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Hi!Question 1:When I upload my apk to Android Market it says"Localized to: default, Japanese, German, Dutch, Polish, Korean, French, Turkish, Czech, Spanish, Italian, Portuguese, Russian, Swedish, Chinese (China), Chinese (Taiwan)"Does anyone know why?It's only localized in English and Swedish so far.Is it possible to change this? If not, will it affect the apps appearance on the market (could it possible fool consumers in these countries)?Question 2:I have added this to the android manifest, inside the manifest tags:<supports-screens android:smallScreens="false"android:normalScreens="true"android:largeScreens="true"android:xlargeScreens="true"/>But Android Market does not recognize this. I need smallScreens to be filtered out. Is this supposed to work?Thank you!/anders
Im using Windows Vista and im trying to run a program (FA Davis Q&A for the nclex-rn examination); it requires adobe air to run the application. I double click on the program icon and the license agreement box comes up. I then click "I Agree" and then nothing happens. When i repeat said process...still nothing happens. Ive tried uninstalling and then re-installing the program and hasnt repaired the problem. This is not the first time, that i have used this program...it has worked fine in the past. I dont know what has changed with the program but this has been a struggle for the past three days to correct the problem. Im just a little computer savvy, but not an expert....i can follow some clear instructions. Please help!!!!!! If i see that black box one more time....i will pull my hair out!!!!
I installed a new application that when I booted it It displayed the "This application requires Adobe air wich cannot be found" error. I already have adobe air, so I tried installing the latest version of air (didn't work), then after that I tried unstalling air but got the "This application requires Adobe air wich cannot be found" error again. I even tried manually uninstalling it and then reinstalling it but to no avail.If any body could help with my promblem it would be much apreciated.
Hi,We have a flash badge that install AIR and the app http://apps.facebook.com/djplayer/ , the app need 3.2 but on one specific computer it always install 3.1.0.4880 and so the install fail and we dont understand why this happen. (do not happen on all computers)[2012-04-25:21:21:28] Runtime Installer begin with version 3.1.0.4880 on Windows 7 x86[2012-04-25:21:21:28] Commandline is: -playerVersion=11,2,202,233 -sandboxType=remote -securityDomain=airdownload.adobe.com -https=false -fromUserEvent=true -- -x1 http://www.thedj1.com/facebookapp/flash/Dj1air.air[2012-04-25:21:21:28] No installed runtime detected[2012-04-25:21:21:28] Invoking Application Installer for combined install[2012-04-25:21:21:28] Launching subprocess with commandline C:\Users\Stefania\AppData\Local\Temp\AIR40F5.tmp\Adobe AIR\Versions\1.0\Adobe AIR Application Installer -runtime C:\Users\xxx\AppData\Local\Temp\AIR40F5.tmp -playerVersion=11,2,202,233 -sandboxType=remote -securityDomain=airdownload.adobe.com -https=fals
Hi,I'm unable to set this property in my iOS app as per the documentation. I'm on AIR version 3.3.0.3650 but cannot read or write to this property (though it does appear in code completion within Flash Builder.How to I get access to it?Thanks
Hey all, Is anyone able to play a 100MB+ MP4 on iPad1? Whether StageVideo, StageWebView, etc? StageVideo starts to bog to death at about half way (netStatus reports buffer empties and it never regains). Trying to URLLoader download crashes the app (trying to play it local). StageWebView crashes outright. Standard NC/NS/Viideo classes fail to even start playing. 100MB just too tall of an order for iPad1?Even loading the mp4 directly in safari on 50mbit inet/wifi N can't keep up. iPad2/3 works perfectly.I used Madagascar 3 trailer recompressed to 1024x576 @ 23.976 MainConcept MP4 to test. Does your iPad1 load and play this smoothly in safari? http://www.filehorde.com/o/1.mp4Thanks for tips.Note: What isn't working is buffer events. If I check buffer length its always 0. I do get an empty event but unlike a PC where I can throw up a buffering message and pause playback, iOS just goes unresponsive. I can't recover.
Debugging on an iOS device stopped working for me after updating to AIR 3.3 . Flash Builder is stuck forever in "Packaging <app> for Apple iOS" step when I choose "Fast" packaging. If I choose Standard packaging then the packaging fails with some fatal error "detected by Java Runtime". Is it a known issue? Any workarounds? Debugging on Android devices seem to work fine.Btw, USB debugging doesn't work for me either. Application screen just stays black even after executing "c" in fdb.
Hi. I like to show simple spinning wait cursor or spinner wheninitializing Stage3Daccessing SQLitecreating Instancescalling System.gc()and so on.I used enterFrame / Timer to try to rotate the spinner, but the animation is not shown on an actual devicesince AIR currently is not supporting UI thread.I heard that it will be supported on next update or so though. http://www.bytearray.org/?p=4423 But in a meattime, Is there any workaround?
Im getting crazy for this, but when i export the release build and install the app on my iphone, i get just the splash screen. The debug version working good in iphone and simulator.Im using Flash Builder 4.6Please help meThanks
Working on an iPad only app that will require the client to be able to update using a CMS. One of the elements they had hoped to be able to add was various animated graphs that they had created in Flash and published as swf files.I am now aware that loading a swf file that includes actionscript is not permitted and will not work anyway.I am therefore seeking advice on alternative solutions. The animated graphs are all very different so there is no option to create a component and just feed it data.Even if I could just somehow load the swf and add a stop action dynamically that may offer a solution.Any suggestsion most appreciated. I am curious as to how someone would deal with this scenario with an app created in Objective C - surely they would be faced with the same problems but not even have the luxury of being able to load in any swf files at all.
What's the absolute easiest way to save a single variable in an AIR for iOS app made in Flash? All I want to save is the user's highest score. I have Googled around and people always try to bring databases and such into it which seems like overkill. I just want the variable to be accessible again if the user closes the app and reopens it. Any ideas? This is my first iOS app so the simpler the solution, the better!
I'm attempting to port a large application from the browser to iPad. It works perfectly fine when I do a 'fast' compile, but when I attempt to compile using the 'slow' packager I get this error:Error occurred while packaging the application: Exception in thread "main" java.lang.NullPointerException at adobe.abc.Nsset.match(Nsset.java:263) at adobe.abc.Name.match(Name.java:555) at adobe.abc.Symtab.getEntry(Symtab.java:37) at adobe.abc.Symtab.get(Symtab.java:55) at adobe.abc.Type.setNeedsArgumentsUpInheritanceHierarchy(Type.java:343) at adobe.abc.Type.setNeedsArgumentsUptoRoot(Type.java:269) at adobe.abc.GlobalOptimizer$InputAbc.resolveType(GlobalOptimizer.java:5 58) &nb
I have an AIR for iOS project that runs fine in the simulator, but when I try to export a release build and click on 'finish', then it starts compiling and after a minute or two, i get aException in thread "main" java.lang.NullPointerExceptionat adobe.abc.GlobalOptimizer.sccp_eval(GlobalOptimizer.java:6944)at adobe.abc.GlobalOptimizer.sccp_analyze(GlobalOptimizer.java5909)at adobe.abc.GlobalOptimizer.sccp(GlobalOptimizer.java:4628)at adobe.abc.GlobalOptimizer.optimize(GlobalOptimizer.java:3514)at adobe.abc.GlobalOptimizer.optimize(GlobalOptimizer.java:2215)at adobe.abc.LLVMEmitter.optimizeABCs(LLVMEmitter.java:526)the logfile doesn't capture anything.Anyone an idea what could cause this error?I compiled other projects successfully for iOS.
Hi everyone.I have an issue with running my app on older version of iOS (specifically iOS 4.x). It runs perfectly fine on iOS 5.x but crashes instantly when it launches on iOS 4.x. I have narrowed it down to how the iOS frameworks are linked. Every site I looked at on this issue points towards how the Frameworks are linked and native extensions (which I am using).My app has a native extension that I built for a 3rd party library. This 3rd party library uses some features that are specific to the iOS 5 SDK. Right now its crashing with this error:Symbol not found: _OBJC_CLASS_$_NSFileVersionAccording to the iOS documentation, NSFileVersion was introduced for iOS 5 into the Foundations Framework.The 3rd party library has a list of Frameworks that it requires and specifies how they should be linked (either Required/strong or Optional/weak) in Xcode. The Foundations.framework is one of the frameworks the 3rd party library needs to be weak/optionally linked in Xcode. I also set the iOS Deplo
Hi,I have a problem with the renderization of imagens when in the computer is instaled and air version bigger than 2.6. When oi run my app in debug i have no problem and save and jpg with the correct color tone, but when i export and install the app if i have the air 3.3 for instance the image save have a different tone that the one in debug mode, or i i install the air 2.5 in my computer the same app saves the jpg correcty , exactly the same as in debug, sample imagens:Image with air 2.6:Image with air 3.3:If you note the image with air 3.3 installed the tone of the image isn't correct, can anyone tell me how to avoid this or the solution its just not to update the air version in my computer.?Thanks in advanceAlex
Hello!Is there a way I can detect(execute actionscript code) when AIR application is opened from suspended mode?Like an opposite to NativeApplication's Event.SUSPEND?Thanks in advance!
Everything works fine when I use either the Flash Builder emulator or when I deploy a Release Build on the iphone 4, but when I do a normal package (or debug) either using FB or command line I get the following error when trying to connect to the remote service{Fault code=Client.Error.MessageSend, Fault string=Send failed, Fault detail=Channel.Connect.Failed error NetConnection.Call.Failed: HTTP: Status 200: url: 'http://XXX/gateway.php', Destination=}It used to work fine, I'm pretty sure that I have rolled back to the same state as when it worked but still the same problem.Does the phone ever cache or block calls?Any help would be greatly appreciated. I'm using air3.3amfzendframework
Steps to reproduce:1. Add this code to a Flex Mobile Project: public class Foo extends EventDispatcher { public override function addEventListener(type:String, listener:Function, useCapture:Boolean=false, priority:int=0, useWeakReference:Boolean=false):void { var thisFunc:Function= arguments.callee; super.addEventListener(type, listener, useCapture, priority, useWeakReference); } } 2. Refer to the class Foo somewhere in the application, for example the creation complete handler of MainHomeView.mxml: protected
Hi,i want to play video files from local application folder on Android (2.3) using AIR 3.Just a simple thing i thougt. But it does not work well.The video only starts when it is completly loaded. And while loading the App freezes.My first approach was using NetStream. Then i tried Loader and NetStream.appendBytesAnd i also tried FLV embedded into SWF.All trying ends in the behavior described above.So it is important for my app to play videos immediately. A Playlist for example. There should be no gap between the videos.Does anybody have an idea how to solve the problem.My next try will be an Native Extension that plays the video. Or perhaps "streams" the video via http.I think this will work because i have seen a youttube player demo which plays the video well and start verry fast. I am greatful for any tip.Thanks,Björn
Hello EveryoneI am loading an external swf using swfloader. The file loads fine. But when I try to find text in the file using the following code, it crahses on iPad. var textSnap:TextSnapShot = extMovie.textSanpshot;var i:int=textSnap.findText(0,"hello", false); <---- crashes here.Any ideas?Thanks
I tried flash CS6 and Flash builder 4.6I am building an iPad app where I have a classinc input textfield.The iOS behavior is normal when the user taps on the field, the keyboard is shown, the application moves up to show the field, and when the user clicks on the stage or on "DONE" the keyboard is removedand the full app is moved back to position.But, Whenever I add an ANE, and I set the iOS5 SDK location [needed by most ANEs], then publish, the behavior changes:- When the keyboard needs to disapear, the application does not move back to position!The behavior is fine with ANEs that do not need the iOS5 Location.I was planning on releasing the app today as it is all done.
Hello there,i hope this is something that can be solved using adobe flash/air to develop iPad apps. There are certain techniques in objective C so ensure the file contained in an ipa file are stored encrypted. since i am trying to do an app with some sensitive data, i need to find a way to encrypt the installed files. so that if the iPad falls into the wrong hands, they cant access the data that easily. i am loading images, 3d data, and other stuff dynamically from within my app. now i need to make sure that these files are stored encrypted.are there any commands in air, or within the ADT package commandline that provide such functionality?or do i have to switch to xCode and objective C?-kigosa
Hi,I might have a quite stupid question, but here I go anyway since its not easy on iOS.I have 10 swf files (each file is 1 game with all assets + as3 inside it)I'd like to make now an iOS app (air 2.7) which can play those 10 games on selection.Normally on iOS its not allowed to load in swf files with AS3 in it because you may not use interpreter by Apple.Now, on http://www.flashrealtime.com/compiling-big-air-swf-to-ios/ I read some info about a trick to use SWC.Here is my question now.If each of my 10 swf files actually contains 1 movieclip on stage which by itself contains all game logic (as3) and assets inside it, then can I compile these 10 swf files each one to a swc and somehow include them in a big iOS app ?For example in game1.swf the main movieclip would be on stage and would be exported for actionscript under the name "game1_mc"in game2.swf the main movieclip would be on stage and would be exported for actionscript under the name "game2_mc"in game3.swf the main movieclip wou
Hello everyone,We seem to be having an issue with StyleableTextField. The font does not work. The field is not picking up the font-family property.Anyone has had this issue?Kind regards.Sample code here:<?xml version="1.0" encoding="utf-8"?><s:View xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" title="HomeView" creationComplete="initView()"> <fx:Script> <![CDATA[ import com.lordalexworks.ReallyStyleableTextField;
I have downloaded and installed AIR 3.3 in Flash CS6 Professional (Help -> Manage AIR SDK...)I can now select AIR as Target in the Publishing options; however I can't seem to get the Bitmap command "drawWithQuality" to work; the following error occurs:Property drawWithQuality not found on flash.display.BitmapData and there is no default value.Please let me know what might be causing this issue.
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