would it be possible to get a ETA for when Adobe expects AIR support for iOS 7? We can expect iOS 7 to be released by Oct 1st* at the latest, so this would be good to know sooner than later... * Given Apple's track record, they always release the new OS with the new Phone, which always launches 2-3 weeks after their Press Conference. So this is a very safe bet.
Hello all,Firstly I'd like to thank you for creating an excellent and helpful community. I have an issue I have been stuck on for around 2 weeks now.I am creating an android native extension to listen to key input from a proprietary remote control device. GameInput does not recognise it as a game controller so we have to create a native extension to get the input. I have it working fully except for one issue; if the game loses context (eg the user gets a phone call or the game goes into the background for any other reason) I do not get any other input.The way I am doing it is to attach an onKeyListener to the currently focused View (an AirWindowSurfaceView). This works perfectly, but when the context is lost I'm assuming the AirWindowSurfaceView changes and I cannot find a way to get a reference to the new one. Here is my key listener setup code (from the native Java):public void updateListeners(){ if(_view != null) { _v
Hi Everyone We want to show off the new cross-platform puzzle game that was made using a Adobe Air 3.7This game is Aliens Like Milk. Free version you can find at http://www.alienslikemilk.com/free.htmlWe would like to hear feedbacks and suggestions...Denis
Are there any plans to update the Webkit version included in AIR?The version currently used is 533.19.4 and was up-to-date in late 2010.
I downloaded the AIR 3.9 SDK using the Apache Flex SDK Installer (flex.apache.org/installer.html) In Flash Builder 4.7, when I create a new Flex Mobile Project, I dont see any option of enable ActionScript Workers like I see on regular Flex projects.Am I missing something?Thanks,Om
Hi Guys,I'm getting the error trying to install Muse CC on Windows.Using Adobe Cleaner Tool, as in other posts people recommend, doesn't help as Muse doesn't appear on the list of applications to remove (as it fails to install in the first place).I think I know where the problem may be. I can't uninstall Adobe AIR and nothing works...Trying to uninstall it through Control Panel doesn't work and neither does using Microsoft's FixIt tool...Help needed.Trying to uninstall AIR, I'm getting an error:This application requires a version of Adobe AIR which cannot be found.Please download the latest version of the runtime from......I have the latest version of AIR installed - AIR 3.8 on Windows 7Any suggestions would be much appreciated
Hi all,I have a client who wants video with an alpha channel overlaying other images in an iPad application. AFAIK this can only be done with FLV video files but the video files have pretty poor performance in the sense that often the audio starts and after a bit the image tries to catch up by increasing the framerate or skipping frames. The videos are really short (3 to 5 seconds) and have a datarate of approx. 500kbps (onMetaData shows 500). Using an app called System Status I notice the CPU (ipad 2) reaches about 60-75% load when playing the video.Does anyone know how to prevent the lag or know of another neat trick to display video with an alpha channel?[edit]Same thing happens (a tiny bit less?) with videodatarate==256.Not really statistical but lower CPU load when playing the video seems to correlate with better playback.Thanks in advance,Manno
HelloWe have an AIR Stage3D application that renders 3D objects and lets the user view them. We want to create a render server for fallback if the user has no Flash installed. The easiest would be to use the same codebase to generate 3D images on a windows server. We wanted to test this fallback on Amazon servers with NVIDIA Tesla M2050 GPU-s and Windows 2012 to see the performance. Unfortunately only software render mode was available with no access to the gpu. The driverInfo was: Software Hw_disabled=unavailableAlso we tried running the process as a service in Session 0 as a background service with the help of: http://www.coretechnologies.com/products/AlwaysUp/Apps/RunAdobeAIRAsAService.htmlbut we had no luck. NVIDIA Tesla M2050 GPUs with TCC drives allow GPU usage in Session 0 but we had no luck. I tried to update the driver to the latest but still no luck. Any idea how we could test Adobe AIR 3D capabilities as a service on an Amazon server, or why it is not working:The confi
I tried to compile my project for iOS devices (adt.exe tool), but compilation lasts forever (I waited many hours).Only one swf (3Mb, using Starling framework). The same swf compiles in 20 seconds for Android or Windows package.I tried different package options, different java versions, different computers (Windows 7, AIR3.8beta), the result is the same: I see java.exe in processes, but nothing happens. I see AOTBuildOutput1234.tmp with files, but modification date stays the same for them.Is there any way to understand what's happening?
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Sie haben bereits einen Account? Anmelden
Noch kein Konto? Konto erstellen
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.