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Maybe you know the problem: https://bugbase.adobe.com/index.cfm?event=bug&id=3577487 ? have you any idea to solve this problem?
I am looking for a way to install .air applications silently.All the information i have been able to google, explains how to install the AIR runtime and then the .air application.The AIR runtime is allready instralled on alle the machines.
Posting this again. My app copies about 100 tiny XML files at launch. It takes about 35 seconds. Takes 1/100th of a second on any other platform in the world. Any insight out there?
I'm very confused about how to use the Adobe Air Framework to learn how to update my apps. There are tutorials on the Adobe website, but they're all from either 2008 or 2011 and are discussing Air 1.5 or 2 or 2.5 versions, but since I'm using Air 3.7 I would like to see examples of how to use the Framework.I'm new to Air, but not to AS3. It sounds like the Framework includes API's that allow you to update apps and more, but I cannot find where the documentation is specifically. I continually find:http://www.adobe.com/devnet/air/documentation.htmlhttp://www.adobe.com/devnet/air/articles/air_update_framework.htmlhttp://forums.adobe.com/thread/1156048http://code.google.com/p/nativeapplicationupdater/http://www.adobe.com/devnet/air/articles/updating-air-apps-native-installer.htmlhttp://help.adobe.com/en_US/air/build/index.htmland a few others, but I'm hoping someone can help me find what I need. Maybe the Framework hasn't changed from version 2 to 3, but I know it has from another article
Hello,i have a problem with touch-events not being accurate on Mobile devices. On the desktop there are no problems. I noticed it first when working with Starling. i have a sprite moving from left to right over the stage, which the user has to tap, i.e. a pickup/coin.When the coin is not moving, the mouse/touch event fires correctly, but when it is moving over the stage, i seem to touch the stage just before the coin to get a touchevent on the coin. this seems to be increasing, the faster the coin is moving.Later on, i worked with away3d, where i have a rotating mesh (also a pickup/coin). When it is not moving, i can click it correctly, but when it is moving, the same thing seems to happen as it does with the starling-sprites.I'm starting to wonder if it is starling and/or away3d related, or maybe it has something to do with stage3d. It seems that the air-player internally thinks the object is already further then it actually is on the screen.i created 2 posts for this issue also on st
There isn't really a lot of documentation on the final step: Getting the app to the Apple appstore. Somewhere, I read that I am supposed to use the "Application Loader", but this tool is not available anywhere on the Apple website. I did find an old version on some site, but I'm getting certificate problems and who knows where those come from? On the Apple Developer Forum there are a number of topics stating that the "Application Loader" is not longer used, they now user the "Organizer" which (indeed) comes with XCode. But I have no clue (nor the intention) of how to get my Flash Builder project into XCode. Googling on this topic doesn't turn up anything useful. This means one of two things: Nobody is using FlashBuilder to make apps or I am just not getting it. The latter must be the case. Anybody that can offer me some insight?
Since Flash CS6 no longer permit you to edit .xml descriptor before Publishing the .ipa, the way to get rid of the glossy effect in iOS is too complicated, a few more steps are required and no all the people knows the way to (alwasy with some problems extra added).So, please, add an option in the AIR Publish options inside Flash CS6(Hope the gloss effect will be removed for ever in iOS 7, but this is the future, and we need something now! )
Hi AllHow can i find my application running in mobile or tablet without screen resolution?ThanksRegardsBalasubramaniyan.S
why rectangle compressed texture (pvrtc)not supported on IOS so far? Why ETC1 is not supported on IOS ?
Hello all,I created an HTML/JS Air app with CFBuilder and I'm having a problem with the first thing I try, adding bootstrap.js. Here's the error I get at the end of the first function definition.Value undefined does not allow function calls.Anyone ever integrated bootstrap with an html app before?Thanks
I'm using Flash Builder 4.7, created a Flex Mobile project.When my application deactivates, it needs to send a single POSt HTTP request to my server. It takes a few milliseconds to send, and on Android it works just fine. However, on iOS, since the app is suspended, the request is not sent until I activate the app again. I've looked online and tried this solution:adding the line NativeApplication.nativeApplication.executeInBackground = true;In the home view, or just before sending the request, raises an exception:ReferenceError: Error #1056: Cannot create property executeInBackground on flash.desktop.NativeApplication. at views::BnpSampleHomeView$cinit() at global$init() at BnpSample() at _BnpSample_mx_managers_SystemManager/create()[_BnpSample_mx_managers
How do I get the file name of the image created by addBitmapData?I'm capturing an image of a multiTouch drawing with this ... var cameraRoll:CameraRoll = new CameraRoll(); var bitmapData:BitmapData = new BitmapData(bc.width, bc.height); bitmapData.draw(bc); cameraRoll.addBitmapData(bitmapData);When addBitmapData is compl
Trackometer is an Android phone app that was one of the first AIR-made android apps in the Google Market in Oct 2010. Here is the link:https://play.google.com/store/apps/details?id=air.com.runningmap.TrackometerAt the time I thought it was apprporiate to compile the app without AIR as a "captive runtime." For the years since there have only been a few people who complained about having to download AIR. But even now I think it is odd when someone is forced to download the AIR app when they try to run my app. (with 11,000 downloads, this app caused a lot of AIR app downloads I'm sure). So I finally decided to replace the app with a version that has AIR compiled into it (plus a few other small changes and fixes). The size result:previous version: 500knew version: 9mbOh well. That seems to be ok with app sizes these days. I had not touched the app in a couple years and I was impressed with how opening up the project in FB4.7 and upgrading from AIR 3.1 SDK to 3.6 caused only a small a
Adobe Air SDK 3.7.0.1860 for iOSI load an external swf from my Main fla with this code.var mLoader:Loader = new Loader ;var mRequest:URLRequest = new URLRequest("fileName.swf");var loaderContext:LoaderContext = new LoaderContext(false,ApplicationDomain.currentDomain,null);mLoader.load(mRequest, loaderContext);addChild(mLoader);All goes well but if from the swf I create an instance of a class named GeneralFunctions the app crashes.On the stage of the swf I have a MC with associated a Class named Activity.This is the Activity Class code. public class Activity extends MovieClip { public function Activity() { var generalFunctions:GeneralFunctions;&
Hi, I am developing an app that records voice from mic and needs to save it in the disk then send it via email. I got it no problem. I get the bytes and tranform it to wav format using the WAVWriter class. But the wav file is HUGE. As I said, I need to send it via Email. A 10 seconds wav file is almos 1MB =/. I researched and I found a class that transforms WAV to MP3: http://code.google.com/p/flash-kikko/Thats worked, but the resulting file is relatively big. it encodes to 128kb mp3 and I cant change the bitrate. And 128 just to a voice sound is much much more than I need. The resulting file is a bit larger than I would like.But the BIG BIG problem is that, it takes almost 15 seconds to encode a 10 second wav to MP3 in a galaxy S or a galaxy Tab device.It takes TOO long to encode and the resulting file is really big compared to the voice recorder that is avaliable in android devices. It records the voice, it takes 0 seconds to encode to the final file. and the file is MUCH smaller tha
Hello, I´m developing an mobile app that uses microphone to record users audio.Testing on a Motorola Atrix MB860 Android 2.2.2, AIR 3.7 i got an audio crash as i posted here: http://forums.adobe.com/message/5383742#5383742Now i changed the testing phone to a Motorola Rarz Android 2.3.5, AIR 3.7 and tested the same application. The first bug didint happen on this phone, but i´ve got another problem - i dont know if its an AIR bug or if motorola rarz microphone rate do not work on 44100Hz. The code:microphone = Microphone.getMicrophone();microphone.rate = 44;When i record user audio like that, a really strange audio is recorded (something like a Formula1 engine). But when i record like this:microphone = Microphone.getMicrophone();microphone.rate = 22;It works, but i need to convert that audio to MP3 format, using Shine (https://github.com/sri-soham/Shine-MP3-Encoder-on-AS3-Alchemy)The problem is that Shine only works with 44100Hz audio, so... the audio recorded at 22 rate looks likes Ron
I think it would be a great idea to implement the smooth scroll present in native iOS and Android applications for use in Adobe AIR projects.Currently, the only way to obtain smooth scrolling lists with images is using StageWebView to show the image list in HTML format, and then awkwardly implement some JavaScript / AS3 communication functionality so the list in the StageWebView is interactive and can communicate with the main program. This is excessively complicated and very error prone (I've found some inexplicable JavaScript errors that only happen in the iPad, not in Android, and not in the PC!).It would be way better to be able to skip all the StageWebView process altogether and being able to use a simple AS3 API to put any sprite/movieclip into a scrollable canvas which can be moved using the iOS native scroll.Using Flash animation to simulate the scroll in a list with images is too slow in the iPad and gives a bad user experience. iPad users expect the native iPad scroll, not so
Hi, I am a good Web Developer, but new to Flex Environment. I've an air app that needs to put a notification on the status bar on android devices like "2 New Tips" etc. Rest everything works fine, but I am not able to find something that can put a notification on the status bar. A simple demo that puts some text on the status bar on a button click. I really need it, as this is the last thing left in my app.Please help!!
We are trying to add NetworkInfo support to our iOS app to display a warning if the user is on mobile instead of WiFi. I've tried adding the Adobe NetworkInfo Native Extension (from the "binary" zip at http://www.adobe.com/devnet/air/native-extensions-for-air/extensions/networkinfo.html) but I'm getting this bizarre error:"Id: warning: PIE disabled. Absolute addressing (perhaps -mdynamic-no-pic) not allowed in code signed PIE but used in _llvm_unwind from AOTBuildOutput-0.o. To fix this warning, don't comile with -mdynamic-no-pic or link with -WI, -no_pie"We're using Flash Pro CS6 and the problem occurs with both AIR 3.5 and AIR 3.7. Does this mean the ANE was built wrong? Any solutions?
I'm playing around with the GameStick devkit and Adobe AIR. I've gotten controller input to work, only it behaves less than ideal.It seems that the controls are being added to a buffer, and that buffer reads out way too slow. The behavior is slightly hard to explain, and my knowledge is limited:- If I just press one button per second, it works more or less fine with an arbitrary but fixed delay of about half a second.- If I move the stick in circles for 5 seconds, or mash the buttons, it can take up to 15 seconds before all commands are processed. Is there a way to increase the buffer readout speed?
e have developed an AIR app for iPad and Android which can download content from a server using a web service. We want to offer a local import utilising file sharing.... e.g. user imports a file using iTunes etc and our AIR app can then import locally from the iPad storage. Is this now feasible or is there a third party app work around perhaps?
I've spent hours googling and referenced all the livedocs but can find no objective comparison between the 2 following methods to load images1 Loader with loaderContext=ImageDecodingPolicy.ON_LOAD as per this examplehttp://www.bytearray.org/?p=2931and2 URLLoader using URLLoaderDataFormat.BINARY and Loader.loadBytesCould anyone possibly shed some insight as to which is better-quicker?
Hi , I have tried to use custom fonts in adobe air for ios in an ios app and the problem is the fonts are embedded and they show up in the IDE while looking at shapes but they does not show up on simulator or device. Can someone help me with this problem. I have already added the UIAppFonts thing in the app xml file. also did the export to actionscript thing while embedding fonts. The fonts show up in the IDE while we see the shapes but does not show up on simulator or device. Please Help.
I've been browsing the internet for a solution to this issue and have found plenty of threads about the same problem, but there was either no solution found or the ones proposed didn't work.I followed along with the tutorial linked in the iOS text file in the Air project template for FlashDeveop. Since I do not currently have an iOS device, I've been sending the IPA to a coworker to have him test it. When he attempts to load the application onto the iTouch, he gets an "app failed to install" with no further information on why it failed. Does anyone know what could cause this?Here's what I've already done/checked:- made sure the app ID in the apple portal matched the ID in the application.xml- sent my co-worker the provision profiled used to create the IPA- tried the test targets (fast test, fast debug, etc) as well as an "ad-hoc" build- recreating the certificatesIts also worth noting that the app runs fine on my Android device, so I'm fairly certain that I've missed something in the c
Hi ,I have recently emarked on building a multiplayer game for my third year degree project.I have built some little air apps already but thought it would be cool to try out some mutliplayer aspect.I was wondering if:a) Air supports multiplayer [local p2p/adhoc]b) if Air supports wi-fi direct.Wifi direct == "Wi-Fi Direct device connections can happen anywhere, anytime - even when you don't have access to a Wi-Fi network. Your Wi-Fi Direct device will signal to other devices in the area that it can make a connection. You can view available devices and ask them to connect, or you might receive an invitation to connect to another Wi-Fi Direct device. When two or more Wi-Fi Direct-certified devices connect directly, they have formed a Wi-Fi Direct Group, using Wi-Fi Protected Setup™ and the latest Wi-Fi security. Now you can get started doing all the exciting things that Wi-Fi Direct enables!" ... wifi alliance
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