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How can I compress a JPEG Image?
Dear developers, I have a small problem with a game I am developing for Android/IOS. I am testing it out on a Samsumg Galaxy Tab II 10.1 and have the following behaviour.When I press the power button to enter sleep mode with the app playing, after the screen goes black I can continue to hear game sounds from the tablet (even 30 seconds after pressing the power button). When I turn it back on, it is clear that the game play has moved forward (at a lower frame rate, as the link below suggests). Is this expected behaviour?http://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c36cfb8137124318eebc6-8000.htmlMy question is "What line of code do I use to detect when the screen goes black?" When I receive this trigger I would then force the game to go into a pause mode (which I have already coded for anyways).Thank you
I don't know if this is an iOS 6 issue, or an AIR one. When I do a navigateToUrl to a Facebook page through http, it is opening on the FB app instead of the browser, and instead of showing that page, the main user page is opened.The page in question has a dot in its name, I don't know if that makes any difference. Any workaround on this?
There’s word of a new tax-related scam and officials want to make sure you don’t get duped.If you get a call claiming to be from the IRS saying you owe more tax money which you need to send immediately or face arrest — don’t fall for it. IRS spokesman David Stewart says ask the caller his name and badge number and hang up.
Some news. Looks like the guys at Unity don't believe Flash has a future as a gaming platform due to their lack of support. http://www.gamasutra.com/view/news/191112/Unity_drops_Flash_support_says_Adobe_is_not_firmly_committed.php
Will Air work on Surface Tablet running Windows RT or Windows 8 Pro?http://www.microsoft.com/Surface/en-US/surface-with-windows-8-pro/home Still haven't seen an answer from Adobe on this and the roadmap page doesn't really say or is confusing to me anyway.What is the official answer from Adobe?What are the rumors?Thanks
Hey guys,Recently I submitted an application via Itunes Connect which was rejected for the following:Invalid Launch Image - Your app contains a launch image with a size modifier that is only supported for apps built with the iOS 6.0 SDK or later.I'm building with Flash Professional CS6 using Air 3.4. I have included a launch image for the larger iPhone 5 screen and make certain modifications for that size. How do I target which version of iOS I build for? My app only supports the 4s and 5. Could it be that I just don't have the latest iOS SDK on my Mac?
I have two problems with AIR 3.7.First problem is the same as described in topic http://forums.adobe.com/message/5211842If I compile with flah -debug=true it is ok. But with -debug=false I can't package my .apk/ipa file because of error:"error 304: Initial window content is invalid"I tried with newest AIR SDK beta (downloaded from http://labs.adobe.com/downloads/air.html) dated as "Apr 16 2013" (build number 1680) but the same result.Second problem is when I try to use .swf file compiled with -debug=true flag. Here is output: '/opt/adobe_sdks/AIR_3.7/bin/adt' -package -target ipa-ad-hoc -provisioning-profile 'Profil_Radek_B.mobileprovision' -storetype pkcs12 -keystore 'Iphone Developer Radoslaw Bulat.p12' -storepass XXXX test.ipa test-app.xml icons/icon114.png icons/icon128.png icons/icon16.png icons/icon32.png icons/icon36.png icons/icon48.png icons/icon512.png icons/icon57.png icons/icon72.png test.swf Exception in thread "main" java.lang.Error: Unable to find named traits: org.paper
Hello,My site use https only.So browser shows security warning when loaded air.swf - http://airdownload.adobe.com/air/browserapi/air.swfand "https://airdownload.adobe.com/air/browserapi/air.swf" has problem that certification is invalid.Does "air.swf" has https url?Thanks!
While packaging my app for debuggin on device, it compiles fine for a bunch of times, then suddently I get: 'Launching application-device' has encountered a problem. Error packaging the application: Error: application.xml is not a valid AIRI or AIR file. Recreating the project didn't help. Looking on Google, I found a post that mention that this error can come up when the period is missing after the app.xml filename in the adt command. Is this a bug? What's the workaround?thanxVv
I'm trying to store and retreive cam-captured bitmapdata to the local app-space, but after a whole day of searching and trying I can't find any working example.It's no problem capturing cam-bitmapdata, but how to store (and retreive).Thanks!
I have an app already approved in Apple's App Store and uploaded in Google's Play Store (both current versions).An old version of my app is also already approved into the Amazon Appstore. But now I've tried to submit the current version of my app, and they rejected it with this message:___We are getting a publishing error from the Android SDK. It is finding duplicate files in the apk. Kindly see if the Android is not happy with the apk by running this command: java -classpath <path-to-android-sdk>/tools/lib/sdklib.jar com.android.sdklib.build.ApkBuilderMain <output.apk> -v -u -z [developer apk file] When you run that command with the developer's apk, you will see: "com.android.sdklib.build.DuplicateFileException: Duplicate files at the same path inside the APK" which is the exception that breaks the publish. Recommendation- Please fix the apk so they no longer see the error and resubmit the apk to the developer portal.Please correct the issue(s) we found with your app submi
Hi,as we know taking a photo with CameraUI does not store the image directly into Camera Roll.I encounter rotation problems when storing such a photo withcameraRoll.addBitmapData(bitmapData);if the device was not in landscape mode when the image was taken.I just tried the various solutions found when googling, where all of them fail on my iPad3 and iOS 6:The main EXIF library site (http://code.shichiseki.jp/as3/ExifInfo/) cannot be reached anymore, but wouldn't work either without modificationsThe GitHub project from Christian Cantrell (https://github.com/cantrell/ExifExample) throws an Exception when used 1:1 as explainedAnother GitHub project for Flex (https://github.com/mharrisn/FlexSDKiOSPhotoCapture) runs through but gives me orientation values like 39629 instead of the expected one-digit valuesAll of these solutions are quite outdated, therefore i'm wondering if there is a solution that works with most recent iOS devices and OS versions ?Alternatively i could write an ANE that wo
Hi, everyone.I have problem with running AIR aplications when installed Ruby under Windows 7.If I try to run adl for my program "adl application.xml bin", I get the next result:C:\Documents and Settings\User\Desktop\New Project>adl application.xml binNOTE: Gem.cache is deprecated, use Gem::source_index. It will be removed on or after 2011-08-01.Gem.cache called from C:/Ruby192/lib/ruby/gems/1.9.1/gems/sprout-0.7.246/lib/sprout.rb:365.invalid application descriptor: Unknown namespace: http://ns.adobe.com/air/application/3.7C:\Documents and Settings\User\Desktop\New Project>Similar problem on the two different computers.When I uninstalled Ruby AIR applications worked normally.But I need Ruby and I need AIR.When I type just "adl" in command promt, I get result:Adobe (R) AIR (R) Debug Launcher (ADL)Version 3.1.0.4880Copyright (c) 2008-2011 Adobe Systems Incorporated. All Rights Reserved.application descriptor file not specifiedusage: adl ( -runtime <runtime-dir> )? ( -pub
Hello,I do the following, but anyway when I touch back button the topmost view is popped from the navigator's stack.private function key_down_handler(event: KeyboardEvent): void{if (event.keyCode == Keyboard.BACK) {event.stopPropagation();event.stopImmediatePropagation();event.preventDefault();} }How to prevent this?Thanx in advance.
I am making use of Adobe's Vibration ANE. It works fine when I deploy on my device but throws an error when I test my movie in the Flash IDE. The content cannot be loaded because there was a problem loading an extension: Error: Requested extension com.adobe.Vibration is not supported for MacOS-x86.This is because desktop isn't supported by the ANE. I am looking for an efficient way of being able to test the rest of my app on desktop and have it include vibration functionality when deploying on my device. I don't want to have to manually remove the ANE each time I test the app on my desktop and add it each time I deploy to my device. Could I, for example, somehow add 'fake' desktop support to the ANE? To clarify, I don't need it to do anything on desktop, I just want to be able to test the rest of my app.
Hi, I have a movieclip named MYMOVIE1 and I want to save it as Image (any Format) to a folder named MyTestApp in the SD storage using ActionScript 3? {AIR for ANDROID} And please tell me if the same way work for iOS... Thanks
Does anyone know of a way to purchase iTunes music from directly inside an AIR iOS app ? If you check out the new Twitter Music app they have done this natively. Wondering if there is any possibility in AIR to do the same type of thing ?Thanks
Hi there,I just saw that my application includes Standard + 15 languages in the Google Play Store.Standardcsdeesfritjakonlplptrusvtrzh_CNzh_TWWhat is the meaning of "Standard"?The supportedLanguages Tag only allows some languages in AIR?http://help.adobe.com/en_US/air/build/WSfffb011ac560372f2fea1812938a6e463-8000.html#WS06ac295d95cf5a5c-4601cdc2134337a7308-8000So if I have a Danish application this isn't very good if the supportedLanguages tag doesn't include da_DK ?Is Danish included in "Standard" mentioned above?What is the best way to publish an app in relation to the supportedLanguages Tag?Best regardsomi
Hi, I'm not sure what to attribute this to, but my game no longer launches properly (just a black screen) when you first install it on Android - although it DOES work fine from then onwards if you launch it yourself from the icon. It's almost as if the device is encouraging users to launch the app before it has fully settled in.Is this a known issue with AIR 3.6 because I just upgraded to that? I'm creating my own APKs from command line with no captive runtime.I'd appreciate any suggestions as this is causing a lot of impatient players to uninstall.
I've used the ScrollPane in my application which works correctly in the iPhone via the very slender scroll bar that is presented, however that isn't the desired effect I want. I was hoping that the component would allow for the touch scrolling native to the device itself.Are there any 3rd party components that will exhibit this behavior or is there something built in that I'm missing outside of having to build it myself with the gestures?
Since AIR 3.7 is in the release channel is there a AIR 3.8 forum we can join?
We have built an app using AIR 3.4 SDK and are facing issues only with this device configuration - iPhone/iPod Touch 4th Generation with iOS 6Has anyone had similar issues. For Gyroscope data, we're using this native extension - http://www.ketzler.de/2011/11/adobe-air-gyroscope-native-extension-with-euler-angles-roll-pitch-yaw-for-ios/Any help is appreciated.Thank you.
Trying to upload an ipa to the app store and it said it wasn't signed. The exact vague error is:Application failed codesign verification. The signature was invalid, contains disallowed entitlements, or it was not signed with an iPhone Distribution Certificate.So the signature should be valid as I just remade the certificate and PP. Not sure what a disallowed entitlement is. It was signed with an iPhone Distribution Certificate.Do I need to run codesign on it? How do I get to the app and what do I type in Terminal to get it verified?I am on the edge of giving up making apps for Apple altogether. It literally takes longer to upload it than to make some of them.Thanks.
Application failed codesign verification. The signature was invalid, contains disallowed entitlements, or it was not signed with an iPhone Distribution Certificate.I don't know what it's telling me.Can someone tell me what it means?
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