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I am making an iOS app using flash/as3/AIR and I am using navigateToUrl on a MovieClip. It works fine. I have also created a URL for a share button and it works perfectly when I test my AIR app on my laptop. This is the working url (the whole paragraph):http://www.facebook.com/sharer.php?s=100&p[url]=http://www.p ageofgames.com&p[images][0]=http://pageofgames.com/runosaur.png&p[title]=Run-O-Saur&p[summary]=I%20scored%2017,833%20on%20Run-O-Saur%20for%20iPhone!When I touch the button on my iPod, Safari opens and it loads this url, but facebook switches to mobile and it removes the image, description and whatnot. Any help on how I can open that above URL exactly as it works in a regular browser?(I'm new so easiest ways appreciated)
Hi,I've downloaded AIR 3.3 SDK for FlashBuilder. Installed just like 3.2 earlier. Copy of 4.6.0 SDK and overwrite all files from 3.3.I have:<?xml version="1.0" encoding="utf-8" standalone="no"?><application xmlns="http://ns.adobe.com/air/application/3.3">But can't use drawWithQuality method:ReferenceError: Error #1069: Property drawWithQuality not found on flash.display.BitmapData and there is no default value.Code auto complete for this method is working.Do I have to do something more?
- the ipa can be downloaded to the device OTA, but after, will NOT sync to ituneswhat if someone downloads the app to their device but needs to remove it, but then wants to reinstall it again? since the app won't sync to itunes they have to delete the app from the device to remove it, and to reinstall it they have to download it again.i would like them to download the app only once and then sync it to/from the device with itunes instead of having to download the app each time. so, what do i need to do to get the app to sync to itunes after an OTA download?thanks
In Flash CS6 one can create sprite sheets. What benefit or relationship does this have to direct flash development? What is the primary purpose for Adobe putting this feature in CS6?
Hi Guys,Anybody out there knowing how to embed and launch ipa file from another ipa package created using Air for iOS ?I am having 1 ipa file created using Xcode, Now i need to include that file in my ipa Package which is created using Flash CS 5.5 and Air for iOS. Also i need to know how to open my 1st ipa file from AS3 ?Thanks,
HiI'm trying to make my application view local PDF on iPad. This pdf was downloaded from internet into app-storage dir. Here is some code:var f:File = new File(obj.url);var webView = new StageWebView();webView.stage=parent.stage;webView.viewPort=new Rectangle(,20,103,960,640);//this doesn't workwebView.loadUrl(f.url);//.. but this works ok.//webView.loadURL("http://www.adobe.com/devnet/flex/pdfs/getting_started_with_Flex3.pdf")File url is correct:"file:///var/mobile/Applications/5053796F-3E4A-41A5-AF05-A2F2D0E71791/Library/Application%20Support/..."Target file exists.But PDF document isn't shown.Could you help me with this issue please?Thanks in advance.
Hi there,I've detected some issues in air when I run an exported release build. The problem is as follows, I use Camera.names to get all the video input devices which Air can detect. Then I plug my firewire camera, run in debug mode and I see that camera as "video DV". Next, I export release build of the same source to obtain the .air application, install and run that versión but there is no trace of the "video DV" camera. I can´t imagine what happens, and It's making me crazy. Thanks in advance. Just to make it easier, I post all data, and if you need more, please ask for it. ---------------- APP source --------------- Alert.show(Camera.names.toString()); //Quite simple 😉 ---------------- System information ---------------OS: Mac OSX 10.6.8Flash Builder: 4.0.0.272416Air SDK: 4.5.0.20967 (I have performance issues with 4.6.0)Air Runtime: 3.3.0.3650
Actually this problem only occurs when these two properties are set in the descriptor file:<aspectRatio>landscape</aspectRatio><autoOrients>false</autoOrients>As aspected the stage has the following correct properties:stage.autoOrients –> falsestage.deviceOrientation –> rotatedLeftBut the values for the fullScreen size values are (iPad screen size):stage.fullScreenHeight –> 1024stage.fullScreenWidth –> 768So although the deviceOrientation is set to a landscape aspect ratio, the values for fullScreenWidth and fullScreenHeight do not reflect this. The odd thing is that this does not apply when the same application is launched on the device – in this case iPad3 (normal resolution). Then the values are correct:stage.fullScreenHeight –> 768stage.fullScreenWidth –> 1024When I launch adl I set the following two properties:-profile extendedMobileDevice -screensize iPadIt seems that
How do I install/use Adobe Air on my Kindle Fire? I have it installed on my PC and have tried to install it on my fire using a USB. It seems as if it works but when I look on the Kindle Fire it's not there.Also - how do you use Content Viewer on the Kindle Fire. I have the app and it launches fine but I don't know how to get documents into it to view.Any help on these questions would be greatly appreciated.Thanks very much.Sally M
I'm trying to embed a custom font into my project for iOS.Everything works perfectly on my windows box but there is something very strange going on in iOS with the same code.The fields are generated with actionscript as classic text (not tlf). In iOS, text is being replaced at random with random characters. The number of chars stays the same but it randomizes it. Sometimes the rendering is all messed up too, individual chars get out of place, shifted and what not.I've tried half a dozen different variations on my font nothing worked. I've tried making sure none of my letters were in extended unicode ranges (only alphabetical placement). I've tried multiple fonts. The scrambling is consistant though. on some words the letter a is replaced with d on some screens.. on other screens the letter d is upside down.. on other screens b is replaced with r.. etc..I am using Flash Pro 5.5 and the fonts were embedded using the gui.
Hi!Question 1:When I upload my apk to Android Market it says"Localized to: default, Japanese, German, Dutch, Polish, Korean, French, Turkish, Czech, Spanish, Italian, Portuguese, Russian, Swedish, Chinese (China), Chinese (Taiwan)"Does anyone know why?It's only localized in English and Swedish so far.Is it possible to change this? If not, will it affect the apps appearance on the market (could it possible fool consumers in these countries)?Question 2:I have added this to the android manifest, inside the manifest tags:<supports-screens android:smallScreens="false"android:normalScreens="true"android:largeScreens="true"android:xlargeScreens="true"/>But Android Market does not recognize this. I need smallScreens to be filtered out. Is this supposed to work?Thank you!/anders
Im using Windows Vista and im trying to run a program (FA Davis Q&A for the nclex-rn examination); it requires adobe air to run the application. I double click on the program icon and the license agreement box comes up. I then click "I Agree" and then nothing happens. When i repeat said process...still nothing happens. Ive tried uninstalling and then re-installing the program and hasnt repaired the problem. This is not the first time, that i have used this program...it has worked fine in the past. I dont know what has changed with the program but this has been a struggle for the past three days to correct the problem. Im just a little computer savvy, but not an expert....i can follow some clear instructions. Please help!!!!!! If i see that black box one more time....i will pull my hair out!!!!
I installed a new application that when I booted it It displayed the "This application requires Adobe air wich cannot be found" error. I already have adobe air, so I tried installing the latest version of air (didn't work), then after that I tried unstalling air but got the "This application requires Adobe air wich cannot be found" error again. I even tried manually uninstalling it and then reinstalling it but to no avail.If any body could help with my promblem it would be much apreciated.
Hi,We have a flash badge that install AIR and the app http://apps.facebook.com/djplayer/ , the app need 3.2 but on one specific computer it always install 3.1.0.4880 and so the install fail and we dont understand why this happen. (do not happen on all computers)[2012-04-25:21:21:28] Runtime Installer begin with version 3.1.0.4880 on Windows 7 x86[2012-04-25:21:21:28] Commandline is: -playerVersion=11,2,202,233 -sandboxType=remote -securityDomain=airdownload.adobe.com -https=false -fromUserEvent=true -- -x1 http://www.thedj1.com/facebookapp/flash/Dj1air.air[2012-04-25:21:21:28] No installed runtime detected[2012-04-25:21:21:28] Invoking Application Installer for combined install[2012-04-25:21:21:28] Launching subprocess with commandline C:\Users\Stefania\AppData\Local\Temp\AIR40F5.tmp\Adobe AIR\Versions\1.0\Adobe AIR Application Installer -runtime C:\Users\xxx\AppData\Local\Temp\AIR40F5.tmp -playerVersion=11,2,202,233 -sandboxType=remote -securityDomain=airdownload.adobe.com -https=fals
Hi,I'm unable to set this property in my iOS app as per the documentation. I'm on AIR version 3.3.0.3650 but cannot read or write to this property (though it does appear in code completion within Flash Builder.How to I get access to it?Thanks
Hey all, Is anyone able to play a 100MB+ MP4 on iPad1? Whether StageVideo, StageWebView, etc? StageVideo starts to bog to death at about half way (netStatus reports buffer empties and it never regains). Trying to URLLoader download crashes the app (trying to play it local). StageWebView crashes outright. Standard NC/NS/Viideo classes fail to even start playing. 100MB just too tall of an order for iPad1?Even loading the mp4 directly in safari on 50mbit inet/wifi N can't keep up. iPad2/3 works perfectly.I used Madagascar 3 trailer recompressed to 1024x576 @ 23.976 MainConcept MP4 to test. Does your iPad1 load and play this smoothly in safari? http://www.filehorde.com/o/1.mp4Thanks for tips.Note: What isn't working is buffer events. If I check buffer length its always 0. I do get an empty event but unlike a PC where I can throw up a buffering message and pause playback, iOS just goes unresponsive. I can't recover.
Debugging on an iOS device stopped working for me after updating to AIR 3.3 . Flash Builder is stuck forever in "Packaging <app> for Apple iOS" step when I choose "Fast" packaging. If I choose Standard packaging then the packaging fails with some fatal error "detected by Java Runtime". Is it a known issue? Any workarounds? Debugging on Android devices seem to work fine.Btw, USB debugging doesn't work for me either. Application screen just stays black even after executing "c" in fdb.
Hi. I like to show simple spinning wait cursor or spinner wheninitializing Stage3Daccessing SQLitecreating Instancescalling System.gc()and so on.I used enterFrame / Timer to try to rotate the spinner, but the animation is not shown on an actual devicesince AIR currently is not supporting UI thread.I heard that it will be supported on next update or so though. http://www.bytearray.org/?p=4423 But in a meattime, Is there any workaround?
Im getting crazy for this, but when i export the release build and install the app on my iphone, i get just the splash screen. The debug version working good in iphone and simulator.Im using Flash Builder 4.6Please help meThanks
Working on an iPad only app that will require the client to be able to update using a CMS. One of the elements they had hoped to be able to add was various animated graphs that they had created in Flash and published as swf files.I am now aware that loading a swf file that includes actionscript is not permitted and will not work anyway.I am therefore seeking advice on alternative solutions. The animated graphs are all very different so there is no option to create a component and just feed it data.Even if I could just somehow load the swf and add a stop action dynamically that may offer a solution.Any suggestsion most appreciated. I am curious as to how someone would deal with this scenario with an app created in Objective C - surely they would be faced with the same problems but not even have the luxury of being able to load in any swf files at all.
What's the absolute easiest way to save a single variable in an AIR for iOS app made in Flash? All I want to save is the user's highest score. I have Googled around and people always try to bring databases and such into it which seems like overkill. I just want the variable to be accessible again if the user closes the app and reopens it. Any ideas? This is my first iOS app so the simpler the solution, the better!
I'm attempting to port a large application from the browser to iPad. It works perfectly fine when I do a 'fast' compile, but when I attempt to compile using the 'slow' packager I get this error:Error occurred while packaging the application: Exception in thread "main" java.lang.NullPointerException at adobe.abc.Nsset.match(Nsset.java:263) at adobe.abc.Name.match(Name.java:555) at adobe.abc.Symtab.getEntry(Symtab.java:37) at adobe.abc.Symtab.get(Symtab.java:55) at adobe.abc.Type.setNeedsArgumentsUpInheritanceHierarchy(Type.java:343) at adobe.abc.Type.setNeedsArgumentsUptoRoot(Type.java:269) at adobe.abc.GlobalOptimizer$InputAbc.resolveType(GlobalOptimizer.java:5 58) &nb
I have an AIR for iOS project that runs fine in the simulator, but when I try to export a release build and click on 'finish', then it starts compiling and after a minute or two, i get aException in thread "main" java.lang.NullPointerExceptionat adobe.abc.GlobalOptimizer.sccp_eval(GlobalOptimizer.java:6944)at adobe.abc.GlobalOptimizer.sccp_analyze(GlobalOptimizer.java5909)at adobe.abc.GlobalOptimizer.sccp(GlobalOptimizer.java:4628)at adobe.abc.GlobalOptimizer.optimize(GlobalOptimizer.java:3514)at adobe.abc.GlobalOptimizer.optimize(GlobalOptimizer.java:2215)at adobe.abc.LLVMEmitter.optimizeABCs(LLVMEmitter.java:526)the logfile doesn't capture anything.Anyone an idea what could cause this error?I compiled other projects successfully for iOS.
Hi everyone.I have an issue with running my app on older version of iOS (specifically iOS 4.x). It runs perfectly fine on iOS 5.x but crashes instantly when it launches on iOS 4.x. I have narrowed it down to how the iOS frameworks are linked. Every site I looked at on this issue points towards how the Frameworks are linked and native extensions (which I am using).My app has a native extension that I built for a 3rd party library. This 3rd party library uses some features that are specific to the iOS 5 SDK. Right now its crashing with this error:Symbol not found: _OBJC_CLASS_$_NSFileVersionAccording to the iOS documentation, NSFileVersion was introduced for iOS 5 into the Foundations Framework.The 3rd party library has a list of Frameworks that it requires and specifies how they should be linked (either Required/strong or Optional/weak) in Xcode. The Foundations.framework is one of the frameworks the 3rd party library needs to be weak/optionally linked in Xcode. I also set the iOS Deplo
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