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I'm testing an iOS app made in Animate CC on an iPhone 7 Plus.Allegedly the (portrait) resolution is 1080x1920px(according to this: Displays )Everything works great when I test it inside Animate, no matter what I set the size to.But testing on the phone, using stage.fullScreenHeight (/Width), it thinks the phone is 640x960. At least that's what it echos back when I ask in the app while testing.I found other threads that suggested using Capabilities.screenResolutionX (/Y)That yielded the exact same result.. 640x960.Another thread said the launch images dictate the resolution, so I created all the required (portrait) launch images according to this: Launch Images on iOS with Adobe AIR I appended all the png images in the "AIR for iOS" Settings.Interestingly, according to this, the 7 Plus is 1242x2208pxWhy are two pages reporting different sizes? At least it's the same ratio.. Well, the code is meant to accommodate sizing on all devices so it shouldn't really matter but
Hi all,We maintain an in-house desktop application built on top of the AIR framework via FlashBuilder. We also run a fleet of iMacs (ranging from MacOS El Capitan up through MacOS Mojave) that we install this app to. Lately we've been having some issues with the installer package, however. A few of our team members are experiencing an issue wherein when they kick off the installer for our app, it immediately crashes with this message:I've tried the following:- Fully uninstalling and removing any and all references to our third party app (including the stuff in ~/Library/Prefs, AppSupport, etc- Fully uninstalling and reinstalling Adobe AIR via the instructions here: Troubleshoot Adobe AIR installation for Mac OS- Reverting to an older version of the Adobe AIR runtime (our app targets v28, so we've tried that up through the latest, 31.0 at time of writing)- Tons of additional Googling, using the exception type / code / notes as keywordsSome other interesting notes:- We
I'm trying to package up a Mac OS X Native application with the following command:`adt –package -storetype pkcs12 -keystore HelloWorld.p12 HelloWorld.xml`However I get the error:`unexpected argument –package`What am I doing wrong? I'm expecting to create `HelloWorld.app` from the command... Can anyone help?
We wrote a custom ANE (to do MP3 compression) in 2016, which worked OK on a previous versions of iOS, but when we recently tested it on iOS12 the ANE would no longer load.We get an exception when instantiating the ANE.I'm not sure if this problem started in iOS12, or potentially iOS11 or even iOS10, since we have not deployed a production app using the ANE, since it was written, and tested in July 2016.Does anyone know if there were any changes in iOS in the last 18 months, which would cause older ANE's to fail to instantiate in iOS12.e.g. Are there any new entitlements that need to be included in the app xml ??
Hi guys,Can someone explain what does actually means when AIR is built with different version of iOS SDK as that is the case with latest AIR 32 beta which is built with iOS 12 SDK.In what ways that iOS SDK in AIR affects final ipa file?Can you for example get any performance benefits with it or is only compatibility stuff. Fore example we all know that Apple focused on performance optimisations with iOS 12 so will that affect our AIR apps for iOS if we compile them with AIR 32 or later which is compiled against iOS SDK 12.Also I am aware that AIR uses LLVM to compile AS3 to ipa and does that has anything to do with iOS SDK?Can someone shed a little light on this stuff?Thanks,Caslav
In AIR 32 beta(ios 11), the garbage collector works differently compared to AIR 31. It does less work in each frame (compared to AIR 31), but periodically(aprox. every 7s) causes large freezes! (frame time = 70ms, but the budget is 17). There were no such freezes in AIR 31
after upgrading ios12 all text fields starts randomly floating over my app used newest air sdk31 any ideas how to fix that?any help appreciatedthank you
Hello,We have a Mac OS application, signed with a digicert certificate, compiled with the Adobe AIR 31 runtime, we deploy on user computers through an .dmg archive. Since our users has updated to MAC OS Mojave our app encounters various performances issues.Mainly the startup time of the app has changed from a few seconds to several minutes - we are thinking of some new security checks or scans done by Mojave on the AIR executable actions (filesystem, database, microphone, sysinformation, embed browser...)?Any ideas how to investigate or similar issues to raise?Many thanks in advance.
im trying to download movies from vudu account to my laptop-i keep getting a message that states: vudu does not work with adobe air 30 or above , must download archive air sdk version 29......HELP someone
i use animate2018 publish to ios ipa , but Icon cannot displayed in the phone . where the problem is?
Hey guys, I'm having an odd problem with the LocalConnection class. Short version: My LocalConnection code runs perfectly until it doesn't.Long version:I'm launching a game on Steam/Windows soon, and I'm using an AIR 21 application to load a .swf file using HTMLloader, which runs in a captive Flashplayer (correct me if I'm wrong, but I don't think the newer versions of AIR allow a captive Flashplayer? The end user must NOT be required to have the Flash plugin).I'm running the game this way so I can use AIR's application features like file-creation and ANEs, while still having access to the deprecated Stage-quality settings of Flashplayer. I'm basically porting a browser-game with vector-graphics to Steam.I've set up a seperate LocalConnection in each direction, from the AIR .swf to the Flashplayer .swf, and vice versa (both using AS3), and I use them to transfer save files both ways, and to unlock achievements on Steam. When the game starts, this works perfectly, for anywhere between a
hi,I used datashare ane in my app. sharing image is not working properly. sending message and data is working. but share image is not working when I select "save it to camera roll". printing , assigning it to a person, save to the folders is working. is there anything that I can do?
I want to just say THANK YOU for this feature! I'm going to test it!
Quando vou entrar em um game ''x'' o windows identifica um erro no adobe dizendo que precisa de uma versão atualizada mais quando faço o download não consigo nem abrir pois abre a mesma mensagem... Como resolver esse problema?
I'm seeing this pop up when trying to do Fast or Standard Debug (Developer Certificate and Developer Provisioning) via USB -- FB 4.7, both WIndows 7 and MAC 10.12.6 | AIR SDK 30 & 31:!ENTRY com.adobe.flexbuilder.project 4 43 2018-11-02 19:39:24.385 !MESSAGE Error occurred while installing the application: Invalid <device> specifiedThe App simply won't install on the iPhone Xs. If I install the debug .ipa manually (via TestFairy or iTunes) - it does run on the device. AD-Hoc and Production builds also install and run without issue.So, the issue appears only to be when installing the App during a debug session.This applies JUST to the iPhone Xs -- the iPhone X and other iPhones work without issue.Please vote here: Tracker
Our application uses the StageWebView with HTML textarea form elements for text input, but when trying to use IME (Japanese) text input from the keyboard, the characters do not immediately appear in the textarea, as they appear in a separate IME input window, and the characters are not transferred into the textarea until the user presses the enter key.Normal textfields (InputText) work fine, and IME is enabled (by default), so this appears to be a problem with the StageWebView class.So this appears to be a bug with StageWebView
I recently found a discrepancy in the Flex 4.6.0 & AIR 30.0 interpreter on Mac OSX vs Windows.When I ran the bundled program on a Windows PC, it worked fine.When I ran the program through ADL on OSX in debug mode, it worked fine.When I ran the program as a bundled app under OSX, it crashed.In an area of the source code, I attempted to add a TRY:CATCH block and in the catch I tried to use the system object Error. The compiler complained about this.This led me to look and find a variable named 'Error'.This variable named 'Error' (exact letter case) was defined as an object type (i.e. var Error:MyObject;). The compiler didn't complain about this.After I changed the name of the variable to something other than 'Error' (i.e. var sndError:MyObject;), it worked on OSX as a bundled app.I did not test this behavior under AIR 31.
Okay, I'm working between two computers, both with thumbnails in two different folders each and I'm SO confused right now.I've gotten to one of the final stages.. I'm trying to upload my IPA to the App Store. But it keeps complaining that there's missing thumbnails. But I have a tonne of thumbnails.. I'm just not sure at which stage they are actually, like, attaching to the .ipa or being pulled into it etc, so I don't even know where to start troubleshooting. Which of these points actually attach the thumbnails:- I used a generic online thumbnail generator. It created a folder which contains an assets.car file but also all the thumbnail images. Are the images already in the asserts.car file there, and are they redundant? Or do ALL the files have to be moved to the root, meaning, both assets.car and all the pngs? I initially had everything in the root just in case. I think I still do. But I'm still curious if this is necessary becaus
As detailed here, not providing an icon for your push messages in Android Oreo will cause the app to crash in the background when a push notification is received. This can cause an endless loop and may require factory resetAdding SDK ability to specify adaptive icons is now critical.
Since releasing an Android build supporting api level 27 we notice our app icon is displayed smaller and in a white frame on Android 8+ devices, because of this:Adaptive icons | Android Developers We can probably work out how to add in the right resources to fix this, but naturally it would be more convenient if the SDK handled it, as well as for apps that don't use inhouse ANEs etc.
The file has 3 pages worth of dates times organized by columns and rows. However, even though pages 2 and 3 look just like page 1 only page 1 is converted to Excel. The other 2 pages are missing.
I'm trying to publish the .ipa file for TestFlight from Animate CC, and as far as I can tell I have anything together now. But I'm getting this long error when trying to publish the file:"Invalid input./var/folders/17/hz579b0x1811rtwpl3qdpbsw0000gn/T/cmd10927820657614645806.tmp: line 2: 2046 Illegal instruction: 4 "/Volumes/AIR SDK/lib/aot/bin/compile-abc/compile-abc-64" "-mtriple=arm64-apple-ios" "-filetype=obj" "-sdk" "/Volumes/AIR SDK/lib/aot/lib/avmglue.abc" "-fields" "/Volumes/AIR SDK/lib/aot/lib/air-fields.arm64-air.txt" "-O3" "-abc-file-list=/Users/jessehodgins/Desktop/Glitter Cure/AOTBuildOutput8730372995227695768.tmp/ABCFilesList.txt""I don't know if it helps, but I did everything on a PC, until today, when I moved to a Mac because I thought it'd be easier (it hasn't been).
Hi, I'm getting "Resource registered by this uri is not recognized (Settings | Languages & Frameworks | Schemas and DTDs)" in IntelliJ IDEA when changing my app descriptor file to <application xmlns="http://ns.adobe.com/air/application/31.0">I checked the Flex/Flash support plugin of IntelliJ IDEA and it seems it hasn't been updated yet with support for AIR 31 (see screenshot). Anyone else having this problem?Seems like the latest supported version is 30. 😕😕
Clicking a button or link on a webpage inside a StageWebView with a target "_blank" has no effect. This leads to the impression that webpages inside an Air application are broken. I think it would be a rather easy addition to automatically call navigateToURL() for these clicks or alternatively create a new kind of LocationChangeEvent that reports that a _blank target was clicked and the developer can decide what to do in this case.This is currently affecting our Facebook login for Windows Desktop, since "Forgot Login" or "Register" buttons on the Facebook login page have no effect and lead to the impression that it's a phishing page instead of a proper application.As far as I am aware there are no workarounds. Could this be added to Air in the future? I think the effort would be really small.Thanks in advance
Hi, I cannot find any updated information for maximum screen size for application.This one should run on a video touch wall of 7200*3240.I have found old docs with limits set to 4096*4096, is that still the limit?cheers
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