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I have a popup with a button in it...the button overrides... override protected function clickHandler(event:MouseEvent):void { if(buttonConfig) { dispatchEvent(new ConfigurableButtonEvent(ConfigurableButtonEvent.CLICKED, buttonConfig, true)); } }the click is handled somewhere else...if(popup){ popup.removeEventListener(ConfigurableButtonEvent.CLICKED, handlePopupButtonClicked); popup.close();}popup = null;...When I doubleclick the button the app exits with an error code:[AIR Debu
Hello, I hope someone can help with the installation of standalone flash.My browser is Chrome (latest update), and due to problems with CPU at 100% causing game lag and freezing, I decided to try the standalone version. However, when I paste an address into the standalone, it does not connect - it does nothing at all. I tried disabling the flash in Chrome but this did nothing. I can resize the standalone window and change the quality setting, but nothing else.I deleted the standalone, then downloaded a fresh one but this is exactly the same. Is it possible that it needs Java to run ? I do not have Java on this computer.I would be grateful for any suggestions,Thanks.
I've been converting and publishing a large number of small Flash games to AIR for Android. I was using the AIR SDK 3.3.0.3650 libraries, and I need to find those libraries again so I can build the exact same build environment on my home system.You'd think that the latest 3.3.0.3670 or 3690 would be the same thing - especially since no major revision numbers changed - but you'd be wrong.The latest libraries crash my Flash Pro CS6 when trying to publish for AIR for Android. I get "system error - cannot find aapt.exe". And that's because 'aapt.exe' has change to 'aapt' which appears to be a compiled bat file or symbolic link file.I searched the Flash archives page but it only has older major revisions and isn't any help.Are their any other trustworthy flash sites where I could download the 3.3.0.3650 version?Is there any way to convince Adobe to not make major changes to AIR SDK without changing the revision number?Is there any way to convince Adobe that EVERY released version of AIR SDK
Hi all,I'm using the latest 3.5 beta (saw the same problem using 3.4). When i package de swf for iOS i got this error:Packaging failed!Packaging error message: Exception in thread "main" java.lang.Error: Unable to find named traits: public::read activation at adobe.abc.Domain.resolveTypeName(Domain.java:232) at adobe.abc.Domain.resolveTypeName(Domain.java:149) at adobe.abc.GlobalOptimizer.sccp_eval(GlobalOptimizer.java:6722) at adobe.abc.GlobalOptimizer$SccpContext.commit(GlobalOptimizer.java:4395) at adobe.abc.GlobalOptimizer.sccp_modify(GlobalOptimizer.java:5866) at adobe.abc.GlobalOptimizer.sccp_modify(GlobalOptimizer.java:4728)
HiI have some simple buttons on the stage on an iPad app. I notice when I touch those buttons they stay stuck in the 'over' state. At first I thought they were stuck in the down state, but after removing 'down' frames on those it seems it's definitely the 'over' state.I wonder if there's some easy way to force the button back into the 'up' state or to avoid the problem altogether?The app needs to be both web and iPad so I don't want to get rid of the mouse over states.Thanks!
Hi,I'm need a text area that supports html text. I was wondering how I could append a TextFlow to the content of the text area, without parsing its entire content.I've tried somthing like this:tArea.textFlow.addChild(TextConverter.importToFlow(currentText, TextConverter.TEXT_FIELD_HTML_FORMAT));but it won't work.Do you have any workarounds for this?Thanks,Danut
This question was posted in response to the following article: http://help.adobe.com/en_US/air/build/WSd6d4f896b3a8801b7be2f55d138e29d5e40-8000.html
I am trying to parse out the Exif data from images (CameraRoll, CameraUI) - however in the development environment, the photos give me 30-40 properties containing lots of information about the photo (date taken, GPS information, phone make, model, etc.,)When I run in iOS, I only get 4 (Orientation, ColorSpace, PixelYDimension, PixelXDimension).I have tried numerous AS3 Exif libraries, and each of them only return the above 4 properties.Is it possible to get the time the photograph was actually taken from the CameraRoll, and how do I go about this?Thanks.
Hi guys, I'm currently developing a mobile app that have to connect itself to a MySQL database.Googoling I found this code:import flash.filesystem.File;import flash.data.SQLConnection;import flash.data.SQLStatement;import flash.net.Responder;var connection:SQLConnection;openDatabase();function openDatabase():void{ var dbFile:File = File.applicationStorageDirectory.resolvePath("mySQL.db"); connection = new SQLConnection(); connection.addEventListener(SQLEvent.OPEN, onOpen); connection.openAsync(dbFile, SQLMode.CREATE);}function onOpen(SQLEvent):void{ var stat:SQLStatement = new SQLStatement(); stat.sqlConnection = connection; &
I am hoping I can get some help on my app crashing. I was able to connect to XCODE and get the crash reportException Type: EXC_BAD_ACCESS (SIGSEGV)Exception Codes: KERN_INVALID_ADDRESS at 0x...From what I can tell, this is about an object pointing to an invalid memory space. It seems to happen at random and the Adobe debugger does not show anything. I am not sure if this is a native extension I am using or how to go about troubleshooting it. Hoping someone can provide some insight into some things I can try to resolve it. I can post the entire crash report if that will help.Thanks
Hi everibodyI make a game in AIR for android, and it run very lag in android 4, but run very fast in android 2.3I compile in GPU, and try in CPU and Direct mode too.the sdk I use is AIR 3.4any suggest?
Hi! i am now developing a game using flash builder 4.6 and air 3.3 sdk. i use TextField and the type is set TextFieldType.INPUT . When I click a textfield at the bottom of the screen, the soft keybord appears and my application is moved upwards in order to keep the textfield visible. If i set the multiline of textfield "false", when i click outside of the textfield ,or click the OK button on the soft keyboard, the keyboard disappear , and my application still stays on top, and can not move down again. but if i set the multiline to true, if i click outside of the textfield, the keyboard disappear ant my application goes down. why this happens, and how can i let the textfield down automatically with my textfield multiline set to false. Thanks for any reply
Hi Adobe,When can we get the fixing of the issue related to the mobile skinning based TextInput. As with the mobile skin based textinpu neither the softkeyboard Type nor AutoCapitalization etc. works.Can Any one confirm on this??with Regards,Shardul
I'm working on an iPad app for a company as freelancer. I'm considering paying a Creative Cloud suscription so I can work from home, without using the company's machines/software. So, when finally pubblishing the app to send to the app store I'd like to make it as clean as possible.Will there be any personal information of me embedded in the app when I compile from my personal computer? I'm not referring to the Apple developper profile for Xcode, the company has already provided one for me. I'm referring to my personal CS6 license ifI get that Creative Cloud suscription.Is that information already in the flash project file, or it only get written when compiling the file? For example if I create a new project in the flash IDE from home, and then keep working at the office.Do I have to go to the office and do the final pubblishing in a Flash IDE on the company's computer if I want to avoid that?TIA
Hi,Sorry for my bad English, I'm French !I'm making an iPad game with Flash and Air. You can see the flash here : http://thomas-ruffier.com/divers/lebebepoulpe/The home screen is in French, and i want to translate in many languages. But how can I get the device language ? I want to change the homescreen for an English/German iPad.Is it possible ?Thanks a lot.
HelloI'm building an iPad project with Flash CS6 + Air 3.4 for iOSIn the "Air for iOS Settings" box I've set the path to the iOS Simulator as:/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator6.0.sdkThe app is published for iPad only in the 'Device' dropdown.When I debug the app using the iOS simulator it brings up the iPhone simulator instead of the iPad one.I'm guessing the problem is...1. I need to do a special download from Apple to install the iPad simulator2. There is a bug in CS6 that launches the iPhone sim even though it's an iPad app3. Some setting I'm forgetting aboutThanks for any hints!
Our application downloads and renders external, custom content which includes custom, proprietary fonts. For web, desktop, and Android we simply use external SWF files that have the fonts embedded. It makes technical sense why this method wouldn't work for iOS, but I haven't been able to find any alternatives. Is this simply not possible? I hope that's not the case as it would mean our application isn't possible for iOS using the AIR mobile technologies.Eric
Got the following error in our system. Is anyone else seeing a similar problem?Our test platform details are: AIR 3.1.0.557Android Version 3.1XOOM----------W/ProcessStats( 146): Skipping unknown process pid 17925E/AndroidRuntime( 681): FATAL EXCEPTION: mainE/AndroidRuntime( 681): java.lang.IllegalArgumentException: pointerIndex out of rangeE/AndroidRuntime( 681): at android.view.MotionEvent.nativeGetPointerId(Native Method)E/AndroidRuntime( 681): at android.view.MotionEvent.getPointerId(MotionEvent.java:1522)E/AndroidRuntime( 681): at android.view.ScaleGestureDetector.onTouchEvent(ScaleGestureDetector.java:213)E/AndroidRuntime( 681): at com.adobe.air.AIRWindowSurfaceView.onTouchEvent(AIRWindowSurfaceView.java:623)E/AndroidRuntime( 681): at android.view.View.dispatchTouchEvent(View.java:4609)E/AndroidRuntime( 681):&
hello there im working on air for ios project and ive got some touch and drag contents using as3 using this code i can drag a moviclip file up and down on screen of any device how ever , when dragging lets say the end of moviclip was on top of the edge of screen if you keep dragging moviclip will go over the screen and cant touch it no more . can any one help me to set an x y value where at certain point dragging goes off , ummm like if you drag up when the end of the movieclip will stop at middle of the screen and you cant drag up no more , the opposite if you drag down. var ease:int = 6;var targY:int = dragMe.y;var drag:Boolean = false;var ptY:Number = 0;dragMe.addEventListener(Event.ENTER_FRAME, dragHandler, false, 0, true);dragMe.addEventListener(MouseEvent.MOUSE_DOWN, downHandler, false, 0, true);stage.addEventListener(MouseEvent.MOUSE_UP, upHandler, false, 0, true);function dragHandler(e:Event):void{ if (drag) { &nb
I have a StageWebView displaying a webpage containing ads that are coming in from AdMob (due to their current lack of support for AS3 and AIR for Android).However, when a user clicks on the ad, the linked page opens in that small window, so the content is barely even readable. Is there a way to make the browser open the intended link in a new window, seperate from my app?Obviously AdMob ads were not intended to work this way, as both the user and the adveriser are getting cheated here (due to AdMob's current lack of support for AS3 and AIR for Android).Thanks!
I'm using Air 3.4 and 3.5 and I trying understand how to get the same app to be the same scale as the iPad 1 on the iPad 3. The tried using stage.stageScale = StageScaleMode.SHOW_ALL, it's not scaling. Is there something else I need to do to get this working?
Problem: Bad click and touch event performance on s:Label.I use the newest air version and Flash Builder 4.6 to develop a mobile app.This is the code:<s:Group horizontalCenter="10" top="200"> <s:VGroup> <s:VGroup id="wortundtafelstriche"> <s:HGroup id="wortalign" > <s:Label id="wort1" visible="false" textAlign="center" width="43" color="0xffffff" /> <s:Label id="wort2" visible="false" width="30" color="0xffffff" /> <s:Label id="wort3" visible="false" width="30" color="0xffffff" />  
So I'm trying to pull off something similar to the example here: http://cookbooks.adobe.com/post_Create_a_basic_web_browser_with_StageWebView-18850.html. Basically, a native browser view with a few Flex controls over top. Problem is, I've been running into a lot of display problems on Android 4 devices specifically. As far as I can tell, the StageWebView seems to be preventing the button overhead from being rendered in part or *at all* - as in, the button doesn't show up at all. It's just black.See for yourselves. Here's a screenshot (the test page has a yellow background):If I touch the screen or the web view, the button will (usually) abruptly show up above the page, where it's supposed to be:Anyone else seen anything like this before? Any ideas what it could be? ***Additional information for those who might want it:- Project is being developed in Flash Builder 4.6 with the 4.6 SDK. Screenshots are from a Google Nexus 7 tablet (Android version 4.1.2, Adobe AIR version 3.4.0.254). - t
Hello folks,I have been developing a mobile game with Adobe AIR and Starling Framework.The game works fine in most devices that i could test (Android and iOS).But in a especific tablet model it's happening a strange behaviour in standard diplay list render. In Stage3D it's all right.I can't explain the problem with words but I attached some images about a simple test on device.The problem is solved when i change the render mode to "cpu" or "auto" but the Stage3D doesn't work.Anyone ever seen this problem?Runnin the SWF in PCRunning in tablet (same code)Game running in tablet
HiI'm trying to implement rich text editor. I tried to use TextArea and RichEditableText. TextArea doesn't support rich text on mobile, and RichEditableText doesn't show keyboard on iPad(e.g. it's not possible to enter any text). Is there reasonable way to edit rich text on iPad using adobe AIR at all???
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