『アドビコミュニティフォーラム』に質問/トピックを投稿する方法
Join a global community of Adobe Air users and developers.
新着順
Sorry if this is a silly question.My app links to itself in the app store to nag for ratings. How can i determine this url before the app is published to the app store?thanks
Hi,first of all, i'm completly new to AIR. However, i made my way through your product documentation and i'm now able to deploy AIR and a AIR Application (SFDC Chatter) and register it.Works fine so far, but some questions:- How can i update installed AIR applications? If i just try to re-install it, the installer will fail with exit code "9" -> How can i update them directly? If this is not possible -> How can i uninstall AIR applications in a large enterprise environment?- Where is the ARH Tool that is described in your product documentation?- When installing AIR as SYSTEM User (I'm using SCCM) where is the logfile?- Do you recommend updating AIR on a regular base? Are "older" applications compatible with newer AIR Versions?Thanks for your replies!Ben
I am still seeing some strange flicker happen with my startup image. It loads the image in the right placement .. then shifts it up ( seems to be shifting it to Y = 0 ) I am including the following images ( I have also tried removing the Default.png image and the problem still persists ).Default-Landscape - 1024 x 748Default-Landscape@2x - 2048 x 1496Default - 1024 x 748Any ideas ?
I have had this problem both with the latest official AIR SDK 3.3 (3.3.0.3670) and 3.4 release (3.4.0.2540) when doing a Standard build. I am loading a few files one after the other from a remote server on an iPad. After loading some xmls and swfs successfully, my app crashes and closes without any error message upon loading an image file (I've tried both png and jpg with the same result). I have both progress and complete event listeners on the loader and the crash happens after all bytes are loaded and before the complete event triggers. So it seems as if there is some problem with initializing/decompressing the image. The crash log reports things along the lines of "EXC_BAD_ACCESS" and "KERN_INVALID_ADDRESS."This problem does not occur if the files are loaded from the application directory --- only when they are loaded from the remote server. It is also not occuring with the preview AIR SDK 3.4 with iOS6 Support release (3.4.0.3010). It is a
Hello everyone, I have just released my first game on playbook, it is 100% my creation made after hours and weekends. I am looking to get some feedback on anything and everything, be honest! I'm tired of my non-programmer friends generic "yeah it's good"Although this is a trial run of sorts, I listed it paid for now at $0.99, it currently has 16 levels and 1 world (more worlds to come)There is no free version, no advertising what so ever, so I am not surprised downloads are very low so far. There is one review, but I have a sneaking suspicion it's from a friend.Please give me some feedback on the website and demo video, or if you want to spare 0.99 go for it!(links and names removed from this thread for SEO reasons, the domain and app are new to the world and no one knows it exists yet!)LINK HEREI feel it needs more levels and graphics to compete on apple/android, and I read a "proper launch" is kind of a big deal on apple. It doesn't have much comparable's on playbook, so I let
Due to the advancements with adobe AIR, I'm really excited to be finishing up a HUGE update of an old project that was originally made with native android.But, i've hit a brick wall with 2 issues, and it would be terrible if all the work i've done in AIR was for nothing...First, how do I convert the keystore I previously used (from native android project) to .p12 to use with AIR project? (on a mac)Second, how do I remove the "air." that gets automatically appended onto the front my android package name? I plan to use a captive runtime, so it's not really needed at all, and I can't upload it like this as an update because it will think it's a different app.Please help so I can continue using air for all my projects from now on!
Using the import ANE in the ActionScript Settings causes my Test Movie to fail.If I remove the ANE from the Library Path list, the test movie runs fine again.When testing on an Android device it runs fine with the ANE in the Library Path and it does as it should.I have tested this with a couple of ANEs with the same results.Is this a Bug?Is there a way around this, to maybe temporarily disable the ANE for Test Movie's?
Is there a way to know the orientation of a picture taken with the CameraUI in AIR 2.7 (iOS or Android)? Air seems to assume that the picture is in landscape orientation but it's not always true. The information is in the EXIF data but loaders doesnt seems to give access to EXIF data.It is a problem if you want to display the picture in your application... The orientation will be wrong...I dont want to use an AS3 custom library because most of them will crash the app on IOS because they try to call forbidden methods...So, any method in the API allow me to do this? Any workaround that doesnt imply an AS3 library?
I have been reading the microphone class, and I cannot figure out why this code is not tracing anything out:var mic:Microphone = Microphone.getMicrophone();mic.gain = 100;mic.rate = 44;mic.setSilenceLevel(0, 6000);mic.addEventListener(SampleDataEvent.SAMPLE_DATA, micSampleDataHandler);private function micSampleDataHandler(event:SampleDataEvent):void{ log("Recording");}according to the adobe help files this is alls that is needed to actually speak into the mic and have it know you are doing so. But I cannot get the micSampleDataHandler to fire at all when whispering, talking, or screaming into the phone.Am I missing something?
I am trying to deploy the latest update of the Chatter Desktop using the following command line:"Adobe AIR Installer.exe" -silent -desktopShortcut -programMenu desktop_mv_3.0.1.airIt returns a message "too many arguments" and does not install.Does anyone have any ideas what "too many arguments" means?Thanks for your help!
I am developing using Flash Builder 4.5.1 on Mac, debugging via USB on a Motorola Xoom. Every time I run or debug my app on the device, I get the following dialog box:Upgrade AIR RuntimeYour device has an older version of Adobe AIR installed. Would you like to upgrade it to Adobe AIR 3.1.0.4880?However, according to the Xoom application settings screen for AIR, version "3.1.0.488" is already installed. Answering "yes" to the dialog has the same effect as answering "no" -- the app runs, but the next time I run it I get the same prompt. Is there anyway to get Flash Builder to recognize that the attached device is really running the latest version? I've tried uninstalling and reinstalling AIR, but the dialog persists.Thanks!
This has been driving me nuts for months now.. I've been hoping this will magically fix itself with each new release of AIR. Still no luck.So what's happening is that when I have a button to close out of a stageWebView, I am taking a screenshot of the webView so that I can animate it out. on an iPad1, iPad2, Desktop, etc everything performs as it should... however on the iPad3.. it seems like it is capturing the screen at the non-retina resolution and then blowing up the image X2. So the result is a zoomed in image that animates out. Here is my code ... am I doing something wrong ?function closeBrowser():void { enableAllBrowserControls(); // Hide the preloader socialPreloader.visible = false; &
Is there any way to connect AIR application to Android file browser (for instance ES File Explorer, Astro File Manager, OI Manager etc.)?I would like to allow user to choose file or directory with this external application.______sorry for my English
Hi guys,I use sharedObjects to save some states in my latest iOS game, and have received reports of the app not starting on some devices. It turns out that if the device is running low on file space my app crashes as it can't flush the Shared Object.How do you guys handle saving files or states on iOS devices that doesn't have enough space left?Thanks,Karl
Hey All,So if you're following the news you might have seen the jury award Apple $1 billion dollars for patent infringment. One part of this infringment was interface design copying. Specifically how the scrolling window 'bounces' when it reaches the end of the screen.Is anyone else concerned that this set a bad precident for interface design? As a UX person I've come up with similar functionality for websites before. I was hoping to be able to modify my scrolling HBox widget, I spent a week architecting, so it has inertia and bounces back upon the end of the scroll. Now I'm worried that I might be sued by Apple for simply taking previous source code I built way back before the iPhone came out and packaging it into mobile.Any thoughts on this?
Hi All,We are developing an air application for android.After packaging, running the above application in android emmulator, we are getting below error. Nothing come on screen. Please help.10-07 15:44:16.800: INFO/ActivityManager(71): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=app.AndersonView_Sulpe/.AppEntry }10-07 15:44:17.270: INFO/ActivityManager(71): Start proc app.AndersonView_Sulpe for activity app.AndersonView_Sulpe/.AppEntry: pid=292 uid=10032 gids={}10-07 15:44:18.360: INFO/ARMAssembler(71): generated scanline__00000077:03545404_00000004_00000000 [ 47 ipp] (67 ins) at [0x3067f8:0x306904] in 1286854 ns10-07 15:44:18.770: ERROR/AppEntry(292): error invoking method onWindowAttributesChanged exception = java.lang.NullPointerException10-07 15:44:18.790: ERROR/AppEntry(292): error invoking method onApplyThemeResource exception = java.lang.NullPointerException10-07 15:44:18.800: INFO/StartupTime1(292): :
Hey All,So this is an event chain issue. I'll try to discribe it best I can. I'm going to have to put a work around in for now but here it goes.I have an object called scroller. Scroller moves in either a horizontal or vertial direction. Scroller can container other scrollers as children up to one depth and moving in the opposite direction as the parent. Scrollers can only move in one direction at a time and require the user to MouseUp and MouseDown to re-engage direction lock. Direction lock is determined via the greater displacement of X over Y from the Origin point.Displacement checking runs on both objects but starts at the child of the chain.1.) Child.MOUSE_MOVE 2.) Parent.MOUSE_MOVE If the childs fires the direction lock first. The parent gets and event to stop displacement checking.Child.MOUSE_MOVE;Child.dispatchEvent(Parent.STOP_CHECKING)Parent.removeEventListener(MOUSE_MOVE)Parent.MOUSE_MOVE;If you notice from the above the parent still listens for the
Hey guys, its me again. So I am having some problems getting my application to submit to iTunes using the Application Loader.I am using a Distribution profile as well as the correct mobile provisions file. When I use the application loader, the error I get is"Application failed codesign verification. The signature was invalid, contains disallowed entitlements, or it was not signed with an iPhone Distribution Certificate."Since I know it is not the last one, the problem has to either be with the dignature or the entitlements. How do I check if the signature is correct? How do I know if I am using the right entitlements?Any help would be greatly appreciated!
I know AIR3 could only be installed on Android devices with ARMv7 (or above) CPUs.What about the apk packaged with captive runtime? would the same limitation applies?
I dont understand why i get this sometimes when trying to sync an app to my device (message shows on device itself)certain provisioning profiles just dont work. I will usually fumble around, creating new ones until i get one to work.The latest attempt:I created the provisioning profile on the iOS developer site.I included 2 udids.downloadedI created the app, it works on one device, but not the other itunes sync 'AppName' failed to install.ok, let me test again, so i go create a new profile for just one UDID (the UDID that was working a moment ago)itunes sync 'AppName' failed to install.What!!! WHY! Its like some profiles are corrupt or something? What can i be missing here?for one example, both udids are in the profile, why would the .ipa install on one, but not the other?(installing from 2 different comptuers)
Is it possible?I've tried importing the video, or embedding the video. I have two that will be included. This app is for a internal only application (not for the app store). Size isn't really an issue.Embedding the video works, but the audio gets out of sync, and is pretty unusable.Does anyone have a possible solution to this? Thanks in advance!
Came across another bug in iOS packager. In my project I have a function looking like this:private function sample():Object{ var iValue:int = 10; return false ? iValue : null;}It correctly returns 'null' if packaged in ipa-debug-interpreter, apk-captive-runtime modes or if running in ADL. But it returns '0' if packaged in ipa-ad-hoc mode. I had to spend a whole day to figure out where is the problem. This is not the first type cast issue I came across. And it takes a lot of effort everytime to debug (10 minutes to build the project!). I'm breaking a dead line giving my customer an excuse that 'Adobe packager for iOS does not work right'. Which sounds like total BS of course. Adobe, please, get this straight. It is hard enough to develop with AIR for mobile. Bugs like this one make it much worse. Either way, I'm planning to advocate for using native tools in our next projects.
today i got an error message saying that adobe air wasent working so i unistalled it and downloaded it fresh from the site but when i try to run the installer nothing happends it just sits there in the prosses list in that task manager here the adobe air install logs [2012-01-13:22:23:19] Runtime Installer begin with version 3.1.0.4880 on Windows 7 x86[2012-01-13:22:23:19] Commandline is: -silent[2012-01-13:22:23:19] No installed runtime detected[2012-01-13:22:23:19] Starting silent runtime install. Installing runtime version 3.1.0.4880[2012-01-13:22:23:19] Installing msi at c:\users\neomi\appdata\local\temp\air3488.tmp\setup.msi with guid {FE23D063-934D-4829-A0D8-00634CE79B4A}[2012-01-13:22:23:21] Runtime Installer end with exit code 0[2012-08-23:14:17:57] Runtime Installer begin with version 3.1.0.4880 on Windows 7 x86[2012-08-23:14:17:57] Commandline is: -arp:uninstall[2012-08-23:14:17:57] Installed runtime (3.1.0.4880) located at c:\Program Files (x86)\Common Files\Adobe AIR[2012-0
I am using Adobe Air 2.6 sdk for linux. My Application uses filesystems.file for certain purposes. However, everytime when file.load() is called to load a video file, AIR crashes giving the error 'unhandled SIGSEGV'. I would like to know the workaround for this issue. Please helpAditya Kapoor
do we have the chance to have a skin design features of a mobile.
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
すでにアカウントをお持ちですか?ログイン
アカウントをお持ちではありませんか? アカウントを作成
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.