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Okay so im developing a game for both Android and iOS. I was using AIR 3.4 for the development, and the app worked no problem on both platforms. However now that I have updated it to 3.5 (also tried 3.6 but the same issue arises) the app works on Desktop and Android, but when installed on my iPad it launches the app, but seemingly doesnt load any of the class files (not even the document class). It hasnt frozen because i've tested it using a simple animation on the main timeline which plays when the app is opened. Anybody else encountered this problem or something similar that may help me solve my problem?Thanks,Sam
In the Flash CS6 AIR simulator, under the Touch and Gesture tab, there is a button labeled "Relocate" next to the Touch Layer checkbox. What does this button "relocate"? Does it move the touch layer? Could someone explain how to use it? Many thanks.
Hi,I'm trying to get to the bottom of this fatal error;1. I have an application with a StageWebView2. When I launch one specific URL when running on Nexus 7, the thread simply wipes out... Bang. Dead. Gone.3. That's it...At the moment, I'm not sure if it is device dependent, Android OS dependent, or AIR dependent, so can anyone let me know if they've seen anything simiilar? (I've run it on Xoom and it worked ok, which is how I saw the security cert notifications, but Xoom is on an earlier Android version.)G
My game currently runs at 60FPS on iPad 2 and has no problem regarding rendering speed but I'm rather annoyed by constant stuttering which causes the game to stop for 0.1-0.5 sec once in a while. The stuttering behavior is similar to when garbage collector is ran and I supposed it is casued by GPU memory swapping as my game uses lots of bitmapdata. Problem is that my game transits one scene to another scene seamlessly without stopping animations in the game screen by letting old game scene sliding out of the screen and new scene sliding in. So there's no time to preload/precache graphics assets used in the new scene. After transitting different scenes a few times, the game starts stuttering when trying to show new images.My game works fine without stuttering on old PCs but on iPad2 it is quite obvious. Could anyone tell me some tips to reduce stuttering when using Air for iOS? In the game, all vector graphics are pre-drawn to bitmapdata(so no vector graphics are shown) and the si
This question was posted in response to the following article: http://help.adobe.com/en_US/as3/iphone/WS144092a96ffef7cc-371badff126abc17b1f-8000.html
Hi,I'm trying to implement a rating feature on an app I'm developing, but it's giving me a problem wich is that every user of the app can rate something one and only one time, wich means I can't use his/her IP nor MAC Address, I need something global like the user's e-mail associoated with apple's account, Apple ID or wathever it is that distinguishes users in the App Store. So, is there a way of getting this information in AIR or native language (so I can create an ANE)? Just a simple method that returns the user's ID is what I need.Thanks in advance.
Hello, I have successfully packaged my quite big app (3.5 MB swf and 24MB whole ipa file) in ipa-test package and it works quite goodBut after compilation in ipa-ad-hoc package it is much slower - about 5 times, when loading and during work, especially when i.e. clicking an action for the first time (second time it is faster but not as fast as in ipa-test)Is it possible? I've thought that these types of packages are the same - that this is compiled native code for iOS, and difference is only in certificates I use 3.2 AIR, 4.6.0 Flex, Helo theme in compability mode for Flex 3 (unfortunately I cannot now switch to Spark components)On android it works very ok (better even than in ipa-test mode), but I also would like have this app for iOSRegards Adam
I discovered the great Freshplanet ANE repository https://github.com/freshplanet/ I'm trying to get the basic AirAlert to work but I can't work out how to resolve the import.I build my Adobe AIR iOS app in IntelliJ and this is what I did,Copied the AirAlert.ane in my ane folderIncluded in my App.xml extensions tag the relevant <extensionID>com.freshplanet.AirAlert</extensionID>Added the ane in the Build Configuration of my project (for the Dependencies to be set in IntelliJ)But I can't seem to resolve the AirAlert in my code. I tried with no luck both.import AirAlert; import com.freshplanet.AirAlert; Am I missing something here?Thanks!
I have used eclipse before, but first time to create app in flash. Can I make a pedometer app for Anroid and iPhone? Is there any related tutorial on web? Thanks a lot.
Hi,I'm developing a game in iPhone, iPod and iPad. Only landscape mode is permitted.When I launch the app in a iPad and I turn the device on my hands having the button on my left the game is turned 180º. I'm seeing everything faced down. I need to turn the iPad again two times.This does not happen in iPhone nor iPod devices.I attach the XML configuration.Is this a Adobe Air bug??thanks!Phone> <InfoAdditions><![CDATA[ <key>UIStatusBarStyle</key> <string>UIStatusBarStyleBlackOpaque</string> &nbs
Hi, I've successfully implemented LeadBolt HTML ads in the past - as they simply require that you link to a HTML file. However, I'm exploring Aarki as an alternative and this advice doesn't make as much sense to me:https://portal.aarki.com/docs/webapi/banner.htmlAny thoughts on how I would adapt that for Flash CS5?
I am trying load a png image from a url for an AIR app that is tobe deployed in Ipad. I am using air 3.6 Below is a simplified version of my code:-var loader:Loader = new Loader();loader.contentLoaderInfo.addEventListener(flash.events.Event.COMPLETE, onIconLoaded);loader.contentLoaderInfo.addEventListener(ErrorEvent.ERROR, function(event:ErrorEvent😞void { trace('security sandbox error ignored');});var context:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain);trace("going for image load");loader.load ( new URLRequest("some url"), context );private function onIconLoaded(event:flash.events.Event😞void { trace("image loaded"); var info:LoaderInfo = event.target as LoaderInfo; addChild(info.content);}This works perfectly fine inside adobe flex builder (tried with 4.6 & 4.7). It also works fine in ip
Hi,I've just developed an AIR app playing H.264 mp4 videos on the GT-P7510 / Android 3.1 and have been running in lots of troubles :- Performance is not good. Playback was jerky even with relatively low res 1200x672 videos. I had to reduce quality to get something acceptable (~2500Kbits).I was very confused to get the exact same results with StageVideo even reporting using hardware playback (so I sticked with normal Video object).- No matter what I tried I can sometimes get a frame of the previously played video at the beginning of a new one. I can also get an old frame (last keyframe ?) of the current video at the end of the playback.Not nice.- Using the sleep button during video playback was causing display troubles when getting back to the app. Typically standard display objects were not showing anymore. Only video (hardware playback using Video object anyway ?).Sometimes I got crashes too.I somewhat managed to work around this with the deactivate/activate event, a timer and a stage
I want to build (HTML5, Javascript, CSS) apps that run on Win, iOS, iphone and Android phones that also include (.swf, .flv) content. Which Adobe tool(s) should I use? It would be nice to have a WYSIWYG UI design front end like Maqetta in building these apps. Does DreamWeaver in combination with Air have all this functionality?
Today i got a rejection letter from Apple on an app i had submitted weeks ago.It says that my app doesn't run on an iPad3 or iPhone5 running iOS 6.1.2This seemed weird because i did test it on my iPad3 and it ran, but then i realized i hadn't updated to 6.1.2So i try to debug my app from FB and indeed, the app just hangs at the Default.png launch image display... the debugger doesn't connect. The app does not crash, there is no crash report. It just hangs.I tried running the app by itself, usually, when i do this i will get the dialog saying that the app is waiting for the debugger, but this does not appear either. It looks like the app just hangs before it gets to that.I thought it would be an issue with the app, so i created a new one, no code, just a clean app, and try to run it and get the same problem. No debugger, and the app just hangs before it launches.I recently updated the SDK to 3.6, and that was the dirtiest install instructions i have seen. It's my only clue, but i heard
Hi everyone,I was porting over an air application from desktop to mobile and ran into a snag when testing on my device. I'm able to run the application inside of the Flash IDE no problem, but it hangs when I make the first call out to validate a sign in. Its using amfphp and mysql to communicate and store data. I checked the permissions and have enabled INTERNET in the publish settings but still no luck. Any thoughts on what might be causing this to lock up?
I'm creating a flex mobile project and I want to force the app to portrait orientation when I click a button, and when I click other button allow again to change the orientation.This is my code when I click the first button, where I want to force portrait mode:protected function click(event:MouseEvent😞void{ if(stage.orientation != StageOrientation.DEFAULT){ stage.addEventListener(StageOrientationEvent.ORIENTATION_CHANGE, orientationChanged); stage.setOrientation(StageOrientation.DEFAULT); }else{ doSomething(); } } private function orientationChanged(event:StageOrientationEvent😞void{ doSomething(); stage.removeEventListener(StageOrientationEvent.ORIENTATION_CHANGE, ori
Hi,Is there a way to avoid the (about half a second) long pause when opening the soft keyboard on iOS-devices using stageText.assignFocus() ?The pause always happens the first time the soft keyboard is opened, everytime after that it opens instantly.The pause gives a poor experience for the users since everything stop during this time.Thanks in advance!/Karl
We have an air app with a window size of 1200 wide. If you have two monitors, and move the Air app window from one monitor to the other(right to left), the width of the window gets narrower. If you move it back and forth several times, it continues to get smaller and smaller in width, cutting off the right portion of the content in the window - it never grows, only gets smaller. The shrinkage only happens once the app window crosses into the left montior.This happens on any Air app as far as I can tell.I have seen this now on two different dual-monitor systems.I would like to know how to prevent or correct this odd behaviour.Thanks for any suggestions.Bob T.Senior SoftwareEngineer
Dev Environment: Flash Builder 4.7<br/>SDK: Flex 4.6.0 (build 23201) AIR 3.5<br/>Arguments: -local en_US -swf-version=16<br/>Testing Platform: iOS 6 on iPad 2Severe bug, I believe. Renders iOS apps developed using these technologies utterly unusable.Situation: Whenever I touch the TextInput component on the testing platform device, it will do one of two things:It will perform as it is supposed to. It gains focus (focusIn event dispatched), a blue focus rect surrounds it, the prompt text is replaced by a flashing cursor, the soft keyboard activates and is displayed (all expected events dispatched).It will fail. It will gain focus (focusIn event dispatched), and the blue focus rect will appear briefly and then disappear, the prompt text remains displayed and there is no cursor in the field (focusOut event dispatched). The softKeyboardActivate event is dispatched and immediately the softKeyboardDeactivate event is dispatched. The keyboard do
3747Multiple application domains are not supported on this operating system.I'm getting this error from an IOS app compiled with air 3.6.No code has changed from Air 3.5 which is error free. Web app / android versions of the same codebase do not error. See the stackTrace below ( well done Adobe for providing this since air 3.5 !! )I use swfloaders for loading embedded swf vector art graphics. This has not caused any issue until now. Should I load all art into the main app's application domain ? The error does not crash the app and I could suppress it easily but is could the tip of the iceberg because application domains are scary stuff.Error: Error #3747 at flash.display::Loader/loadBytes() at mx.core::MovieClipLoaderAsset() at mx.controls::SWFLoader/loadContent() at mx.controls::SWFLoader/load() &
Hello, i got this problem with publishing/testing my app... I created an app with adobe flash cs6.While i tried to test it on a Galaxy GT-S5570, while publishing i got an error wich says that "Device Error: please check if there is enough space on the device" . I tried to make a new certificate but it didnt help... I have samsung kies, with all drivers, and the device set on usb debbuging....Hope someone knows how to solve this problem.
When looping a video (using NetStream or FLV Playback component) the video will only loop a finite number of times before crashing.Basically when I load a video with some kind of loop listener (either complete status or via a cue point), the video will loop approx 120 - 160 times before crashing.I have created a bug report along with a sample app that demonstrates this. NB this seem to be a device issue. The video will loop much more times when testing on the desktop.Bug 3511766Although I appreciate that looping a video 150 times might not be a commonly desired practice it is essential for my app.It seems that even if I clear and null all video assets and then create new ones, the overall loops achieveable before crashing remains at a similar level.e.g If I loop a video for 80 loops and the stop and clear the assets from memory. If I instantiate new assets and start looping again the video will crash within 80 loops.Has anyone ever come across this before?Does anyone have a bullet proo
I've noticed that compiling an APK with <renderMode>direct</renderMode> in the app descriptor (or Processing Mode: "Direct" in AIR for Android settings in Flash Pro CS6), results in the app not working at all in some devices.In a Samsung Galaxy Tab 2 it works fine in Direct Mode, but in two tablets named NVSBL Dragon and Yarvik GoTab Zetta TAB466EUK, it doesn't. All of them have Android 4. After you press the app icon, the screen goes black for 5 seconds, then you get back to the desktop with no error message. This happens every time you press the app icon. I've tried with AIR 3.2 and 3.3 and it always does the same. If the app is in CPU or GPU mode, this doesn't happen. BTW, I know "Direct" mode is needed for Stage3D, but other than that, I don't really know what's this mode doing. Please, can someone really explain what's "Direct" mode? (so I can begin to understand why it doesn't work in some devices).
I have a AIR Application I've developed which is chromeless and transparent, I've installed it on a dozen computers with various windows versions including Windows7 and works fine.Now I've installed it on a new Windows7 computer and it works but is neither chromeless nor transparent. It's the exact same application.Why is it completely ignoring the chromeless and transparent settings in the xml and what the hell do I have to do to get it work?This is urgent.
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