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Hello,Location services do not work on ios6. The app is not even listed in Privacy settings->Location services and the goelocation api always reports muted. This is a major issue since ios6 will be released on September 19th. My app got rejected because of this( i submitted an app with AIR 3.2 which was working fine on ios5). They told me that they (the reviewer) updated their ios to 6 on September 12.So when they send me the rejection i installed ios6 developer preview on my iphone and reproduced the issue to. I tried building the app with air 3.4.0.2450 but the issue remains. This is a major problem for me and i suspect for a lot others. Any workarounds?
So I have some data stored in a SO. When I explicitly close the app (using double click on home button and closing from the bottom list of icons) the SO persists after reopening the app.But when I upload the app to the device after compilation with a new version, SO gets deleted...I'm using an ad-hoc profile for enterprise deployment, with Air 3.4 and iOS6.The filename and content are the same in the app xml...
I've been developing an app with Air 3.4 for IOS and it seems that the iPhone 5 automatically centers the app using the iPhone 4 settings 960 x 640, rather than 1136 x 640. Is this correct? I have full screen checked in my Air 3.4 settings.
Hello!Please, answer to one my question.Can I integrate Adobe Air in my app for Android? I want the user to not download Adobe Air from Google Play.Thanks.
Hello,I would to know if there is a release date announced for the ServerSocket library support for Mobile (iOS and Android).Regards.
Hi,Thanks to the omission of ServerSocket in AIR 2.5 for Android, I had to write a native Socket Server Service app in Java. I would rate that experience between a root canal and being hit by a double decker bus.Are there any plans on adding ServerSocket to the AIR for Android release?There is full support for socket server in Java on Android, at least on the Galaxy Tabs and Android 2.2. This will avoid making my work hell when running socket servers on the device.Thank you,Jerome.
I need to be able to "capture" the back button to work inside of my application. Currently, I have the following code:stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_KeyboardDownHandler_2);function fl_KeyboardDownHandler_2(event:KeyboardEvent):void{ // Start your custom code if(event.keyCode == Keyboard.BACK) { gotoAndPlay(1); } // End your custom code}The code works, but the application still closes. I would like to find a way to make sure the back button only works a certain way inside my application. Thanks!
Hi,I know this question is asked often but I haven't found a solution for current release.I've downloaded this version :http://airdownload.adobe.com/air/win/download/3.5/AdobeAIRInstaller.exewhich is the lastest one.I can run it and install it on a clean system.But I can't find a switch to do it silently. I'm always having on the prompt the same result 'too many arguments'Why can't we update like other programs ?Thanks,Vincent
Hi all, our team just released new game powered by Adobe AIR and Starling framework.Christmas Eve, Santa Claus in a hurry to children losing gifts on his way, catch them, and collect your favorite toy!FEATURES:★ 20+ challenging levels puzzles★ 10+ animated game characters★ Bonus levels for most avid players★ New Year 2013 Surprise!★ Outstanding graphics★ Funny sound effects and music★ Constant FREE updates with new levels and animationsGame available on - Christmas ToysGoogle Play - https://play.google.com/store/apps/details?id=air.com.in4ray.games.christmastoysApple Store - https://itunes.apple.com/app/christmas-toys/id583728428?mt=8Appreciate your feedback!
Hi, friends, I type from BrazilI can not install an application via itunes in the IPAD 3 Retina, I get the following error messageerror failed app install "itunes"any idea?Thank'sOS Mountain LionMacBook ProFlash Builder 4.6
Is there one available ? or how difficult would it be to develop a native extension for Adobe AIR, which allows me to use the iOS 5 Game Center Turn-Based functions that are available? I want to create a turn based game and the new iOS 5 GC functions seem a good fit, but I want to avoid developing the entire game in cocos2D if I can help it!
I am looking into the possibility of creating a card game for iOS, using adobe AIR. However the one issue I have is what seems like the lack of support for the multiplayer features of game center, particularly turn based features, however with little experience in this I am not 100% sure if this is a neccesity? If anyone has any further information on this it would be much appreciated.
Does anyone have a working solution to applying smoothing to video when added via the FLVPlayback or NetStream Methods?When tested on the desktop both these bits of code work but smoothing doesn't seem to be being applied when run on an iPad///NetStreamvideo.attachNetStream(stream);stream.play(videoURL); video.smoothing = true;addChild(video);//FLVPlaybackvideoplayer = flvPlayback.getVideoPlayer(0);videoplayer.smoothing = true;Thanks,Mark
Hi,I am facing issues packaging flex iOS applicaition in headless mode. Here is the error I am getting: After googling, I found this error might not occur when run in headless mode. I have already set the <headless-server>true</headless-server> in the air-config.xml and others. [java] Exception in thread "main" java.lang.InternalError: Can't connect to window server - not enough permissions. [java] at java.lang.ClassLoader$NativeLibrary.load(Native Method) [java] at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1827) [java] at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1724) [java] at java.lang.Runtime.loadLibrary0(Runtime.java:823) [java] at java.lang.System.loadLibrary(System.java:1045) &
I got an iPad Mini recently and am trying to create an IPA for iPad Mini for a game.I used AIR for iOS 3.5.XX version of the SDK and published, but I was experiencing random crashes. One other shocker was the app regularly crashed when I went into stagewebview screen or when I was typing with virtual keyboard of iOS. Besides, the game ran for few minutes only when I compiled for iPhone 320 X 480 screensize. When I compile to Retina or iPad standard, I found it crash much earlier.I'm doubtful if I've not set up the SDKs properly or something like that.This is what I'm doing,Inside Help->Manage AIR SDKs, I select AIR3.5 folder and in publish settings I use AIR for iOS 3.5.XX, publish is successful. But next time, I go into the same Manage AIR SDKs, I see the selection to be AIR 3.2. This is a bug in Flash Pro CS 6?Any hints ?How can I effectively debug / profile these apps ? Should I use Scout ?PS : The game doesn't have any issues. I am able to run the same game on Android, without p
In my app people can take a picture to send it to an API.The image is loaded with a mediapromise and displayed in the view. When the user submit his form I take following steps Resize the Bitmap to 800 width (tried lower reasonable sizes wothout success)encode it to a byteArray with the blooddy crypto jpegencoder with a quality of 70 (I also tried to compress the bytearray)encoded the bytearray to a Base64 string (think I used all available base64 libs) send to the API.This process runs smooth and fast enough on my HTC Desire but on any IOS device I test (iPhone,S3,iPhone 4) the app crashes or freezes the moment the Base64 encoder starts.I guess this has something to do with a memory limit?Does anyone know how I could prevent the crash?Is it possible to Asynchronous Base64 encode an image?Could it be a solution to create an ANE for the base64 encoding?
I have a project that I am attempting to publish to an iPad device.In the AIR for iOS setting menu, I enter the required information, and then press Publish. It ginds for about 30 seconds, but then generates the following error:Error creating files. Compilation failed while executing: strip The project was originally created in CS5. When I tried publishing from this file previously, it generated the same error. So I've since created a new project, and copied the timelines and library files over. However, no change in behavior. Any idea what is going on here, and how to fix it?Windows 7Flash CS5.5
Hi,I've googled and can only find out the opposite of what I want - I am looking to find how to launch a blackberry app from a link in a page, and all I can find is how to launch another blackberry app from within my app.Anyone any idea of the blackberry equivalent of Google's intents and iOS custom URL scheme?Thanks,G
I would be grateful for anyone who can help me with a problem I have on my Laptop running Mac OS X Lion 10.7.3.I am having difficulty running BBC iPlayer Desktop and I suspect it is caused by Adobe Air.Recently I was prompted to update Adobe Air to the latest version (as of February 2012) and after I successfully updated the program, this began to cause problems when I used BBC iPlayer desktop.The first problem I noticed was that I was unable to play any downloaded programmes in full screen - only the sound played, not the video.Secondly, a few weeks after this problem began, all my TV programmes mysteriously disappeared.My final problem is that everytime I launch BBC iPlayer it is unable to download new programmes - when I am connected to the internet, the application still says it is "offline".I have tried to resolve the problem by restarting my computer, uninstalling and reinstalling BBC iPlayer, disabling and re-enabling my firewall, connecting to the internet in different location
Hi. I am creating an multiscreen application on iPada3.I use a stack of views with the class navigator pushView () and popView (). When I switch to another app on my iPad, and then go back to my application, the navigator is reset and popView () shows incorrect previous view. Example:I am on 5 view my application. I switch to another application such as Photo Booth, and then go back to my application and I click back (popView()) to return to the previous view. Shows a view of 2 or 1 instead of 4. How does it protect? Tested AIR 3.5 and 3.6 beta.
how to add a facebook photo album to air app ?
Hi.Because popView () does not work correctly in iOS, I decided to write my own class. Unfortunately, I do not know how to convert:var MyView: View = navigator.activeView;and in the next view:navigator.pushView (MyView) there is a conflict because it must be a parameter: viewClass: ClassThis solution works:navigator.pushView (views.myOtherView);but it is not the active view.Please help.
I am including Default.png, Default-Landscape.png and Default-LanscapeRight.pngWhen I launch my application ( which only runs in landscape mode ) .. the correct splash screen shows for a split second .. then it switches to show it stretched and portrait.What is causing this ?
I recently tried to publish an app on Android and they now require a license for paid apps. In short, its a unique developer id that checks that an app was purchased by the user. http://developer.android.com/google/play/licensing/index.htmlOn the licensing page it says "Base64-encoded RSA public key to include in your binary. Please remove any spaces. " If then provides a block of random characters (the license).Questions:1) Is this now required for all apps?2) If so, given I'm working in the Flash IDE, what do I with the information provided? Where do I put this information?
Hi,I can package AIR application (package type ad-hoc distribution) inside IntelliJ (from Build menu)but when I try with my ant build, it encounters an error running the adt command Is there a way to have more details on the error? At the moment, it's just a Java returned:2 error.I've copied my ant config files below.Any ideas anyone on where the problem could lie or how to debug it?THANKS!Note: I have no issue with the package debug target, be it via IntelliJ or my ant build.Build.xml<project name="headr" default="package-application-debug-interpreter" basedir="../"> <property file="build/build.properties" /> <property name="FLEX_HOME" value="${flexsdk.dir}" /> <taskdef resource="flexTasks.tasks" classpath="${flexsdk.dir}/ant/lib/flexTasks.jar" /> &
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