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AIR 3.3:When the device's screen is black, the sound is still playing on IOS. is it a bug? AIR 3.1 is right。
Hi community.I can't install Adobe AIR 3.2.0.2070. I'm getting the error:"An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator." I'm the administrator of the computer. I'm running Windows Vista Home Premium 32-bit SP2. I've tried the right-click-run-as-administrator solution and I'm getting the same error. I've read Troubleshoot AIR installation | Windows and none of the solutions worked. I'm installing the latest AIR version (I've tried older versions too)Here is my install log:[2012-06-07:20:30:11] Runtime Installer begin with version 3.2.0.2070 on Windows Vista x86[2012-06-07:20:30:11] Commandline is: [2012-06-07:20:30:11] Installed runtime (3.1.0.4880) located at c:\Program Files\Common Files\Adobe AIR[2012-06-07:20:30:24] Relaunching with elevation[2012-06-07:20:30:24] Launching subprocess with commandline c:\us
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I installed adobe air and htc sync with no problem but when I go to open htc sync adobe air update comes out asking me to accept the terms and conditions even thogh I have arleady installed the program and finished the installation. When I accept the terms of the licence nothing happens after that.Here is the log file of the installation if anyone 's got a clue please advice:=== Verbose logging started: 13/06/2012 15:25:14 Build type: SHIP UNICODE 3.01.4000.2435 Calling process: c:\Programmi\File comuni\Adobe AIR\Versions\1.0\Resources\Adobe AIR Updater.exe ===MSI (c) (BC:00) [15:25:14:361]: Resetting cached policy valuesMSI (c) (BC:00) [15:25:14:361]: Machine policy value 'Debug' is 0MSI (c) (BC:00) [15:25:14:361]: ******* RunEngine: ******* Product: c:\Programmi\File comuni\Adobe AIR\Versions\1.0\setup.msi ******* Action: &n
Good morning, I developed a simple soundboard as an .ipa app with AIR for iOS, but the sounds don't work. I mean, when I open the app I can see the buttons to push to play the relative sound, but when I push a button the sound doesn't play. Here is my AS:import flash.text.TextField;//Array for buttons instances.var buttonsArray:Array = new Array();buttonsArray[0] = a01;buttonsArray[1] = a02;buttonsArray[2] = a03;//Array for the sound clip names.var soundArray:Array = new Array();soundArray[0] = 'media/a01.mp3';soundArray[1] = 'media/a02.mp3';soundArray[2] = 'media/a03.mp3';//This adds the mouse click event to the buttons. for(var i:uint = 0; i < buttonsArray.length; i++){ buttonsArray.addEventListener(MouseEvent.CLICK, buttonClicked);}astop.addEventListener(MouseEvent.CLICK, stopButtonClicked);//This function stops any sound clip that is playing and//plays the sound file thats clicked.function buttonClicked(e:MouseEvent):void{ SoundMixer.stopAll(); for(var i:uint = 0; i < button
HiProbably a rookie mistake, but i have a problemMy script import views.Piou; private var transition:SlideViewTransition = new SlideViewTransition; [Bindable] public var imageScroller:String;  
I have an app using Away3D and therefore rendermode is set to direct and depthandstencilbuffers to true. And as I use my app every few seconds the entire app will completely freeze for 1-3 seconds before popping back into motion, if rendermode is GPU and depthandstencilbuffers aren't set to true then everything works perfectly, unfortunately I have to have it set to direct to work with Away3d, does anybody have any clue as to why it does this and if there is a way to fix it?
Hi there,I have my project set to 60FPS. everything looks smooth and fine when testing on the iphone 4s.I don't have a 3G to test on yet, should I leave the framerate as 60FPS for 3g or lower it?I don't really understand how to determine what to set the framerate for best performance or even if it matters.Just after some clarification about what to set the framerate to. Thanks
Hi there,on one screen I have a text input, a few buttons , 4 low-res thumbnails I have loaded externaly and a few flash button components.The app is standard 320X480 resolution in GPU mode.It doesn't use any filters and there is no functions being run via an enterframe event.So what could my app be doing that's using 80% CPU on this screen ?I am getting this result via Xcodes Instruments. On my other screens its using 12-20% when doing nothing. Shouldn't it be using only like..I don't know.. 3% ?The app is a non-gaming app with a few buttons on screen yet its RAM usage is around 40mb. Is this okay? What is acceptable for a simple non gaming app ram and CPU wise ?Thankyou for reading. If you cant tell whats wrong with my app from this info please also feel free to let me know.
Can I get an AIR mobile-app to interact with a native mobile app?In other words, if I found a decent QR-Code reader program written for an iOS device, could I get my AIR app to start that app, switch to that app, then take the data read by that app and switch back to my AIR app, importing the data into my AIR app? Or is that beyond an AIR Mobile App's abilities?I ask because I just can't seem to get a successful QR-Code reader-app going in AIR... Been at this for quite awhile now, and no luck... But I can download tons of native iOS QR-Code reader apps, and they all work fine... So if I can just get one of those apps to send data to my AIR app, then I can probably make it work...Thanks,Laurence MacNeillMableton, Georgia, USA
Hi,I have app which runs on windows, android and ipad. It works fine on windows and android no problem.But when it comes to IPAD. after 30(appx) min working with app or leaving it idle, ipad starts flashing lights on and off and then it blacks out. then it crashes after some time.(just the app not the IPAD itself)There is nothing in ipad logs. size of my app is around 20 mb. i HAVE NO IDEA WHAT IS HAPPENING.This happens even i am not actually using the app and just leaving it there after it loads.there is no nproblem in first 30 min.Any help will be greatful.
Is there any way to include a Adobe AIR in apk and app file (Android and iOS), that the user dont have to download it and install separtely?Is it possible to be done in Flash Builder 4.5 (ActionScript Mobile Project)?
My app descriptor for an app made for android has auto orient set to true. Compiled in 3.2, it rotates and works great. Compiled in 3.3, the screen never rotates to landscape (start up is portrait) although does do a 180 flip to portrait upside down.
Wondering if anyone has tried this yet and can confirm if there is better AIR performance on an iPad3 ??
I have a picture of an apple tree on (iOS/Kindle device) and lines are appearing on the tree that should not be there. On the left is the correct way the picture should look. On the right is where the lines are appearing. Why does this occurr and how can I prevent this from happening. This happens on the iPad, iPad2 and the Kindle device.
So, the Flash Builder SDK comes with a version of AIR, which it uses when you package a mobile app for iOS (Android mobile apps are run with the AIR that's downloaded from the Marketplace)... On my Windows machine, this "built-in" copy of AIR is located in "C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.6\sdks\4.6.0\runtimes\" unless I'm mistaken.I'm pretty sure that it does not automatically update itself -- and I'm equally certain that it's a pretty old version of AIR, because it's the one that was included with the 4.6 SDK which was released 8 months ago...So how do I update this version of AIR that's built into the Flash Builder SDK?Thanks,Laurence MacNeillMableton, Georgia, USA
Hello every one. iam new to flash as developing. i develop one scrooll thumb xml image gallery.now iam try to convert Touch application .in this i have one problam Regarding swipeing .please any body help me. Here is XML data ("Images.xml")<?xml version="1.0" encoding="utf-8"?><PLAYLIST THUMB_WIDTH="125" THUMB_HEIGHT="70" THUMBS_X="10" THUMBS_Y="295" VIDEO_X="10" VIDEO_Y="10" ><VIDEO TITLE="Lincoln Memorial Concert" THUMB="thumbs/thumb1.jpg" big_img="big_imgs/11.jpg"/><VIDEO TITLE="Lincoln Memorial Concert" THUMB="thumbs/thumb2.jpg" big_img="big_imgs/22.jpg"/><VIDEO TITLE="Lincoln Memorial Concert" THUMB="thumbs/thumb3.jpg" big_img="big_imgs/33.jpg"/><VIDEO TITLE="Lincoln Memorial Concert" THUMB="thumbs/thumb4.jpg" big_img="big_imgs/44.jpg"/><VIDEO TITLE="Lincoln Memorial Concert" THUMB="thumbs/thumb5.jpg" big_img="big_imgs/55.jpg"/><VIDEO TITLE="Lincoln Memorial Concert" THUMB="thumbs/thumb1.jpg" big_img="big_imgs/11.jpg"/><VIDEO TITL
Hello guys. This forum has helped me a lot in terms of lurking, searching and browsing. Yet I haven’t had anything to contribute with yet, as I am still learning to develop mobile applications.I am here today, to inform you about my first “game”, which has just been released into the iOS App Store. It was built using Flash CS5.5, and all of the coding are done in the timeline. Performance is enhanced dramatically in v. 1.1 which is awaiting approval from Apple.What The Game? v. 1.0 - v. 1.1 is on the way.Link: http://itunes.apple.com/us/app/what-the-game/id515951974?l=nb&ls=1&mt=8This game is simple. Find out what you have to do, in order to complete each level. Lots of fun levels, and more coming, for FREE! Features include: * Several, challenging levels! * Mind boggling puzzles! * Great fun for the whole family! * Highscore! * Music and sound effects! * Great relief and satisfaction upon completion!Facebook: http://www.facebook.com/wtgMobileHere is a couple o
I have noticed a drastic frame rate drop when using Air 3.3, the same App compiled with Air 3.2 goes 60 FPS, with Air 3.3 it is 12 FPS O.OAnybody having same issue?
Ok so I have been able to use the native extensions to make use of the in app purchase and got that working well, however, my app got rejected because I didn't have a way for a user to restore their purchase if they delete the app from their device and re-add it at a later date.Here's my question though. How do I detect whether a user has actually already purchased the in-app purchase when they reinstall the app to show the restore purchase button.Right now the way it works is that when they buy my in app purchase the app stores a variable in a SharedObject so that whenever the app loads it sees the vairable as true and reveals the feature. Once they delete the app from the device the shared object has been deleted also so there is no way for the app to know it was already purchased.Do I just put a button on the purchase screen that says "restore purchase" that will fire the StoreKit.storeKit.restoreTransactions()event if that user had already purchased something, but return an error i
I have a flex mobile app with 4 tabs. On one of them I am using the stagewebview. When I first visit the tab it is shows the webview, but then if I go to any of the other tabs it is still there obscurring my other components.Why is it persisting across the tabs?Thanks
So I've overlayed AIR3.3 with Flash Pro 5.5 .. but now when I compile (COMMAND + ENTER) .. the flash player doesnt open up.Anyone know why this is ?
According to this post (below), all we need in order to allow native inline video for the iPhone is a simple Obj-C property webview.allowsInlineMediaPlayback = YES;in conjunction with adding "allowsInlineMediaPlayback" to the html5 video tag.http://stackoverflow.com/questions/3699552/html5-inline-video-on-iphone-vs-ipad-browserAnyone know how to do this in AIR? Is there a native extension which would help me accomplish this easily????PS. Inline functionality works great on the iPad. However, on iPhone without the above property setting, the video.play() javascript call will trigger the fullscreen player, isolating the video and any javascript eventListeners completely from AIR. Message was edited by: gtr
Hi, Friends I type from BrazilI need one textField type currency.it is possible?Thanks.
Does anyone on here have experience with this ? Can anyone outline how to troubleshoot a LOW_MEMORY crash using this tool ? The instruments tool looks very promising
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