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I have an application that is set to portrait. In the application I am opening a stagewebview and displaying a pdf. This al works great. I can load and perform general scroll and zooming functionality. What I need now is to be able to rotate the pdf so that it can be viewed in landscape as well. I don't care if this rotation happens simply by turning the ipad or clicking a button. Can this be done? Can you rotate the content of stagewebview without rotating the entire application?
Hello,I am currently building an application where the background of the application is a looping video using the StageVideo API. The video plays fine and runs smoothly, however there are cases where the video will get interrupted (and as a result displays a white screen). One of these cases include double tapping the home button on the iPad, attempting to switch apps. When the screen slides up to reveal the currently available apps, the screen video stops playing and the screen goes white. Another case is when the iPad receives a notification or alert. When this happens, the video stops playing and the screen goes white. Finally, I have tested this on two iPads (one Verizon and one AT&T). When entering any view that has this video playing, the AT&T iPad 2 would quickly flash a white screen before playing the video. However, on the Verizon iPad this does not happen.I would like to know if there is any way that this can be controlled so that I can produce consistent behavior acr
Check out my latest app called We@ph0nes (cryptic for SEO purposes).Avilable on Google Playhttp://alturl.com/66hu4Nook Store (#48 selling rank at time of posting)http://alturl.com/q7tigAmazon App Store (#38 amongst all apps at the time of posting)http://amzn.com/B007U7IKVM And Apple of coursehttp://alturl.com/qm5xjNow the part you guys might find interesting is that this app was released with 3 different versions of AIR. 2.6 for the NOOK as that is what the nook has preloaded the only other option is captive runtime, 2.7 on Amazon to support the Kindle Fire which ships with 2.7 pre installed and 3.2 on Apple because that seemed to perform best.I believe Google Play version is also 2.7 for the sake of some sanity.App is performing very well, just want to thank Adobe for giving us this opportunity to build apps on a platform we love!!Another interesting piece in regards to ratings. Amazon and Apple both accepted the rating of Everyone/4+ however Google manually changed the Everyone
Hi,I posted this thread a while ago: http://forums.adobe.com/thread/983062 and noone was able to help me still.I started to do a lot of testing, one of which included making a copy of the project data and commenting out parts of it. After a while of trying to find a pattern to the error I noticed, that the process of building the ipa was sucessful not depending on what I comment out but rather on how much.My main function has 2416 lines of code. Earlier I tried commenting out about 200 lines and it came out, that it didn't matter if I did that on at the beginning of a certain function, or at the end of it.The ipa was successfully build without the 200 lines at the beginning or without the 200 lines at the end. But when I leave the code complete, I get the out-of-memory-error as mentioned in the thread the link to which I posted above.The other idea is that maybe there is a limit of memory for saving data into arrays. I use two-dimensional arrays and the function I use them in consists
Hi, could someone tell me if this is possible on a iPad. Create a simple AIR mobile iOS application with only an htmlLoader object that gets to an html page from an internet site that has flash content on a server. Thanks,Raymond
I have set the textfield to classic text and is set as an input field. But when I tap it on iPad no keyboard.Do I need to import anything first? Set focus on the textfield. Set anything in as3? Thanks.
When I set camera mode to 2592*1944(5M), the view on screen is stretched. It's a deformed.The Issue is occurred in Flash 11.0 too.This was not an issue in Air2.7 and before.This has also been submitted in bugbase #3044808Any resolution to this?
I recently overlayed AIR 3.2 for Flash CS 5.5. My app compiles fine and tests on devices fine, but testing via "mobile" setting within Flash seems to be broken. The graphics are all pulled or stretched and clickable hot spots for buttons are off. Worked great pre-overlay.Anyone else experience this issue? Tips? I'm on Mac OS 10.6.Thanks.
multi color gradient for touch and selected color of spark mobile listhow to get dat?
hello, I tried to open epub file in iBooks using Native Extensions.But, AIR app has crashed when calling ANE method (following: OpenEpub).Have problems with how to access the epub file?Or another problem?MacOS:10.6.8Xcode:4.2FlashBulder:4.6FlexSDK:4.6.0(default bundle version)TestDevice:1st iPad (OS 5.0.1)iOSNativeCode(this code works on native iOS app):#import <UIKit/UIKit.h>FREObject OpenEpub(FREContext ctx, void* funcData, uint32_t argc, FREObject argv[]){ id delegate = [[UIApplication sharedApplication] delegate]; UIWindow* window = [delegate window]; UIButton* uiBtn = [[[UIButton alloc] init] retain]; [window addSubview:uiBtn]; NSString *fileToOpen = [[NSBundle mainBundle] pathForResource:@"test" ofType:@"epub"]; NSURL *url = [NSURL fileURLWithPath:fileToOpen]; UIDocumentInteractionController *docController = [UIDocumentInteractionController interact
Hi, How I could launch the apple store from my flex AIR app? I need the tipical "go to app store" button...Thanks!Jorge
I know In other apps you can set the keyboard to only show letters or only show the numerical keypad etc.How do I achieve this in Air ?Thanks for reading !
Hi, I thought I was finally ready to submit my app to the app store but then I realised I never saw anywhere to set the MinimumOSVersion for my app using Flash CS5.5, I need to set it to 5.1I have done alot of searching and brought up some old threads about manually changing the Info.plist file by unzipping it on a mac then re code signing it back together again. (nightmare)Is this still the case as the below threads are a bit old? Is there any other way to do this? Or is this still the only way to set the MinimumOSVersion using Adobe Air on Flash CS5.5. This seems to be a huge thing missing from Air? Will Adobe ever make this easy or is it Apples fault.Surely we can edit some Air 3.2 core files that set the MinimumOSVersion in the first place. I did do a quick check by unzipping and it seems Adobe Air is magically targeting iOS 4.0If anyone has any idea if its possible to edit the core Air 3.2 files so that it targets iOS 5.1 that would be a great help and probabaly easier than dissec
I'm going to build an app that will enable users to edit their photos (in different way than built-in photo editor apps) and then upload in on Facebook.My question is - is it possible to use OS functionality to "share via" Facebook directly from AIR, so if Facebook is already configured on a device it will use it's settings to log in and upload a photo.Or I will need to use Facebook Graph API and do all that work myself from the scratch? This would obviously mean that even if a user has already configured a native Facebook app to use it's login details, they will need to be enetered to my AIR app again?
From the Adobe download page, I click "install" the screen flickers and send me right back to the install page where I started. Like an idiot I uninstalled Air to see if that would allow the download... it didn't now I have no Air installed and can't download a new install. I'm on an Intel Mac. The error message says I have to disable virus protectio, only I don't have any.I have tried to download the run version from 3 different places and the same thing happens... the download won't install, always flips me right back to the start screen.I run a lot of important apps on Air and now I am down.Any help would be Greatly appreciated.
I got Error 13xx when installing Adobe Reader, as well as CorelDraw on a Win7 64 machine. Turns out WINDOWS is looking for a drive 😧 for some reason. I renamed my DVD drive to E: and inserted a Flash drive as drive D:. All problems disappeared and the installations went smoothly. Anybody else found this?
Debugging an Native Extension for iOS is a pain. Major pain.What I would like to know is, is there a way I can do the equilant of a trace statement in the object-c code without having to rely on dispatched events.Basically, I have a function that has an error in it someplace. Not being too super familiar with object-c, I want to be able to "trace" each line as it's executed, so when the app DOES crash (as it will), I can find which line it's actually crashing on and thus fix it.The following is my only "trace" system for sending messages back to flash:// note: this was typed in the forums, not copied pasted from code as the code is running on a mac - forgive typos)void trace(NSString *msg){ NSString *code = @"trace_event"; FREDispatchStatusEventAsync(context, (uint8_t*)[code UTF8String], (uint8_t*][msg UTF8String])); [[NSRunLoop currentRunLoop] runUntilDate:[NSDate date]];}Then in my ANE, when it recieves a "trace_
I have an application that has 8 buttons on an interface. Each button loads a movie clip from the library.The way I'm doing it now .. is I am putting 8 variables when the app load up.var movieclip1; var movieclip2; var movieclip3; var movieclip4; var movieclip5; var movieclip6; var movieclip7; var movieclip8;When the user clicks on a button I am doing the MovieClip = new MovieClip(); method .. when the user exits that section I am setting the movie clip to null and removing it.I am finding though that I am having some memory problems on the iPad3 doing it this way.Is there a better way I could be doing this ?Id like it so when you aren't in a loaded section .. there is nothing at all in the memory for that section. What I'm doing now is ... if you click on Button1 and load up movieclip1 ... and then you click button 2... it will check if any of the 8 movieclips are loaded... if they are .. they are removed and set to nullHowever the dilemma I face... is that twe
Hi there,I've recently released a large game coded in Flash Builder with Air (www.lonesurvivor.co.uk), and I used Air 3's captive runtime feature to bundle it for Mac and PC.The initial build used Air 3.2 and for a large proportion of OSX users, there were no visuals at all, just sound and the game obviously working underneath. This caused a very large support issue, and took several weeks to deal with, as well as having to maintain a seperate Projector version for those for whom the Air version wouldn't work. I wish I had known that the game would fail on some Macs, but unfortunately the issue showed up on none of the ones tested.I'm about to launch the updated build of the game which uses Air 3.3 beta 1, as it seems to fix the black screen issue for all those who experienced it. I was very happy that Adobe have managed to iron this out, even if there was no response to the bug I entered into bugbase.The problem is, on a final test on XP SP2, the 3.3 beta version pro
We have a mobile android app where we popup modal alert messages. This is an app running on both the Kindle fire and Nook tablets.The popup is a simple SkinnablePopupContainer with a spark Panel child, some buttons and a label, similar to the sample code shown in the SkinnablePopupContainer docs.The problem we have with it is: the first time(and only the first time) we open the alert popup, we see strange things where some previously hidden components are shown and elements of the currently displayed component disappear.As soon as the popup is dismissed, the currently displayed component is displayed normally again, and any time the popup alert it is opened after that, there is no problem, its only the very first time it is opened.I have attached three images to show what is happening since it is hard to explain without seeing it.The fist image is the currently displayed component before the alert is poped-up, The second image shows the trouble after the popup is open
We posted a problem yesterday with PopupManager where in a mobile app, we experience some strange problems, and have had to make our own modal Alert panel to solve the problem. The problem now is that if the alert panel is displayed over a TextInput field(mobile android app), the text in the textinput shows through the Alert panel, and is obviusly higher up in the z-order than our alert panel.The alert panel was added as a child of the main app window, and is as far as we can tell the top level component.Since the PopupManager does not have this problem, there must be a way to add our panel so it is displayed over the mobile textinput field.Is there any way to accomplish this?Thanks,BobEDT
I've noticed that when the description of an app for Windows is long, you can't see the "Installation preferences" checkboxes, nor the "Install location", nor the "Continue" and "Cancel" buttons, so the user can't install anything. The window is NOT resizeable, and there's no scroll, so you can't see the buttons. So even though this is a cosmetic issue, it makes the setup non-functional, so it's a relatively important bug.You can see the problem here:I can't believe such an oversight in basic functionality such as this could make it this far, after so many versions of AIR.I've filed a bug report here:https://bugbase.adobe.com/index.cfm?event=bug&id=3168861
Hello !if you cant answer what is best then : what is the easiest ?what has the best performance ?thankyou !
This question was posted in response to the following article: http://help.adobe.com/en_US/air/extensions/WS460ee381960520ad-866f9c112aa6e1ad46-7ff8.html
Hi,I would like to take the opportunity to ask you one question about AS2, or if possible indicate who could help us with this subject:Our organization have received a request to convert many small educational applications developed in AS2, so that they may run in mobile devices.Do you know if there is an automated way to convert AS2 code to AS3? Is there any solution recommended by Adobe to do this task (at least partially)?Thanks in advance.
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