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Hi,I've been reading around, trying to find a resolution to the problem of PixelBender not being compiled / available for iOS. It looks to me that it should be possible to provide the filter definitions in a different way - the maths will be the same - for example, CoreImage seems to provide all kinds of useful gizmos that would more than do what I need. The relatively simple (but non-standard) manipulations that I need to do can be easily rewritten to use the CoreImage language.I was wondering whether anybody had either:a) Found an ANE that would allow me to use CoreImage with custom filter definitionsb) Any really straightforward links / tutorials on how to go about integrating / building an ANE(Please note, I'm a Window's developer and somewhat reluctant to buy a Mac, primarily because working on one drives me nuts [the way everything is hidden to make it more "friendly"] and makes me dizzy [the way everything spins about and disappears the moment you move anything at all] or just i
Hi all,I'm working on an app, and am trying to use StageVideo and I've come across a problem.I'd like the app to be able to play H.264 videos on iOS.The video content that needs to be played will be downloaded by the app from our server to the device.I've run my code on windows and android (specifically a xoom) and it works, so I know that the files are being downloaded and file paths are correct. However, when running the code on iOS I wasn't seeing any video or hearing any sound.I then tried including the video file when making the ipa and playing it from the included location and it plays with video and sound.Can anyone think of a reason that the video file won't play if it's been downloaded as opposed to being included with the app?Including video files isn't an option as they will change regularly, so need to be downloaded.Thanks,ChrisP.S. I can post some code if you need it, but I've pretty much followed this code:http://forums.adobe.com/message/4352118which gets loaded in an emp
Hi, we are developing an air application using html+js which use embedded font (using css @11220649-face). On the Mac the fonts looks great with antialiasing enabled. On all windows (we tested both xp and vista) the fonts instead look very crappy, is there any way to enable antialiasing in webkit also on windows ?David
Hello. How I can build game for iPhone 5? Now, when I am starting ipa on IOS 6 simulator I see black lines left and right. I want to use resolution 1136x640. Thank you.
is it possible to stream video on iPad 2 using either the FLVPlayback component or the Video Class?i've tried all H.264, Sorenson, ON2 VP6 formats, mp4,m4v,f4v,flv the videos play OK in the IDE, but on iPad 2 no video shows upi'm using the Flash 5.5 IDE and AIR 3.2
Having some problems installing Air. Logs show the following:[2012-10-28:02:00:39] Runtime Installer begin with version 3.5.0.520 on Windows 7 x86[2012-10-28:02:00:39] Commandline is:[2012-10-28:02:00:39] No installed runtime detectedInstalling on Windows 64bit Ultimate.If I install on -silent then installation is successful, however NO air app will install.All crashes report a problem with webkit.dll.I already tried the Microsoft Fixit tool in case there was an issue somewhere, but it was not useful.Windows crash log:Problem signature: Problem Event Name: APPCRASH Application Name: Adobe AIR Installer.exe Application Version: 3.4.0.2710 Application Timestamp: 50628b38 Fault Module Name: WebKit.dll Fault Module Version: 6531.9.0.0 Fault Module Timestamp: &n
It's happened again! This also happened in a version of AIR SDK 3.3 and I had to rollback. I reported that issue as well. (search aapt)Flash Professional CS6 REQUIRES an aapt.exe file, not an aapt file, but aapt.exe file in \AIR_SDK_3.4.0.2710\lib\android\bin\in order to build AIR for Android apps.Can't you put something in your build tests to cover this?Go back and look at 3.4.0.2540 and you will see a aapt.exe file at this location within the SDK and it doesn't exist in 2710.I'm running the latest version of Flash Pro CS6.I'm also seeing all kinds of weirdness now with my AIR for Android builds that use ANE files. After the ANE pops an ad, my app won't properly update its screen unless its "nudged" with a tap on the touch screen. I was fine when I was building and testing under 2540 but I updated my Droid 2 test device to AIR 2710 the other day and now I'm having problems. Not good to think all the apps I've already published out may now be having severe problems if users have upgrad
Here are the details:Basic system specifications (OS version, CPU)Windows 7, AMD C-50 1 GHz, 32-bit Installer log output: Windows, Mac, Linux[2012-10-17:00:14:59] Runtime Installer begin with version 3.4.0.2710 on Windows 7 x86[2012-10-17:00:14:59] Commandline is: [2012-10-17:00:14:59] No installed runtime detected[2012-10-17:00:15:05] Relaunching with elevation[2012-10-17:00:15:05] Launching subprocess with commandline c:\users\admini~1\appdata\local\temp\aira43a.tmp\adobe air installer.exe -ei[2012-10-17:00:15:05] Runtime Installer begin with version 3.4.0.2710 on Windows 7 x86[2012-10-17:00:15:05] Commandline is: -stdio \\.\pipe\AIR_2720_0 -ei[2012-10-17:00:15:05] No installed runtime detected[2012-10-17:00:15:05] Starting silent runtime install. Installing runtime version 3.4.0.2710[2012-10-17:00:15:06] Reinstalling c:\users\admini~1\appdata\local\temp\aira43a.tmp\setup.msi[2012-10-17:00:15:11] Runtime Installer end with exit code 0[2012-10-17:00:15:11] Elevated install completed[2
I dont know if this is right , but ive saw apps in the appstore that have a build in inapp browser , that handle requests such as button / naviagate to url in that particular in app browser . in app browser , works as safari altranative in the app . what i was thinking off is webview . since web views exists we can create inapp browser . i just dont know how to do it . for example i want to create an rss page , when clicking the rss contentent it should leads you to safari , instead i want it to be laoded in the inapp browser
Hi,In the absence of any way to download fonts on the fly for mobile content, particularly iOS, I am forced to compile around 70MB of fonts into the app. This, needless to say, takes A Long Time. And every time I change anything, it seems to be done _again_.But the fonts don't change...Can anybody suggest a way to still include the fonts as compiled, embedded media but without the need to recompile them each and every time? For example, if I have them as compiled SWF CSS, can I embed those in a way that will avoid the need to tie up my "Build workspace" task?Thanks,G
Hi,My company develops AIR application that's doing a lot of realtime signal processing (see here http://Jamstar.co).We use the Microphone class to capture audio.We setup the mic sample rate to 8000Hz.While using the code on and Android device or Web browser everything works great.On iOS it works slow... the latency it x5 times slower than Android.I'm using 3.4's background-audio feature on iOS, and still - poor poor performance.It's super crusual to my business, what should we do ?Thanks,Kobi
I'm working on an Android/iOS app using Adobe AIR. The app appears to work normally both inside Flash Pro and real devices except for the following test:Do Publish Preview inside Flash Pro.Close the preview window.The error appears in the Output panel:Error: Error #1503: A script failed to exit after 30 seconds and was terminated. at [*code location is a for loop inside writeExternal() of a class saved to a Shared Object*] Test Movie terminated.This happens with AIR3.4, but not AIR3.2. It doesn't matter how soon I close the preview window. I did a lot of code checking, tracing, etc. but still can't figure out what's wrong. Any suggestions?
Hi, I'd like to know how to implement recurring subscription in my iPad app that I'm developing in Flash (it's not a magazine). I already checked that you can do that in static .folio apps, but I'd like to know how to do that for interactive .ipa apps for iPad/iPhone.Thanks
This question was posted in response to the following article: http://help.adobe.com/en_US/air/extensions/WS7afabc9569615102-6cbdd83713337cb0670-8000.html
How to set zoom level for a mobile device screen without changing screen size? The screen size is too big to fit on my screen. I am trying to debug with the air debugger from FB4.Is there such option? Setting lower screen size isn't an option since it breaks the example application that I have and I don't want to program for different screen sizes in this case. Just for one - but I need it to fit on my screen.Can someone help ? Thanks!
I have a problem when trying to rotate a video when using air for android on android 4 device. it works perfect on android 2.x devices. Is this a known bug? Is there a way around it?The code is simple:var nc:NetConnection = new NetConnection(); nc.connect(null);var ns:NetStream = new NetStream(nc); var vid:Video = new Video(); vid.attachNetStream(ns);ns.play("some url to a video");addChild(vid);vid.rotation = 90;The video frame it turning black when i try to rotate it...
Hello,I have created an app using Flex and Flash builder which runs fine on the iPad. When I test the app on the desktop by targeting it toward an Android tablet, it works fine also. However, when I try and run the app on the Android tablet, it runs poorly and a lot of functionality is not working correctly, and even some things in the UI are missing. I don't have unlimited access to an Android tablet. So my question is, short of having the actual device, how is the best way to debug this, and why isn't the same Flex code running correctly on the Android device?thx
Hello, im building an air 3.4 actionscript mobile app in flash builder 4.7 for iphone. this is my first app.the core function of this app is to play movieclips exported from flash in 1 swc. the clips after added on stage are being scaled 4 times bigger, and played. so the problem is that i found out you can change render mode in yourappname-app.xmli changed it from auto - with auto on i have 60/60 fps - when i switched to gpu i get 20/60 fps and app starts to lagg. i tested it on exported ipa's installed via itunes, test whas made on iphone 4swhat may be the cause of this? at what point is the gpu power for air mobile apps? any advice? should i switch to air 3.5?
Hi there,since a short time it is possible to publish to BlackBerry 10 in the developer centre of BlackBerry.Anyone here who already experienced with this?Is it possible to submit the apps that were build with Flash Builder 4.6?In the developer Centre you have to choose the devices on which your app could be installed.Is it now possible to add BlackBerry 10 besides the PlayBook?Bestomi
Hey Guys,I am trying to retrive the Device GMT offset. Does anyone know how to do that in as3?Thanks,
Hello,I've been building an app happily on desktop and "fast" mode with no problems. However when I try to build in Standard mode I get the following error pop up: Exception in thread "main" java.lang.Error: Unable to find named traits: spark.components.supportClasses::StyleableTextField at adobe.abc.Domain.resolveTypeName(Domain.java:232) at adobe.abc.Domain.resolveTypeName(Domain.java:149) at adobe.abc.GlobalOptimizer$InputAbc.resolveTypeName(GlobalOptimizer.java:272) at adobe.abc.GlobalOptimizer$InputAbc.resolveSlotType(GlobalOptimizer.java:946) at adobe.abc.GlobalOptimizer$InputAbc.resolveType(GlobalOptimizer.java:535)My guess it has something to do with the fact that I have a preloader factory class with my application. Even though not necessary for the iPad per se, this app is cross platform and is intended to be built as a standard swf for web use as well, so I'd like to keep it in there. I
Hello,Our team made an apllication wich record voice and uses native extension (MediaPicker) to play music from iPod library. App worked fine (iOS 5.1)* untill we've upgraded some devices to iOS 6.Sounds and recordings in app work great until you use MediaPicker to listen to your song from iPod. When you stop playing your iPod music - you can't hear recorded voice notes. App is dumb. You can play your notes (progress bar working) but there is no sound. It looks like the iPod blocks the speakers.Ok, and this isn't the end . When you switch to other application or turn your iPhone/iPad to sleep mode and return to our app the sound works fine again (looks like the app has to work in background for the while to get access to speaker).Does anybody have the same issue? Do you have any suggestions on what the problem is and how to fix it?*We also made the same app for Android and works great.
Hello,I have a problem with skinClass="spark.skins.mobile.TextInputSkin" or StageText in flex, when a form is contained within a scroller, it is possible to scroll the content whilst the softkeyboard is displayed and the input element retains focus - on iOS, this causes the cursor and the text to show through UI elements on iOS such as the titlebar content.In flash, mask doesn't work with TextFieldType.input on iOs.Has anyone come up with a workaround ?thanks
every photo has 768x1024 (jpg, about 100kb), but are 100 photos how is the best way to load that images images.I am using Flash Builder.Embed all photos ???Save to file system and load from there??? (I try this, but the fps fall to 5, when I load 1 image)Save the images in the project (Package contents) and load from there? (How I do that ?)
I'd like to write an ANE that can access the native part of a StageWebView (IOS's UIWebView, Android's WebView). This is so that I can call native webview methods that StageWebView doesn't provide (e.g., accessing cookies).Does anyone know if this is possible?
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