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I know In other apps you can set the keyboard to only show letters or only show the numerical keypad etc.How do I achieve this in Air ?Thanks for reading !
Hi, I thought I was finally ready to submit my app to the app store but then I realised I never saw anywhere to set the MinimumOSVersion for my app using Flash CS5.5, I need to set it to 5.1I have done alot of searching and brought up some old threads about manually changing the Info.plist file by unzipping it on a mac then re code signing it back together again. (nightmare)Is this still the case as the below threads are a bit old? Is there any other way to do this? Or is this still the only way to set the MinimumOSVersion using Adobe Air on Flash CS5.5. This seems to be a huge thing missing from Air? Will Adobe ever make this easy or is it Apples fault.Surely we can edit some Air 3.2 core files that set the MinimumOSVersion in the first place. I did do a quick check by unzipping and it seems Adobe Air is magically targeting iOS 4.0If anyone has any idea if its possible to edit the core Air 3.2 files so that it targets iOS 5.1 that would be a great help and probabaly easier than dissec
I'm going to build an app that will enable users to edit their photos (in different way than built-in photo editor apps) and then upload in on Facebook.My question is - is it possible to use OS functionality to "share via" Facebook directly from AIR, so if Facebook is already configured on a device it will use it's settings to log in and upload a photo.Or I will need to use Facebook Graph API and do all that work myself from the scratch? This would obviously mean that even if a user has already configured a native Facebook app to use it's login details, they will need to be enetered to my AIR app again?
From the Adobe download page, I click "install" the screen flickers and send me right back to the install page where I started. Like an idiot I uninstalled Air to see if that would allow the download... it didn't now I have no Air installed and can't download a new install. I'm on an Intel Mac. The error message says I have to disable virus protectio, only I don't have any.I have tried to download the run version from 3 different places and the same thing happens... the download won't install, always flips me right back to the start screen.I run a lot of important apps on Air and now I am down.Any help would be Greatly appreciated.
I got Error 13xx when installing Adobe Reader, as well as CorelDraw on a Win7 64 machine. Turns out WINDOWS is looking for a drive 😧 for some reason. I renamed my DVD drive to E: and inserted a Flash drive as drive D:. All problems disappeared and the installations went smoothly. Anybody else found this?
Debugging an Native Extension for iOS is a pain. Major pain.What I would like to know is, is there a way I can do the equilant of a trace statement in the object-c code without having to rely on dispatched events.Basically, I have a function that has an error in it someplace. Not being too super familiar with object-c, I want to be able to "trace" each line as it's executed, so when the app DOES crash (as it will), I can find which line it's actually crashing on and thus fix it.The following is my only "trace" system for sending messages back to flash:// note: this was typed in the forums, not copied pasted from code as the code is running on a mac - forgive typos)void trace(NSString *msg){ NSString *code = @"trace_event"; FREDispatchStatusEventAsync(context, (uint8_t*)[code UTF8String], (uint8_t*][msg UTF8String])); [[NSRunLoop currentRunLoop] runUntilDate:[NSDate date]];}Then in my ANE, when it recieves a "trace_
I have an application that has 8 buttons on an interface. Each button loads a movie clip from the library.The way I'm doing it now .. is I am putting 8 variables when the app load up.var movieclip1; var movieclip2; var movieclip3; var movieclip4; var movieclip5; var movieclip6; var movieclip7; var movieclip8;When the user clicks on a button I am doing the MovieClip = new MovieClip(); method .. when the user exits that section I am setting the movie clip to null and removing it.I am finding though that I am having some memory problems on the iPad3 doing it this way.Is there a better way I could be doing this ?Id like it so when you aren't in a loaded section .. there is nothing at all in the memory for that section. What I'm doing now is ... if you click on Button1 and load up movieclip1 ... and then you click button 2... it will check if any of the 8 movieclips are loaded... if they are .. they are removed and set to nullHowever the dilemma I face... is that twe
Hi there,I've recently released a large game coded in Flash Builder with Air (www.lonesurvivor.co.uk), and I used Air 3's captive runtime feature to bundle it for Mac and PC.The initial build used Air 3.2 and for a large proportion of OSX users, there were no visuals at all, just sound and the game obviously working underneath. This caused a very large support issue, and took several weeks to deal with, as well as having to maintain a seperate Projector version for those for whom the Air version wouldn't work. I wish I had known that the game would fail on some Macs, but unfortunately the issue showed up on none of the ones tested.I'm about to launch the updated build of the game which uses Air 3.3 beta 1, as it seems to fix the black screen issue for all those who experienced it. I was very happy that Adobe have managed to iron this out, even if there was no response to the bug I entered into bugbase.The problem is, on a final test on XP SP2, the 3.3 beta version pro
We have a mobile android app where we popup modal alert messages. This is an app running on both the Kindle fire and Nook tablets.The popup is a simple SkinnablePopupContainer with a spark Panel child, some buttons and a label, similar to the sample code shown in the SkinnablePopupContainer docs.The problem we have with it is: the first time(and only the first time) we open the alert popup, we see strange things where some previously hidden components are shown and elements of the currently displayed component disappear.As soon as the popup is dismissed, the currently displayed component is displayed normally again, and any time the popup alert it is opened after that, there is no problem, its only the very first time it is opened.I have attached three images to show what is happening since it is hard to explain without seeing it.The fist image is the currently displayed component before the alert is poped-up, The second image shows the trouble after the popup is open
We posted a problem yesterday with PopupManager where in a mobile app, we experience some strange problems, and have had to make our own modal Alert panel to solve the problem. The problem now is that if the alert panel is displayed over a TextInput field(mobile android app), the text in the textinput shows through the Alert panel, and is obviusly higher up in the z-order than our alert panel.The alert panel was added as a child of the main app window, and is as far as we can tell the top level component.Since the PopupManager does not have this problem, there must be a way to add our panel so it is displayed over the mobile textinput field.Is there any way to accomplish this?Thanks,BobEDT
I've noticed that when the description of an app for Windows is long, you can't see the "Installation preferences" checkboxes, nor the "Install location", nor the "Continue" and "Cancel" buttons, so the user can't install anything. The window is NOT resizeable, and there's no scroll, so you can't see the buttons. So even though this is a cosmetic issue, it makes the setup non-functional, so it's a relatively important bug.You can see the problem here:I can't believe such an oversight in basic functionality such as this could make it this far, after so many versions of AIR.I've filed a bug report here:https://bugbase.adobe.com/index.cfm?event=bug&id=3168861
Hello !if you cant answer what is best then : what is the easiest ?what has the best performance ?thankyou !
This question was posted in response to the following article: http://help.adobe.com/en_US/air/extensions/WS460ee381960520ad-866f9c112aa6e1ad46-7ff8.html
Hi,I would like to take the opportunity to ask you one question about AS2, or if possible indicate who could help us with this subject:Our organization have received a request to convert many small educational applications developed in AS2, so that they may run in mobile devices.Do you know if there is an automated way to convert AS2 code to AS3? Is there any solution recommended by Adobe to do this task (at least partially)?Thanks in advance.
I have created a video player using StageVideo and Netstream. It plays video on the iPad but every once in while the app crashes.To debug the behavior, I loop between two videos. After one video stops, the next video begins and it continues doing this until the app crashes. The videos play just fine but again after a few plays, the app crashes. What could be happening?
My users are getting really angry when they lose all their drawings when they need to update their app. Is there a way of preserving the contents of the documentsDirectory between each update?
I don't have a non-Retina device to test on (yet. Still early in development on my universal first app), so I was wondering if anyone else is considering scaling Retina content down 50% for non-Retina devices? (iPod Touch 3rd Gen, iPhone 3GS & iPad 2) This method would sure be nicer than having to package a bunch of extra images! Testing for appearance in Flash CS 5.5, this scaling method seems to work fine, with the exception of small text; (button labels) doesn't look that great. Anybody have some insight or experience with scaling text on these screens? Will it look better on the actual device or should I import native resolution non-Retina elements for the smaller text?Thanks for helping an iOS noob!
I'm trying to figure out why my mp4 video file is not pausing when my app has lost focus and I have told it to pause?I have created a video player for the iPad using netstream and StageVideo.I have set it up to pause the video when the Event.DEACTIVATE is dispatched.So when a meeting reminder happens from the Calendar app, my app loses focus. The video loses sound but doesn't pause. I cancel out of the meeting reminder window, the video still plays w/o sound and after a few seconds the video pauses. And then the video just goes away, (this last part may be an unreleated issue though).I added a few trace statements in the code and I see that after receiving Event.DEACTIVATE, the video player does call "netstream.pause()"., but the video isn't paused immediately.Another thing I noticed is that the video player is behaving like it is playing streaming videos instead of progressive downloaded videos. In other words, I can skip to any part of the video and the video will play immediately. I
Hi, everyone:It is probably a regular Flex problem, but I will appreciate if anyone can help me with this:Basically, we are building stickyNotes on a Canvas like this:The everything is on a View, each stickynote is a Group component.Inside the Group component, we have an image and a TextArea component. as you can see, the texts are floating over everything. Is there any way to make the texts have the same layer of the image? other alternatives are welcomed as well. Regards,Matthew
Im stuck on a peculiar problem and wonder if anyone out there got any idea of what is going on.I have built a content management system in Adobe AIR for a client.The software generates a folder containing all the data and assets added by the user as well as some other files specified by me.One of these files is a .app file and is added to included files in the .air installer.Problem:- When the software generates the folder including the user specified files and the ones specified by me (including the .app file) the .app file doesn't work any more.- the file size of the .app file changes from 10MB to 12MB when included in the .air installer package.If I just drop the original 10MB version of the file manually into the folder generated by the software, it all runs fine. Something seems to get modified when its added to the installer package.Does anyone have any experience with this, it would be very much appreciated if someone could give me a clue.If you are in London I will buy you a be
Hi there,The 'parameters' property was added to the Flash Player 10.2 and AIR 2.6 runtimes (reference: http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/system/LoaderContext.html#parameters) However, any attempt to set the parameters property has been throwing a ReferenceError (ReferenceError: Error #1056: Cannot create property parameters on flash.system.LoaderContext) in Flash CS5.5 with the FLA set to AIR 2.6. If I sent the FLA to 10.2, it does not throw the ReferenceError.This is a bug that must have cropped up in the last four months, as I just compiled this code in December when this worked fine, but now throws the ReferenceError.Any assistance would be greatly appreciated.Cheers,M
my pc wont download adobe air 3.1 can you help plz
Hey guys. I've just released my first app built using Adobe AIR 3.2 for iOS and thought you might want to check it out. It's free and fairly simple, but it's also somewhat addictive. I'm quite proud of it.http://itunes.apple.com/us/app/skidpan/id504331022?ls=1&mt=8My high score is 52. Can anyone beat me at my own game? xD Any general feedback would also be greatly appreciated. Thanks in advance, and I hope you enjoy it! (If anyone's interested, it was built using Flash Professional CS5.5, but compiled using ADT as it uses an iAd ANE from Milkman Games. As far as I'm aware ANEs not supported when publishing straight out of Flash Professional. This game took approimately 4 weeks to develop, but that's largely because it's my first flash project.)
So I'm using blitMask and ThrowProps to handle swiping / dragging of my movieclips. However inside my movieclips I have some buttons. I have tried a solution detecting the mouse press MouseY, etc. to detect if the user swiped or touched. What is happening is that the variable comes up at NaN on the first touch of the screen. Once the first touch is registered .. then it works.Does someone have a better solution for this ? Otherwise if a user drags on the button .. the button event will be fired.Here is how I am doing it now.---------// Blitmasking for Section 1 TweenPlugin.activate([ThrowPropsPlugin]); var blitMask:BlitMask = new BlitMask(audioVideoContent_mc, audioVideoContent_mc.x, audioVideoContent_mc.y, audioVideoContent_mc.width, audioVideoContent_mc.height, true);blitMask.bitmapMode = false;var t1:uint, t2:uint, y1:Number, y2:Number;blitMask.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);function mouseDownHandler(event:Mo
Hi Guys,I'm trying to load an external asset in this cse (a SWF file) into my flex project (Apple IOS IPAD), don't get any luck. Can any one suggest a solution ?
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