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Inspiring
Jan 16, 2018 5:24 PM UTC
Question

2018 Roadmap?

So last year around this time, there was a post asking for an update or a roadmap from Adobe about AIR. https://forums.adobe.com/message/9389104#9389104 Chris Campbell commented saying "We're working on our 2017 and beyond roadmap" and "I'll post back to the thread with our thoughts". Seeing as its now 2018, can we finally get that roadmap, or the thoughts?

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48 replies

Applauz
Inspiring
Jan 8, 2019 2:25 PM UTC

I have approx 30 apps on the App Store and another 30 on Google Play.  AIR is by far my favourite platform to use. It's also the ONLY Adobe product I use in my workflow. I haven't used Photoshop in over 2 years due to Sketch.

Very sad to think that if Adobe abandons AIR... my relationship with Adobe will fully come to an end after 20 years.

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Known Participant
Dec 20, 2018 2:27 AM UTC

We don’t need a Roadmap to move forward with Adobe Air. As long as the sdk follows Apple and Google standards, all of the magic happens with AIR native extensions. The as3 language is very mature and the animation capabilities rival all similar JS eqivalents which still rely on the browser. Please support those developers who build ANEs (Distriqt and MyFlashLabs are 2 of my favorites). They are the ones who will continue to keep innovation alive with AIR. I’m also looking into the demand of having training on how to build cross platform apps using Adobe AIR and Animate CC. I’m thinking of putting together materials for PluralSight. Let me know if this is something that would be valuable to the community. Long live AIR!

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Known Participant
Dec 22, 2018 10:52 PM UTC

My customer and I are invested in AIR but that first provision "as long as the SDK follows Apple/Google..." is the exact risk we see.  Both platforms periodically make a change that requires a new AIR SDK materializes to support it.  Not sure why so many people believe what they wish will happen (Adobe supports AIR "forever").

It's not at all concerning that Adobe is silent on this question?  I'd just wish Adobe would come out and clarify, unfortunately their silence is clarification enough. 

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Inspiring
Dec 23, 2018 2:19 PM UTC

When you build apps there are no such things as "zero risks"

but asking to Adobe to commit on things they can not control is kind of ridiculous

So far Adobe have clearly said they will support Adobe AIR

read here
Locked by Moderator, Not on subject anymore,AIR Roadmap Update

With the news today regarding Flash Player, I'm sure many of you have questions regarding AIR and its future roadmap.  Let me start by saying that today's announcement was not about AIR, and instead focuses entirely on Flash Player and the browser plugin environment.  Adobe remains committed to AIR and we believe it continues to be a great desktop and mobile development platform.

(emphasis mine)

what else do you need?

Most problems I see with dev using the AIR SDK is when an external factor like Apple, Google, etc.
change something, and then some dev complaining because they are not patient enough to wait for Adobe to patch the

AIR SDK to support those changes, so yeah "iOS SDK beta" (or any other thing) will break some things then some dev will complain

then the AIR SDK will be updated.

That's kind of the "deal", there is no way that the AIR SDK can support something beta from day one

so yeah dev will have to wait for the next SDK to support those changes, and so far Adobe been

releasing those SDK updates on a quarterly basis and never failed for the last 7 years or so

Flash Player and Adobe AIR feature list | Adobe Developer Connection

Again, what else do you need?

When you use Google services, for example, those can vanish any time and yet everyone accept it
see https://gcemetery.co/

When you buy Apple hardware, another example, you do know this hardware will become obsolete
see Vintage and obsolete products - Apple Support

So since Adobe AIR 1.0 back in February 2008, to now AIR v32 (December 2018),

since AIR v3.0 (2011) with the change of pace to do quarterly releases, and since the

Flash EOL where someone from Adobe officially said "Adobe remains committed to AIR"

seriously what else do you need?

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Applauz
Inspiring
Nov 29, 2018 10:57 PM UTC

Just wanted to share with the community that we have a team that has struggled like you wouldn’t believe to get a React Native app to work and be 1/2 decent. 

I them showed them AIR and how easy it was to achieve the exact same thing.  Their jaws hit the floor.  They had no clue. 

Too bad Adobe isn’t investing in showing everyone the power of AIR build mobile apps.

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Inspiring
Nov 30, 2018 4:38 AM UTC

Applauz  wrote

Their jaws hit the floor.  They had no clue. 

most dev don't, that's why Adobe AIR is a huge competitive advantage when you know it exists

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Inspiring
Aug 30, 2018 9:57 PM UTC

Any update on this? A new roadmap would be ace before we all start having to jump onto naff systems such as React Native...losing 20+ years of ace cross-platform development progress....yuk

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natural_criticB837
Legend
Nov 19, 2018 12:09 PM UTC

2019 Roadmap please!

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Inspiring
Nov 19, 2018 10:00 PM UTC

Surprise me Adobe!!

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rakeshk53949702
Participant
Jul 29, 2018 7:08 PM UTC

Hi,

Unlike Adobe Flash player support ends in 2020. Would Adobe end support for Adobe Shockwave Player.

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Participant
Jun 5, 2018 10:48 AM UTC

Given Apple recently announced the deprecation of OpenGL and OpenCL on MacOS (https://developer.apple.com/macos/whats-new/#deprecationofopenglandopencl) and this could be a precursor to similar changes on iOS, it would be nice to get a confirmation and update on the topic of "METAL bindings for Stage3D".

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Flipline
Inspiring
Jun 5, 2018 3:33 PM UTC

They've also announced deprecation of OpenGL ES for iOS 12:

https://developer.apple.com/ios/whats-new/#deprecationofopengles

Does anyone have information on how "GPU" render mode is handled, and if this will also be affected like Stage3D by these deprecations?  I'm not too familiar with what GPU render mode is doing under the hood.

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Inspiring
Feb 13, 2018 11:13 AM UTC

Preran's answer is more confirmation that nothing good is coming :/ As a company we love and use AIR all the time but we are already working on a backup plan. All my team is going through training for unity and native development for the rainy days to come.

So sad that once again roadmap looks like it is dropped..

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Inspiring
Feb 13, 2018 1:28 PM UTC

That's just common sense, good for you.

AIR jobs are parse/almost non existent, AIR is not mentioned anymore in any cross platform article, Adobe itself is shady and has no straight answers about any AIR related subject, AIR activity on stackoverflow is near non existent, the roadmap is really easy to write: maintenance until death. While indy developers can afford to hope and stick to AIR until Adobe shuts it down, companies can't and have to move on before they are forced to. The number of people using AIR is now low and will only keep on shrinking which is what Adobe has worked actively on achieving just like they did for Flash.

If you can't see or ignore all the signs and can't remember the past with Adobe and their handling of Flash, then I can see why you would think AIR's future is a bright one. Other than that, the end of AIR is near and will come sooner than most of us think.

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Inspiring
Feb 13, 2018 3:28 PM UTC

I just think its so sad Adobe doesn't do more to market AIR. I find that pretty much everyone who use and love AIR, KNOWS it's benefits and can produce quality content with it, but the people who DONT shit on it and Adobe just lets it happen. They needed to find a way to make money from AIR but now I think it's too late. I've seen countless comments about how amazed they were at how rapid it is to build out 99.999% native speed UI with AIR, let alone the  games people have made. AIR rocks, and it's just so sad it's not getting the love it deserved all cause of the Flash name.

I've already begun my transition as well, I've built a few apps in Cordova/Ionic and React Native.The venture in the JS framework world is chaos as a new framework comes out every few months that replaces the current standards. I find so many times some convoluted/terminology or way of doing something in JS thats packaged with some fancy name at the end of the day ends up being a standard practice I did all the time with as3. I've done a few Unity tutorials and it seems to be not too bad as well.

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Colin Holgate
Inspiring
Jan 16, 2018 6:07 PM UTC

Awesome post. I emailed Chris to pester him.

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natural_criticB837
Legend
Jan 17, 2018 11:05 AM UTC

Yes, please.

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