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Hello,I'm developping an app wiith an advanced mp3(m4a) player. I browse automatically from a root directory, and loop through subdirectories using Timer, so the application isn't stuck while it's searching...I'm struggling now with a simple problem: how can I access my itunes librairy on my iDevice??Any help would be appreciated!Thanks.
just got my hands on a kindle fire, really nice device for air apps, plays at 60 fps no problem and looks vibrant...feels like playing an upgraded game gear.BUT! the audio delay when calling play in air is the worst i have seen on any android device...I know we have had similar discussions with no resolution..sooo i just wanted to say :complain complain complain.
Can anyone reccomend the best audio settings/audio export settings to use for game sound effects in android and/or iOS.I have done a little bit of experimenting, but not sure on the best to use yet.my concerns are performance, size, and of delay when calling play()The delay when calling play() is still very present for me on android.I have tried many settings, wavs and mp3s. Hopefuly i am doing something wrong here...
According to this page you have to specify iOS 5.1 SDK in ADT's command line when you want to support retina screens:http://www.richardlord.net/blog/using-the-ipad-retina-display-with-adobe-airIs this still true for AIR 3.7 or does it now default to iOS 5.1 SDK and works for retina screens without specifying any extra arguments in ADT?Thank you!
So, I've been running into this problem in one way or another for as long as we've had CameraUI access. It seems that each time another version of AIR comes out Adobe claims the problem has been fixed, and each time I find that the problem hasn't. So, here we go:I'm running an AIR 3.4 application on a range of devices: iPod Touch (previous generation), iPhone 5, iPhone 4S, iPhone 4, and iPad 2. All the test devices are loaded with the latest version of iOS. On every one of them, if the user takes a few photos in a row the application crashes by quietly returning to the desktop. On Android devices, the same happens when I take even a single photo. In fact, when running the application in the debugger I can see that the process terminates not when the app returns from CameraUI, but as soon as the native Camera is invoked.This problem has been going on forever. What is the fix?
Not sure if this is a bug or a simple feature change?I noticed that the soft keyboard 'Enter' key returns keyCode '10' instead of the traditional '13' in AIR3.7 on Android (tested on a Nexus 4 & 7).It means the hardcoded actionscript 'Keyboard.ENTER' no longer works for that button. For example, this won't catch the 'Enter' key:_nameInput.addEventListener(KeyboardEvent.KEY_UP, keyUp);private function keyUp(event:KeyboardEvent):void{ // test for '13' if (event.keyCode == Keyboard.ENTER) { // submitting form here etc }}Instead, the Enter key will add a linebreak to the textfield.My workaround is to detect both keycodes:if (event.keyCode == Keyboard.ENTER || event.keyCode == 10)
We use textfield control extensively in our app. It has an issue with text wrapping that causes app to go in infinite layout cycle.This problem occurs because text wrapping algorithm makes textfield height different in each rendering cycle. This problem is not reproducible in IDE in debug mode. It occurs in installed .air app.Steps to reproduce:1) Make adobe air project and paste the code below in main mxml file.2) Generate .air installer3) install the app4) Click in textfield5) Move mouse outside textfield( but remain within app).6) Note. Textfield textwrapping goes in to a cycle where it get confused and textfield height is differnt in each rendering cycle.System configurationAdobe AIR version 3.7.0.1530Flash player: 11.5.502.110Mac OS 10.7.5 (64-bit)2.2 GHz Core i74GB RAMPlease click this .gif file to view the issue.Sample Air App code<?xml version="1.0" encoding="utf-8"?><mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="w
I am trying to create an application that supports multitouch, My flash app running well on my other gadgets are asus vivobook and sony xperia SL, but the Acer Iconia W700 Windows 8, do not detect touchevent. This tablet can detect 10 touch point in ms.paint. Touch is considered as a mouse click, so it can not run my multitouch flash app.Is any other software that is not installed, or an error in exporting?to try, I've uploaded a sample touch/mouse event detector. http://www.4shared.com/document/6Ya3bqOl/mouseortouch.html touch on blue box, if it goes well, it will display the words "touch detected" not "mouse detected".what about your tablet? Thanks Before
Hi all, I'm struggling as everybody said it works with AIR 3.6, but no one explain how to get it work. My testing is very straight forward, my main swf file is loading an external swf file (ball.swf). In the ball.swf, at frame 1, I have these code:var nCounter:uint = 0;tbCount.text = String(nCounter);function countUpdate():void{ nCounter++; tbCount.text = String(nCounter); if (nCounter==6){ this.mcBall.stop(); }//if trace (nCounter)}//functionAt frame 60 of ball.swf, I have these code:countUpdate();gotoAndPlay(2);So the ball.swf basically is just a ball animation that suppose to repeat until it is repeated 7 times. I have a text box to display the counter.On the desktop, everything is fine but once installed to the iPad mini, it's not.I have overlayed AIR 3.6 to my Flash Pro CS 5.5. I package everything into and ipa file (tried setting like Quick pub
ios app,how to add share button to twitter or facebook?
Hi,I have set up a simple project to test the latest release of Adobe Air 3.7 which allow loading external swf with bytecode inside.The project use the krpano_as3_interface, load the main krpano.swf, and after a simple xml file.Building and running in iOs SImulator using my Flex IDe works fine, the panorama load.Building and trying runnig on an iOs Device connected with USB doesn't works.I get this error : Trying to connect to PlayerPlayer connected; session starting.[trace] krpano_load[trace] krpano_load_complete[Fault] exception, information=Error: Error #3747: Multiple application domains are not supported on this operating system.Following this blog article, http://blogs.adobe.com/airodynamics/2012…ir-apps-on-ios/, i correctly load krpano swf file. But it seems that adding krpano content on stage is not possible.Any idea ?[code]<?xml version="1.0" encoding="utf-8"?><s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
Any chance AIR 3.7 and Flash Professional will add support for 96x96 icons for Android deployments? This is becoming a much more popular icon size on newer Android devices.Thanks!
Hi,I have an AIR app which calls an https script on a server. We have a valid server security certificate on our live server, but not on our development servers.Everything works fine on the live server, with Android and iOS.On the development servers, with Android 2.2/2.3, an alert pops up on my device asking me to accept the invalid security certificate before I can continue. This is fine.With Android 4 devices I don't get the pop-up. It just fails and gives me an actionscript 2032 Stream Error every time. However, the same apk on an older Android 2.2/2.3 device still works.AIR apps on iOS have never been allowed to call server scripts without valid security certificates. I raised this issue in the flash pre-release forum and was told this was a known issue. Can somebody confirm if this is now the case with Android 4 devices too?thanks,Nick
Hey everyone, I wanted to know if Flash CS5.5 support Apple Airplay for iOS Games? I'm curious about Apple TV gaming.
I am having problems with the new ASC 2.0 compiler in the AIRSDK not finding obvious errors during compilation, leading to runtime errors. I am using AIRSDK 3.7.Here is one example that fails:SomethingBase.as:package{ public class SomethingBase { public function twoargs(a : *, b : *) : void { } }}SomethingElse.as:package{ public class SomethingHere extends SomethingBase { &nbs
Hello,on my Galaxy Nexus Android 4.2.2, when I use the softKeyboardType property of StageText :"number" and "email" work, but "punctuation", "url", and "contact" doesn't work.http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/flash/text/StageText.html#softKeyboardTypeWhy some values doesn't work ?I need the constant "punctuation", please help.Thanks
Hello,I need HTML support and JavaScript<->Air interaction. I tried to use HTMLLoader. It's compiled, but seems doesn't work, because HTMLLoader::load() && HTMLLoader::loadString() do nothing.Thanx.
The same as this report: http://forums.adobe.com/message/5272360On iOS 6 navigateToUrl to a Twitter account through http if the Twitter app is installed, it is launched and it's having problems to display the desired page. Any workaround?
i have a landscape air app for iPhone/iPad. i have autoOrients=true and aspectRatio=landscape. for iPad i use Default-Landscape.png and Default-Landscape@2x.png. this works great.however on iPhone, i have Default.png and Default@2x.png and the app launches only in one direction correctly (home button on the right). when i hold the phone so that the home button is on the left, the launch image is upsidedown and i see a black rectangle rotating suggesting that the app is rotating to the correct direction but the launch screen does not rotate. when the launch screen disappears, the app is correctly oriented. there are no squeeze problems or anything.i see similar topics around on the forums but i don't see the answer to this specific question.thanks.
I have tried installing AIR on my computer, but I keep getting an error message saying that the application is misconfigured. Why is this and what should I do?
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I have a Nexus 4 with Android 4.2.2. Apparently in 4.2.2. Google changed the Korean System Font.As a result my Air Applications, do not display the Korean Text anymore on Android 4.2.2.If you specifically request the fontFamily NanumGothic, it actually works but this only works with Label components and not with others like Checkbox or List components (or would be much more complicated as overrides would be needed).Below is a sample to reproduce the error. Compiled with Adobe Air 3.7 and Flex 4.6. On my mobile device I run Air 3.7.0.166 (latest version).On Android 4.1. and below it displays two lines of Korean text (correct behaviour). On Android 4.2.2 it only displays the line with the specific fontFamily (wrong behaviour).<?xml version="1.0" encoding="utf-8"?><s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" backgroundColor="white" xmlns:s="library://ns.adobe.com/flex/spark" applicationDPI="160"><s:VGroup width="100%" height="100%" verticalAlign="top" horiz
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Hi there,yesterday we updated the AIR version to 3.7.If the app isn't connected to the PC , the debug version of the app won't start on the test device (Samsung Galaxy SII).Is this intended?Bestomi
I have set up client authentification via SSL. I have installed a certificate on my iPad. I have added the certifying authority as "trusted" on my iPad. If I open the https url via Safari everything works fine. No prompt like not trusted or choose client certificate, nothing, it just works.Now if I call that url from AIR via my app, I get nothing.The apache log doesn´t show anything related to the apps calls. The request via Safari puts the following:access.log192.168.178.70 - - [17/Apr/2013:16:11:41 +0200] "GET /Project/index.php?=PHPE9568F34-D428-11d2-A769-00AA001ACF42 HTTP/1.1" 200 2524 "https://192.168.178.88/Project/" "Mozilla/5.0 (iPad; CPU OS 5_1_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9B206 Safari/7534.48.3"ssl_request.log[17/Apr/2013:16:11:41 +0200] 192.168.178.70 TLSv1 AES128-SHA "GET /Project/index.php?=PHPE9568F34-D428-11d2-A769-00AA001ACF42 HTTP/1.1" 2524Tried to call via StageWebView. Gave me this:Error #2044: Unhandled ErrorEvent:. text
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