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I am trying load a png image from a url for an AIR app that is tobe deployed in Ipad. I am using air 3.6 Below is a simplified version of my code:-var loader:Loader = new Loader();loader.contentLoaderInfo.addEventListener(flash.events.Event.COMPLETE, onIconLoaded);loader.contentLoaderInfo.addEventListener(ErrorEvent.ERROR, function(event:ErrorEvent😞void { trace('security sandbox error ignored');});var context:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain);trace("going for image load");loader.load ( new URLRequest("some url"), context );private function onIconLoaded(event:flash.events.Event😞void { trace("image loaded"); var info:LoaderInfo = event.target as LoaderInfo; addChild(info.content);}This works perfectly fine inside adobe flex builder (tried with 4.6 & 4.7). It also works fine in ip
Hi,I've just developed an AIR app playing H.264 mp4 videos on the GT-P7510 / Android 3.1 and have been running in lots of troubles :- Performance is not good. Playback was jerky even with relatively low res 1200x672 videos. I had to reduce quality to get something acceptable (~2500Kbits).I was very confused to get the exact same results with StageVideo even reporting using hardware playback (so I sticked with normal Video object).- No matter what I tried I can sometimes get a frame of the previously played video at the beginning of a new one. I can also get an old frame (last keyframe ?) of the current video at the end of the playback.Not nice.- Using the sleep button during video playback was causing display troubles when getting back to the app. Typically standard display objects were not showing anymore. Only video (hardware playback using Video object anyway ?).Sometimes I got crashes too.I somewhat managed to work around this with the deactivate/activate event, a timer and a stage
I want to build (HTML5, Javascript, CSS) apps that run on Win, iOS, iphone and Android phones that also include (.swf, .flv) content. Which Adobe tool(s) should I use? It would be nice to have a WYSIWYG UI design front end like Maqetta in building these apps. Does DreamWeaver in combination with Air have all this functionality?
Today i got a rejection letter from Apple on an app i had submitted weeks ago.It says that my app doesn't run on an iPad3 or iPhone5 running iOS 6.1.2This seemed weird because i did test it on my iPad3 and it ran, but then i realized i hadn't updated to 6.1.2So i try to debug my app from FB and indeed, the app just hangs at the Default.png launch image display... the debugger doesn't connect. The app does not crash, there is no crash report. It just hangs.I tried running the app by itself, usually, when i do this i will get the dialog saying that the app is waiting for the debugger, but this does not appear either. It looks like the app just hangs before it gets to that.I thought it would be an issue with the app, so i created a new one, no code, just a clean app, and try to run it and get the same problem. No debugger, and the app just hangs before it launches.I recently updated the SDK to 3.6, and that was the dirtiest install instructions i have seen. It's my only clue, but i heard
Hi everyone,I was porting over an air application from desktop to mobile and ran into a snag when testing on my device. I'm able to run the application inside of the Flash IDE no problem, but it hangs when I make the first call out to validate a sign in. Its using amfphp and mysql to communicate and store data. I checked the permissions and have enabled INTERNET in the publish settings but still no luck. Any thoughts on what might be causing this to lock up?
I'm creating a flex mobile project and I want to force the app to portrait orientation when I click a button, and when I click other button allow again to change the orientation.This is my code when I click the first button, where I want to force portrait mode:protected function click(event:MouseEvent😞void{ if(stage.orientation != StageOrientation.DEFAULT){ stage.addEventListener(StageOrientationEvent.ORIENTATION_CHANGE, orientationChanged); stage.setOrientation(StageOrientation.DEFAULT); }else{ doSomething(); } } private function orientationChanged(event:StageOrientationEvent😞void{ doSomething(); stage.removeEventListener(StageOrientationEvent.ORIENTATION_CHANGE, ori
Hi,Is there a way to avoid the (about half a second) long pause when opening the soft keyboard on iOS-devices using stageText.assignFocus() ?The pause always happens the first time the soft keyboard is opened, everytime after that it opens instantly.The pause gives a poor experience for the users since everything stop during this time.Thanks in advance!/Karl
We have an air app with a window size of 1200 wide. If you have two monitors, and move the Air app window from one monitor to the other(right to left), the width of the window gets narrower. If you move it back and forth several times, it continues to get smaller and smaller in width, cutting off the right portion of the content in the window - it never grows, only gets smaller. The shrinkage only happens once the app window crosses into the left montior.This happens on any Air app as far as I can tell.I have seen this now on two different dual-monitor systems.I would like to know how to prevent or correct this odd behaviour.Thanks for any suggestions.Bob T.Senior SoftwareEngineer
Dev Environment: Flash Builder 4.7<br/>SDK: Flex 4.6.0 (build 23201) AIR 3.5<br/>Arguments: -local en_US -swf-version=16<br/>Testing Platform: iOS 6 on iPad 2Severe bug, I believe. Renders iOS apps developed using these technologies utterly unusable.Situation: Whenever I touch the TextInput component on the testing platform device, it will do one of two things:It will perform as it is supposed to. It gains focus (focusIn event dispatched), a blue focus rect surrounds it, the prompt text is replaced by a flashing cursor, the soft keyboard activates and is displayed (all expected events dispatched).It will fail. It will gain focus (focusIn event dispatched), and the blue focus rect will appear briefly and then disappear, the prompt text remains displayed and there is no cursor in the field (focusOut event dispatched). The softKeyboardActivate event is dispatched and immediately the softKeyboardDeactivate event is dispatched. The keyboard do
3747Multiple application domains are not supported on this operating system.I'm getting this error from an IOS app compiled with air 3.6.No code has changed from Air 3.5 which is error free. Web app / android versions of the same codebase do not error. See the stackTrace below ( well done Adobe for providing this since air 3.5 !! )I use swfloaders for loading embedded swf vector art graphics. This has not caused any issue until now. Should I load all art into the main app's application domain ? The error does not crash the app and I could suppress it easily but is could the tip of the iceberg because application domains are scary stuff.Error: Error #3747 at flash.display::Loader/loadBytes() at mx.core::MovieClipLoaderAsset() at mx.controls::SWFLoader/loadContent() at mx.controls::SWFLoader/load() &
Hello, i got this problem with publishing/testing my app... I created an app with adobe flash cs6.While i tried to test it on a Galaxy GT-S5570, while publishing i got an error wich says that "Device Error: please check if there is enough space on the device" . I tried to make a new certificate but it didnt help... I have samsung kies, with all drivers, and the device set on usb debbuging....Hope someone knows how to solve this problem.
When looping a video (using NetStream or FLV Playback component) the video will only loop a finite number of times before crashing.Basically when I load a video with some kind of loop listener (either complete status or via a cue point), the video will loop approx 120 - 160 times before crashing.I have created a bug report along with a sample app that demonstrates this. NB this seem to be a device issue. The video will loop much more times when testing on the desktop.Bug 3511766Although I appreciate that looping a video 150 times might not be a commonly desired practice it is essential for my app.It seems that even if I clear and null all video assets and then create new ones, the overall loops achieveable before crashing remains at a similar level.e.g If I loop a video for 80 loops and the stop and clear the assets from memory. If I instantiate new assets and start looping again the video will crash within 80 loops.Has anyone ever come across this before?Does anyone have a bullet proo
I've noticed that compiling an APK with <renderMode>direct</renderMode> in the app descriptor (or Processing Mode: "Direct" in AIR for Android settings in Flash Pro CS6), results in the app not working at all in some devices.In a Samsung Galaxy Tab 2 it works fine in Direct Mode, but in two tablets named NVSBL Dragon and Yarvik GoTab Zetta TAB466EUK, it doesn't. All of them have Android 4. After you press the app icon, the screen goes black for 5 seconds, then you get back to the desktop with no error message. This happens every time you press the app icon. I've tried with AIR 3.2 and 3.3 and it always does the same. If the app is in CPU or GPU mode, this doesn't happen. BTW, I know "Direct" mode is needed for Stage3D, but other than that, I don't really know what's this mode doing. Please, can someone really explain what's "Direct" mode? (so I can begin to understand why it doesn't work in some devices).
I have a AIR Application I've developed which is chromeless and transparent, I've installed it on a dozen computers with various windows versions including Windows7 and works fine.Now I've installed it on a new Windows7 computer and it works but is neither chromeless nor transparent. It's the exact same application.Why is it completely ignoring the chromeless and transparent settings in the xml and what the hell do I have to do to get it work?This is urgent.
I have a very simple task. I have an AIR app installed. All I want to be able to do is launch it from a swf button. I am building the swf button in Flash CS6. How do I do this? All it has to do is launch the app. No fancy stuff, no installs, no validation. Just launch the darn app. I can't seem to find a simple solution. Thanks!
Hello, I'm working on an AIR for iOS app. Every time I CTRL + ENTER to compile / test my file the output window hides. I have to give focus back to Flash Pro in order to see it. How can I lock the output window to be visible ?
Hi,I'm developing an app for iPad in which I'm trying to load a zip file from a remote url, save that zip file on device and then trying to unzip it. It works fine both on laptop(while testing as AIR app) and also on the device(iPad) if zip file size is around 20 - 25MB, with it's internal file being around 140 - 170MB. But if the zip file size is larger (beyond 50MB) then it crashes while uncompressing the zip file on the device. It still works fine on laptop though. I'm compiling the code with Flex 4.6 overlayed on AIR 3.6iPad iOS version is 6.0.1Using following code :private function unzipFile():void { progress = progress + fileName +' unzipFile started\n'; saveLog(); var zStream:FileStream = new FileStream();
But the same code does work with SDK 3.5Bug reported here:https://bugbase.adobe.com/index.cfm?event=bug&id=3512654
After submitting my Air app (and update to the existing app) to the App Store, I've received an automated message from itunesconnect stating that my app is ""Missing Push Notification Entitlement". The full message is as follows:Dear developer,We have discovered one or more issues with your recent delivery for "xxxx". Your delivery was successful, but you may wish to correct the following issues in your next delivery: Missing Push Notification Entitlement - Your app appears to register with the Apple Push Notification service, but the app signature's entitlements do not include the "aps-environment" entitlement. If your app uses the Apple Push Notification service, make sure your App ID is enabled for Push Notification in the Provisioning Portal, and resubmit after signing your app with a Distribution provisioning profile that includes the "aps-environment" entitlement.I've submitted multiple updates and never had this issue. Furthermore, I don't use push notifications, and as far as I
i downloaded the the Air 3.6 SDK with compiler from the labs website, unpacked it on mac, put the contents into the AIRSDK folder under the com.adobe.flash.compiler... folder as specified. relaunch FB 4.7, and it shows that the AIR SDK is now 3.6. update my name space to use 4.6, can compile and run no problem in AIR simulator, HOWEVER, the minute i try to export an IOS app, or run in IOS simulator or do anything with IOS, it craps out and i get the mess age"AIR For Apple IOS support in Flash Builder is not support", which means something is wrong, and of course it points me to instructions for FB 4.5 which are inapplicable....this is extremely frustrating for me, because i am hitting a nasty bug in AIR 3.5 and hoping that adobe has fixed the iOS app generator bug that i am encountering in AIR 3.5 where my final apps just show a blank screen and don't run at all... yet work fine in the AIR and IOS simulators... hoping someone else has wrestled with this. How come only a few
I use Flash Builder 4.6 with Air 3.6 updated adb for use with Android 4.2.2. When trying to use a develop a particular application, I encounter all manner of problems. The project contains only one mobile view, and the view will not open correctly in Flash Builder; I get an icon that the application is working, but it keeps spinning for at least 60 minutes. The project no longer runs; it just gives a blank screen. I have all of this under revision control, and I have run the present code before, though I am not sure with what version of Air. I have tried deleting the files and reimporting them from revision control. I have deleted and reimported the project. I have killed and restarted Flash Builder and rebooted the machine. I have submitted to get an upgrade of Flash Builder 4.7, but this is highly frustrating. I have no idea where these problems are coming from, and it's very disturbing that Flash Builder won't even open a view (which is just a text file) in the editor. Ideas?
Hi there,We have a iOS developer account and we also have a certificate under 'Certificates'. This certificate is .cer file. But to package iOS app in flash builder, the certificate should be of .p12. There are so many articles which give all the details right from building and deploying the app. But whenever certificate conversion is mentioned, everyone says we need to click on 'Request Certficate' and upload our CSR(Certificate Signing Request, which is generated from openssl) file. But I cannot see 'Request Certificate' option, since a certificate is already there. My question is how can we convert existing or revoked \ renewed certificates (.CER files) to .p12 ? It can be done with this .CER file and a .key file using openssl. But how can I get .key file? I have same question for iOS Distribution Certificate as well. I have both MAC and Windows, wherever it is easy to convert, I'll do it there.Kindly let me know how can this be done.-Deepak
Hi,A customer asked me if it's possible to have their application in fullscreen on TV, I answered no but after some search, things seems to have changed: I saw applications in fullscreen with my iPad2 connected to a TV and with a true dualscreen (not just a cloned screen).Is it possible with AIR?Thx !
Hello,I would like to ask you some questions about in-app purchases in the itunes store.I would like to create an application and put that application on the itunes store.The application itself will be a "container" and will contain 1 book. The application will be free. So far so good. Now i want to use apple's in-app purchases to sell other books from within the application.So they will see a new book in the app and will be able to buy it. Now to my question:I would like to have books available as seperate .swf files (.swf files because i want to add some animation). So people can go to the itunes store and the swf will be downloaded to their device.Will Apple actually allow this? And if not, does anyone know how i could achieve what i want?
I'm trying to publish my application on my Android device (Archos 101 Internet Tablet) but I'm stuck.As you can see below in the picture the progress bar run eternally without getting any result ,and without showing me some estimation finish time as is usual.Opposed to Eclipse where everything there works fine.I have check allow installation for unknown sourcesChecked debugging mode for the tabletMy devices is listed in the adb devices listI'm on Windows XP
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