Join a global community of Adobe Air users and developers.
Als letztes aktiv
I made a nice game for ios which includes stopTouchDrag. In the game there are many squares very close to each other on stage and user drags and drops items on them.The code indicates that if items hittest squares it sticks to their x, y - else, the items dissapear.When i sumulate the game it works perfect, however when i test it on iphone device it happens sometimes that if the stopTouchDrag of the items is not exactly on squares it neither sticks to the square and nor dissapear - but remains "inbetween" squares (this doesnt happen when i test and simulate it on my desktop)can some one tell me how to solve problem?
I have two published apps on Android that were created using Air 3.2 captive runtime with Direct Rendering mode. On my new Nexus 7, I am seeing the screen going to black repeatedly. It comes back then backs out again. The app is still running, but the screen is blank. The apps run fine on the other devices I have tested (Kindle Fire, Galaxy Tab 10.1, Droid).Is this a known issue and is there a simple fix?
Has anyone got a latest, definitive list of icon sizes we have to provide for ios app submission?
I have been working on an AIR app now for the last 6 months and I am really stuck with this one issue I am running into with the softkeyboard on iOS devices. Since most of the TextInputs and TextAreas I use are within scrollers or lists, I could not use StageText and have applied the TextInputSkin and TextAreaSkin to everything to use the old inputs instead. The problem I am running into is that when a user taps on a text field that is below where the keyboard appears (bottom half of the screen on an iPhone), the softkeyboard pans up, then back down, then back up again. This makes it have the appearance of a weird bouncing effect. While this does not effect usability, it is very annoying since it is all over the app.I applied an event handler to the SoftKeyboardActivate and Deactivate events and sure enough, the activate event is triggered, then deactivated, then activated again. After 10+ hours of searching, I can't seem to find the source of this unnecessary deactivate and activate.
I'm a longtime PC software developer who now wants to write iPad apps.All my development tools as well as experience is on the Windows platform.From the limited research I've done it seems that if you don't have a Mac you have to jump through hoops to publish. A lot of what I've read appears to be out of date and/or conflicting so I'm not sure that this is still the case. While I'm not 100% against the idea of buying a Mac, I would like to utilize my investment in my Windows environment as well as my expertise in Flash. Also, developing in c++ is not something I really want to do.Should I just forget the PC and buy a Mac and new software or is there an easy way to do this with a PC?Where should I begin?Any opinions and links are appreciated.
Hello, Im building a photo app for the iPhone, iPad. Thing is, I wasnt able to use CameraUI because I need to overlay elements on top of the photo. What I wanted to know is if I would be able to save the bytedata as a jpg to the iPhone photo library in some way. If anyone could point me in the right direction i'd really appreciate it.Thanks
I'm currently debating if I should go ahead with game development on AIR. I know the game will be fast and snappy since it's a very simple game. My main concerns are;1. Will I be able to display ADs inside the game?2. Will these ADs be allowed by Apple?3. What companies are available for ADs?Thanks!- Jona
Hello to everyone,I'm very happy to announce that after a year of work, my new game, Karza Football Manager, is ready.For people who like soccer, this is a strategic soccer manager game.Apple Store:http://itunes.apple.com/us/app/karza-football-manager/id513858042Google Play/Android Market:https://play.google.com/store/apps/details?id=air.com.int33h.kfmMinipage:http://www.int33h.com/apps/kfm/index_en.html (English)http://www.int33h.com/apps/kfm/index_it.html (Italian)Facebook page:http://www.facebook.com/pages/Karza-Football-Manager/181270378656844Here it is the short description and the list of the features:Karza Football Manager: it's a funny old football manager game!Take the helm of a failing team with a glorious past.Will you bring it back to its righteous place in the football hall of fame?- Manage every aspect of your football team.- Begin from the 3rd division and go back to the premium league!- Adjust your strategy, formation and tactics.- Build custom modules, from
I don't know if this is the right place to post it, but I'd like to tell you my little success story and warn about the implications that might come from the use of google adsense - probablythe most popular mobile ad provider after google gave up on admob. Here it goes:Today I received an email from uncle Google stating that my account had been suspended due to the implementation of mobile AdSense ads in my apps, which is supposedly against the rules, even though I couldn't find anything specific that would support their claims in their terms of use. Nevertheless, to cut long story short, I've been easily making EUR50-60 and having 30-40k views a day (just in 2.5 months since the day I developed my first app on google play). So, as you can see, we're talking here about a really nice revenue, and it's just from my AIR apps.Unfortunately, when a developer does achieve success, people at google start checking them up in hopes of finding any reason to claim their hard-earned money and ban
Hi, I have an account on AdMob site. I made an android app and I will upload on vodafone store. So, when I have select app type, I need to write an Android Package and I haven't. Also, Is it possible to tell me what can I do to add advertisement on android app? I have adobe flash cs 5.5 AIR 3.0
Hi, I wonder if there are any usable native extensions around yet for iOS features?I have only found these: http://www.adobe.com/devnet/air/native-extensions-for-air.html which seems to be mostly tech-demos (battery, network info etc). I thought at least in-app-purchases, Game Center support, iAds, alertbox etc should have been released by now?Since I have no knowledge in objective-c I can't do it myself, but I would gladly pay for ANE-files that are usable in real projects./Karl
I have a popup with a button in it...the button overrides... override protected function clickHandler(event:MouseEvent):void { if(buttonConfig) { dispatchEvent(new ConfigurableButtonEvent(ConfigurableButtonEvent.CLICKED, buttonConfig, true)); } }the click is handled somewhere else...if(popup){ popup.removeEventListener(ConfigurableButtonEvent.CLICKED, handlePopupButtonClicked); popup.close();}popup = null;...When I doubleclick the button the app exits with an error code:[AIR Debu
Hello, I hope someone can help with the installation of standalone flash.My browser is Chrome (latest update), and due to problems with CPU at 100% causing game lag and freezing, I decided to try the standalone version. However, when I paste an address into the standalone, it does not connect - it does nothing at all. I tried disabling the flash in Chrome but this did nothing. I can resize the standalone window and change the quality setting, but nothing else.I deleted the standalone, then downloaded a fresh one but this is exactly the same. Is it possible that it needs Java to run ? I do not have Java on this computer.I would be grateful for any suggestions,Thanks.
I've been converting and publishing a large number of small Flash games to AIR for Android. I was using the AIR SDK 3.3.0.3650 libraries, and I need to find those libraries again so I can build the exact same build environment on my home system.You'd think that the latest 3.3.0.3670 or 3690 would be the same thing - especially since no major revision numbers changed - but you'd be wrong.The latest libraries crash my Flash Pro CS6 when trying to publish for AIR for Android. I get "system error - cannot find aapt.exe". And that's because 'aapt.exe' has change to 'aapt' which appears to be a compiled bat file or symbolic link file.I searched the Flash archives page but it only has older major revisions and isn't any help.Are their any other trustworthy flash sites where I could download the 3.3.0.3650 version?Is there any way to convince Adobe to not make major changes to AIR SDK without changing the revision number?Is there any way to convince Adobe that EVERY released version of AIR SDK
Hi all,I'm using the latest 3.5 beta (saw the same problem using 3.4). When i package de swf for iOS i got this error:Packaging failed!Packaging error message: Exception in thread "main" java.lang.Error: Unable to find named traits: public::read activation at adobe.abc.Domain.resolveTypeName(Domain.java:232) at adobe.abc.Domain.resolveTypeName(Domain.java:149) at adobe.abc.GlobalOptimizer.sccp_eval(GlobalOptimizer.java:6722) at adobe.abc.GlobalOptimizer$SccpContext.commit(GlobalOptimizer.java:4395) at adobe.abc.GlobalOptimizer.sccp_modify(GlobalOptimizer.java:5866) at adobe.abc.GlobalOptimizer.sccp_modify(GlobalOptimizer.java:4728)
HiI have some simple buttons on the stage on an iPad app. I notice when I touch those buttons they stay stuck in the 'over' state. At first I thought they were stuck in the down state, but after removing 'down' frames on those it seems it's definitely the 'over' state.I wonder if there's some easy way to force the button back into the 'up' state or to avoid the problem altogether?The app needs to be both web and iPad so I don't want to get rid of the mouse over states.Thanks!
Hi,I'm need a text area that supports html text. I was wondering how I could append a TextFlow to the content of the text area, without parsing its entire content.I've tried somthing like this:tArea.textFlow.addChild(TextConverter.importToFlow(currentText, TextConverter.TEXT_FIELD_HTML_FORMAT));but it won't work.Do you have any workarounds for this?Thanks,Danut
This question was posted in response to the following article: http://help.adobe.com/en_US/air/build/WSd6d4f896b3a8801b7be2f55d138e29d5e40-8000.html
I am trying to parse out the Exif data from images (CameraRoll, CameraUI) - however in the development environment, the photos give me 30-40 properties containing lots of information about the photo (date taken, GPS information, phone make, model, etc.,)When I run in iOS, I only get 4 (Orientation, ColorSpace, PixelYDimension, PixelXDimension).I have tried numerous AS3 Exif libraries, and each of them only return the above 4 properties.Is it possible to get the time the photograph was actually taken from the CameraRoll, and how do I go about this?Thanks.
Hi guys, I'm currently developing a mobile app that have to connect itself to a MySQL database.Googoling I found this code:import flash.filesystem.File;import flash.data.SQLConnection;import flash.data.SQLStatement;import flash.net.Responder;var connection:SQLConnection;openDatabase();function openDatabase():void{ var dbFile:File = File.applicationStorageDirectory.resolvePath("mySQL.db"); connection = new SQLConnection(); connection.addEventListener(SQLEvent.OPEN, onOpen); connection.openAsync(dbFile, SQLMode.CREATE);}function onOpen(SQLEvent):void{ var stat:SQLStatement = new SQLStatement(); stat.sqlConnection = connection; &
I am hoping I can get some help on my app crashing. I was able to connect to XCODE and get the crash reportException Type: EXC_BAD_ACCESS (SIGSEGV)Exception Codes: KERN_INVALID_ADDRESS at 0x...From what I can tell, this is about an object pointing to an invalid memory space. It seems to happen at random and the Adobe debugger does not show anything. I am not sure if this is a native extension I am using or how to go about troubleshooting it. Hoping someone can provide some insight into some things I can try to resolve it. I can post the entire crash report if that will help.Thanks
Hi everibodyI make a game in AIR for android, and it run very lag in android 4, but run very fast in android 2.3I compile in GPU, and try in CPU and Direct mode too.the sdk I use is AIR 3.4any suggest?
Hi! i am now developing a game using flash builder 4.6 and air 3.3 sdk. i use TextField and the type is set TextFieldType.INPUT . When I click a textfield at the bottom of the screen, the soft keybord appears and my application is moved upwards in order to keep the textfield visible. If i set the multiline of textfield "false", when i click outside of the textfield ,or click the OK button on the soft keyboard, the keyboard disappear , and my application still stays on top, and can not move down again. but if i set the multiline to true, if i click outside of the textfield, the keyboard disappear ant my application goes down. why this happens, and how can i let the textfield down automatically with my textfield multiline set to false. Thanks for any reply
Hi Adobe,When can we get the fixing of the issue related to the mobile skinning based TextInput. As with the mobile skin based textinpu neither the softkeyboard Type nor AutoCapitalization etc. works.Can Any one confirm on this??with Regards,Shardul
I'm working on an iPad app for a company as freelancer. I'm considering paying a Creative Cloud suscription so I can work from home, without using the company's machines/software. So, when finally pubblishing the app to send to the app store I'd like to make it as clean as possible.Will there be any personal information of me embedded in the app when I compile from my personal computer? I'm not referring to the Apple developper profile for Xcode, the company has already provided one for me. I'm referring to my personal CS6 license ifI get that Creative Cloud suscription.Is that information already in the flash project file, or it only get written when compiling the file? For example if I create a new project in the flash IDE from home, and then keep working at the office.Do I have to go to the office and do the final pubblishing in a Flash IDE on the company's computer if I want to avoid that?TIA
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Sie haben bereits einen Account? Anmelden
Noch kein Konto? Konto erstellen
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.