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Here's a message I got from Amazon:Device Tested : Motorola Droid (2.3), HTC Evo (2.3.3),Samsung Galaxy Tablet(2.2) Issue: The link to Adobe AIR in your app needs to be updated so that customers are taken directly to the Adobe AIR app page on the Amazon Appstore. The Download URL is http://www.amazon.com/gp/mas/dl/android?p=com.adobe.air Steps: i)Launch the application. ii)Tap on "Install">> "Appstore". Observe that the application goes to the home page of the Amazon app store for the installation of Adobe Air.I am assumed I could change this in my xml file:I change the URL in this line to the one they provided (http://www.amazon.com/gp/mas/dl/android?p=com.adobe.air😞<?xml version="1.0" encoding="UTF-8" standalone="no" ?><application xmlns="http://ns.adobe.com/air/application/2.6">However, when it is published it always changes it back to the old address. How do I prevent this?
We were just rejected from the amazon appstore due to the AIR url: The link to Adobe AIR in your app needs to be updated so that customers are taken directly to the Adobe AIR app page on the Amazon Appstore. -- The Download URL is http://www.amazon.com/gp/mas/dl/android?p=com.adobe.airWe published via Flash Pro CS5.5 with Amazon selected, and when you install that APK on the device without AIR installed you get prompted to get AIR. The 'Install' button gives you the intent menu for Web or Amazon, clicking amazon just takes you to the amazon appstore home page rather than directly to the AIR page.. How do we fix this?
I have an event on April 20th that I need to show off phase 1 of an app we're working on. I really want to show it on the new iPad.I'm working in Flash Pro 5.5 ... Can someone please tell me how to compile my app to work on the iPad High Res display.I've seen some people do it with Flex... is there a way to compile the app from Flash Pro or a work around ?Any help is appreciated!
I'm creating a software that will guide the user through a few steps, to publish an android application (APK file).The way I am doing this, is that the APK file is already compiled, and all I need to do is replace an XML file in the package, and that will change the behaviour of the application. My big problem now, is that unpacking the apk file, and doing any tiny text edit, and then packing it again, breaks the signature and prevents the application from running on any device, giving a message that the signature is incorrect. How can I solve this? I want to safely open the APK, write something in a text file, and close it again. Note that this operation will be done on the user's computer (after he purchases our application) so we're look for a command-line tool with no special requirements like JDK. Any help?
Hi everyone,I'm developing an audio/video chat Android application. On my Android device (Samsung Galaxy S), all works... but it is very very slow !! I launch the application (release version) on my phone and then I launch this application from my computer (from Flash Builder)Each applications are connected to the Cirrus server and streams are sent/received. On my computer, no problem. But on my phone, the CPU usage grows immediatly (>90 % !) and the app finish to crash.Before I click on the "connect" button : RAM 26 mb / CPU 0.33% (great !)When I publish my audio/video via NetStream : RAM 42 mb / CPU 64%When I publish AND receive an audio/video NetStream : RAM 48 mb / CPU 94%By the way, my phone is getting hot...I know that this could be done without such performance problems on Android. The proof : http://coenraets.org/blog/2010/07/video-chat-for-android-in-30-lines-of-code/Yes, LCCS is use here by C. Coenraets, but LCCS is nothing but a NetConnection/NetStream and a RTMFP solutio
Hi, people.I have a weird problem that is driving me nuts for a full week now.. Maybe someone has been through this before, so I´ll explain my problem shortly.I´m working on an app for mobile devices, using the Flex 4.6 SDK. These are my xml settings: <aspectRatio>landscape</aspectRatio> <autoOrients>true</autoOrients> <fullScreen>true</fullScreen> <renderMode>gpu</renderMode>The app is working perfect on the device, but when running in the ADL emulator, every single object appears to have a bottom gap, because they all appear upper than they should. The strange fact is that when I click in the area where the objects should be, they respond perfectly, as they really are where they must be. It´s only that they show at the wrong place.I attach an screenshot to ilustrate the problem. As you can see, the weird area is covered with some kind of stretched version of the image.. I don´t know even how to explain it.NOTE: A
Hi guys,I'm having a big problem... I'm developing a game to be published to web, ios, android. If I export the swf for the web or the apk for android everything is ok but when I try to package the swf using air for ios the swf doesn't contains any actionscript, the compilation is very fast and the swf is smaller, also if I try to debug the fla nothing happen because no code is compiled. This is started in the last two month, before I was able to package also to ios and I was able to create an ipa that I sent to apple store but now I need to modify the app and I can no more compile it. I have browsed the forum and read something about the umcompiled actionscript problem but I didn't load any external swf, I just use urlloader to load an xml and some images. I'm using flash cs5.5. Someone have some suggestion?
Is there an easy way to download files from an internet location to an app's documents folder using cs5.5 & air?
I have an iPad app that only runs in landscape mode. I made this app using Flash Professional cs 5.5. I would like to have only one image for the loading screen. The image dimensions are 1024x768 and I want this image to only appear in landscape mode no matter which orientation someone is holding their iPad. Below are links to different scenarios of how the loading screen could look. In each scenario I show four images of a basic loading screen, in which each image represents a different orientation of how someone could hold their iPad. The orange square in each image represents the iPad home button. Image linksScenario 1http://i37.photobucket.com/albums/e53/joder2006/sen1.jpgScenario 2http://i37.photobucket.com/albums/e53/joder2006/sen2.jpgScenario 3http://i37.photobucket.com/albums/e53/joder2006/sen3.jpgI would prefer scenario 1, but scenario 2 works too, but I don’t want to have scenario 3 happen, where it squishes the landscape image to make it fit the portrait screen. So how do I
Anyone have an idea of AS3 code to take a screenshot of an app on the iPad and push the image to the photo library? Or an email? Thanks!
I've been testing with MouseEvents so I can test on my computer.Now that I'm almost done my app .. I've converted all MouseEvents to TouchEvents... they arent working.. nothing happens when I touch the item. Am I missing something here ? This should be simple ?Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;mainHomeBTN.addEventListener(TouchEvent.TOUCH_BEGIN, fl_mainHomeBTNdown);function fl_mainHomeBTNdown(event:TouchEvent):void{ trace("Touch Began");}mainHomeBTN.addEventListener(TouchEvent.TOUCH_END, fl_mainHomeBTNup);function fl_mainHomeBTNup(event:TouchEvent):void{ trace("Button was tapped");}
Ls,Practicing OOP and trying out starling I made a small flock routine that whirls stuff around the screen.Although you can afcourse do this the easy way 1 one class with some vectors, i restrained myself and tried it OOP (patting myself on the back).However I noticed that when I use addchild in the lowest/last class Bird. It doesnt complain but also doesnt apear on screen.After moving the addChild(Image) up to the main class started by new Starling(flocky, stage) they appear?!For this I created a vector that gets filled by the bird class then i loop through it adding them to stage.I wanted to not do that for change but havent managed to get it working otherwise.I tried passing the stage (starling.display.DisplayObject.stage) thru the constructors to the bird class but that doesnt work (or I just dont know how).(for those willing to help I added some pseudo code at the end of this page)Q's:Is the main class the only place where you can add to stage?Is it possible/disirable to make stag
I'm trying to use the in-app-purchase native extension. All works well, but when I try to buy an item the transaction returned comes with null in the most of fields: date, receipt, ...I followed the apple developer guide creating a test user, but something is wrong.Please I appreciate any help.Thanks.
After install new printer, Adobe 7 and any other program I try to print from are extremely slo.Minutes between windows! Epson R2880 wants HiSpeed USB. I have standard USB and 2 GB Ram. Can the USB be the problem?All other programs work fast and my older Epson printer worked fine.
hi,i have a problem in my mobile applicationi use encryptedlocalstore to store user id and password and packaged apk with captive-runtimebut some device without adobe air, store and get data with encrypedlocalstore not workingwhen i install adobe air at this device, encryptedlocalstore working.it bug with packing apk captive-runtime?i use flash builder 4.6 and air sdk 3.1
Are you supporting clipboard on iOS ? I am really tired now in trying to code for copy/cut.
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Hi guys, we just released a new app and want to share our work with the community. A special first thanks to www.milkmangames.com for providing very useful native extensions!You can download the app for free from Apple App Store and Google Play:http://itunes.apple.com/app/learn-the-words-animals/id515290154https://play.google.com/store/apps/details?id=air.com.tapptil.learnthewordsanimals
I'm trying to use Flash Pro with Air 3.2. I'm used to making apps for iOS and the orientation handling seem much more elegant. Can someone point me in the right direction for Android. There must be a magic combination of setttings to get this to work?Trying to use this with Aspect set to Landscape and Orientation set to Auto, but it really freaks out on my Galaxy tab. Keeps switching all the time and rarely matches the orientation I am holind the tablet in.stage.addEventListener(StageOrientationEvent.ORIENTATION_CHANGING, orientationChangeListener);var startOrientation:String = stage.orientation;if (startOrientation == "default" || startOrientation == "upsideDown") { stage.setOrientation(StageOrientation.ROTATED_RIGHT);} else { stage.setOrientation(startOrientation);}function orientationChangeListener(e:StageOrientationEvent) {  
Just got my game approved and listed in the app store.http://itunes.apple.com/us/app/dice-a-rama/id441585479One thing that bothers me is that my listing says that my game supports a huge array of languages, even though my game is only in English. In my descriptor, I only provided an English name and description.And I'm looking through the other AIR-written apps, and I'm seeing the same thing. Looking at the iTunes Connect listing, it appears that the supported language-list is coming from a manifest inside the game, the game itself (specifically the "iphone-bundle-localisations" identifier).Is there a way to set this in your iOS descriptor XML?
My app is crash free on iphone3Gs and up (including the supported touch devices). But, on the first generation iPad I get a lot of itermentent crashes (app closes down). Note, this not a native iPad app. I'm only supporting the smaller mobile devices, but the iPad can do its little 'iphone app simulation' and that's when this is occuring. I'm compiling with 3.2, and using GPU mode. Though, to be honest I don't think it is relevenent. From what I can tell, the crashing is occuring during Garbage Collection. I know this because (at the moment) I force System.gc at certain points (in between screen transitions). It doesnt crash all the time, but a good 50% at certain areas in which there tends to be a lot of garbage clean up going on.So, anyone running into similiar issues? Interesting work arounds? Rumors that all iPad 1st Gens are going to vanish from the earth so I no longer have to deal with this?Thanks -dis
Hello! I'm developing AIR + Flex 4 app targeted to iOs platform (actually target device is iPad 2). I use self developed native extension (with help of this extension I'm capable of choosing videos from CameraRoll and saving recorded videos to CameraRoll. I need this extension as far as standard CameraRoll and CameraUI classes aren't capable of such things (correct me if I'm wrong). It works just fine except for one thing: StageOrientationEvent is not fired when native extension is in my app's build path.Further more, it's not fired even if my extenson class isn't instantiated. Simply if I add my native extension in app's build path (in flex builder 4.6 project properties -> Flex Build Path-> Native extensions), and then mark Flex Build Packaging -> iOs -> Native Extensions -> package check box (in front of my extension) then StageOrientationEvent will not be fired.This is how I initialize my extension view:-(void) initExtensionView{ airWindow = [
Hi guys,I'm building a prototype using a Galaxy Tab and I have an issue with Screen Orientation.The thing is, the Galaxy Tab is placed in a casing "up side down". Buttons on the Left. Android OS is orientated properly.When the app starts up, the Splash Screen orientates properly, but when it goes away, the app is the wrong way round(rotated 180°). I now have to move/shake the casing to get the right orientation.In my descriptor file I have this:<autoOrients>true</autoOrients><aspectRatio>landscape</aspectRatio><fullScreen>true</fullScreen>Is it possible to change the orientation programtically? I found that setOrientation() is deprecated as of AIR 2.5Any help is highly appreciated.CheersGabor
Hi friends, I know that flex mobile projects support Apple's devices. But I want to know the devices that are available in the market and support my flex apps.
Hi,I've been developing a calculator app for iOS using Adobe AIR 3.0. I'm using the latest Flex SDK 4.6 for compilation in FlashDevelop 4.0.Everything worked great for testing purposes (using ipa-debug-interpreter and ipa-test-interpreter targets.)However, when using slow compile mode targets (using ipa-debug and ipa-test targets) and when compiling for ad-hoc or app store (ipa-app-store target), I get the following error:Packaging: dist\MetaCalcIPhone-app-store.ipausing certificate: cert/iphone_dev.p12...Exception in thread "main" java.lang.NullPointerException at adobe.abc.GlobalOptimizer.sccp_eval(GlobalOptimizer.java:6944) at adobe.abc.GlobalOptimizer.sccp_analyze(GlobalOptimizer.java:5909) at adobe.abc.GlobalOptimizer.sccp(GlobalOptimizer.java:4628) at adobe.abc.GlobalOptimizer.optimize(GlobalOptimizer.java:3514)&nb
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