Join a global community of Adobe Air users and developers.
Recently active
Hi all,I am planning on conducting a scientific experiment in which timekeeping precision will be very important. The desktop application that I will be using is developed in Adobe AIR and it measures the time between two on-screen button presses. Right now this is done by using getTimer() after the first button is pressed and again getTimer() after the second button is pressed and subtracting the values. Now I have read some things about the accuracy of the Timer in AS3 and that it is subpar because it depends on performance and framerate (I think) but I am wondering whether in my situation this will be a problem since I only need to measure the time difference once (after the second button press event) which should not require a lot of processing power and thus potential framerate drops.Can someone (perhaps from Adobe) help me out?Thanks in advance.
Hi,I am looking for an Adobe AIR supported lowest performance android phone for the purpose of testing game performance in development. Right now, I am thinking of Samsung Galaxy Mini 2. If you know any other lower one, please suggest. Thanks.
I'm really hoping someone can help me with my issue.I've just updated my app in the iTunes store.A reviewer from an app discovery blog said the app freezes shortly into the game on initial launch and then continues to freeze often during subsequent launches.I've done some testing and this is what I've found:1. If remove the game from my iPad and install a new development version everything works as it should with no freezing.2. If I have a an older version on my iPad and then download the app from the iTunes store and install over it, everything works as it should.3. If I remove the game from my iPad and install the app from the iTunes store, the game freezes on first launch right before the tutorial.If I shutdown the app and relaunch, it won't immediately freeze but will freeze if I hit the "help" button or will freeze some time during game play.That being said I have no idea what the issue could be. Why would a fresh install of the dev version work perfectly but not the iTunes
Hi,This problem doesn't occure in browsers. Here is an example:I can select stuff, press Del - and delete it:I can even type garbage in there:Or go to Edit -> Select All, and delete it all:How to fix this ? I don't want users to be able to do this kind of stuff...Thank you in advance,
Hi All, i have create a app for ios and android. it will load some image dynamically from local directory and show on screen. but i realize after few hour the app will automatically crash. please help. code below is my codetimer = new Timer(AppSetting.SCREENSAVER_INTERVAL * 1000); timer.addEventListener(TimerEvent.TIMER, loadNewImage); timer.start();private function loadNewImage(e:TimerEvent):void { //timer. //timer.removeEventListener(TimerEvent.TIMER, loadNewImage);  
Hello,I've written an app to send a live camera stream via RTMP in H 264/Nellymoser from mobile devices. The app works fine on AIR when tested on my Win7 desktop, but when I publish to AIR 3.2 for Android or AIR for iOS, it seems that the H264VideoStreamSettings are simply ignored and the video ends up in Sorenson. Is H264 supported for encoding/publishing on AIR for mobile devices? If not, is this planned for the future?Thanks!
Greetings,Currently having a problem with sending HTTP requests on either Event.EXITING or Event.DEATIVATE.Note that I'm using UIApplicationExitsOnSuspend = true as I'm currently loading packaged swfs and reloading them won't work due to "Error #3764: Reloading a SWF is not supported on this operating system.". Need to reload/refresh the swf as I'm actually opening my app through a browser link (which have parameters that change) and I'm forcing the app to close instead when user suspends the app via the home button. (Funny that the reloading of swf works in the debug fast mode ) Somehow during the exiting/deactivation event, the urlrequest doesn't push through, though i can execute non network events in less than 5 secs (checked with an infinite for-loop). I'm thinking that AIR suspends all network activities.Is there any solution to this?A workaround I had in mind is to set UIApplicationExitsOnSuspend = false and NativeApplication.nativeApplication.executeInBackground = true as the r
Hi,Yup I am duplicating a thread, but I feel this needs pulling into the splotlight, as the other thread was going nowhere.I have released a product to market, that was working fine with air 3.2 compiled apps and Flash player. Then I had to do an app update and because of the Apple req for the iPhone 5 I had to use air 3.7This totally killed any compatibility with the existing 3.2 apps and the update. Even worse it has killed the communication that was working fine between air 3.2 and FP!I have had to release captive air and new iOS apps which gets round the isse for device to device rtmft over local WiFi.However a big feature of allowing users to control their device via a web browser is gone!To test, grab the Yo!Bot app from iTunes or Google Play.Then visit: http://www.yobot.mobi/webdriver.htmlThey don't talk to each other for me, or anyone else testing.I have waited patiently for what I presume is a big bug to be fixed since May. Timescales have now got this product to market and I
When I ran one of my AIR apps, I was informed there was an AIR update, so I updated to the latest version (3.8).. and now I wish I hadn't as the update broke my app.For some reason I can no longer interact with content loaded into an HTML component. The app has been working fine up untill today, before the AIR update.When running the app in Flex Builder, it still works as expected (using 3.4 SDK). Once installed, it's broken, as it then runs with the installed runtime, which is the updated 3.8.I've searched adobe.com high and low to try and get my hands on a copy of the 3.7 runtime, but to no avail.. everything points to the new broken 3.8 version.If any kind soul can point me to a 3.7 download, I'd appreciate it.To be honest, I'm so sick and tired of everything Adobe at this point, I wonder why I still bother.. but oh well.
I hesited in posting this since it seems very similar to https://bugbase.adobe.com/index.cfm?event=bug&id=3603433, but in our case the input seems to be offset – so partially working, but off by over 100 pixels or so.You can see an example by downloading our demo app: http://demo.2ndcousinmedia.com/widget and running it in 3.8. The video (from YouTube) cannot be started with the normal button or clicking on the image, but if you move your mouse to the lower right side of the video, you can see the hover take place and you can click to start. You cannot change volume, etc. The videos work perfectly in Air 3.7. This is easily reproducible in different Mac environments. I just attempted it in Windows 7, and I am getting no input at all (Making me think it is the same as the bug linked above). Should I open a new bug in the tracker?Thanks!Doug
I'm interested in projecting iPad video out of my iOS app using Apple's Dock Connector-to-VGA adapter. From reading the customer reviews on the adapter, it appears that the iPad2 will mirror whatever's on the screen just fine, but that users of the original iPads can only project video out of apps where the app developer has enabled external video output. Can anyone tell me how to do this (enable external video output) in AS3?Thanks!
I have a game that includes resources for the Hebrew language, however the <supportedLanguages/> tag supports only ISO 639-1 languages, and Hebrew is not listed; in fact I got a compiler/packaging error when I tried to use "he". Currently I am getting a notice in Google play that warns me this game might not be packaged correctly: "You translated the store listing into Hebrew but not the APK." Is there a way around this problem, perhaps some manual editing of some files somewhere? I'd like to publish the same app to the Apple app store, I imagine they will be even less lenient there.We are using Flash Builder 4.7 and AIR 3.7 on Windows 7 x64 SP1. Any assistance would be appreciated.
I wrote some Pixel Bender Kernels using Pixel Bender 2.5. I'm using them in an Adobe Air application I built using Flash Builder 4.7 and the Air3.6 sdk. When I run the application from Flash Builder the shaders work great. When I release the build, however, and install the application the shaders became very slow. Does anybody know what this is?
My problem is Adobe air cant install in Asus FonePad ME371MG. It come out error "Package file is invalid".i using android 4.1.2. Can you solve this problem??
Hi,How to receive a link that gets shared from the Android browsers "share page" menu?Here is a video and image that describes what I mean:- Video: http://www.youtube.com/watch?v=jmQ2qqUKWSU- Image: http://www.dummies.com/how-to/content/how-to-share-pictures-and-video-from-your-droid-x.htmlI can't find any example for this.Is a Native extension needed to do that?Thanks!
I am building an app for both Android and iOS... I am testing on an iPad2 and a Nexus tablet (for iOS and android). In my -app.xml, I have <aspectRatio>ANY</aspectRatio> and <autoOrients>true</autoOrients. I allow the app to auto-orient to any position. There is an exception... 1 part of my app I need to be "LANDSCAPE" only, and then when leaving that part I want to resume the "ANY"Depending on the current orientation, telling the app to "stage.setAspectRatio(StageAspectRatio.LANDSCAPE)" yield different results.When my apps orientation is "default" or "upsideDown", it works correctly. (basically its going from portrait to landscape)When my apps orientation is "rotatedRight", it works correctly (even though the "rotateRight" state is already landscape).When my apps orientation is "rotatedLeft", it does NOT work correctly. It does indeed make the app landscape (even though its already landscape), but it forces the app to do a 180 flip, and my content is
I am trying to implement multiple touch points for the first time. I'm testing on a Samsung Galaxy Tab 2 7.0; if I do device debugging over USB, AIR reports that the device supports 2 touch points and touch events are supported. The app I'm working on is in the early stages, so there's not much going on at the moment. I have two SimpleButtons that I'm trying to set up so the user can press both of them at the same time, but I can't get it to work right. If I hold the first button and then press the second button, the first button stays pressed and the second button doesn't recognize a press (the SimpleButton doesn't even change its background to the pressed state). If I hold the second button and then press the first button, the first button does nothing, and the second button is released (both in my code and visually).public function enableButtons():void { Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT; trace("supportsTouch
Flash Builder Problem: Can't export apps to my Android device now that it was upgrade to Android 4.3I just installed Android 4.3 and all the problems started. Everything was working great with 4.2.2.Is this a know issue? I can't even build a simple Hello World mobile app.Also some of my previously installed Flex apps will not run on my 4.3 device. Some old apps dorun and this is very confusing as all where created with Flash Builder 4.7 and Air 3.7.Does Air 3.8 resolve this issue?My system:Mac Flash Builder 4.7 with Air 3.7
hiim trying to release my game for ipad and iphone/ipod but it told me i needed a splash screen for the iphone 5, i added one in but i get this im using flash cs6 to make/code my game how do i fix this?Invalid Launch Image - Your app contains a launch image with a size modifier that is only supported for apps built with the iOS 6.0 SDK or later.i have the pictures for the splash screen in the right sizes named:Default.pngDefault@2x.pngand for iphone 5 Default-568h@2x.pngthen for ipadDefault-landscape.pngim using adobe air 3.4 for ios
Hi,I found a bug in AIR where keyboard events are not fired after a click on a removed buttonThis test app reproduce the bug :- add keyboard listeners to your stage - add a container (a Sprite) to the stage- add a button (for example a Sprite with buttonMode=true) to the container- on click on the button, remove the container from the stagenow if you launch the test app, you're keyboard events are correctly fired until you click on the button.after clicking on the button, keyboard events are not fired because the parent of the button has been removed from stagenote that if you does'nt set buttonMode=true on the button, the bug doesn't appear...this is the code I used to produce the bug :public class test extends Sprite { private var container:Sprite; public function test() { cont
We are testing our app in Z10 with OS 10.1, and the textinput with the property: displayaspassword=true, not works, so, we can see the characters.Some people know why?Thanks.
Seems to work in Chrome, but I need this to work from within firefox...11 is the default for the windows platform we must use.Running window 7 64-bit for development, and the air app is html javascript (J Query) created in dreamweaver 5.5any help...thanks
Hello,asc 2.0 crash with large embedded video filespackage{ import flash.display.Sprite; public class Main extends Sprite{ [Embed(source="video/myVideo.mp4", mimeType="application/octet-stream")] public var video:Class; public function Main(){ } }}on Windows with a small video, it compile fine, with a large video (525 Mo) the compiler crashinternal error : java.lang.NullPointerException at com.adobe.flash.swf.SWF.addFrame(SWF.java:91) at com.adobe.flash.compiler.internal.targets.SWFTarget$FramesInformation.createFrames(SWFTarget.java:876) at com.adobe.flash.compiler.internal.targets.AppSWFTarget$AppFramesInformation.createFrames(AppSWFTarget.java:386) at com.adobe.flash.compiler.internal.targets.SWFTarget.build(SWFTarget.java
Hi guys,So right now I'm working on running a swf file in air whenever I click on a button. The swf is a basic countdown and I want that to pop up. I've been doing a little research and from what I've learned, there's no way to run a swf without opening a new window, but I may be wrong. So what's the best way to handle this? I don't want a new window because I need to see things behind the swf. Thanks guys.
Hi guys,I'm working on AIR mobile application for iOS. I try to open the Open File dialog box withvar imageTypes:FileFilter = new FileFilter("Images (*.jpg, *.jpeg, *.png)", "*.jpg; *.jpeg; *.png"); var file:File = new File();file.browseForOpen("Open", [imageTypes]);but I get this error:Error #2044: Unhandled IOErrorEvent:. text=Error #3230: The browse operation is unsupported. Did i do something wrong? Is there any additional settings to use this feature? I use AIR 3.7 with iPhone 4S iOS 6.1 and iPad 2 iOS 6.1.3
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.