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Hello! I try to use adobe air with dreamweaver : the tutorial shows how to package a web page but I can not integrate several pages. The html code <a href="page2.html"> test link </ a> is incorrect? Should I add something in the xml file? Thanks for help.
I tried loader class but it reportError #2044: Unhandled IOErrorEvent:. text=Error #2124: Loaded file is an unknown type.here is my code:package sandbox{ import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.Loader; import flash.display.LoaderInfo; import flash.display.Sprite; import flash.events.Event; import flash.net.URLLoader; import flash.net.URLLoaderDataFormat; import flash.net.URLRequest; import flash.net.URLStream;&nbs
Hi everybody,Sorry for my english, I'am French.I have made a game with Adobe Flash CS6 for the iPad. This game already exists and I Wanted to update.The game is perfectly working on my iPad when i published it.So, I want to send to the AppStore, but something wrong.- I have made the .ipa with my certificates and provisionning profile.- I have changed the extension to .zip (like the documentation said)- I have unzip the file- I have compress the .app inside the Playload Folder- And I try to send it via Application Loader on My Mac.But Application loader said :- An error occured uploading to the iTunes Store- The resulting API analysis file is too large. We were unable to validate your API usage prior to delivery. This is just an information message.And when i click on the loupe ("magnifing glass ?") it said :/Volumes/TomTom & Stéphanienounette/Developer/Applications/Utilities/Application Loader.app/Contents/MacOS/itms/bin/../share/iTMSTransporter.woa/iTMSTransporter: line 253: [: ja
Hi.I searched about this, but whatever I found was opposite to what I was looking for.I've developed an application (AIR 3.7.0.1530, Flash CS6), full resolution: 2048 x 1536.While I'm checking this application on iPad 2, it works fine and displays everything because I've set stage.scaleMode property to ScaleMode.SHOW_ALL. Although it is a bit jagged, but I'm happy with the quality.What I can't find is, if I upload it to the App Store, will it be available for iPad 2 as well or it can only be installed on iPad retina display? Thanks.
Tonight, upon completion of uploading my app to iTunes, I received the following message:Your binary is not optimized for iPhone 5. As of May 1, all new iPhone apps and app updates submitted must support the 4-inch display on iPhone 5. All apps must include a launch image of the appropriate size. Learn more about iPhone 5 support by reviewing the iOS Human Interface Guidelines. This caught me offguard as I have had an image for the iPhone 5 in the app package for serveral months (Default-568h@2x.png). I am following the guidelines set forth in this article - http://www.adobe.com/devnet/air/articles/launch-images-ios.html. I am using FlashBuilder 4.6 with AIR 3.5. Suggestions on how to resolve this issue?Thanks, in advance.
I want to use browseForOpen()in an iOS mobile app authored in Flash CS5.5.Can someone just reassure me that it is possible before I try and work out how to do it....Any code hints welcome!!Best Tommy Banana
Application Overview: The application is a digital book in which the user has a set of tools like pen, eraser, highlight and so on... The user can create annotations using the tools on top of the digital book and can save the annotations created to user local system. Requirement: The application is expected to work fine with the latest Adobe Air runtime 3.7 as how it was working with the previous runtimes.Problem: The application is getting crashed when we create some annotation and exit the application in “Adobe air run time 3.7”, and also this occurs only in some systems irrespective of any windows OS( XP, windows 7 ) tested. But the application works fine if we have the “Adobe air run time 2.6”. Please find the error details that we got when the application got crashed. Problem signature: Problem Event Name: APPCRASH Application Name: test.exe Application Version: 0.0.0.0 Application Time
Hi,when I try to package mi project with a new ANE file I receive this message:"Included native extension xxxxxx inclusdes a SWF version 18 which is greater than the version of the root SWF of this application: 14"Trying to fix the problem, I found this list-swf-version=99.0.115.0N/A-swf-version=1010.0, 10.11.5, 2.0-swf-version=1110.22.6-swf-version=1210.32.7-swf-version=1311.03-swf-version=1411.13.1-swf-version=1511.23.2-swf-version=1611.33.3-swf-version=1711.43.4-swf-version=1811.53.5-swf-version=1911.63.6-swf-version=2011.73.7-swf-version=2111.83.8My app is developed under Adobe Air 3.7, why an Ane deployed for version 3.5 is not compatible?thanks!
I've been trying to migrate a large Flex 4.6 mobile project from AIR 3.5 to AIR 3.7 for several days with no luck. The issue that kills me is Error #3747: Multiple application domains are not supported on this operating system.This happens only on iOS when I load art only SWF files from web. I changed all my classes to use ApplicationDomain.currentDomain and this fixed it for them but it doesn't work for spark.core.ContentCacheError: Error #3747: Multiple application domains are not supported on this operating system. at flash.display::Loader/load() at spark.core::ContentCache/load()I looked through the code there and it is as follows:// Execute Loadervar loaderContext:LoaderContext = new LoaderContext();loaderContext.checkPolicyFile = true;loader.load(urlRequest, loaderContext);I can't change (and don't want a custom modified flex sdk) it because this is inside the Flex framework code. I've checked AIR 3.8 Beta and same thing happens there. This is
I need to develop an air exe and app and deliver it on a USB flash drive. But I need to run the air environment from the usb flash drive incase a user does not have adobe air installed on their machine.Is this possible?
Hi,I'm developing for Air for Android and testing on a Samsung Galaxy 7, but after hours of researching and coding, I continue to get the same results... no video.This is my code: var path:String = "http://www.marmamedia.com/LearnSQL/video/Day1_1.mp4"; webView = new StageWebView(); webView.stage = this.stage; webView.viewPort = new Rectangle((0,0, stage.stageWidth, stage.stageHeight)); webView.loadURL(path);Has anyone had success in implementing video in Air for Android? Could you share your code?
Maybe you know the problem: https://bugbase.adobe.com/index.cfm?event=bug&id=3577487 ? have you any idea to solve this problem?
I am looking for a way to install .air applications silently.All the information i have been able to google, explains how to install the AIR runtime and then the .air application.The AIR runtime is allready instralled on alle the machines.
Posting this again. My app copies about 100 tiny XML files at launch. It takes about 35 seconds. Takes 1/100th of a second on any other platform in the world. Any insight out there?
I'm very confused about how to use the Adobe Air Framework to learn how to update my apps. There are tutorials on the Adobe website, but they're all from either 2008 or 2011 and are discussing Air 1.5 or 2 or 2.5 versions, but since I'm using Air 3.7 I would like to see examples of how to use the Framework.I'm new to Air, but not to AS3. It sounds like the Framework includes API's that allow you to update apps and more, but I cannot find where the documentation is specifically. I continually find:http://www.adobe.com/devnet/air/documentation.htmlhttp://www.adobe.com/devnet/air/articles/air_update_framework.htmlhttp://forums.adobe.com/thread/1156048http://code.google.com/p/nativeapplicationupdater/http://www.adobe.com/devnet/air/articles/updating-air-apps-native-installer.htmlhttp://help.adobe.com/en_US/air/build/index.htmland a few others, but I'm hoping someone can help me find what I need. Maybe the Framework hasn't changed from version 2 to 3, but I know it has from another article
Hello,i have a problem with touch-events not being accurate on Mobile devices. On the desktop there are no problems. I noticed it first when working with Starling. i have a sprite moving from left to right over the stage, which the user has to tap, i.e. a pickup/coin.When the coin is not moving, the mouse/touch event fires correctly, but when it is moving over the stage, i seem to touch the stage just before the coin to get a touchevent on the coin. this seems to be increasing, the faster the coin is moving.Later on, i worked with away3d, where i have a rotating mesh (also a pickup/coin). When it is not moving, i can click it correctly, but when it is moving, the same thing seems to happen as it does with the starling-sprites.I'm starting to wonder if it is starling and/or away3d related, or maybe it has something to do with stage3d. It seems that the air-player internally thinks the object is already further then it actually is on the screen.i created 2 posts for this issue also on st
There isn't really a lot of documentation on the final step: Getting the app to the Apple appstore. Somewhere, I read that I am supposed to use the "Application Loader", but this tool is not available anywhere on the Apple website. I did find an old version on some site, but I'm getting certificate problems and who knows where those come from? On the Apple Developer Forum there are a number of topics stating that the "Application Loader" is not longer used, they now user the "Organizer" which (indeed) comes with XCode. But I have no clue (nor the intention) of how to get my Flash Builder project into XCode. Googling on this topic doesn't turn up anything useful. This means one of two things: Nobody is using FlashBuilder to make apps or I am just not getting it. The latter must be the case. Anybody that can offer me some insight?
Since Flash CS6 no longer permit you to edit .xml descriptor before Publishing the .ipa, the way to get rid of the glossy effect in iOS is too complicated, a few more steps are required and no all the people knows the way to (alwasy with some problems extra added).So, please, add an option in the AIR Publish options inside Flash CS6(Hope the gloss effect will be removed for ever in iOS 7, but this is the future, and we need something now! )
Hi AllHow can i find my application running in mobile or tablet without screen resolution?ThanksRegardsBalasubramaniyan.S
why rectangle compressed texture (pvrtc)not supported on IOS so far? Why ETC1 is not supported on IOS ?
Hello all,I created an HTML/JS Air app with CFBuilder and I'm having a problem with the first thing I try, adding bootstrap.js. Here's the error I get at the end of the first function definition.Value undefined does not allow function calls.Anyone ever integrated bootstrap with an html app before?Thanks
I'm using Flash Builder 4.7, created a Flex Mobile project.When my application deactivates, it needs to send a single POSt HTTP request to my server. It takes a few milliseconds to send, and on Android it works just fine. However, on iOS, since the app is suspended, the request is not sent until I activate the app again. I've looked online and tried this solution:adding the line NativeApplication.nativeApplication.executeInBackground = true;In the home view, or just before sending the request, raises an exception:ReferenceError: Error #1056: Cannot create property executeInBackground on flash.desktop.NativeApplication. at views::BnpSampleHomeView$cinit() at global$init() at BnpSample() at _BnpSample_mx_managers_SystemManager/create()[_BnpSample_mx_managers
How do I get the file name of the image created by addBitmapData?I'm capturing an image of a multiTouch drawing with this ... var cameraRoll:CameraRoll = new CameraRoll(); var bitmapData:BitmapData = new BitmapData(bc.width, bc.height); bitmapData.draw(bc); cameraRoll.addBitmapData(bitmapData);When addBitmapData is compl
Trackometer is an Android phone app that was one of the first AIR-made android apps in the Google Market in Oct 2010. Here is the link:https://play.google.com/store/apps/details?id=air.com.runningmap.TrackometerAt the time I thought it was apprporiate to compile the app without AIR as a "captive runtime." For the years since there have only been a few people who complained about having to download AIR. But even now I think it is odd when someone is forced to download the AIR app when they try to run my app. (with 11,000 downloads, this app caused a lot of AIR app downloads I'm sure). So I finally decided to replace the app with a version that has AIR compiled into it (plus a few other small changes and fixes). The size result:previous version: 500knew version: 9mbOh well. That seems to be ok with app sizes these days. I had not touched the app in a couple years and I was impressed with how opening up the project in FB4.7 and upgrading from AIR 3.1 SDK to 3.6 caused only a small a
Adobe Air SDK 3.7.0.1860 for iOSI load an external swf from my Main fla with this code.var mLoader:Loader = new Loader ;var mRequest:URLRequest = new URLRequest("fileName.swf");var loaderContext:LoaderContext = new LoaderContext(false,ApplicationDomain.currentDomain,null);mLoader.load(mRequest, loaderContext);addChild(mLoader);All goes well but if from the swf I create an instance of a class named GeneralFunctions the app crashes.On the stage of the swf I have a MC with associated a Class named Activity.This is the Activity Class code. public class Activity extends MovieClip { public function Activity() { var generalFunctions:GeneralFunctions;&
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