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I use a lot of htmlText in may App. When i add them to a scrollable List and swipe this list then sometimes the first line of my dynamic htmlText Field disapears. There seems to be a scroll function inside a html Textfield. Anybody with the same problem?Thank you very much
I have created an android app in FLASH, I would like to test it on my phone however, it does not support the Air player! Is there a way to de-compile the apk files so that the app will work on an android phone without having to run Adobes Air player? I've heard there might be a Java plug-in which will decompile the app?thankssteve
OK, I am still having many issues with the Facebook AS3 API. Is there anyone who is currently able to use the Mobile version of the API to logon and process Facebook Graph calls? I keep getting this cryptic html error returned, when trying to login: error on line 2 at column 212: EntityRef: expecting ';'import com.facebook.graph.FacebookMobile;var a:StageWebView = new StageWebView();a.viewPort = new Rectangle(0,0,400,400);FacebookMobile.init("195742627174657", initHandler);function initHandler(result:Object, fail:Object):void{ trace("initHandler",result, fail); FacebookMobile.logout(logoutCallback); }function logoutCallback(res:Object):void{ trace("logoutCallback",res); FacebookMobile.login(loginCallback, this.stage, [], a);}function loginCallback(res:Object):void{ trace("logincallback",res);}That's the simple code I am testing with. I init ok, then call logout, which comes back
It is my understanding that mx:HTL for embedding HTML webpage response inside an application view is only for Air Destop.It is my understanding that StageWebView loading a url+response into a web view (*not* launching an externam default browser window) only works for mobile.QUESTION: How do i create an Air/Flex application that has an embedded webpage response inside my application view and have it run on mobile and desktop? WebPage display is a CRITICAL function for applications (both mobile and desktop), so how do i develope a cross-planform application (Windows desktop, mobile android+iPhone+blackberry) ?
We are seeing a crash occurring in our Android AIR App on the Motorola Xoom. We are also seeing the same crash in other Apps from the Android Market as well as simple Apps like the HelloWorld example. The crash occurs after several pinch gestures. The top portion of the stack trace looks like:Java.lang.IllegalArgumentException:pointerIndex out of range at android.view.MotionEvent.nativeGetAxisValue(NativeMethod) at android.view.MotionEvent.getHistoricalSize(MotionEvent.java:2022) at com.adobe.air.AirWindowSurfaceView.onTouchEvent(AIRWindowSurfaceView.java:4609)Our test platform details are:AIR 2.6.0.1915Android Version 3.1XoomIs anyone else seeing a similar problem?
I have an app that is locked to landscape mode. I then put in a portrait oriented Default.png as this is an iPhone game (not iPad). The launch screen loads great but turns landscape (and of course looks stretched) for about half a second before the game screen shows. This of course will not pass inspection at Apple so hoping someone has some advice. thanks.
Hi guys, What is the max number of devices we can target with Air on Android, is 426 correct?I made my first app, this is what i get on the android market dev portal:This application is only available to devices with these features, as defined in your application manifest.Screen layouts: SMALL NORMAL LARGE XLARGE Required device featuresandroid.hardware.touchscreen This application is available to over 426 devicesandroid.hardware.touchscreen, this is this always present i guess?Here is a snippet of my XML <manifestAdditions><![CDATA[<manifest android:installLocation="auto"> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <uses-permission android:name="android.permission.DISABLE_KEYGUARD" /> <uses-permission android:name="android.permission.WAKE_LOCK" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-
Hi there AIR Heads!After an install of both AIR 3 and our AIR program am getting an AIR error window: "This installation of this application is corrupted." Trying to figure out issue through the installer log.Have doen several reinstalls with updated files, get same error window each time.Looking at Console system.log the only error message I see is this:CFPropertyListCreateFromXMLData(): Old-style plist parser: missing semicolon in dictionary.Any ideas if this is causing the issue?Thanks for any help on this,robertHERE IS FULL INSTALL LOG: Wednesday, October 12, 2011 10:25:50 AM America/Los_Angeles Oct 12 10:26:22 creative-ny70 /Volumes/MACOSX_Secret_Composer_Scholastic/Secret_Composer_MACOSX_Scholastic/Secret Composer Installer.app/Contents/MacOS/Adobe AIR Installer[204]: Runtime Installer begin with version 3.0.0.4080 on Mac OS 10.6.8 x86Oct 12 10:26:22 creative-ny70 /Volumes/MACOSX_Secret_Composer_Scholastic/Secret_Composer_MACOSX_Scholastic/Secret Composer Installer.app/Contents/M
HiI would like to see a splash screen come up while my iPad app loads... it currently shows a black screen.I'm developing the app with AIR for iOS in Flash Pro CS5.5In the docs I see you need to include a Default.png file which would appear while the app is loading.I created a Default.png file, 1024x768 (landscape) and placed it in the same directory as my app config xml file. Published with 'Quick Publishing for device testing' and it created the ipa. But Default.png doesn't show up when I run. I also tried placing the png file with my source files & fla, but that didn't work either.It seems there must be some way in the config file that it needs to use a splash screen image, but I don't know how to do that, and the docs don't mention it. The docs talk about building the app in the command line to include Default.png, which I will do if I have to, but would like to know if there's another way.Thanks-rich
Hi, I created my first app using air 2.7. Everything went well - no bugs. I'm about to release my next app, so I'm wondering whether to update to 3.1.Is it worth it if I'm just doing basic stuff? Just thinking of the future:1) if I make an app with 2.7, and later use 3.1 and update it - will apple allow it? May not be compatible for some people who bought the original..2) is an air app made with 2.7 automatically compatible with iOS 5?3) has air 3.1 sorted out the localisation problem with all languages listed? The workaround is too fiddly for me..Thanks,Matt
I am developing an Adobe AIR app for mobile devices to work with Facebook. I am using the Adobe ActionScript API for Facebook PlatformI am accessing the Facebook from Actionsctipt code as follows:FacebookMobile.init("my-numeric-app-id", initHandler);function initHandler(success:Object, fail:Object):void{ // inside login handler}The success object is null and and the fail object has the message "An active access token must be used to query information about the current user."What is wrong here or what else is needed to be done to mae it work?
I can't upload a new app to the app store with Application loader. The message keeps telling me that "Application failed codesign verification. The signature was invalid, or it was not signed with an iPhone Distribution Certificate"I've never had this problem before and have many apps on the app store. My membership is valid until March 2012. I'm using the same .p12 certificate I always use and the same distribution mobile provision. I tried re-downloading both certificates and mobileprovision and creating a new p12 in keychain but nothing is working.What could be the issue?
sorry my english not very wellmy question:i use "StageVideo" with AIR 3.1 on iOS Not workavailable is "unavailable" My Setting---------------------Flex SDK 4.5.1AIR SDK 3.1-swf-version=14<renderMode>direct</renderMode>
I have named my app "Someapp 123" and mysteriously the app continuously drops the "123" portion of the name. It used to appear just fine. Yesterday I noticed AIR3.1 was released and I overlayed that. Has anyone else overlayed AIR3.1? Notice your app name not completely working?FWIW it is an iPad-only app. The provision clearly states the name of the app is "Someapp 123". In AIR for IOS settings I have the "App Name" parameter set properly as well.
Hi there,Do you know some good apps for iPad using AIR ?I could only find the famous game "Machinarium" and the Wired app...Thank you all very much.Regards,Hugo
I have a clickHandler event created for when the button is pressed, but I cannot figure out how to make it so that it plays a sound when pressed. i have the sound in my assets folder. What is the command for that function? Also, can I make the button so that it is transparent, like, so that it looks like the user is pressing in a part of an image in the background?
hi.. i try send parameter from android to air using intent..[android .java] -----------------------Intent intent = new Intent();intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);intent.setAction(Intent.ACTION_VIEW);intent.addCategory(Intent.CATEGORY_BROWSABLE);intent.addCategory(Intent.CATEGORY_DEFAULT);intent.putExtra("myKey", "1234567890");intent.setClassName("air.SharedIntentSample.debug", "air.SharedIntentSample.debug.AppEntry");startActivity(intent);[Air .xml] -----------------------<application android:enabled="true"> <activity android:excludeFromRecents="false"> <intent-filter> <action android:name="android.intent.action.MAIN
hello..i want to register shaedIntent by air application, so i insert intent-filter in description xml below..[xml in Air] -------------------------------<application android:enabled="true"><activity android:excludeFromRecents="false"> <intent-filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.category.LAUNCHER"/> </intent-filter> <intent-filter> <action android:name="android.intent.action.SEND" /> <category android:name="android.intent.category.DEFAULT"/> <data android:mimeType="image/*" /> </intent-filter> <intent-f
Doing initial testing of an Android tablet abb, using Facebook API. Testing just in Flash right now, and publishing to AIR 2.6. I am consistently getting an error returned from FB whenever I issue the init method like so:FacebookMobile.init("145281595484246", loginHandler);in loginHandler i get an OAuthException with the message: An active access token must be used to query information about the current user.I've tried different app ID's with the same result. Also tried doing a logout after init and then login... logout returns true, but calling login doesn't do anything.Anyone help with this?
Hi,When I play a flash game in Android (using AIR apk compilation), and then press the device's "HOME", the game keeps running, and I even hear the gameplay sounds!Then I tried to do this:NativeApplication.nativeApplication.addEventListener(Event.DEACTIVATE, handleDeactivate, false, 0, true);private function quitGamesButtonClicked(mouseEvent:MouseEvent):void { Object(parent).gotoTitlePage();}But it does not seem to work. That is the code that should prevent the mentioned issue? Should I put that code in some specific place?Thanks!-- PS: I get an error when runing the ADT command,: error 307 descriptor must be at least namespace 3.0, but then I change the xml files to 3.0, to be able to generate the apk, maybe this has something to do with it?
Can I share data between mobile apps on the same device? Is it the same as with desktop AIR apps? SharedObject.getLocal("shared"); ?Or is there some sandbox issue on mobile to be aware of ?
I need to specify the following in the App store:supported languagessupported devicessupported OSI'm guessing it's specified in the app descriptor file under InfoAdditions, but I don't know which property list keys to use.I'd have thought that Flash Builder would have defaulted to a list which is consistent with the AIR SDK... but for some reason my app is listing devices and OSs that are not supported by AIR.Any help would be much appreciated.Thanks,Osh
Hi All, I successfully deployed my application on android market, and i'm facing a strange problem, the application is visible in the web version hereWith an HTC desire, the application is visible and installable and everything works.One of me collegue have an Samsung galaxy S2, and unfortunatly, the application is not visible on his phonebut this device is "certified" http://www.adobe.com/flashplatform/certified_devices/smartphones.htmlIf anyone have an idea ?
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Here's a weird problem:If I build the app for ad-hoc distribution, it runs fine on the iphone 4. I see the icons, everything is good. Now I do a app-store-distirbution, and this error comes up :Iphone/ Ipod Touch: info.plist: Unable to verify icon dimenstions, no icon found. You must define CFBundleIcons, CFBundleIconFiles, CFBundleIcondFile or provide a default Icon.png that is 57x57Ipad: info.plist: Unable to verify icon dimensions, no icon found. You must define CFBundleIcons, CFBundleIconFiles, CFBundleIcondFile or provide a default Icon.png that is 72x72If I open up the IPA file with Winzip, I can see all the icons in the correct directory.I have tried this on a new empty FlashBuilder project where I changed nothing except the Application ID and the ICON files. I have the app set to high-resolution, so there should be no need for a 57x57 icon. I'm using the Windows version of FlashBuilder 4.5What is up Adobe?
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