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Hi there, my name is Ryan, and i have a problem.That problem is Adobe AIR. Whenever i log into a game called League of Legends, sometimes i will receive a message that says "Adobe AIR Debug Launcher has stopped working". then the only action that i can perform is closing the program. This normally happens in champion select and when it happens in champion select i get penalized and have to wait 5-15 minutes to play another game, and i lose 10 ELO (the ranking system for League of Legends). This problem has been occuring for over two months now and it is a common problem in the League of Legends community that Riot (makers of League of Legends) seem to ignore. So, i decided to come here, and hopefully one of you Adobe employees could help me out
Just curious if anyone has tried AIR on the Ouya yet, and your thoughts if so. Despite the mixed reviews about the system, I'm interested in developing for it, but I'd like to hear an AIR developer's experience with the system if possible.
I got the following message when I uploaded an app to the app store:"We have discovered one or more issues with your recent delivery for "........". To process your delivery, the following issues must be corrected: iPhone 5 Optimization Requirement - Your binary is not optimized for iPhone 5. As of May 1, all new iPhone apps and app updates submitted must support the 4-inch display on iPhone 5. All apps must include a launch image with the -568h size modifier immediately following the <basename> portion of the launch image's filename. Launch images must be PNG files and located at the top-level of your bundle, or provided within each .lproj folder if you localize your launch images. Learn more about iPhone 5 support and app launch images by reviewing the iOS Human Interface Guidelines and iOS App Programming Guide. Invalid Launch Image - Your app contains a launch image with a size modifier that is only supported for apps built with the iOS 6.0 SDK or later. "I added an additiona
Hello.I have Mac os 10.6.8 and two languages in input source - US and Russian.I have a sample application build with sdk 4.5.1 Air 3. When I using this application russian language is always disabled. It enabled only if I'm focused on text input components.When I lost focus in switches back to US. It very incomvinient to my users always switching back to Russian.In earlier Air versions everything worked fine.
HelloI've tryed to build iOS app with such tag: <supportedLanguages>en ru uk</supportedLanguages>, and got an error 105: "application.supportedLanguages contains an invalid value". The problem is in "uk" tag, which is representing ISO 639-1 code for Ukrainian language. In the official documentation I've founded this text: "Valid language values are ISO 639‑1 values for the languages supported by the AIR runtime: en, de, es, fr, it, ja, ko, pt, ru, cs, nl, pl, sv, tr, zh.". Is there any way to add unsupported localization tag into my build?P.S. Sorry for my English.
I use galaxy tab 10.1 - model : SHW-M380S - android version : 4.0.4 air sdk ver 3.2 ~~ 3.8 testingI use camera function only.(Camera.getcamera)But my air App having crash.. my air app die...After that my galaxy tap 10.1 can’t use camera function.In this case I have to re-boot for use camera function.<my code> if(Camera.isSupported) { var v:Video = new Video(320, 240); uic.addChild(v); var cam:Camera = Camera.getCamera("1"); cam.setMode(320, 240, 25); cam.setQuality(0,90); v.attachCamera(cam); }<mx:UIComponent id="uic" width="640" height="480"/>-app.xml add <uses-permission android:name="android.permission.CAMERA"/><renderMode>direct</renderMode> or <renderMode></renderM
Is is possible to paste BitmapData from the clipboard when using the browser? When I look at the reference to the general clipboard it says the following properties "alive", "canReadContents" and "canWriteContents" are true. The formats array shows one entry for air:bitmap but when I try to access the data it returns null. Code: var clipboard:Clipboard = Clipboard.generalClipboard; trace("Formats: " + clipboard.formats.join(",")); var value:* = clipboard.getData(ClipboardFormats.BITMAP_FORMAT, ClipboardTransferMode.CLONE_ONLY);
Is it possible to access user account in an air android app in as3 ?The only thing I've found on internet is that one has to add to its manifest permissions to acccess account :<uses-permission android:name="android.permission.GET_ACCOUNTS" />and this documentation for native android coding : http://developer.android.com/training/id-auth/identify.htmlthanks for any help.
I want to retrieve the locale/region being used on the user's mobile device (doing this on iOS at the moment) and seem to be having difficulty figuring this out.I need to be able to distinguish between en_US, en_UK, en_CA etc.Capabilities.language & Capabilities.languages just seem to return the language "en" and not the locale/region being used for the device.I've also tried using var defaultLocale:LocaleID = new LocaleID(LocalID.DEFAULT);trace(defaultlLocale.getLanguage + "_" + defaultLocale.getRegion());But this just results in an output of "i-default_" (invalid language setting and empty region setting).Any ideas on what API calls I need to be using, or what I'm doing wrong?Thanks in advance
How can I make universal app that support in iPhone and iPad?I want that the resolution will support in iPhone and iPad (HD)...Thanks!
This question was posted in response to the following article: http://help.adobe.com/en_US/air/build/WS901d38e593cd1bac-77bd3ea112e2c0a7ed0-7fff.html
We defenitely need StageVideo support on older devices!In my case I need to enable Retina support on iPad 3 but GPU renderMode doesn't perform well on iPad 2. So the only way is to use CPU fallback. So no StageVideos play...
I'm using stage video in an app to play back some video and it would be useful if I could offer users the option to flip the video along the horizontal axis. i.e. the equivalent of scaleX = -1 on a normal display object. The reason I want to do this is that the video is of people and flipping the video would flip their handedness (so right handers become left handers).Is this possible? It is quite easy to do with 'normal' video (i.e. scaleX = -1) but on iPad I am using stageVideo (primarily to try to maximse performance which I belive stageVideo does) and as it isn't a real display object it doesn't have the necessary scaleX property.Does anyone know if this is possible?
LZMA Support – On iOS and Android, LZMA compressed swfs can now be packaged and are supported.When I use AIR3.7 release ipa when packaged swf could not load the swf files. I have to convert all swf files content to swcs to use. The new feature means the problem is solved?
Hi “guys”, I have a problem in the creation complete handler.I am using Flash Builder 4.7 (Flex SDK 4.9.1)When I go to a view (meal3) when it is the “firstView” (ie firstView="views.meal3"), the image properties are correct (eg width=768).However, if I go to another view as the firstView (eg firstView="views.allMeals") (which is what I want to do) and then click a button to go to the meal3 view, the image properties are null.Anyone any ideas why this is and how I can correct the problem?The meal3 code is as follows:<?xml version="1.0" encoding="utf-8"?><s:View xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" title="meal3" creationComplete="view1_creationCompleteHandler(event)"> <fx:Script> &
In the process of porting an application built upon on a REST API, I have observed that HTTP requests sent from the Adobe AIR runtime do not seem to honour caching features like ETag or Last-Modified.I used the URL of a file hosted on a CDN ; the response headers definitely contain directives that should then provoke conditionals requests from the client.However, using Charles Proxy, I have noticed that the subsquent requests are never sent with headers like ETag or If-Modified-Since. Therefore, the server responds with 200 OK (not 304 Not Modified) and the request body is sent again. I had the same results on Android and iOS.Is this feature really is unsupported or is it a bug ? (I haven't found a lot of information online except similar issues on Mac).Since our REST API is relying on HTTP standards, I am about to implement some of this caching mechanisms manually - even though I believe software developers using AIR should not have to do this.Note: the same requests are correctly cac
I want to use Adobe Air to run an application called KeywordXP developed by Page One Traffic (UK). The installation of KeywodXP doesn't happen and after contacting Page One Customer Support they send me the follwing: We've run into this with a few customers and it's definitely an Adobe Air problem and has nothing to do with our software. The folks at Adobe support community are much better equipped to help you and I encourage you to post overthere. They will ask you for your Adobe logs etc and help you get to the bottom of this. Well, so here it is. Any volunteer??
Hello,I am developing an application for the desktop and mobile platforms. I am using Flex and FB 4.7. One thing that is very important to me is the ability to load external swf files into the application. I am confused by what designates 'embedded AS code' in the swf file being loaded that will cause an error.Currently, using 3.4 & 3.5 I can load external swf files on IOS that contain AS3 code, although I am not sure why this is because everything in this forum and the blogs state that this is only possible in 3.6+. I can also reload them without issue. In frame 1 of each swf I load, I have this code:import flash.system.Security;if (Security.sandboxType == Security.REMOTE){ Security.allowDomain("*");}stop();This code is used because these same swf assets are used on the web in a browser. In eash swf file, it also has a symbol in it's Library which has a AS Linkage name defined. This symbol is used on the stage of the external s
Alright Air 3.0 is out and stageText is supposed to be the answer to my problem in the app we are developing for a client.Its a calculator app and all the inputs are numerical so I need to limit the keyboard to numbers and a decimal only. I have been looking at the very limited info available on stageTexthttp://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/text/StageText.html#StageText%28%29andhttp://blogs.adobe.com/cantrell/archives/2011/09/native-text-input-with-stagetext.htmlbut I cant make any sense of it.Can someone give me a good example, be real specific, pretend you are a talking to a 5 year old I wont be offended.I already have dynamic input fields on the stage created with a text tool not through AS but they can be recreated with AS if need be, what do I need to do to my code to make the text boxes activate the number pad and not the keypad.Any help would be appreciated.
I've not had too much luck trying to debug my android device (nexus 7) over usb. Most articles/solutions I come across are to do with a wifi connection, that isn't an available option though. I read the following:http://help.adobe.com/en_US/air/build/WS901d38e593cd1bac7b2281cc12cd6bced97-8000.htmlUsing FlashDevelop and developing with Starling/Feathers with AIR 3.8, the default for FlashDevelop is "-connect [ip]" where that'd work for a wifi debug setup. I tried -listen instead of -connect but had no luck, the app itself wouldn't load, I get the blank screen(dark gradient) that is visible before the air runtime is loaded and runs the app. I then tried to use -connect with logcat and when filtered get two lines then nothing, taking filtering off and there is alot of information, many errors being reported, though without logcat the app will run fine.The port number that is stated in those docs I've found stated elsewhere on the web as a different number that is the default so I have no
Dear:If I wanna to integrate the Adobe Air APK into my Android image(system.img).What must I do for preinstalling the Air APK?need certificated process or no need? Please give me some suggestion.Thanks.
Hi,I have an app developed with AIR 3.7 for iOS (iPad)The app gets very sluggish after a while, eventually crashes.I've been -very- careful to pool objects where possible and cleanup / nullify all objects once they're not needed any more.Profiling the app in Scout returns a pretty stable memory profile (the peaks and the lows translate very well to what's happening on screen)Simultenously profiling the app using XCode's Instruments, shows me that the memory consumption off the app constantly rises up to the point the systems spends more time throwing memory warning than anything else.Here are screenshots of both profilers: they show as3 memory usage being pretty stable, on the app level, memory keeps rising...https://dl.dropboxusercontent.com/u/608333/AIR_memory_leak.zipIf AS3 is not leaking any memory (according to scout), but the app is (according to Instruments), would I be right assuming there's a memory leak in the AIR-runtime itself?thanks for your feedback!bart.
I am developping a language learning app which uses a native speech recognition engine linked with a Native Extension. Everything is working fine on the iPad, but on the iPhone speakers are behaving weirdly: the sound output goes to the phone speaker/receiver (the one used to make a call) so we can't hear anything.I've tried several configurations:When I play a sound in the app, and launch the ANE after, the sound output goes to the phone speaker, but the ANE has access to the microphone.When I do the opposite, launching the ANE, then playing a sound, the sound output goes correctly in the loud speaker, but my ANE can't access the microphone.I've tried setting useSpeakerphoneForVoice to true and using AudioPlaybackMode.MEDIA but it didn't change anything in both case.Also, I tried to use the Microphone class, and when I initiate it and add a SampleDataEvent listener, everything is working better (sound in loud speaker and microphone working with the ANE) but on iPhones 4 and less sound
I've got my app running perfectly on desktop, and for a while it was working great on mobile, today it loaded starling alright, loaded my assets, then seems to have an issue with displaying my title screen. This wasn't an issue in the past and the app still runs correctly on desktop, so I'm a bit confused as to why it would be acting up now on mobile. Any ideas why this might happen? Will continue trial/error til I figure out what broke it but if anyone has experienced a similar issue please let me know. As for debugging, I don't have wifi for Scout, I use FlashDevelop as my IDE.
Dear developers, I am hoping you can assist me with this.The app I have been developing is close to launch date. However, the first time launching the app after installing, the game theme song cuts out after about 0.5 to 1 second. If I close the app and reopen it, the theme song plays normally. This seems like a small issue but first impressions for an app are important and I need this song to play at launch after the app has been installed for the first time.This problem is occuring on a Samsung 10.1 tablet running Android 4.0.4.I can make a work around that would not play the song at all on first launch after installation, but would rather not do this.Any ideas?Thank you,Justin
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