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Any chance AIR 3.7 and Flash Professional will add support for 96x96 icons for Android deployments? This is becoming a much more popular icon size on newer Android devices.Thanks!
Hi,I have an AIR app which calls an https script on a server. We have a valid server security certificate on our live server, but not on our development servers.Everything works fine on the live server, with Android and iOS.On the development servers, with Android 2.2/2.3, an alert pops up on my device asking me to accept the invalid security certificate before I can continue. This is fine.With Android 4 devices I don't get the pop-up. It just fails and gives me an actionscript 2032 Stream Error every time. However, the same apk on an older Android 2.2/2.3 device still works.AIR apps on iOS have never been allowed to call server scripts without valid security certificates. I raised this issue in the flash pre-release forum and was told this was a known issue. Can somebody confirm if this is now the case with Android 4 devices too?thanks,Nick
Hey everyone, I wanted to know if Flash CS5.5 support Apple Airplay for iOS Games? I'm curious about Apple TV gaming.
I am having problems with the new ASC 2.0 compiler in the AIRSDK not finding obvious errors during compilation, leading to runtime errors. I am using AIRSDK 3.7.Here is one example that fails:SomethingBase.as:package{ public class SomethingBase { public function twoargs(a : *, b : *) : void { } }}SomethingElse.as:package{ public class SomethingHere extends SomethingBase { &nbs
Hello,on my Galaxy Nexus Android 4.2.2, when I use the softKeyboardType property of StageText :"number" and "email" work, but "punctuation", "url", and "contact" doesn't work.http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/flash/text/StageText.html#softKeyboardTypeWhy some values doesn't work ?I need the constant "punctuation", please help.Thanks
Hello,I need HTML support and JavaScript<->Air interaction. I tried to use HTMLLoader. It's compiled, but seems doesn't work, because HTMLLoader::load() && HTMLLoader::loadString() do nothing.Thanx.
The same as this report: http://forums.adobe.com/message/5272360On iOS 6 navigateToUrl to a Twitter account through http if the Twitter app is installed, it is launched and it's having problems to display the desired page. Any workaround?
i have a landscape air app for iPhone/iPad. i have autoOrients=true and aspectRatio=landscape. for iPad i use Default-Landscape.png and Default-Landscape@2x.png. this works great.however on iPhone, i have Default.png and Default@2x.png and the app launches only in one direction correctly (home button on the right). when i hold the phone so that the home button is on the left, the launch image is upsidedown and i see a black rectangle rotating suggesting that the app is rotating to the correct direction but the launch screen does not rotate. when the launch screen disappears, the app is correctly oriented. there are no squeeze problems or anything.i see similar topics around on the forums but i don't see the answer to this specific question.thanks.
I have tried installing AIR on my computer, but I keep getting an error message saying that the application is misconfigured. Why is this and what should I do?
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I have a Nexus 4 with Android 4.2.2. Apparently in 4.2.2. Google changed the Korean System Font.As a result my Air Applications, do not display the Korean Text anymore on Android 4.2.2.If you specifically request the fontFamily NanumGothic, it actually works but this only works with Label components and not with others like Checkbox or List components (or would be much more complicated as overrides would be needed).Below is a sample to reproduce the error. Compiled with Adobe Air 3.7 and Flex 4.6. On my mobile device I run Air 3.7.0.166 (latest version).On Android 4.1. and below it displays two lines of Korean text (correct behaviour). On Android 4.2.2 it only displays the line with the specific fontFamily (wrong behaviour).<?xml version="1.0" encoding="utf-8"?><s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" backgroundColor="white" xmlns:s="library://ns.adobe.com/flex/spark" applicationDPI="160"><s:VGroup width="100%" height="100%" verticalAlign="top" horiz
If you get a call claiming to be from the IRS saying you owe more tax money which you need to send immediately or face arrest — don’t fall for it. IRS spokesman David Stewart says ask the caller his name and badge number and hang up.
Hi there,yesterday we updated the AIR version to 3.7.If the app isn't connected to the PC , the debug version of the app won't start on the test device (Samsung Galaxy SII).Is this intended?Bestomi
I have set up client authentification via SSL. I have installed a certificate on my iPad. I have added the certifying authority as "trusted" on my iPad. If I open the https url via Safari everything works fine. No prompt like not trusted or choose client certificate, nothing, it just works.Now if I call that url from AIR via my app, I get nothing.The apache log doesn´t show anything related to the apps calls. The request via Safari puts the following:access.log192.168.178.70 - - [17/Apr/2013:16:11:41 +0200] "GET /Project/index.php?=PHPE9568F34-D428-11d2-A769-00AA001ACF42 HTTP/1.1" 200 2524 "https://192.168.178.88/Project/" "Mozilla/5.0 (iPad; CPU OS 5_1_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9B206 Safari/7534.48.3"ssl_request.log[17/Apr/2013:16:11:41 +0200] 192.168.178.70 TLSv1 AES128-SHA "GET /Project/index.php?=PHPE9568F34-D428-11d2-A769-00AA001ACF42 HTTP/1.1" 2524Tried to call via StageWebView. Gave me this:Error #2044: Unhandled ErrorEvent:. text
How can I compress a JPEG Image?
Dear developers, I have a small problem with a game I am developing for Android/IOS. I am testing it out on a Samsumg Galaxy Tab II 10.1 and have the following behaviour.When I press the power button to enter sleep mode with the app playing, after the screen goes black I can continue to hear game sounds from the tablet (even 30 seconds after pressing the power button). When I turn it back on, it is clear that the game play has moved forward (at a lower frame rate, as the link below suggests). Is this expected behaviour?http://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c36cfb8137124318eebc6-8000.htmlMy question is "What line of code do I use to detect when the screen goes black?" When I receive this trigger I would then force the game to go into a pause mode (which I have already coded for anyways).Thank you
I don't know if this is an iOS 6 issue, or an AIR one. When I do a navigateToUrl to a Facebook page through http, it is opening on the FB app instead of the browser, and instead of showing that page, the main user page is opened.The page in question has a dot in its name, I don't know if that makes any difference. Any workaround on this?
There’s word of a new tax-related scam and officials want to make sure you don’t get duped.If you get a call claiming to be from the IRS saying you owe more tax money which you need to send immediately or face arrest — don’t fall for it. IRS spokesman David Stewart says ask the caller his name and badge number and hang up.
Some news. Looks like the guys at Unity don't believe Flash has a future as a gaming platform due to their lack of support. http://www.gamasutra.com/view/news/191112/Unity_drops_Flash_support_says_Adobe_is_not_firmly_committed.php
Will Air work on Surface Tablet running Windows RT or Windows 8 Pro?http://www.microsoft.com/Surface/en-US/surface-with-windows-8-pro/home Still haven't seen an answer from Adobe on this and the roadmap page doesn't really say or is confusing to me anyway.What is the official answer from Adobe?What are the rumors?Thanks
Hey guys,Recently I submitted an application via Itunes Connect which was rejected for the following:Invalid Launch Image - Your app contains a launch image with a size modifier that is only supported for apps built with the iOS 6.0 SDK or later.I'm building with Flash Professional CS6 using Air 3.4. I have included a launch image for the larger iPhone 5 screen and make certain modifications for that size. How do I target which version of iOS I build for? My app only supports the 4s and 5. Could it be that I just don't have the latest iOS SDK on my Mac?
I have two problems with AIR 3.7.First problem is the same as described in topic http://forums.adobe.com/message/5211842If I compile with flah -debug=true it is ok. But with -debug=false I can't package my .apk/ipa file because of error:"error 304: Initial window content is invalid"I tried with newest AIR SDK beta (downloaded from http://labs.adobe.com/downloads/air.html) dated as "Apr 16 2013" (build number 1680) but the same result.Second problem is when I try to use .swf file compiled with -debug=true flag. Here is output: '/opt/adobe_sdks/AIR_3.7/bin/adt' -package -target ipa-ad-hoc -provisioning-profile 'Profil_Radek_B.mobileprovision' -storetype pkcs12 -keystore 'Iphone Developer Radoslaw Bulat.p12' -storepass XXXX test.ipa test-app.xml icons/icon114.png icons/icon128.png icons/icon16.png icons/icon32.png icons/icon36.png icons/icon48.png icons/icon512.png icons/icon57.png icons/icon72.png test.swf Exception in thread "main" java.lang.Error: Unable to find named traits: org.paper
Hello,My site use https only.So browser shows security warning when loaded air.swf - http://airdownload.adobe.com/air/browserapi/air.swfand "https://airdownload.adobe.com/air/browserapi/air.swf" has problem that certification is invalid.Does "air.swf" has https url?Thanks!
While packaging my app for debuggin on device, it compiles fine for a bunch of times, then suddently I get: 'Launching application-device' has encountered a problem. Error packaging the application: Error: application.xml is not a valid AIRI or AIR file. Recreating the project didn't help. Looking on Google, I found a post that mention that this error can come up when the period is missing after the app.xml filename in the adt command. Is this a bug? What's the workaround?thanxVv
I'm trying to store and retreive cam-captured bitmapdata to the local app-space, but after a whole day of searching and trying I can't find any working example.It's no problem capturing cam-bitmapdata, but how to store (and retreive).Thanks!
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