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I'm working on an Android/iOS app using Adobe AIR. The app appears to work normally both inside Flash Pro and real devices except for the following test:Do Publish Preview inside Flash Pro.Close the preview window.The error appears in the Output panel:Error: Error #1503: A script failed to exit after 30 seconds and was terminated. at [*code location is a for loop inside writeExternal() of a class saved to a Shared Object*] Test Movie terminated.This happens with AIR3.4, but not AIR3.2. It doesn't matter how soon I close the preview window. I did a lot of code checking, tracing, etc. but still can't figure out what's wrong. Any suggestions?
Hi, I'd like to know how to implement recurring subscription in my iPad app that I'm developing in Flash (it's not a magazine). I already checked that you can do that in static .folio apps, but I'd like to know how to do that for interactive .ipa apps for iPad/iPhone.Thanks
This question was posted in response to the following article: http://help.adobe.com/en_US/air/extensions/WS7afabc9569615102-6cbdd83713337cb0670-8000.html
How to set zoom level for a mobile device screen without changing screen size? The screen size is too big to fit on my screen. I am trying to debug with the air debugger from FB4.Is there such option? Setting lower screen size isn't an option since it breaks the example application that I have and I don't want to program for different screen sizes in this case. Just for one - but I need it to fit on my screen.Can someone help ? Thanks!
I have a problem when trying to rotate a video when using air for android on android 4 device. it works perfect on android 2.x devices. Is this a known bug? Is there a way around it?The code is simple:var nc:NetConnection = new NetConnection(); nc.connect(null);var ns:NetStream = new NetStream(nc); var vid:Video = new Video(); vid.attachNetStream(ns);ns.play("some url to a video");addChild(vid);vid.rotation = 90;The video frame it turning black when i try to rotate it...
Hello,I have created an app using Flex and Flash builder which runs fine on the iPad. When I test the app on the desktop by targeting it toward an Android tablet, it works fine also. However, when I try and run the app on the Android tablet, it runs poorly and a lot of functionality is not working correctly, and even some things in the UI are missing. I don't have unlimited access to an Android tablet. So my question is, short of having the actual device, how is the best way to debug this, and why isn't the same Flex code running correctly on the Android device?thx
Hello, im building an air 3.4 actionscript mobile app in flash builder 4.7 for iphone. this is my first app.the core function of this app is to play movieclips exported from flash in 1 swc. the clips after added on stage are being scaled 4 times bigger, and played. so the problem is that i found out you can change render mode in yourappname-app.xmli changed it from auto - with auto on i have 60/60 fps - when i switched to gpu i get 20/60 fps and app starts to lagg. i tested it on exported ipa's installed via itunes, test whas made on iphone 4swhat may be the cause of this? at what point is the gpu power for air mobile apps? any advice? should i switch to air 3.5?
Hi there,since a short time it is possible to publish to BlackBerry 10 in the developer centre of BlackBerry.Anyone here who already experienced with this?Is it possible to submit the apps that were build with Flash Builder 4.6?In the developer Centre you have to choose the devices on which your app could be installed.Is it now possible to add BlackBerry 10 besides the PlayBook?Bestomi
Hey Guys,I am trying to retrive the Device GMT offset. Does anyone know how to do that in as3?Thanks,
Hello,I've been building an app happily on desktop and "fast" mode with no problems. However when I try to build in Standard mode I get the following error pop up: Exception in thread "main" java.lang.Error: Unable to find named traits: spark.components.supportClasses::StyleableTextField at adobe.abc.Domain.resolveTypeName(Domain.java:232) at adobe.abc.Domain.resolveTypeName(Domain.java:149) at adobe.abc.GlobalOptimizer$InputAbc.resolveTypeName(GlobalOptimizer.java:272) at adobe.abc.GlobalOptimizer$InputAbc.resolveSlotType(GlobalOptimizer.java:946) at adobe.abc.GlobalOptimizer$InputAbc.resolveType(GlobalOptimizer.java:535)My guess it has something to do with the fact that I have a preloader factory class with my application. Even though not necessary for the iPad per se, this app is cross platform and is intended to be built as a standard swf for web use as well, so I'd like to keep it in there. I
Hello,Our team made an apllication wich record voice and uses native extension (MediaPicker) to play music from iPod library. App worked fine (iOS 5.1)* untill we've upgraded some devices to iOS 6.Sounds and recordings in app work great until you use MediaPicker to listen to your song from iPod. When you stop playing your iPod music - you can't hear recorded voice notes. App is dumb. You can play your notes (progress bar working) but there is no sound. It looks like the iPod blocks the speakers.Ok, and this isn't the end . When you switch to other application or turn your iPhone/iPad to sleep mode and return to our app the sound works fine again (looks like the app has to work in background for the while to get access to speaker).Does anybody have the same issue? Do you have any suggestions on what the problem is and how to fix it?*We also made the same app for Android and works great.
Hello,I have a problem with skinClass="spark.skins.mobile.TextInputSkin" or StageText in flex, when a form is contained within a scroller, it is possible to scroll the content whilst the softkeyboard is displayed and the input element retains focus - on iOS, this causes the cursor and the text to show through UI elements on iOS such as the titlebar content.In flash, mask doesn't work with TextFieldType.input on iOs.Has anyone come up with a workaround ?thanks
every photo has 768x1024 (jpg, about 100kb), but are 100 photos how is the best way to load that images images.I am using Flash Builder.Embed all photos ???Save to file system and load from there??? (I try this, but the fps fall to 5, when I load 1 image)Save the images in the project (Package contents) and load from there? (How I do that ?)
I'd like to write an ANE that can access the native part of a StageWebView (IOS's UIWebView, Android's WebView). This is so that I can call native webview methods that StageWebView doesn't provide (e.g., accessing cookies).Does anyone know if this is possible?
I made a nice game for ios which includes stopTouchDrag. In the game there are many squares very close to each other on stage and user drags and drops items on them.The code indicates that if items hittest squares it sticks to their x, y - else, the items dissapear.When i sumulate the game it works perfect, however when i test it on iphone device it happens sometimes that if the stopTouchDrag of the items is not exactly on squares it neither sticks to the square and nor dissapear - but remains "inbetween" squares (this doesnt happen when i test and simulate it on my desktop)can some one tell me how to solve problem?
I have two published apps on Android that were created using Air 3.2 captive runtime with Direct Rendering mode. On my new Nexus 7, I am seeing the screen going to black repeatedly. It comes back then backs out again. The app is still running, but the screen is blank. The apps run fine on the other devices I have tested (Kindle Fire, Galaxy Tab 10.1, Droid).Is this a known issue and is there a simple fix?
Has anyone got a latest, definitive list of icon sizes we have to provide for ios app submission?
I have been working on an AIR app now for the last 6 months and I am really stuck with this one issue I am running into with the softkeyboard on iOS devices. Since most of the TextInputs and TextAreas I use are within scrollers or lists, I could not use StageText and have applied the TextInputSkin and TextAreaSkin to everything to use the old inputs instead. The problem I am running into is that when a user taps on a text field that is below where the keyboard appears (bottom half of the screen on an iPhone), the softkeyboard pans up, then back down, then back up again. This makes it have the appearance of a weird bouncing effect. While this does not effect usability, it is very annoying since it is all over the app.I applied an event handler to the SoftKeyboardActivate and Deactivate events and sure enough, the activate event is triggered, then deactivated, then activated again. After 10+ hours of searching, I can't seem to find the source of this unnecessary deactivate and activate.
I'm a longtime PC software developer who now wants to write iPad apps.All my development tools as well as experience is on the Windows platform.From the limited research I've done it seems that if you don't have a Mac you have to jump through hoops to publish. A lot of what I've read appears to be out of date and/or conflicting so I'm not sure that this is still the case. While I'm not 100% against the idea of buying a Mac, I would like to utilize my investment in my Windows environment as well as my expertise in Flash. Also, developing in c++ is not something I really want to do.Should I just forget the PC and buy a Mac and new software or is there an easy way to do this with a PC?Where should I begin?Any opinions and links are appreciated.
Hello, Im building a photo app for the iPhone, iPad. Thing is, I wasnt able to use CameraUI because I need to overlay elements on top of the photo. What I wanted to know is if I would be able to save the bytedata as a jpg to the iPhone photo library in some way. If anyone could point me in the right direction i'd really appreciate it.Thanks
I'm currently debating if I should go ahead with game development on AIR. I know the game will be fast and snappy since it's a very simple game. My main concerns are;1. Will I be able to display ADs inside the game?2. Will these ADs be allowed by Apple?3. What companies are available for ADs?Thanks!- Jona
Hello to everyone,I'm very happy to announce that after a year of work, my new game, Karza Football Manager, is ready.For people who like soccer, this is a strategic soccer manager game.Apple Store:http://itunes.apple.com/us/app/karza-football-manager/id513858042Google Play/Android Market:https://play.google.com/store/apps/details?id=air.com.int33h.kfmMinipage:http://www.int33h.com/apps/kfm/index_en.html (English)http://www.int33h.com/apps/kfm/index_it.html (Italian)Facebook page:http://www.facebook.com/pages/Karza-Football-Manager/181270378656844Here it is the short description and the list of the features:Karza Football Manager: it's a funny old football manager game!Take the helm of a failing team with a glorious past.Will you bring it back to its righteous place in the football hall of fame?- Manage every aspect of your football team.- Begin from the 3rd division and go back to the premium league!- Adjust your strategy, formation and tactics.- Build custom modules, from
I don't know if this is the right place to post it, but I'd like to tell you my little success story and warn about the implications that might come from the use of google adsense - probablythe most popular mobile ad provider after google gave up on admob. Here it goes:Today I received an email from uncle Google stating that my account had been suspended due to the implementation of mobile AdSense ads in my apps, which is supposedly against the rules, even though I couldn't find anything specific that would support their claims in their terms of use. Nevertheless, to cut long story short, I've been easily making EUR50-60 and having 30-40k views a day (just in 2.5 months since the day I developed my first app on google play). So, as you can see, we're talking here about a really nice revenue, and it's just from my AIR apps.Unfortunately, when a developer does achieve success, people at google start checking them up in hopes of finding any reason to claim their hard-earned money and ban
Hi, I have an account on AdMob site. I made an android app and I will upload on vodafone store. So, when I have select app type, I need to write an Android Package and I haven't. Also, Is it possible to tell me what can I do to add advertisement on android app? I have adobe flash cs 5.5 AIR 3.0
Hi, I wonder if there are any usable native extensions around yet for iOS features?I have only found these: http://www.adobe.com/devnet/air/native-extensions-for-air.html which seems to be mostly tech-demos (battery, network info etc). I thought at least in-app-purchases, Game Center support, iAds, alertbox etc should have been released by now?Since I have no knowledge in objective-c I can't do it myself, but I would gladly pay for ANE-files that are usable in real projects./Karl
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