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I can't upload a new app to the app store with Application loader. The message keeps telling me that "Application failed codesign verification. The signature was invalid, or it was not signed with an iPhone Distribution Certificate"I've never had this problem before and have many apps on the app store. My membership is valid until March 2012. I'm using the same .p12 certificate I always use and the same distribution mobile provision. I tried re-downloading both certificates and mobileprovision and creating a new p12 in keychain but nothing is working.What could be the issue?
sorry my english not very wellmy question:i use "StageVideo" with AIR 3.1 on iOS Not workavailable is "unavailable" My Setting---------------------Flex SDK 4.5.1AIR SDK 3.1-swf-version=14<renderMode>direct</renderMode>
I have named my app "Someapp 123" and mysteriously the app continuously drops the "123" portion of the name. It used to appear just fine. Yesterday I noticed AIR3.1 was released and I overlayed that. Has anyone else overlayed AIR3.1? Notice your app name not completely working?FWIW it is an iPad-only app. The provision clearly states the name of the app is "Someapp 123". In AIR for IOS settings I have the "App Name" parameter set properly as well.
Hi there,Do you know some good apps for iPad using AIR ?I could only find the famous game "Machinarium" and the Wired app...Thank you all very much.Regards,Hugo
I have a clickHandler event created for when the button is pressed, but I cannot figure out how to make it so that it plays a sound when pressed. i have the sound in my assets folder. What is the command for that function? Also, can I make the button so that it is transparent, like, so that it looks like the user is pressing in a part of an image in the background?
hi.. i try send parameter from android to air using intent..[android .java] -----------------------Intent intent = new Intent();intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);intent.setAction(Intent.ACTION_VIEW);intent.addCategory(Intent.CATEGORY_BROWSABLE);intent.addCategory(Intent.CATEGORY_DEFAULT);intent.putExtra("myKey", "1234567890");intent.setClassName("air.SharedIntentSample.debug", "air.SharedIntentSample.debug.AppEntry");startActivity(intent);[Air .xml] -----------------------<application android:enabled="true"> <activity android:excludeFromRecents="false"> <intent-filter> <action android:name="android.intent.action.MAIN
hello..i want to register shaedIntent by air application, so i insert intent-filter in description xml below..[xml in Air] -------------------------------<application android:enabled="true"><activity android:excludeFromRecents="false"> <intent-filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.category.LAUNCHER"/> </intent-filter> <intent-filter> <action android:name="android.intent.action.SEND" /> <category android:name="android.intent.category.DEFAULT"/> <data android:mimeType="image/*" /> </intent-filter> <intent-f
Doing initial testing of an Android tablet abb, using Facebook API. Testing just in Flash right now, and publishing to AIR 2.6. I am consistently getting an error returned from FB whenever I issue the init method like so:FacebookMobile.init("145281595484246", loginHandler);in loginHandler i get an OAuthException with the message: An active access token must be used to query information about the current user.I've tried different app ID's with the same result. Also tried doing a logout after init and then login... logout returns true, but calling login doesn't do anything.Anyone help with this?
Hi,When I play a flash game in Android (using AIR apk compilation), and then press the device's "HOME", the game keeps running, and I even hear the gameplay sounds!Then I tried to do this:NativeApplication.nativeApplication.addEventListener(Event.DEACTIVATE, handleDeactivate, false, 0, true);private function quitGamesButtonClicked(mouseEvent:MouseEvent):void { Object(parent).gotoTitlePage();}But it does not seem to work. That is the code that should prevent the mentioned issue? Should I put that code in some specific place?Thanks!-- PS: I get an error when runing the ADT command,: error 307 descriptor must be at least namespace 3.0, but then I change the xml files to 3.0, to be able to generate the apk, maybe this has something to do with it?
Can I share data between mobile apps on the same device? Is it the same as with desktop AIR apps? SharedObject.getLocal("shared"); ?Or is there some sandbox issue on mobile to be aware of ?
I need to specify the following in the App store:supported languagessupported devicessupported OSI'm guessing it's specified in the app descriptor file under InfoAdditions, but I don't know which property list keys to use.I'd have thought that Flash Builder would have defaulted to a list which is consistent with the AIR SDK... but for some reason my app is listing devices and OSs that are not supported by AIR.Any help would be much appreciated.Thanks,Osh
Hi All, I successfully deployed my application on android market, and i'm facing a strange problem, the application is visible in the web version hereWith an HTC desire, the application is visible and installable and everything works.One of me collegue have an Samsung galaxy S2, and unfortunatly, the application is not visible on his phonebut this device is "certified" http://www.adobe.com/flashplatform/certified_devices/smartphones.htmlIf anyone have an idea ?
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Here's a weird problem:If I build the app for ad-hoc distribution, it runs fine on the iphone 4. I see the icons, everything is good. Now I do a app-store-distirbution, and this error comes up :Iphone/ Ipod Touch: info.plist: Unable to verify icon dimenstions, no icon found. You must define CFBundleIcons, CFBundleIconFiles, CFBundleIcondFile or provide a default Icon.png that is 57x57Ipad: info.plist: Unable to verify icon dimensions, no icon found. You must define CFBundleIcons, CFBundleIconFiles, CFBundleIcondFile or provide a default Icon.png that is 72x72If I open up the IPA file with Winzip, I can see all the icons in the correct directory.I have tried this on a new empty FlashBuilder project where I changed nothing except the Application ID and the ICON files. I have the app set to high-resolution, so there should be no need for a 57x57 icon. I'm using the Windows version of FlashBuilder 4.5What is up Adobe?
i play Video ( FLV ) and play voice (Sound) at the same timebut sound so lag How do I solve
I finally decided to get my hands dirty by creating android apps with adobe air... after a lot of installations and downloading, all SDKs and that stuff, I managed to create a .apk file which I installed on Android Virtual Device (AVD) and it worked fine. it was a simple hello word like sample just to see if I can run it.then I tried installing it on my device but when I tab on it to run the app, my mobile screen just goes black and nothing happens!I have air 3.1 installed on my deviceand I'm running Android 2.3.3 on my Sumsung Galaxy AceIf I'm doing something wrong, please tell me or at least tell me what else I should try? building android apps is very cool these days I'm dying to build one soon.Thanks.Hadi
The buttons in my app respond normally when I test the swf file. When I test the ipa file on my iPad the buttons dont visually change when touched although the app functions correctly when the buttons are touched. A test app with just one button displays the correct up/over/down states on the iPad. I have not added any code to alter the normal button display state behavior.but apparently I've done something that effects it.Im using CS5.5 and the iPad is updated to iOS 5. I'm using common library buttons and depending on Flash/AIR to handle single touchEvents as equivalent to mouseEvents. Any suggestions as to why button states might not display normally in iOS would be very much appreciated. MB
I am currently building an AIR app for iOS, targeting iPad, with Flash CS5.5. I realize Flash gives me the option to build and deploy the app as an ad-hoc deployment which is fine. But what I'd really like to do is replicate the process here:http://stackoverflow.com/questions/5546581/how-to-distribute-ios-application-wirelessly-without-managing-udids-and-recompilWhere I can point users to a web link that lets them install the app on their device, regardless of whether their UDID is in the provision.I tick off 'Deploymen - Ad Hoc' in the publish settings, and Flash generates the ipa file fine, but when I upload the ipa and provision file to my ftp server, and try to install on my iPad, an alert box come up saying "Can't connect"The key piece of the html install looks like this:<a href="itms-services://?action=download-manifest&url=http://www.example.com/ipadapp/myApp/myApp.plist"><img src="icon_57.png" alt="" width="59" /></a>It seems the missing piece is the .plis
Hello,I have been doing some test for integrating facebook to my applications. But the first test that I'm trying to do fails when it trys to connect to graph.facebook.com, saying that the application can't verify the identity of "graph.facebook.com".Has somebody came across this issue?Thanks in advance.
Hi everyone!I have to play severals locals videos in sequence with stageVideo (imagine an dynamic background wich runs an playlist). Its runs very well (the MP4 videos play smoothly) but when the videos are switching appear an full sreen white frame for 3 seconds and later the second video start to play (on my iPhone4). private function netStreamStatus(event:NetStatusEvent):void{ if (event.info.code == "NetStream.Play.Stop"){ netStream.play(VIDEO2) } } If i rewind the first video (loop) the white frame never appear: private function netStreamStatus(event:NetStatusEvent):void{ if (event.info.code == "NetStream.Play.Stop"){ netStream.seek(0
Hi,I'm building a AIR mobile application at the moment and currently have no Android device to test on but i had this question:Do all AIR for Android Apps need the AIR Runtime running on the device? Or is there a way to package an app to install and include the AIR Runtime without showing dependencies to the user? And what is the standard size for an AIR/Android app?Adobe has obviously a lot of bad press with the Apple/Flash media bashing, and from looking at some apps currently on the Android Market place, there is the occasional dislike over the need for the AIR runtime. It would be good if this was a possibilty.Thanks,
Hey, so I know when cs5.5 came out and you puclished apps with it it claims to support all kinds of languages, even when you don't. Has there been a fix for this yet?I just got a complaint that someone downloaded my app in dutch thinking it supported dutch and it doesn't
My computerAMD Phenom 9150e Quad-core 1.80 GHz with 7 GB memoryWindows Vista Home Premium (64 bit) with Service Pack 2.NVIDIA GeForce GTS 450I tried to update Adobe Air. It downloaded fine. I click the run button and it showed in the bottom tool box area( minimize. running mouse over it showed the screen to install), however it will not restore to full screen so I can install. I have uninstall all adobe programs (reader/flash/shockwave) and they uninstalled fine. I reinstall same programs and they all installed correctly. Adobe AIR will not. I've even tried to delete program without any luck. I've gone to MicroSoft for help and no luck. I've tried all the suggestion here at adobe no luck. It is affecting other programs on my computer as well. WHAT CAN I DO??????It does not give me any error codes. The best I can tell is it happens with "adobe Air setup" and I get "Runtime errors" I am not a progra
while trying to install my App in Iphone(Iphone 4) and Ipod getting error message during installing process. same App is running on IPAD easily. Tried with new provision file and AIR 3. using Flash builder 4.5.1. Please suggest solution.
Windows XP; Adobe AIR SDK 3.1.0.4880I have just started using Adobe AIR this week. I made a litte test app at home, following http://help.adobe.com/en_US/air/build/WS5b3ccc516d4fbf351e63e3d118666ade46-7ecc.htmlAfter completing the app, and installing it, it created a desktop shortcut with an AIR icon. The application itself also has a little AIR icon in the upper left corner.Today I created a real little app on Windows XP. This time no icon appeared on the desktop, nor on the application Window:Anyone knows why this difference, with the same AIR SDK?
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