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I'm thinking of developing an iPhone game, and one of the things I definately want to be able to do is update values in the game remotely from a server, without having to re-submit the IPA file to apple, so I was wondering what would be the best approach to do that? I'm developing in Flash CS5.5.
When we split keyboard (look at attached image) on iOS 5.0.1 SoftKeyboardEvent.SOFT_KEYBOARD_ACTIVATE and SoftKeyboardEvent.SOFT_KEYBOARD_DEACTIVATE doesn't dispatch.
Hi there. I am having trouble playing local video from an Air app created from Dreamweaver. I have found many similar [posts, but most are about Flex and so on. I need some help getting this working form Flash and Dreamweaver. What I did wat create a jQuery site that uses Flash to play videos. It will be packaged as a desktop Air app using the Dreamweaver Air plugin. From advice that I got here (http://soenkerohde.com/2008/06/playing-local-files-with-air/)I started a new Air Project in Flash as suggested. Using an Air flash app makes more sence I guess, but I still need to imbed it into an HTML framework. Here is the code I am using:import flash.filesystem.File;var myVideo:Video = new Video(stage.stageWidth, stage.stageHeight);addChild(myVideo);var nc:NetConnection = new NetConnection();nc.connect(null);var ns:NetStream = new NetStream(nc);var client:Object = new Object();client.onMetaData = function(metadata:Object):void {trace(metadata.duration);}ns.client = client;myVideo.attachNetS
For various reasons, I need to create an AIR Native Installer that installs as a 64 bit application. I can't find this option when creating a native installer. When I install on Win64 it always insists on installing in the x86 (i.e., 32 bit) "Program Files" folder. How can I make it install in the default Program Files (i.e., the one containinf 64 bit apps).Some background. I need to make this work with a native code library that talks to hardware (a Kinect, to be specific). When running under Win64, the Kinect driver is 64 bit, and therefore needs a 64 bit app to work with it.-JM
Adobe Reader fails to initialize. In the "other versions" and "enterprise" it fails to show any other versions available for my operating system. Windows Sp2. I am attempting to install from IE8 and Mozzila Firefox. I have Windows Essentials and it is disabled.
I'm currently debating which platform to use for mobile development. I've been a Flash game dev for many years, so my instincts are to go with AIR, but I hear good things about Corona, so I was wondering if anyone here has experience with using Corona and whether one platform has certain advantages over the other?Thanks for any advice.
Hi,One of our clients are not allowing us to develop their app in Air due to the fact that it only support 3GS and above.Are there any recent stats available that show how small percentage of the total market we will lose by this? I heard somewhere that each new iPhone/iPad/iPod cycle is selling about twice the amount of the recent one, but my guess is that we only will lose around 10%, since I think many of the old iPhone 2G/3G are not used to buy apps anyway.But it's hard to convince clients without any statsThanks!
I'd like to look for leaks and other various things that the instruments supports over flash builder profiling. Is it possible to test a compiled IPA from flash builder using Xcodes instruments? If so, how do you set the target properly? I'd like to do it on the device itself but if only the simulator is possible, either is fine. I just can't figure out how to specify the IPA as the target. I did rename it to a .zip and uncompress the Payload folder and point to that app in instruments and it just tells it it fails to load the app. Thanks for any tips!
Hi!If I package my app for testing it starts up nice with only a couple of seconds.But if I package it for ad hoc or for app store it takes over 30 seconds to start up! After that it runs fine.I can't figure out what is wrong here since the only thing I'm changing is how i package the app. Any ideas?
Is there any example of passing bitmap data into iOS and returning a modfified copy. I am trying to convert a bitmap into jpeg - similar to this example in Windows http://blog.magicalhobo.com/2011/09/12/air-3-native-extension-imageprocessor/ but it crashed every time. I am pretty sure I am doing something basic wrong but not been an iOS / Objective C programmer I am really just trying magic incantations and I can't find any good examples. Any help appreciated? Sean P.S. Below is my attempt: FREObject encodeJPEG(FREContext ctx, void* funcData, uint32_t argc, FREObject argv[]) { FREObject objectBitmapData = argv[0]; FREBitmapData bitmapData; FREAcquireBitmapData(objectBitmapData, &bitmapData); int width = bitmapData.width; &nb
Hi - I'm trying to limit the number of textures I include in my package for a flash game I'm porting to Android using Air.The game uses a blitting engine, and I am scaling the textures at runtime to use an appropriate sized bitmap for the different devices with their differing screen sizes.This works absolutely fine on the desktop version of Air, but on the device itself any bitmapdata that is drawn at runtime does not seem to have smoothing applied - it all looks great as long as I the matrix used in the draw is never actually scaled.Does smoothing work on bitmapdata.draw operations on Android?Here's some code.public function setupTexture($embedXML : Class, $bitmapData : BitmapData) : void { var $scaleFactor : Number = ViewSettings.getInstance().scaleFactor; //this is set var $matrix : Matrix = new Matrix(); $matrix.scale($scaleFactor, $scaleFactor); _bitmapData = new BitmapData($bitmap
is it possible to access the user's iPhone Photos library and select one of the photos?
Hi All.I'm new in this world.I have to generate ipa for iPad automatically with ADT command.The IPA created using Flash Builder 4.5.1 and IPA created with ADT command works differently.The first one is faster then the second.Someone can help Me?thanks.Ivan
Is it possible to open a link from stagewebview in safari? This is regarding AIR for iOS.
As a beginner project I want to make a daily calendar app with pictures.I'm guessing that file size is an issue with a picture for every day.Should I try to compress it all down to fit in one app or have it loading them over the net in advance? Eventually all days can be viewed.If I am going to store it as an external data file what would that format ideally be? I'd like to export to iPhone and Android.thanks
Hi all.. would be grateful for your help.For the last 3 days I have three times already installed Photoshop CS5 extended for which I bought a license.All the times, after installation is "done" the application never starts, and when I click on the shortcut it tries to start installing again!I've uninstalled and run clean up tool already twice.What else please?I have Windows vista.Thanks!
I just recently bought a new MacBook Pro, and am having trouble installing Muse on my computer. I have it installed on my old MacBook Pro, and didn't have any problems downloading/installing. I'm not sure exactly how to show you my "log" from the installation, but I'd really like some help with this. So please get back to me as soon as possible, and let me know what the next step would be.
Hi, using FB Mobile on an IPad - I have a login window opening, by issuing FB init with a full size StageWebView. However there's no cancel in the page that appears? Can that be fixed/changed?
I have created a hello world application that does not use any external resources (it just draws a box to the screen) and I cannot get it to be installed to any of my iDevices (iPod touch 5G, iPhone 3GS, iPhone 4, all run IOS 4 or above) using standard packing in Flash Builder 4.6 .When I try to install the IPA file using the iPhone Configuration Utility it comes up with the error:"Could not install application on device. Error: a signed resource has been added, modified or deleted."If I use the fast packing option within Flash Builder then I do not get any errors and the application installs works on all devices. The problem using this option is that I want to run some performance tests and obviously using fast packing option will not give me real world data.I am using Windows 7 for my development - I do not own a Mac.My certificates and provisions are fine as I have double checked them.Therefore can others get standard packing to work in Flash Builder 4.6 (Air 3.1) on Windows 7
Native Extension iOS UIButton, A way to attach to the screenCrash is on the iPhone.FREObject AddButton (FREContext ctx, void * funcData, uint32_t argc, FREObject argv []) {UIWindow *window = [[UIApplication sharedApplication] keyWindow];button = [UIButton buttonWithType:UIButtonTypeRoundedRect];[button setTitle:@"iOS TestButton" forState:UIControlStateNormal];button.frame = CGRectMake(150, 150, 106, 53); [window addSubview:button];return NULL;}
Hello,I use flex 4.6.I try to include native extension in my AIR/IOS project, but when I compile, i always have a runtime error whatever the native extension i try. Exemple : VerifyError: Error #1014: Class com.custardbelly.air.extensions.battery.ios::Battery could not be found.I link in my project properties the ane file and the associate swc file.in the app xml file I have the right extensions tag : <extensions> <extensionID>com.custardbelly.ibattery</extensionID></extensions>What do I wrong ?Thanks.PS : sorry for my english...
(Flash cs 5.5, iOS, iPhone)New problem So I use: needsSoftKeyboard= true; requestSoftKeyboard(); to show the keyboard on my highscore-screen, where the user write the name in a textinput-field. The problem is that the font is so small. If I skip "needsSoftKeyboard= true; requestSoftKeyboard();", so the user must click on the textinput-field to write (then the keyboard shows), then the font is normal.Any tip?
I've been using the publish feature for a while with the new AIR3.1 SDK (winxp)Everything worked just fine, both command-line and the Flash CS5.5 publish process did their job.But since today for no particular reason I cannot publish a IPA file anymore. If I try to create one using Flash CS5.5 the "Publishing..." dialog indicator just sits there and even after 1 hour no results what so ever. If I run the adt.bat with the parameters:adt -package -target ipa-app-store -storetype pkcs12 -keystore "C"\location\of\cert.p12" -storepass pass -provisioning-profile "C:\location\of\prov.mobileprovision" "C:\output\file.ipa" main-app.xml main.swf AppIconsForPublish Default-Landscape.png(which always worked)But now it's just being idle, if I turn on verbose logging I get the following:...[Loaded java.util.ArrayList$ListItr from C:\Program Files\Java\jre7\lib\rt.jar][Loaded java.lang.ProcessImpl$2 from C:\Program Files\Java\jre7\lib\rt.jar][Loaded com.adobe.ucf.Utils$OutputEater from file:
I was under the impression I could just create a flash professional project in flash builder, load my original FlashIDE project and export to mobile, but that looks to be incorrect.I wrote a bit much so:SHORT VERSION:I use FlashIDE to create and compile, I now want to switch gears and compile with flash builder instead.To compile an existing flash pro app with flash builder (for android and/or playbook) would I do the following:1) compile the original game.swf normal as a Flash project.2) create a new actionscript mobile project in flash builder, embed or load that original game.swf 3) publish release build for playbook and/or android.(so basically my project is just a shell to load the already created .swf and take advantage of flash builder packaging)OR ALTERNATE OPTION: ?Would the correct way of doing this be to export my library items as a swc.'convert' to flash builder project by building a straight up 'actionscript mobile project' and load game assets from the s
Here's the install log:Feb 8 17:41:20 Daniels-MacBook-Pro Install Adobe Download Assistant[389]: Begin runtime download from http://airdownload.adobe.com/air/3/nai/macos10.7/x86/installerFeb 8 17:41:42 Daniels-MacBook-Pro Install Adobe Download Assistant[389]: Begin signature download from http://airdownload.adobe.com/air/3/nai/macos10.7/x86/installer.p7Feb 8 17:41:43 Daniels-MacBook-Pro Install Adobe Download Assistant[389]: Launching subprocess with commandline "AIR Runtime Installer" -x1 /Volumes/Install Adobe Download Assistant/Install Adobe Download Assistant.app/Contents/Resources/Adobe Download Assistant Feb 8 17:41:47 Daniels-MacBook-Pro Adobe AIR Installer[396]: Runtime Installer begin with version 3.1.0.4880 on Mac OS 10.7.2 x86Feb 8 17:41:47 Daniels-MacBook-Pro Adobe AIR Installer[396]: Commandline is: -x1 "/Volumes/Install Adobe Download Assistant/Install Adobe Download Assistant.app/Contents/Resources/Adobe Download Assistant"Feb 8 17:41
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