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This has been driving me nuts for months now.. I've been hoping this will magically fix itself with each new release of AIR. Still no luck.So what's happening is that when I have a button to close out of a stageWebView, I am taking a screenshot of the webView so that I can animate it out. on an iPad1, iPad2, Desktop, etc everything performs as it should... however on the iPad3.. it seems like it is capturing the screen at the non-retina resolution and then blowing up the image X2. So the result is a zoomed in image that animates out. Here is my code ... am I doing something wrong ?function closeBrowser():void { enableAllBrowserControls(); // Hide the preloader socialPreloader.visible = false; &
Is there any way to connect AIR application to Android file browser (for instance ES File Explorer, Astro File Manager, OI Manager etc.)?I would like to allow user to choose file or directory with this external application.______sorry for my English
Hi guys,I use sharedObjects to save some states in my latest iOS game, and have received reports of the app not starting on some devices. It turns out that if the device is running low on file space my app crashes as it can't flush the Shared Object.How do you guys handle saving files or states on iOS devices that doesn't have enough space left?Thanks,Karl
Hey All,So if you're following the news you might have seen the jury award Apple $1 billion dollars for patent infringment. One part of this infringment was interface design copying. Specifically how the scrolling window 'bounces' when it reaches the end of the screen.Is anyone else concerned that this set a bad precident for interface design? As a UX person I've come up with similar functionality for websites before. I was hoping to be able to modify my scrolling HBox widget, I spent a week architecting, so it has inertia and bounces back upon the end of the scroll. Now I'm worried that I might be sued by Apple for simply taking previous source code I built way back before the iPhone came out and packaging it into mobile.Any thoughts on this?
Hi All,We are developing an air application for android.After packaging, running the above application in android emmulator, we are getting below error. Nothing come on screen. Please help.10-07 15:44:16.800: INFO/ActivityManager(71): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=app.AndersonView_Sulpe/.AppEntry }10-07 15:44:17.270: INFO/ActivityManager(71): Start proc app.AndersonView_Sulpe for activity app.AndersonView_Sulpe/.AppEntry: pid=292 uid=10032 gids={}10-07 15:44:18.360: INFO/ARMAssembler(71): generated scanline__00000077:03545404_00000004_00000000 [ 47 ipp] (67 ins) at [0x3067f8:0x306904] in 1286854 ns10-07 15:44:18.770: ERROR/AppEntry(292): error invoking method onWindowAttributesChanged exception = java.lang.NullPointerException10-07 15:44:18.790: ERROR/AppEntry(292): error invoking method onApplyThemeResource exception = java.lang.NullPointerException10-07 15:44:18.800: INFO/StartupTime1(292): :
Hey All,So this is an event chain issue. I'll try to discribe it best I can. I'm going to have to put a work around in for now but here it goes.I have an object called scroller. Scroller moves in either a horizontal or vertial direction. Scroller can container other scrollers as children up to one depth and moving in the opposite direction as the parent. Scrollers can only move in one direction at a time and require the user to MouseUp and MouseDown to re-engage direction lock. Direction lock is determined via the greater displacement of X over Y from the Origin point.Displacement checking runs on both objects but starts at the child of the chain.1.) Child.MOUSE_MOVE 2.) Parent.MOUSE_MOVE If the childs fires the direction lock first. The parent gets and event to stop displacement checking.Child.MOUSE_MOVE;Child.dispatchEvent(Parent.STOP_CHECKING)Parent.removeEventListener(MOUSE_MOVE)Parent.MOUSE_MOVE;If you notice from the above the parent still listens for the
Hey guys, its me again. So I am having some problems getting my application to submit to iTunes using the Application Loader.I am using a Distribution profile as well as the correct mobile provisions file. When I use the application loader, the error I get is"Application failed codesign verification. The signature was invalid, contains disallowed entitlements, or it was not signed with an iPhone Distribution Certificate."Since I know it is not the last one, the problem has to either be with the dignature or the entitlements. How do I check if the signature is correct? How do I know if I am using the right entitlements?Any help would be greatly appreciated!
I know AIR3 could only be installed on Android devices with ARMv7 (or above) CPUs.What about the apk packaged with captive runtime? would the same limitation applies?
I dont understand why i get this sometimes when trying to sync an app to my device (message shows on device itself)certain provisioning profiles just dont work. I will usually fumble around, creating new ones until i get one to work.The latest attempt:I created the provisioning profile on the iOS developer site.I included 2 udids.downloadedI created the app, it works on one device, but not the other itunes sync 'AppName' failed to install.ok, let me test again, so i go create a new profile for just one UDID (the UDID that was working a moment ago)itunes sync 'AppName' failed to install.What!!! WHY! Its like some profiles are corrupt or something? What can i be missing here?for one example, both udids are in the profile, why would the .ipa install on one, but not the other?(installing from 2 different comptuers)
Is it possible?I've tried importing the video, or embedding the video. I have two that will be included. This app is for a internal only application (not for the app store). Size isn't really an issue.Embedding the video works, but the audio gets out of sync, and is pretty unusable.Does anyone have a possible solution to this? Thanks in advance!
Came across another bug in iOS packager. In my project I have a function looking like this:private function sample():Object{ var iValue:int = 10; return false ? iValue : null;}It correctly returns 'null' if packaged in ipa-debug-interpreter, apk-captive-runtime modes or if running in ADL. But it returns '0' if packaged in ipa-ad-hoc mode. I had to spend a whole day to figure out where is the problem. This is not the first type cast issue I came across. And it takes a lot of effort everytime to debug (10 minutes to build the project!). I'm breaking a dead line giving my customer an excuse that 'Adobe packager for iOS does not work right'. Which sounds like total BS of course. Adobe, please, get this straight. It is hard enough to develop with AIR for mobile. Bugs like this one make it much worse. Either way, I'm planning to advocate for using native tools in our next projects.
today i got an error message saying that adobe air wasent working so i unistalled it and downloaded it fresh from the site but when i try to run the installer nothing happends it just sits there in the prosses list in that task manager here the adobe air install logs [2012-01-13:22:23:19] Runtime Installer begin with version 3.1.0.4880 on Windows 7 x86[2012-01-13:22:23:19] Commandline is: -silent[2012-01-13:22:23:19] No installed runtime detected[2012-01-13:22:23:19] Starting silent runtime install. Installing runtime version 3.1.0.4880[2012-01-13:22:23:19] Installing msi at c:\users\neomi\appdata\local\temp\air3488.tmp\setup.msi with guid {FE23D063-934D-4829-A0D8-00634CE79B4A}[2012-01-13:22:23:21] Runtime Installer end with exit code 0[2012-08-23:14:17:57] Runtime Installer begin with version 3.1.0.4880 on Windows 7 x86[2012-08-23:14:17:57] Commandline is: -arp:uninstall[2012-08-23:14:17:57] Installed runtime (3.1.0.4880) located at c:\Program Files (x86)\Common Files\Adobe AIR[2012-0
I am using Adobe Air 2.6 sdk for linux. My Application uses filesystems.file for certain purposes. However, everytime when file.load() is called to load a video file, AIR crashes giving the error 'unhandled SIGSEGV'. I would like to know the workaround for this issue. Please helpAditya Kapoor
do we have the chance to have a skin design features of a mobile.
I am checking for the Loader class on the ios platform.Surprisingly I am never able to load any transparent png as tranparent, a white background is always added to that when i load image from the CameraRoll using loadFilePromise() method of loader.It seems that there is some big difference between loadFilePromise() and load() method of the Loader for the transparancy.As per my code loadFilePromise() is adding additional background color i.e. white on the transparent images,While the things work perfectly for the load() method if we are passing any url of transparent image inside this.I have set the opaqueBackground = null in both cases.If any body have any idea please confirm this.Thanks in Advance,Shardul
Hi guys ,I am developing an AIR app using Flash CS5 and i cannot get the NativeProcess to work when debugging my application. i desperately wants to have that because of some important functionality.Please guide me to the correct route to get it to work.cheersSJ
I am using stageWebView for showing webpage in my mobile app but don't know how to move back to my app once it gets loaded. In application descriptor file, I had already registered custom uri scheme (myapp://) for IOS devices and from the loaded page inside stageWebView, I was trying to call following URL myapp://webcam. But nothing had happened. It neither called LOCATION_CHANGE event of StageWebView not called INVOKE_EVENT of nativeapplication. How can I fix this issue? Thanks in advance, Mamta
I didnt use it on actual ipadinvalid or valid?File.browseForOpen()
Hi ,I am using Adobe flash cs5. I used to create Air application on the publish settings.While i run the air application in side the Adobe flash cs5 it update the "Application Data\Macromedia\Flash Player\Logs\flashlog.txt"but once i compile them as .air packge, it didnt update the flashlog.txt.I want to see the trace when the .air application starts.Please guide me to debug the air application.Tool : flash CS5Air version : 2OS : Windows 7Note:When i google about it I got something like ADL to get the trace.Then i download the latest air sdk. But i am not aware how to link the "AdobeAIRSDK" with the flash cs5.
Hello,It seems that something has changed. When I compile using flex 4.6 + Air 3.3, I now get on galaxy nexus a menu button even with sdktargetversion=11. Any way to target 11 but get rid of menu button ?Thanks
What is the name and location of the AIR Flash Player configuration file? I'm assuming the name should be mm.cfg like it is for the flash palyer on the desktop, where do I put this file when I compile my AIR app?
Hello,When I try to install an Air Aplication in my computar I got the following error:Sorry, an error has occurred.This aplication could not be installed because the installer file is damaged. Try obteining a new installer file from the application author.The strange thing is that I can install the same file in another computer without any problem and can not install any Air Application in this Computer.Unfortunettly I have to run this applpication on the computer it's not working once it's completelly configurated in Hordware and Software.Please, could somebody help me about this issue...I have searched and tryied anything I could...Thanks in advanced...Vinicius / Brazil.
Hi,i have to install some programms wich needs Adobe Air.To provide problems with other Adobe programms i have to knowwich Adobe Programs installs Adobe Air by itselves.Is there a list or something? Thanks
I'm seeing this error when trying to compile my app via ADTAnyone know of a fix to this ? I'm trying to compile with iPhoneOS5.1.sdk
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