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So last year around this time, there was a post asking for an update or a roadmap from Adobe about AIR. https://forums.adobe.com/message/9389104#9389104 Chris Campbell commented saying "We're working on our 2017 and beyond roadmap" and "I'll post back to the thread with our thoughts". Seeing as its now 2018, can we finally get that roadmap, or the thoughts?
I build an ipa using AIR SDK 32(Beta) . I have also added iPhone SDK 12.1 from path "Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS12.1.sdk ". When i publish the app in new 2018 iPad Pro (11 inch) my application does not get loaded in fullscreen. In iPad Pro (both 11 inches and new 12.9 inches), we see a rectangular black border around the app, all four sides do not stretch to the edges of the screen.Is there a new default(launch) image for the new iPAD? Does AIR 32 have default image support for new ipad's? How do i support fullscreen mode?
i am doing test movie with air for ios 30 on my iphone.icon appears on device but ca not open the app.doing same desktop works ok
After a windows update, AIR reports a touch event as a pen event:[TouchEvent type="touchEnd" ... touchIntent="pen" isTouchPointCanceled=true]I am on a machine with a touch screen only without stylus, tough according to Adobe docs:If a touch event is generated by a finger or other non-stylus input method, or a stylus for which high-frequency motion tracking is not supported, this property reports the value: TouchEventIntent.UNKNOWN.Also, event gets canceled: isTouchPointCanceled=trueReports that this touch input sequence was canceled by the operating system.Touch events can be canceled for a variety of reasons, such as when a palm-generated touch is rejected because a pen stylus is in use. isTouchPointCanceled can only be true in a touchEnd event.
I have an AIR app that used to work perfectly.It is inconsistent, but after a Windows update (2nd january 2019) 99% of times a touchEnd event reports a: isTouchPointCanceledAs from Adobe docs: "Reports that this touch input sequence was canceled by the operating system. Touch events can be canceled for a variety of reasons, such as when a palm-generated touch is rejected because a pen stylus is in use. isTouchPointCanceled can only be true in a touchEnd event." This is a windows machine with a touch screen for a kiosk presentation.Is this happening only to me? This is driving me nuts and I have a deadline in a few days.Touch screen application is not going to work on latest version of Windows 10.Any suggestions?Thank you
does anybody know White I cant find the tool to control the stroke smoothing? It’s a premium thing or somethin? Because I’ve been seeing it a lot on videos and I can’t find it. I’m new to this so some help would be great.thank you
Hi, all.I've noticed that on some Android devices (at least on Huawei P Smart) my apps will trigger an alert stating that the app is not optimized for fullscreen mode. However if you then choose to display it in fullscreen mode, it does show everything correctly.I'm using Animate and have added these to the manifest XML:<supports-screens android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true"/><meta-data android:name="android:maxAspectRatio" android:value="3" />Also I'm targeting SDK 26.Anyone else encountered this issue?
Team,We have some partners who are using Adobe Air on Windows Server 2008 Editions which are getting failed while updating it to latest version. When we try to update, it gets failed with error "The procedure entry point RaiseFailFastException could not be located in the dynamic link library KERNEL32.dll." The last version which was successfully updated on the server is Version 29.0.0.112. By further digging in the issue, we have found "RaiseFailFastException" function included in "kernel32.dll" is not supported on Windows Server 2008 Edition. This is supported on Windows 7 & Windows Server 2008 R2 and above OS version (RaiseFailFastException function (Windows)).For Adobe Air version 29.0.0.112 and below, this issue has not been observed and is getting installed and updated on Windows Server 2008 Editions without any error.It seems that something has changed since from version 30.0.0.107 and above version, which is looking for "RaiseFailFastException" function in
Hello. I'm looking for a way to play audio through the ASIO interface of a soundcard. Is there something in the AIR API to access a soundcard through ASIO?Thank you!
is there a simple way to force application to spread on full screen and avoid black parts at bottom and top?
The flash player will be discontinued after 2020.Does adobe air continue to be available and available after 2010?
Apple has send this:We identified one or more issues with a recent delivery for your app, "Oriole". Your delivery was successful, but you may wish to correct the following issues in your next delivery:SDK Version Issue - This app was built with the iOS 12.0 SDK. Starting March 2019, all iOS apps submitted to the App Store must be built with the iOS 12.1 SDK or later, included in Xcode 10.1 or later.After you’ve corrected the issues, you can use Xcode or Application Loader to upload a new binary to iTunes Connect.Best regards,The App Store Team
Im just curious if anyone else has had issues with the keyboard not showing up on pixel devices.
Hi All,My app uses SharedObject to store data locally without problems on iOS, and on my Android 5 device, but it doesn't work on my Android 8 device.When I say that it doesn't work what I mean is that it appears to write and read successfully, but when I restart my app the saved SharedObject doesn't contain any data.Have any of you seen this?Thanks in advance,Douglas
In Android and Windowshow https SSL Client Side Certificate authentication works in Adobe Air. I couldn't find any Documents on web -The Standard SSL Handshake- Install a digital certificate etc...loader = new URLLoader(); configureListeners(loader); var request:URLRequest = new URLRequest("https://url..."); try { loader.load(request); } catch (error:Error) { trace("Unable to load requested document."); }
Just reporting a strange thing with that build.I've been updating my Android apps for years using the latest AIR sdk. Some of those apps do have some embedded SWC that contain MovieClips. Some of those MovieClips have a "stop();" at the end of their timeline. Building those apps with AIR 32 build 83 makes those MovieClips run in loop and ignore their "stop()". Reversing to AIR 30 (my latest update) or any previous AIR sdk solves the problem. (I haven't tried AIR 31 on this issue).
Dear Friends,iam creating an app using AirforIOS, in this I can open a webpage (html) using navigateToURL. I want to track whether user finished reading the page by clicking on a finished button. For that I need to send datas (pagename, name of the user, no of pages finished) back to my same AIR ( my app).please help me to do this dear... how can I send datas to AS3 or AIR from HTML page or javascript.Thanks and Regards,Syed Abdul Rahim
Hello, I got a message from Google about my Air for Android app in the Google Play Store:Observed Results: The app crashes.Possible Root Cause: You app will stop working in an upcoming release of Android because the native library libCore.so modifies its executable code.Starting with API 23, shared objects must not contain text relocations. That is, the code must be loaded as is and must not be modified. Such an approach reduces load time and improves security. We haven't supported text relocations since API 23, and we are now moving to enforce this via SELinux.Please refer to:https://android.googlesource.com/platform/bionic/+/master/android-changes-for-ndk-developers.md#text-relocations-enforced-for-api-level-23Any ideas on what can be causing those text relocations? Other developers having the same issues?This app is using the AIR 30 SDK.Any help is greatly appreciated!
I've uploaded my AIR app on Itunes (developped with Adobe Animate on a PC) and received this message by Itunes :SDK Version Issue - This app was built with the iOS 11.0 SDK. Starting March 2019, all iOS apps submitted to the App Store must be built with the iOS 12.1 SDK or later, included in Xcode 10.1 or later.No problem though, the app was uploaded. But I suppose that it won't be accepted in March 2019..So, my question is , does Adobe is aware of this problem ? Will it be corrected with the next AIR SDK ? Or is it a different problem ? If so, how can I resolve it ? Thx
Hi All,I'm thinking of switching from using SharedObject for saving state to using ByteArray.writeObject() then saving the ByteArray instance as a file.I found some code on the Starling forum that does this (see below). It looks fairly straightforward.Have any of you tried this general approach and found it to be reliable?Or, tried it and found out that there are "gotchas"?I don't need to encrypt my data - just need to save and retrieve strings, numbers, and arrays of strings and numbers.All feedback welcome Thanks,DouglasSample code by "andtankian":registerClassAlias("MyClass", MyClass);var file:File; //To point to a file in local storagevar fs:FileStream; //To operate the stream actionvar bytes:ByteArray; //Container to your serialized classbytes = new ByteArray();file = File.applicationStorageDirectory.resolvePath("the path you wanna save it");bytes.writeObject(entity); //entity is the object class containing the data you wanna save (a MyClass object)//don't forget you cannot
Hello, I'm trying to see if its possible to make use of WebGL with an html page in AIR. I'm loading through the HTMLLoader class. So far all I can see is a white box. I get the following errors:SyntaxError: Parse errorapp:/HTML5Game/pixi.js : 4442ReferenceError: Can't find variable: PIXII am currently using PIXI, i just want to make sure its possible before i go down the rabbit whole of trying to figure out the parse error.
Hi,I'm not quite sure where we're supposed to post feature requests. http://bugs.adobe.com/ seems to be down.So here is my request:iOS11 requires to have an Assets.car file to package icons.Currently, I use an online tool to generate the Assets.car file from a PNG file.It would be great if Flash Builder would be able to generate the Assets.car when packaging for iOS.Thanks!
Hi everybody,I think this topic may be useful to some of us who want to get a better apps monetization.I use the Admob Milkmangames ANE to show ads in my apps (android and iOS) and recently I started using the Admob mediation networks that can be used SDK-less:Smaato (SDK-less)CrossChannel (MdotM) (SDK-less)Aarki (SDK-less)Drawbridge (SDK-less)I have only got impressions and clicks from Smaato. But it increased my Admob revenues.I had been looking for options to integrate more ad networks to the Admob mediation and so far I have found that AdColony has an AdobeAIR SDK (ANE). My point is a question and a proposal to share data about which Admob mediation networks have an AdobeAIR SDK (ANE) in order to be able to integrate those networks in the Admob mediation.Best Regards
Our app is fullscreen, but when compiling the app with Air SDK v23, the status bar pops in when the soft keyboard opens. It stays onscreen after the soft keyboard is dismissed, until the user swipes it away. Is this intended behavior? Can it be disabled? (Edit: This is an Android 6 device)
We have implemented an AIR application which we launch via button click in an Flash/Flex app. This Flex app only consists of this start button. Now our customer complains that his users need to install Flash in order to start the app. Is there any other possibility to invoke/start the local AIR app from a browser? I'm talking about a desktop app not a mobile app.
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