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Hello,Just tried to push to Apple and recieved the following error: iPhone 5 Optimization Requirement - Your binary is not optimized for iPhone 5. New iPhone apps and app updates submitted targeting iOS 6 and above must support the 4-inch display on iPhone 5 and must include a launch image with the -568h size modifier immediately following the <basename> portion of the launch image's filename. Launch images must be PNG files and located at the top-level of your bundle, or provided within each .lproj folder if you localize your launch images. Learn more about iPhone 5 support and app launch images by reviewing the iOS Human Interface Guidelines and iOS App Programming Guide. I am working in Flash Builder 4.6. The Launch image included & checked in the package contents. I am using Flex 4.6.0 with AIR 3.7 with the Starling/Feathers/Flox framework.Default-586h@2x resolution: 640x1136Default@2x resolution: 640x960iPad_Default resolution: 1024x768I feel like I mus
Does anyone know if I can install Adobe Air on a Windows 8 tablet (Not Windows RT, full version of windows 😎I need to install the Photographers Ephemeris which needs Air to run.
Hi,I'd like to distribute PC & Mac versions of my mobile apps, but I can't seem to publish a reliable file for Mac. The .air only works if people take the initiative to go and download AIR themselves first. Unlike the PC version, it doesn't seem to prompt the user (and the "embedded runime" .app file doesn't work).Meanwhile, the "Mac projector" option doesn't work at all because I have too many AIR-related features that do not survive intact.How are other people publishing AIR projects to Mac?
Hi,I'm having trouble loading local html files into a local loaded html wrapper using ajax.this only happens in JellyBean, iOs and pre-JB is okay. i tracked it down to JB using stricter cross domain policies.see this stackOverflow thread. http://stackoverflow.com/questions/14560453/loading-local-html-with-loadCould AIR please expose the following property on the webview: setAllowUniversalAccessFromFileURLs(true);Or if anybody has a workarround, that would be great!Tom
I'm using Flash Pro to compile an iOS app.I need to know th MAC address of the device, and it seems I need to use the native extension made by Adobe.http://www.adobe.com/devnet/air/native-extensions-for-air/extensions/networkinfo.htmlThe problem is I can't test the app locally when I include the ANE in the ActionScript settings. Even when not actually using the ANE, just by including it.I get this error: "The content cannot be loaded because there was a problem loading an extension: Error: Requested extension com.adobe.Networkinfo is not supported for MacOS-x86."What am I supposed to do? Add and remove the ANE manually everytime I compile for the device?
Hello, I have to do an imagen zoom in/out by a double tap in as3 for android. I have resolve the zoom in and a pan:map_mc.addEventListener(MouseEvent.DOUBLE_CLICK, fl_MouseDoubleClickHandler);function fl_MouseDoubleClickHandler(event:MouseEvent):void{ map_mc.scaleX *= 2; map_mc.scaleY *= 2; }/* Evento de toque y arrastrePermite mover el objeto sujetando y arrastrando el objeto.*/Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;map_mc.addEventListener(TouchEvent.TOUCH_BEGIN, fl_TouchBeginHandler);map_mc.addEventListener(TouchEvent.TOUCH_END, fl_TouchEndHandler);var fl_DragBounds:Rectangle = new Rectangle(0, 0, stage.stageWidth, stage.stageHeight);function fl_TouchBeginHandler(event:TouchEvent):void{ event.target.startTouchDrag(event.touchPointID, false, fl_DragBounds);}if(event.phase==fl_TouchBeginHandler.BEGIN){map_mc.removeEventListener(MouseEvent.DOUBLE_CLICK, fl_MouseDoubleClickHandler);}function fl_TouchEndHandler(event:T
Hi,I'm not sure how many other developers are exploring the opportunity to incorporate MOGA's mobile controllers, but I thought I'd share my initial findings.Their "Start" button seems to be doubling as the device's "Home" button, and since we cannot "preventDefault" on that I'm not sure how to handle it? It makes for a bad user experience because any attempt to pause immediately exits the game.SImilarly, the A, B, and Select buttons are recognized as device Back - but fortunately I was able to preventDefault on that.This is with the larger Xbox-style "MOGA Pro" controller. The smaller "Pocket" version did not seem to be recognized by AIR at all.I'm happy to have gotten this far with it though, because their guy implied that a dedicated extension would be necessary.
In our mobile application that is built using Air, we run simultaneous video feeds. Video 1 uses the Video object (RTMP FLV Streaming), while video 2 uses the StageVideo object (MP4 Progressive). Since these two objects share the same audio stream and audio mixing is not possible, we can only play the audio from one of these sources – we elect to use the audio from Video 1. In the perfect world, Air would include mixing capabilities and users would be able to watch both videos and hear both video streams at the same time.Is this functionally planned for the future, or is there any sort of a workaround to make this possible?Also, we would like to use two simultaneous StageVideo objects to playback a live H.264 Video stream (.M3U8) as well as a simultaneous MP4, but according to documentation only one StageVideo object may be used at a time which prevents us from doing so. Is there any work around or future plan to make Simultaneous H.264 video playback possible? This is poss
I don't know what forum to go to for help with the new compiler. After it left the Labs, the forums we could use were marked Read Only. Since the compiler ships with what you now call the AIR SDK, I hope you can get this request to Chris Campbell and company.package{public final class A{ public function A() {}}}compiles fine.package any{public final class A{ public function A() {}}}fails with very imprecise [no line number, no column offset] error emssage:Error: Unable to resolve root class of SWF: AYes, I have provided just a simplistic example, but it is sufficient to demonstrate my problem. Any otherwise clean/correct Actionscript Class compiles just fine. Only change the fact that the Class needs to be in a package path hierarchy, and the above error message is all I can get.Please provide the correct syntactical rules for asc2 and/or any parameters that need to be passed to the compiler to make this work
I have a strange problem. I have a desktop application written in Flex that runs on Mac and Windows. I use IntelliJ to develop the application, and when I debug the application on both Mac and Windows using IntelliJ, it works as expected. However, on Windows when I publish the application and run it, it locks up everytime after completing certain steps in the application. Since this does not happen while debugging it, I have no way of determining the cause. Could there be something internally worng with the AIR 3.7 & 3.8 Runtime that's not happenning when running the application using ADL?
Dear developers, I am testing an app on IPAD 4 retina, IPAD mini, Samsung 10.1 and an Asus 7 Memo. For the first 3 tablets, I am having no issues with text and how it appears on the screen..On the Asus 7, some of the text appears as if it is ripped/torn.On one level, the text appears fine. When I reuse the exact same variable on another level and just change the displayed text, it appears ripped or torn. I have looked at the code and it is identical for each level (except I change the actual display text). As well, other text on the same level in which I have a problem appears normally. Any ideas?There is just too much of this occurring in the app before I can release it.Justin
Hi all,I am planning on conducting a scientific experiment in which timekeeping precision will be very important. The desktop application that I will be using is developed in Adobe AIR and it measures the time between two on-screen button presses. Right now this is done by using getTimer() after the first button is pressed and again getTimer() after the second button is pressed and subtracting the values. Now I have read some things about the accuracy of the Timer in AS3 and that it is subpar because it depends on performance and framerate (I think) but I am wondering whether in my situation this will be a problem since I only need to measure the time difference once (after the second button press event) which should not require a lot of processing power and thus potential framerate drops.Can someone (perhaps from Adobe) help me out?Thanks in advance.
Hi,I am looking for an Adobe AIR supported lowest performance android phone for the purpose of testing game performance in development. Right now, I am thinking of Samsung Galaxy Mini 2. If you know any other lower one, please suggest. Thanks.
I'm really hoping someone can help me with my issue.I've just updated my app in the iTunes store.A reviewer from an app discovery blog said the app freezes shortly into the game on initial launch and then continues to freeze often during subsequent launches.I've done some testing and this is what I've found:1. If remove the game from my iPad and install a new development version everything works as it should with no freezing.2. If I have a an older version on my iPad and then download the app from the iTunes store and install over it, everything works as it should.3. If I remove the game from my iPad and install the app from the iTunes store, the game freezes on first launch right before the tutorial.If I shutdown the app and relaunch, it won't immediately freeze but will freeze if I hit the "help" button or will freeze some time during game play.That being said I have no idea what the issue could be. Why would a fresh install of the dev version work perfectly but not the iTunes
Hi,This problem doesn't occure in browsers. Here is an example:I can select stuff, press Del - and delete it:I can even type garbage in there:Or go to Edit -> Select All, and delete it all:How to fix this ? I don't want users to be able to do this kind of stuff...Thank you in advance,
Hi All, i have create a app for ios and android. it will load some image dynamically from local directory and show on screen. but i realize after few hour the app will automatically crash. please help. code below is my codetimer = new Timer(AppSetting.SCREENSAVER_INTERVAL * 1000); timer.addEventListener(TimerEvent.TIMER, loadNewImage); timer.start();private function loadNewImage(e:TimerEvent):void { //timer. //timer.removeEventListener(TimerEvent.TIMER, loadNewImage);  
Hello,I've written an app to send a live camera stream via RTMP in H 264/Nellymoser from mobile devices. The app works fine on AIR when tested on my Win7 desktop, but when I publish to AIR 3.2 for Android or AIR for iOS, it seems that the H264VideoStreamSettings are simply ignored and the video ends up in Sorenson. Is H264 supported for encoding/publishing on AIR for mobile devices? If not, is this planned for the future?Thanks!
Greetings,Currently having a problem with sending HTTP requests on either Event.EXITING or Event.DEATIVATE.Note that I'm using UIApplicationExitsOnSuspend = true as I'm currently loading packaged swfs and reloading them won't work due to "Error #3764: Reloading a SWF is not supported on this operating system.". Need to reload/refresh the swf as I'm actually opening my app through a browser link (which have parameters that change) and I'm forcing the app to close instead when user suspends the app via the home button. (Funny that the reloading of swf works in the debug fast mode ) Somehow during the exiting/deactivation event, the urlrequest doesn't push through, though i can execute non network events in less than 5 secs (checked with an infinite for-loop). I'm thinking that AIR suspends all network activities.Is there any solution to this?A workaround I had in mind is to set UIApplicationExitsOnSuspend = false and NativeApplication.nativeApplication.executeInBackground = true as the r
Hi,Yup I am duplicating a thread, but I feel this needs pulling into the splotlight, as the other thread was going nowhere.I have released a product to market, that was working fine with air 3.2 compiled apps and Flash player. Then I had to do an app update and because of the Apple req for the iPhone 5 I had to use air 3.7This totally killed any compatibility with the existing 3.2 apps and the update. Even worse it has killed the communication that was working fine between air 3.2 and FP!I have had to release captive air and new iOS apps which gets round the isse for device to device rtmft over local WiFi.However a big feature of allowing users to control their device via a web browser is gone!To test, grab the Yo!Bot app from iTunes or Google Play.Then visit: http://www.yobot.mobi/webdriver.htmlThey don't talk to each other for me, or anyone else testing.I have waited patiently for what I presume is a big bug to be fixed since May. Timescales have now got this product to market and I
When I ran one of my AIR apps, I was informed there was an AIR update, so I updated to the latest version (3.8).. and now I wish I hadn't as the update broke my app.For some reason I can no longer interact with content loaded into an HTML component. The app has been working fine up untill today, before the AIR update.When running the app in Flex Builder, it still works as expected (using 3.4 SDK). Once installed, it's broken, as it then runs with the installed runtime, which is the updated 3.8.I've searched adobe.com high and low to try and get my hands on a copy of the 3.7 runtime, but to no avail.. everything points to the new broken 3.8 version.If any kind soul can point me to a 3.7 download, I'd appreciate it.To be honest, I'm so sick and tired of everything Adobe at this point, I wonder why I still bother.. but oh well.
I hesited in posting this since it seems very similar to https://bugbase.adobe.com/index.cfm?event=bug&id=3603433, but in our case the input seems to be offset – so partially working, but off by over 100 pixels or so.You can see an example by downloading our demo app: http://demo.2ndcousinmedia.com/widget and running it in 3.8. The video (from YouTube) cannot be started with the normal button or clicking on the image, but if you move your mouse to the lower right side of the video, you can see the hover take place and you can click to start. You cannot change volume, etc. The videos work perfectly in Air 3.7. This is easily reproducible in different Mac environments. I just attempted it in Windows 7, and I am getting no input at all (Making me think it is the same as the bug linked above). Should I open a new bug in the tracker?Thanks!Doug
I'm interested in projecting iPad video out of my iOS app using Apple's Dock Connector-to-VGA adapter. From reading the customer reviews on the adapter, it appears that the iPad2 will mirror whatever's on the screen just fine, but that users of the original iPads can only project video out of apps where the app developer has enabled external video output. Can anyone tell me how to do this (enable external video output) in AS3?Thanks!
I have a game that includes resources for the Hebrew language, however the <supportedLanguages/> tag supports only ISO 639-1 languages, and Hebrew is not listed; in fact I got a compiler/packaging error when I tried to use "he". Currently I am getting a notice in Google play that warns me this game might not be packaged correctly: "You translated the store listing into Hebrew but not the APK." Is there a way around this problem, perhaps some manual editing of some files somewhere? I'd like to publish the same app to the Apple app store, I imagine they will be even less lenient there.We are using Flash Builder 4.7 and AIR 3.7 on Windows 7 x64 SP1. Any assistance would be appreciated.
I wrote some Pixel Bender Kernels using Pixel Bender 2.5. I'm using them in an Adobe Air application I built using Flash Builder 4.7 and the Air3.6 sdk. When I run the application from Flash Builder the shaders work great. When I release the build, however, and install the application the shaders became very slow. Does anybody know what this is?
My problem is Adobe air cant install in Asus FonePad ME371MG. It come out error "Package file is invalid".i using android 4.1.2. Can you solve this problem??
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