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I'm not able to install adobe air on my android device. Even if I'm trying from google playstore . It is giving the error as "invalid file package". Please suggest
Hi all,I'm developing a project in AIR that will run both on Desktop and iPhone. Half an hour ago it was running smoothly and suddenly, I stopped execution, restarted and found that message on screen that I haven't been able to remove. It only happens when I try to run the iPhone project on desktop, no matter what device I am emulating.Further details:- Versions are Flash Builder 4.6 and Adobe AIR 3.3- I didn't change anything in the code nor in the project propertien between both executions.- Itonly happens in my computer. My teammates can run the project in different computers, same code, and same configuration.- Google doesn't show anything relevant.- I am running Starling Framework on top of it, though I doubt this is relevant.Thanks in advance for your advice
The following is the install.log file from my attempt to upgrade Adobe Air 3.2 to 3.6. Any idea what to do, if anything to get the job done. My other Adobe products all seem to work (e.g. Flash, Acrobat X, etc.)Best[2013-03-29:13:19:58] Runtime Installer begin with version 3.6.0.6090 on Windows XP x86[2013-03-29:13:19:58] Commandline is: [2013-03-29:13:19:58] Installed runtime (3.2.0.2070) located at c:\Program Files\Common Files\Adobe AIR[2013-03-29:13:20:04] Starting runtime update. Updating runtime from version 3.2.0.2070 to version 3.6.0.6090[2013-03-29:13:20:04] Installing msi at c:\docume~1\owner\locals~1\temp\air49c.tmp\setup.msi with guid {5AF4B3C4-C393-48D7-AC7E-8E7615579548}[2013-03-29:13:20:12] Error occurred during msi install operation; beginning rollback: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="1603" errorID=0][2013-03-29:13:20:12] Rolling back install of c:\docume~1\owner\locals~1\temp\air49c.tmp\setup.msi[2013-03-29:13:20:12] Rollback
Hi!I just downloaded Adobe AIR for the first time ever and when I try to install it, the license agreement just keeps popping up...At this point I have uninstalled all adobe products and cleaned registerys, but no luck. Tried windows fix it software, no luck.Changing the eulaAccepted file doesn't work since I don't even have the folder, yet alone the file...Running on Win7 ultimate 64 bit.Hardware could run a whole city, so definedly not an issue relaiting to that. But there is about 3 TB of software, so any known problem causers...??
This question was posted in response to the following article: http://help.adobe.com/en_US/air/build/WS597e5dadb9cc1e0253f7d2fc1311b491071-8000.html
Hi all.I am new developer to AIR. I am working with Flash Builder 4.6. My app for Android uses camera with overlayed stuff and it works great when I deploy it to my Samsung Galaxy S3. FB installs the Adobe Air 3.1.0.488 into the phone and the app works. After that, when Adobe AIR update to 3.6.0.609 from the PlayStore, my app works wrong sometimes (show white image where camera video content should be viewed) or directly crash closing itself.One idea is to update any SDK, but I don't know how even if that could solve the problem.Any help is very appreciated.Thanks in advance.RodolfoPS: After trying to update AIR SDK from 3.1 to 3.6 (Flex 4.6) I found this:a. When deploy my app to the phone, Adobe Air 3.6.0.609 is installed instead 3.1.0.488.b. The problem persisted.c. Then I tried changing RenderMode to "direct". (thanks to wilson_liu in http://forums.adobe.com/message/4862976#4862976#4862976) d. My app seems to be working after a first test.
Adobe Air app is not loading on my customer's Android device with renderMode set to Auto, while it works fine when renderMode set to GPU.I guess in Auto mode it tries to set it to Direct and fails.I'm using Adobe Air v3.6Android device is Polaroid PMID-971C Android version is 4.0.3 Unfortunately, I have limited access to customer's device, but logcat shows the following:"Fatal signal 13 (SIGPIPE) at 0x00004de8 (code=0) adobe air"Any help or fix would be highly appreciated.
Problem with air 3.6 that cause app to freeze.According to logs there is something related to playing sounds, but app just plays shor sounds not longer then 5 seconds.Happens with many differnet devices: Nexus S, Huawei U8800-51, Nexus 7.Any help would be nice. DALVIK THREADS:(mutexes: tll=0 tsl=0 tscl=0 ghl=0)"main" prio=5 tid=1 NATIVE | group="main" sCount=1 dsCount=0 obj=0x417689a0 self=0x40023010 | sysTid=14828 nice=0 sched=0/0 cgrp=apps handle=1074754524 | state=S schedstat=( 1477976067000 251791030000 1732068 ) utm=121121 stm=26676 core=0 #00 pc 00018104 /system/lib/libc.so (__futex_syscall3+8) #01 pc 0000e41c /system/lib/libc.so (__pthread_cond_timedwait_relative+48) #02 pc 0000e478 /system/lib/libc.so (__pthread_cond_timedwait+60) #03 pc 0000e510 /system/lib/libc.so (pthread_join+108) #04 pc 001f1197 /data/app-lib/air.com.pozirk.allinonesolitaire-1/libCore.so at com
We have to implement a APP for this plattforms. Windows 8 Windows 8 RT Windows Phone, Android iOS. First it seems that PhoneGap could the right framework for us. But PhoneGap has a limitation about the size of the local database, 5 MB, (if i unserstand right). But our database can be more than 10 mb. Required basic features are? Sync data with an online database. Create photos with camera and upload (is camera available on an Windows 8 Netbook in AIR?)Potential speech recognition, this means the APP displays an textarea and user can create some text in it with speech recognition (possible with native device features?). I know this are many questions. I hope somebody is reading this thread. I'm reading the roadmap of adobe AIR, but there are no comments about the new Windows 8 Phone. I am looking forward for answers. Kind Regards
I have developed an application in Adobe Air in which a number of user with Radeon HD cards are reporting issues with green/blocky video. I have published with both 2.5 and 3.2 SDK and the issue appears regardless.It appears that for some users, the application even crashes.These same users, however are able to access the same video content directly using VLC without this particular issue. Another interesting note is that the green/choppy video does not appear at the low bandwidth (~198k) video stream, but only on the medium (~678k) and high (~1756k) bandwidth streams.The application uses MediaPlayerSprite and the Apple OSMF component at http://code.google.com/p/apple-http-osmf/ to display an Apple HTTP Live Stream.Users have reported the following video card/driver combinations and some have updated to very recent ATI/AMD drivers to no avail:----------------windows 7ATI Radeon HD Series 48004/19/2011version: 8.850.0.0----------------------AMD Radeon HD 7700 Series1/20/20128.932.5.3000
I'm getting a problem in ASC2.0. The issue is intermittant. I'm getting it using an AS3 Library Project. Both FlashBuilder and the compiler via a command line say this:Error: Can not resolve config constant: 'Default' Error: Can not resolve config constant: 'Mobile'I've tried to manually inject config constants and they seem to remove the error, but I'm not 100% sure I should be doing that, especially since I don't really know what values to set them to. I used default=true and Mobile=false, but that scares me since I'm just guessing.I look at the .actionscriptProperties, .flexLibProperties, and .project and couldn't find any mention of those constants.The weird thing is that I have other AS3 Library projects which don't have this problem. And it's a branch new project that's having the issue.And like I said, it's intermittant.
Local file loading in iOS seems to be broken in 3.6 when testing in adHoc mode.Error says:[Fault] exception, information=Error: Error #3764: Reloading a SWF is not supported on this operating system.I just found a thread that talks about the same issue: http://forums.adobe.com/message/4920638I really hope this is a bug and not a feature...On this blog post http://blogs.adobe.com/airodynamics/2012/11/09/packaging-and-loading-multiple-swfs-in-air-apps-on-ios/ you can read:Loader.unload() & Loader.unloadAndStop()The behavior of Loader.unload() and Loader.unloadAndStop() on iOS is below. When either of these functions is called the following will happen:The contentLoaderInfo property of the Loader object will become nullAny assets that are loaded with the secondary SWF will be unloaded.Any references to AS classes in the loaded SWF remain in memory, and new objects of those AS classes can be created. This is different from the behavior on other platforms.SWF ReloadingIn AIR apps on iOS
With the new IOS loading abilities introduced in 3.6 & 3.7, I find them pretty limited for a couple of reasons:The fact that the complier strips AS code from the external swf files and embeds it in the main swf file means that anytime my assets change, my master swf file must be recompiled and re-submitted to the App Store. Not desirable. The whole point of having remote swf assets is to keep the assets separate from the main application code, so that the application's content can be updated on an as needed basis without having to recompile the main app.Having the restriction to load an external swf file only once is a problem. Picture a view based mobile app that uses external swf assets, like pdfs that have been converted to swf files. Such an app would only allow the user to view the document only once when the view was loaded with this restriction. When the user goes back to the view again the app locks up.My next task during the development of my application is to separate all
hi.i have an air app for ios with everything embedded in the primary swf and using a doc class and some classes. it uses large retina bitmaps and gpu rendering. i didn't think i would need a preloader since there is a splash screen that sort of handles that. i thought the splash screen displayed until the app is fully loaded. i used the addedtostage event for my start up function but I'm still getting inconsistencies for some opening animation tweens which are called after init. (sometimes frames are skipped etc when the app opens on my ipad3.)how can i make sure the entire code is initialized before my animations begin? I'm not loading anything so i assume i can't use loader COMPLETE.or maybe my doc class is setup incorrectly. here is what i did:public function DocClass() { init(); }public function init():void { ...initializing code... addEventListener(Event.ADDED_TO_STAGE, startUpAnimation);}function startUpAnimation(event:Event):void { ...}(btw, i embed
Hello,Thanks so much for the addition of external actionscript in loaded swfs working correctly for IOS, this helps tremendously in our cross platform development efforts. I have two questions:I noticed that the bug listed for swfs with external actionscript not reloading. Is there an estimated timeframe for this to be fixed? I currently have multiple swfs loading into the same loader object that need to be reloaded by the user as necessary. 2. I noticed that whenever I dispatch an event at the end of an interaction it crashes the app.Example: if (currentPage.page[0].interaction.@completeGoForward==true) { trace("go forward from xml check");dispatchEvent(new InteractionCompleteNext("Interaction Complete Next"
Hi all, been bangin my head against a wall all day, thought I'd see if anyone can shed some light on this -I have an iOS air app that imports a remote swf. Once imported, an event listener is added to a button inside the imported swf. Clicking the button causes the app to hang. Here's some code - private function loadRemoteSWF():void{ var urlRequest:URLRequest = new URLRequest("http://www.domain.com/remote.swf"); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoaded); loader.load(urlRequest);}private function onLoaded(e:Event):void{ var loaderInfo:LoaderInfo = e.currentTarget as LoaderInfo; var adPanel:MovieClip = loaderInfo.content as MovieClip; adPanel.continueButton.addEventListener(TouchEvent.TOUCH_BEGIN, onContinueCl
On the playbook OS 2.1, when I compare what I am seeing between the camera in an app and the native camera app - I see about half as much - so the Air app camera looks zoomed in by a factor of 1.5 or 2.Here, somewhat, is my code. I have tried without a holder and scaling my holder down to make sure there is no video outside the screen and there is not. What is in my camera is just zoomed in! I have also tried it with the desktop webcam and it is mostly comparible in zoom - Flash cuts off a little compared to the Web cam software but not nearly as much as on the Playbook. Any thoughts?cam = new Video(1024, 600); myTimer = new Timer(200, 1);myTimer.addEventListener(TimerEvent.TIMER, init);myTimer.start();holder = new MovieClip();addChildAt(holder,0);// then in the initsignal = Camera.getCamera("1");signal.setMotionLevel(1,10000);signal.setQuality(0, 100);signal.setKeyFrameInterval(30);signal.setMode(cam.width, cam.height, 30, false);cam.attachCamera(si
my project used an android ane to use some native functions ,but my android jar file also use a .so shared library,now i don't how to package the .so file into my apk pacakage's lib folder which is used to put the .so files in apk.thanks very much for any help!
I can successfully utilize Workers in Flash CS6 when publishing for desktop 3.4worker = WorkerDomain.current.createWorker(Workers.BackWorker);The same code however when published for Android 3.4 or 3.5 or Desktop 3.5 does Not work.The worker is null.I have heard others having issues with 3.5 so will let that go for now.But how about Desktop 3.4 vs Android 3.4 ? Is there any permissions specific to workers that need to be included?I have included the worker swf in the APK and also tried Not including it.Anyone have success at this?
This question was posted in response to the following article: http://help.adobe.com/en_US/as3/iphone/WS144092a96ffef7cc-371badff126abc17b1f-7fff.html
So I've built an app, in Flash Professional using AIR 3.6, for the iPad 3's 2048x1536 resolution. However, I would also like it to be available for iPads 1+2 (if possible). How would I go about doign this? Would the app automatically downscale on those devices or would I need to create seperate packages for them?Will this affect performance and quality?I only own an iPad 3, so I am, at present, only able to test for that model.Thank you to anyone that could help explain this for me.
I noticed one of the features for Android is captive runtime. Isn't that already supported? What's changed? Is it just captive runtime is enabled by default? I read somewhere where you say it's supported by more targets but what does that mean?
Hi! I have similar problem with Andrey. Look it at this link http://forums.adobe.com/message/4296789Why i can change keyboard language in flash project but can't do it in air project? I try change system language in text flow. In my system two languages. EN and RU but i can write onli EN becouse RU is disabled.In text input all is Ok. But in my text area only one language. Can i enable 2 language for my text area? I create 2 test project with simple code. One project is flash and second is air. You can download src from this link http://www.sendspace.com/file/42n9ow MY sys info System: OS X 10.8.1 AIR: Flex: 4.6.0.23201, Player: MAC 11,5,502,136 FLASH: Flex: 4.6.0.23201, Player: MAC 11,2,202,228This bug i see only in Mac, on Windows all is great! Thanks! P.S. Sorry for my bad english.Alex
This is probably karma. I was making a little prank program for April fools for our office and it went horribly wrong. While testing some file operations, I was copying a file from the user directory to the desktop. The file did not already exist on the desktop, but I set the overwrite argument to true. Like sovar userDirectory = File.userDirectory;var desktopDirectory = File.desktopDirectory;var fileToCopy = userDirectory.resolvePath('file.ext');fileToCopy.copyTo(desktopDirectory, true);So I run a Test->Publish so it's running in ADL - I go to look at my desktop and everything is gone. Completely gone. Yikes! Is this a bug? Is there anyway to recover my desktop? I'm on a Macbook Pro running OSX 10.8.3, Flash Pro CS6 with publish target AIR 3.4 for Desktop
My app uses lots of external SWFs( well they are actually included in the app with a folder but they aren't embeded ) and they do not contain any bitmapdata, only vector graphics. The problem I'm having is that they seem to be never garbage collected and System.privateMemory keeps increasing as the app loads more SWFs. Since those SWFs only contain vector graphics, I simply nullify all the variables that are holding reference to SWF file and call System.gc().. But it doesn't seem to be working. What would I need to do for the garbage collector to clean the SWFs?I'm using Air for iOS 3.5.0.1060 and ActionScript3.0.
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