Join a global community of Adobe Air users and developers.
Als letztes aktiv
I am currently using FB 4.7 with AIR 3.4 and 3.5 (both tested). (just starting with FB4.7 moving from 4.6)When I run the application or AIR Simulator, iOS Simulator and android device, the app Y position does not start on 0.It reports it on 0 (in the trace) but the app is several pixels below.Here is a screen shot of a text field at 0,0code is simple:package{ import flash.display.Sprite; import flash.display.StageAspectRatio; import flash.events.Event; import flash.system.Capabilities; import flash.text.TextField; import flash.text.TextFormat; public class SimulationTest extends Sprite { public function SimulationTest() { super(); &
Hi guys please help me on this one. I am so noob in this actionscript programming I am making a runner, side scrolling game for a android phone. It is like World of Rabbit(WOR) or iRunner. It moves automatically to the right, so the problem is I want my character to jump when I press the jump button then after that when it lands it will continue running. Please help guys thanks in advance.
Hi,Is there any way to have our app check if it has been legaly purchased or not? I worry about paying bandwidth charges for files delivered from my remote server to stolen/crackked copies.Ideas?Thanks.
Hello, I have dial with Adobe AIR on Android. When the application starts, it tries to recognize the current stage orientation to apply proper layout.Also it uses StageOrientationEvent.ORIENTATION_CHANGE event to properly reflect when the device's orientation changes.The main issue is that the values of StageOrientation enum are not absolute (StageOrientation.DEFAULT...).On different devices those (StageOrientation.DEFAULT, StageOrientation.ROTATED_LEFT etc.) may mean different things.For instance.1. On Asus Nexus (Android 4.1.2) the StageOrientation.DEFAULT is mapped to portrait orientation.2. On Texet TM-7025 (Android 4.0) the StageOrientation.DEFAULT is mapped to landscape orientation.And...It were not an issue if in StageOrientationEvent.ORIENTATION_CHANGE handler, the stage dimensions would properly updated. In this way I would be able to use this approach http://help.adobe.com/en_US/as3/dev/WS901d38e593cd1bac40357fa212caafb9dd0-8000.html.But, actually, it dosn't work due to somet
I have Transformer Prime TF201. I installed drivers and all works fine with adb (from the latest Android SDK). But when I try to 'adt -devices' (from AIR 3.5 SDK) it shows no devices. What did I do wrong? I need adt to see device to be able to install and run app from command line.
We are designing a mobile application that should be a universal app and deploy supporting Portrait on iPhone and Landscape on iPad.I am a bit confused on setting the app information.If I set aspectRatio to any and autoOrients to false, would that make app-store actually reject the app?(If they test it on iPad they would see the app not supporting 2 orientations while the descriptor lists that support).thanks
First off, I would like to say that I am so glad that you can now load external swf files into ios apps. Thank you. I'm hoping that in the final release of the 3.6 update that you fix the problem of flv files displaying unusual artifacts during playback. I've attached a screenshot for reference. I'm using the air 3.6.0.5390 sdk release if that helps any. Thanks again.
I'm experiencing some problems with video playback in a Samsung Galaxy Tab 2 tablet, which comes with Android 4 (Ice Cream Sandwich).In Android 3 (Honeycomb) and 2 (Gingerbread and Froyo) video playback worked perfectly and started with no lag, but in Android 4 video takes like a couple of seconds to start, showing nothing during that time.This problem happens when using either Video and StageVideo objects, but when using StageVideo, there's also another problem: When playing back a second video after having closed the first, even after some minutes, when starting the next video I can see during those couple of seconds a still image of the previous video, in the part where it was stopped. Why?None of this happened in Android 3 and 2, so I don't think it's something related to my code (and I've reviewed it several times to try and find a solution). This seems to be an Android 4 specific issue with AIR, since I've tried several Android 4 tablets of different brands and all of them show t
This question was posted in response to the following article: http://help.adobe.com/en_US/air/build/WS144092a96ffef7cc16ddeea2126bb46b82f-8000.html
So, i'm doing this on my own app. I made an update for an older app that was build using Native Android. But this time, i used Adobe AIR... The catch is Adobe likes to append a "air." to the front of your package name without asking you. So basically I can't upload my update because it has a new package name is now "air.com.mycompany.myapp" rather than the original "com.mycompany.myapp"Basically I'm going through this guide..http://helpx.adobe.com/air/kb/opt-out-air-application-analytics.htmlI followed all the steps, made all the adjustments to the androidmanifest.xml like it asks.But after going along with the above guide, with no issues when i get to the step that says"Run the following command to create the resource file for the updated AndroidManifest.xml:"I run this.. "/Users/brybam/Documents/eclipse/android-sdk-mac_x86/platform-tools/aapt" package -f -M AndroidManifest.xml -F resources.arsc -I "/Users/brybam/Documents/eclipse/android-sdk-mac_x86/platforms/androi
This question was posted in response to the following article: http://help.adobe.com/en_US/as3/iphone/WS789ea67d3e73a8b2-48bca492124b39ac5e2-7ffb.html
Hello,Location services do not work on ios6. The app is not even listed in Privacy settings->Location services and the goelocation api always reports muted. This is a major issue since ios6 will be released on September 19th. My app got rejected because of this( i submitted an app with AIR 3.2 which was working fine on ios5). They told me that they (the reviewer) updated their ios to 6 on September 12.So when they send me the rejection i installed ios6 developer preview on my iphone and reproduced the issue to. I tried building the app with air 3.4.0.2450 but the issue remains. This is a major problem for me and i suspect for a lot others. Any workarounds?
So I have some data stored in a SO. When I explicitly close the app (using double click on home button and closing from the bottom list of icons) the SO persists after reopening the app.But when I upload the app to the device after compilation with a new version, SO gets deleted...I'm using an ad-hoc profile for enterprise deployment, with Air 3.4 and iOS6.The filename and content are the same in the app xml...
I've been developing an app with Air 3.4 for IOS and it seems that the iPhone 5 automatically centers the app using the iPhone 4 settings 960 x 640, rather than 1136 x 640. Is this correct? I have full screen checked in my Air 3.4 settings.
Hello!Please, answer to one my question.Can I integrate Adobe Air in my app for Android? I want the user to not download Adobe Air from Google Play.Thanks.
Hello,I would to know if there is a release date announced for the ServerSocket library support for Mobile (iOS and Android).Regards.
Hi,Thanks to the omission of ServerSocket in AIR 2.5 for Android, I had to write a native Socket Server Service app in Java. I would rate that experience between a root canal and being hit by a double decker bus.Are there any plans on adding ServerSocket to the AIR for Android release?There is full support for socket server in Java on Android, at least on the Galaxy Tabs and Android 2.2. This will avoid making my work hell when running socket servers on the device.Thank you,Jerome.
I need to be able to "capture" the back button to work inside of my application. Currently, I have the following code:stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_KeyboardDownHandler_2);function fl_KeyboardDownHandler_2(event:KeyboardEvent):void{ // Start your custom code if(event.keyCode == Keyboard.BACK) { gotoAndPlay(1); } // End your custom code}The code works, but the application still closes. I would like to find a way to make sure the back button only works a certain way inside my application. Thanks!
Hi,I know this question is asked often but I haven't found a solution for current release.I've downloaded this version :http://airdownload.adobe.com/air/win/download/3.5/AdobeAIRInstaller.exewhich is the lastest one.I can run it and install it on a clean system.But I can't find a switch to do it silently. I'm always having on the prompt the same result 'too many arguments'Why can't we update like other programs ?Thanks,Vincent
Hi all, our team just released new game powered by Adobe AIR and Starling framework.Christmas Eve, Santa Claus in a hurry to children losing gifts on his way, catch them, and collect your favorite toy!FEATURES:★ 20+ challenging levels puzzles★ 10+ animated game characters★ Bonus levels for most avid players★ New Year 2013 Surprise!★ Outstanding graphics★ Funny sound effects and music★ Constant FREE updates with new levels and animationsGame available on - Christmas ToysGoogle Play - https://play.google.com/store/apps/details?id=air.com.in4ray.games.christmastoysApple Store - https://itunes.apple.com/app/christmas-toys/id583728428?mt=8Appreciate your feedback!
Hi, friends, I type from BrazilI can not install an application via itunes in the IPAD 3 Retina, I get the following error messageerror failed app install "itunes"any idea?Thank'sOS Mountain LionMacBook ProFlash Builder 4.6
Is there one available ? or how difficult would it be to develop a native extension for Adobe AIR, which allows me to use the iOS 5 Game Center Turn-Based functions that are available? I want to create a turn based game and the new iOS 5 GC functions seem a good fit, but I want to avoid developing the entire game in cocos2D if I can help it!
I am looking into the possibility of creating a card game for iOS, using adobe AIR. However the one issue I have is what seems like the lack of support for the multiplayer features of game center, particularly turn based features, however with little experience in this I am not 100% sure if this is a neccesity? If anyone has any further information on this it would be much appreciated.
Does anyone have a working solution to applying smoothing to video when added via the FLVPlayback or NetStream Methods?When tested on the desktop both these bits of code work but smoothing doesn't seem to be being applied when run on an iPad///NetStreamvideo.attachNetStream(stream);stream.play(videoURL); video.smoothing = true;addChild(video);//FLVPlaybackvideoplayer = flvPlayback.getVideoPlayer(0);videoplayer.smoothing = true;Thanks,Mark
Hi,I am facing issues packaging flex iOS applicaition in headless mode. Here is the error I am getting: After googling, I found this error might not occur when run in headless mode. I have already set the <headless-server>true</headless-server> in the air-config.xml and others. [java] Exception in thread "main" java.lang.InternalError: Can't connect to window server - not enough permissions. [java] at java.lang.ClassLoader$NativeLibrary.load(Native Method) [java] at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1827) [java] at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1724) [java] at java.lang.Runtime.loadLibrary0(Runtime.java:823) [java] at java.lang.System.loadLibrary(System.java:1045) &
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Sie haben bereits einen Account? Anmelden
Noch kein Konto? Konto erstellen
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.