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does air 3.8 supports intel cpus?when i publish for android , can we install this app on an android with intel x86 cpu s?
Hi! Does somebody know the possibilites of USB communication between and AIR desktop app and an AIR mobile app. I need to send files from an desktop application to the external memory on an mobile device. Is it possible for the desktop app to recognise when the mobile is connected. And is it possible for the mobile app to send commands the desktop app? So I need a two way communication. Anybody who has any ideas?
Please help me on thisI am building an app in as3 for android and ios. I have set the screen orientation to LANDSCAPE in apple devices its working fine when I tried it in samsung galaxy tab its goes to potrait mode when the device wakes up please give solution to solve this
Hi,SWF content loaded through and AIR HTML component does not receive any mouse input anymore as of AIR 3.8.This is a really major issue that should have been tested before being released and completely breaks all our AIR apps released for one of our partners.I've created a bug in bug base : https://bugbase.adobe.com/index.cfm?event=bug&id=3603433Please, do not differ this issue. There is absolutely no workaround with AIR 3.8 and repackaging everything with 3.7 captive runtime would require major restructurations of our update system and download pages, which we absolutely can't afford.I'd also like some immediate feedback that this issue is under investigation and if possible an ETA.Thanks
Newly discovered problem with AIR and iOS.... autoOrients is no longer working when launching an iPhone app. Specifics:1. Allow auto orientation via app descriptor (I'm doing via Flash Pro CS6). 2. In "main.as", progromatically set autoOrients = "false." (I do this for iPhone, as having orientation set to true in app descriptor allows multiple iPad launch orientation scenarios)3. PROBLEM: If iPhone is held in landscape mode on launch, app will auto rotate to landscape even with autoOrients set to false. (Portrait should be the default mode for iPhone). Never had this problem with autoOrients before. Can anyone confirm?Tried 3.6, 3.7. iOS 5 for iPhone 4S & iOS 6 for iPad.
Would it be possible to get a ETA for when Adobe expects AIR support for iOS 7? We can expect iOS 7 to be released by Oct 1st* at the latest, so this would be good to know sooner than later... * Given Apple's track record, they always release the new OS with the new Phone, which always launches 2-3 weeks after their Press Conference. So this is a very safe bet.
Hello all,Firstly I'd like to thank you for creating an excellent and helpful community. I have an issue I have been stuck on for around 2 weeks now.I am creating an android native extension to listen to key input from a proprietary remote control device. GameInput does not recognise it as a game controller so we have to create a native extension to get the input. I have it working fully except for one issue; if the game loses context (eg the user gets a phone call or the game goes into the background for any other reason) I do not get any other input.The way I am doing it is to attach an onKeyListener to the currently focused View (an AirWindowSurfaceView). This works perfectly, but when the context is lost I'm assuming the AirWindowSurfaceView changes and I cannot find a way to get a reference to the new one. Here is my key listener setup code (from the native Java):public void updateListeners(){ if(_view != null) { _v
Hi Everyone We want to show off the new cross-platform puzzle game that was made using a Adobe Air 3.7This game is Aliens Like Milk. Free version you can find at http://www.alienslikemilk.com/free.htmlWe would like to hear feedbacks and suggestions...Denis
Are there any plans to update the Webkit version included in AIR?The version currently used is 533.19.4 and was up-to-date in late 2010.
I downloaded the AIR 3.9 SDK using the Apache Flex SDK Installer (flex.apache.org/installer.html) In Flash Builder 4.7, when I create a new Flex Mobile Project, I dont see any option of enable ActionScript Workers like I see on regular Flex projects.Am I missing something?Thanks,Om
Hi Guys,I'm getting the error trying to install Muse CC on Windows.Using Adobe Cleaner Tool, as in other posts people recommend, doesn't help as Muse doesn't appear on the list of applications to remove (as it fails to install in the first place).I think I know where the problem may be. I can't uninstall Adobe AIR and nothing works...Trying to uninstall it through Control Panel doesn't work and neither does using Microsoft's FixIt tool...Help needed.Trying to uninstall AIR, I'm getting an error:This application requires a version of Adobe AIR which cannot be found.Please download the latest version of the runtime from......I have the latest version of AIR installed - AIR 3.8 on Windows 7Any suggestions would be much appreciated
Hi all,I have a client who wants video with an alpha channel overlaying other images in an iPad application. AFAIK this can only be done with FLV video files but the video files have pretty poor performance in the sense that often the audio starts and after a bit the image tries to catch up by increasing the framerate or skipping frames. The videos are really short (3 to 5 seconds) and have a datarate of approx. 500kbps (onMetaData shows 500). Using an app called System Status I notice the CPU (ipad 2) reaches about 60-75% load when playing the video.Does anyone know how to prevent the lag or know of another neat trick to display video with an alpha channel?[edit]Same thing happens (a tiny bit less?) with videodatarate==256.Not really statistical but lower CPU load when playing the video seems to correlate with better playback.Thanks in advance,Manno
HelloWe have an AIR Stage3D application that renders 3D objects and lets the user view them. We want to create a render server for fallback if the user has no Flash installed. The easiest would be to use the same codebase to generate 3D images on a windows server. We wanted to test this fallback on Amazon servers with NVIDIA Tesla M2050 GPU-s and Windows 2012 to see the performance. Unfortunately only software render mode was available with no access to the gpu. The driverInfo was: Software Hw_disabled=unavailableAlso we tried running the process as a service in Session 0 as a background service with the help of: http://www.coretechnologies.com/products/AlwaysUp/Apps/RunAdobeAIRAsAService.htmlbut we had no luck. NVIDIA Tesla M2050 GPUs with TCC drives allow GPU usage in Session 0 but we had no luck. I tried to update the driver to the latest but still no luck. Any idea how we could test Adobe AIR 3D capabilities as a service on an Amazon server, or why it is not working:The confi
I tried to compile my project for iOS devices (adt.exe tool), but compilation lasts forever (I waited many hours).Only one swf (3Mb, using Starling framework). The same swf compiles in 20 seconds for Android or Windows package.I tried different package options, different java versions, different computers (Windows 7, AIR3.8beta), the result is the same: I see java.exe in processes, but nothing happens. I see AOTBuildOutput1234.tmp with files, but modification date stays the same for them.Is there any way to understand what's happening?
after many test,I foundAIR 3.9 has fixed bug in GC(Garbage Collection) of IOS.I hope use AIR3.9 as soon as possible.------------------------crash info------------------------------deviceIOS 5.0.1ipod touch 4--------------------------action---------------------------------start game press "HOME" . wait about 30 min.--------------------IOS log--------------------------------------Sep 5 17:22:24 -iPod timed[11030] <Notice>: (Note ) CoreTime: Want active time in 35.23hrs. Need active time in 118.56hrs.Sep 5 17:22:34 -iPod timed[11030] <Notice>: (Note ) CoreTime: Not setting system time to 09/05/2013 09:22:35 from NTP because time is unchangedSep 5 17:22:34 -iPod timed[11030] <Notice>: (Error) CoreTime: Can't set time zone to nil!Sep 5 17:23:36 -iPod com.apple.mobile.lockdown[28] <Notice>: receive secure message timeout!Sep 5 17:24:52 -iPod kernel[0] <Debug>: launchd[11033] Builtin profile: PasteBoard (sandbox)Sep 5 17:
I cannot uninstall Air on Windows8 - the process hangs - zero cpu etc. A restart doesn't help. How do I do a clean uninstall and reinstall?
Hello,I have a problem with a native extension for androidI want to unzip a filemy java codeFile f = new File("my zip file");File outputDir = new File ("output folder");ZipHelper.unzip(f, outputDir);andimport java.util.zip.*;import java.io.*;import java.util.Enumeration;import org.apache.commons.io.IOUtils;import android.util.Log;public class ZipHelper{static public void unzip(File archive, File outputDir){try {Log.d("control","ZipHelper.unzip() - File: " + archive.getPath());ZipFile zipfile = new ZipFile(archive);for (Enumeration e = zipfile.entries(); e.hasMoreElements(); ) {ZipEntry entry = (ZipEntry) e.nextElement();unzipEntry(zipfile, entry, outputDir);}}catch (Exception e) {Log.d("control","ZipHelper.unzip() - Error extracting file " + archive+": "+ e);}}static private void unzipEntry(ZipFile zipfile, ZipEntry entry, File outputDir) throws IOException{if (entry.isDirectory()) {createDirectory(new File(outputDir, entry.getName()));return;}File outputFile = new File(outputDir, entr
I'm building an AIR for Mobile VOD application. This is the third time I've done this now and it's gone fairly smooth, until I got to testing out of the AIR emulator. I am testing on an iPad 3/4 (unsure which, but it has a retina display) and iOS 6.x. I can playback the video just fine, but I get no sound. When using the iOS Simulator, I get the opposite on both iOS 6 and 7 (sound without video).I'm using StageVideo and everything works fine in the simulator and on Android. The video also plays back just fine in Safari. StageWebView is not an option because the app requires custom player controls (I had originally planned on using it until I got revised designs from my designer).Here is the load function:public function load( url:String 😞void { trace( url ); this._url = url; if ( this.isSupported ) { &
anyone found (or created) an ANE for AIR/AS3 + iOS + BTLE?i've seen ANE's for bluetooth but not yet for bluetooth low energy. apple has used the spec for a year now and android is currently adopting it as well, would be a great ANE to have i believe...
Hi, Are there plans for supporting the new Controller APIs in iOS 7? If so, is there a timeline when we can expect these to work?iPhone will be announced Sep 10, and probably 3 weeks after that the public will be getting iOS7.Any guidance on Adobe's plan here would be appreciated.
This question was posted in response to the following article: http://help.adobe.com/en_US/air/extensions/WSf268776665d7970d-2e74ffb4130044f3619-7fff.html
ActionScript Workers (concurrency) supports a subset of the ActionScript APIs. For example you cannot access StageVideo or Stage3D from within a Worker.I would expect to find this list of supported API's (or the list of API's that are excluded) at:http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/system/Worker.htmlBut I did not find it there. (I asked this question also in the Flash Player forum: http://forums.adobe.com/message/5650761)Where do I find that list shows you which ActionScript API's are not supported within a worker?
Hello everyone,i got the following error by installing Adobe Air can anyone plz help me[2013-08-19:13:29:43] Runtime Installer end with exit code 0[2013-08-19:13:29:43] Elevated install completed[2013-08-19:13:29:47] Got an unexpected fatal error while quitting: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="Unhandled exception TypeError: Error #1009" errorID=1009][2013-08-19:13:29:47] Runtime Installer end with exit code 5[2013-08-19:13:38:19] Runtime Installer begin with version 3.5.0.880 on Windows 7 x86[2013-08-19:13:38:19] Commandline is: GreetsDennis
Hi, I have tried countless amount of times to turn it on, I mean, how can I run my app on the new ipad at 2048x1536, it is always scaling up the app content times 2 and if I try to scale down the whole stage >> 1 (or / 2) of course all images looks blury and horrible, any idea? any one?something very interesting to mention is that apps made in Adobe Air looks looks slightly better on iPad2 than iPad3, because the whole content of the air app is being scaled x 2, especially on vector content like Textfields fonts, etc... this is weird, it doesn't seem to happen on native apps.any thoughts about this?thanks.
HI all,I have a Worker compatibility library that allows you to develop pseudo-threaded code that will take advantage of Workers when available, and will fall back to pseudo-threads when not available (Flash Player < 11.4, workersSupported=false, iOS). I ran this code without modification through the new AIR 3.9 with Android Worker support and it worked like a charm.See my blog post and the AS3-Worker-Compat library on github for details.I need to further investigate tuning the pseudo-threading scheduler to ensure that pseudo-threads are not hampering performance too much. I did notice that my pseudo-threaded JPEGEncoder (in pure AS3) was much, much slower on Android than the native JPEGEncoder class, though that's partially because of pseudo-threading, and partially because the native implementation is much faster.Best,-Jeff
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