『アドビコミュニティフォーラム』に質問/トピックを投稿する方法
Join a global community of Adobe Air users and developers.
新着順
I want to create a gallery but on one scene, so the user would scroll down, like a web page i guess, so the images are basically on a endless page.. the scene would stop at the end of all the images.. any ideas on how to do this?
Is it possible to create an Adobe AIR app with a yearly auto-renewal subscription in the several app stores?
Is there something like tapX or touchX I tried all combinations I could think of the top of my head and did some searching but nothing comes up.Any ideas?
My First App, iBuddy, has been approved!!!Check it here:http://www.pov.com.br/mobile/ibuddy/Thanks everybody for the tips!Hope you guys like it!
We're making final changes to our installer for PowerPC Macs, which cannot get the fixes in Adobe AIR 2.7. What are the ownership AND permissions expected to be for normal Adobe AIR operation in the following user folders? ~/Library/Application Support/Adobe/AIR ~/Library/Preferences/Macromedia/Flash Player/www.macromedia.com/ /Users/Shared/Library/Application Support/Adobe We would like to know if it is advisable to apply the permissions fixes to user folders other than those under the administrator user. Neither the AIR Install Repair.zip posted on the forums nor the MacOSX Adobe AIR 2.7 Installer logs show that any user folders other than those under the administrator user are modified. Thanks for your advice.
Hi,I want to download a simple file from internet or a local tomcat server and use it in my app. I tried the code below but doesnt seemto work. Please help. var urlRequest:URLRequest = new URLRequest(url); urlRequest.method = URLRequestMethod.GET; var f:File = new File(); f.download(urlRequest,"wallpaper.jpg"); f.addEventListener(Event.COMPLETE, completeHandler);ThanksMonika
Hello,i have a problem with Clipboard on iOS. My test code:var ts:String = "This is a test string for clipboard...";Clipboard.generalClipboard.setData(ClipboardFormats.TEXT_FORMAT, ts);This code is OK on Android or Windows. Test string is in clipboard and i can paste it on other app. But on iOS not. setData return true, but text is not in clipboard.Any ideas?Thaks
Hoping someone can point me in the right direction here. I think the solution is simple but I don't know how to code it. Basically what happens in my code below is the following:- If the movieClip called 'tiles' is at 2048 pixels when the screen is dragged, remove the movieClip on stage called workSamples_mc.What I actually want to do is say- if the position of movieClip 'tiles' is changed, then remove the movieClip on stage called workSamples_mc, BUT if the screen is only tapped and the position is NOT changed, then DON'T remove workSamples_mc.Please note that I've already called workSamples_mc to stage, I just didn't include the code.Thanks, Miketiles.addEventListener(TouchEvent.TOUCH_BEGIN, homeTouchBegin);tiles.addEventListener(TouchEvent.TOUCH_END, homeTouchEnd);var homeDragBounds:Rectangle = new Rectangle(0, 0, 3072, stage.stageHeight-768);function homeTouchBegin(event:TouchEvent):void { event.target.startTouchDrag(event.touchPointID, false, homeDragBounds); if (tiles.x == 2048)
Hi,I was wondering if the iphone packager creates intermediate objective C class file before create the ipa file ? If is it the case, is it possible to access to those files ?Cheers
Has anyone else notice that when you use the CameraUI to take a picture, when you initially take the picture a copy is saved to your typical camera roll, but then the screen asking if you want to save or discard the picture pops up. If you select discard you cant get the media promise data into your app. If you select save, it saves it AGAIN, and then you go back to your app with the chance to capture the event.data. If you go back to your camera roll, you will see that there are 2 copies of that image saved.This is in Android, not sure about ios
I've been struggling with this error for a few days now, I can't seem to figure out what is actually going wrong. TypeError: Error #1009: Cannot access a property or method of a null object reference. at fl.video::UIManager/http://www.adobe.com/2007/flash/flvplayback/internal::hookUpCustomComponents() at fl.video::FLVPlayback/http://www.adobe.com/2007/flash/flvplayback/internal::handleVideoEvent() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at fl.video::VideoPlayer/http://www.adobe.com/2007/flash/flvplayback/internal::setState() at fl.video::VideoPlayer/http://www.adobe.com/2007/flash/flvplayback/internal::finishAutoResize() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick()The ap
Hi all,I have a large text that I need to move around (I am making a scrolling viewport).To speed up the very very slow textfield animation, I tried setting cacheasbitmap to true, but if I do so, the textfield completly disapears on the iPhone (but is perfectly visible on the Desktop : BUG ). Actually, everything I set cacheAsBitmap = true on, dissapears.My other attempt was drawing the textfield into a bitmap, but eventhough the bitmap looks great on the Desktop, it looks really... jaggy (?) on the iPhone and is unreadable. I have tried playing with the snapping and smoothing settings, to no avail. So, what else can I try?
Two quick questions...1. Are scene's the only way to make pages in the flash IOS development?2. whats better touch events or mouse events?thank you for looking and possible responding
Hi there everyone!This is question that most probably come from my limited knowledge of the Adobe Flex framework and its functioning but so far I was unable to retrieve the required information all by myself.So the problem is: I have an Adobe AIR desktop application (SDK 4.1 / 4.5) that generates UI Elements dynamically and adds them to the main stage surface by the <applicationInstance>.addElement(<UIElement>);. Once not required anymore, I just remove them from the stage interface by the <applicationInstance>.removeElement(<UIElement>);. the UI elements are generated by a Timer. back.The application hangs and stops responding after a while. the faster I generate the elements, the sooner it hangs. There are no more than 25 elements displayed on the stage in the same time. Nonetheless the application freezes by throwing an exception to Adobe Flash Builder that would eventually close the application and say it terminated unexpectedly.My guess is that someho
my iOS app runs smoother in 2.6 than 2.7. I don't use any of the cache as bitmap or bitmap matrix statements as that never helped my peformance before and usually made things worse. 2.7 is so bad that I can't use it. But seeing as how it doesn't offer anything that 2.6 doesn't already have... then why use it at all?
Hi,I am developing a Mobile application with Adobe AIR. The versions installed are:AIR: 2.7.0.19350FLASH: WIN 10,3,181,34When I call Microphone.getEnhancedMicrophone() the compiler says that it is not supported.According to the Reference my versions are OK. How can I solve it ???Thanks in advance
I've come up with a solution using touch events in an attempt to mimic the iOS stage swipe gestures.Essentially, the solution I've come up with is to use a large MC called 'tiles' with 4 x (1024x768) panels inside it. It works great on my iPad2The only problem I'm having with it is that when the app launches, it be dragged right (swipe to the right). I would rather drag it left as that feels more comfortable to me.If anyone could help with this, I'd really appreciate it, otherwise, I think this is a really neat solution and I've provided the AS3 below.MikeMultitouch.inputMode = MultitouchInputMode.TOUCH_POINT;tiles.addEventListener(TouchEvent.TOUCH_BEGIN, homeTouchBegin);tiles.addEventListener(TouchEvent.TOUCH_END, homeTouchEnd);var homeDragBounds:Rectangle = new Rectangle(0, 0, 3072, stage.stageHeight-768);function homeTouchBegin(event:TouchEvent):void {event.target.startTouchDrag(event.touchPointID, false, homeDragBounds);}function homeTouchEnd(event:TouchEvent):void {event.target.st
Greetings!I've been building in Flash for a while but am brand new to mobile development. I'm currently trying to create my first Android app, a very basic game called "302 Saves The Galaxy". I don't intend to sell the game. I'm really just trying to learn my way through the publication process for future projects.I've been able to get to the very last step in creating the apk file and I'm getting this error from the command-line process - "Error 301: Application descriptor missing/cannot be opened"Here's a screen shot of the command line window - Here are a few other details about my process - In Flash, I selected to publish to Air 2.0 because that's the only option I had (ie, no Air 2.5 option)I've triple-checked and all spellings seem to be correct in my command-line syntaxI'm sure I'm missing something obvoius here. Any suggestions?Thanks in advance!Joel
I want to make a basic Iphone app, basically just a few pages nothing to serious.. so i was wondering, is each page a new scene? if so would it just be a event to go to (1, "scene2") ??? or is there another way thats beter? could you give a example of code?say i wanted to display a portfolia or something like that, all on one page (for exmaple 100 images) but i wanted it on one page which i would scroll doen? how would i do this? ? and again a exmaple of code please.if i wanted a small animation to start up in the beggining saying all the people that helped me, but wanted a skip button to take you to the main interface, what would be the best way of approaching this? I am trying to learn actionscript, i know basic AS2 so AS3 confuses me slighty.All the help possible would be very much appreciated.
I've been getting reports about my app suddenly dissapearing leaving a black screen and returning to the launch screen. I figure it is probably memory related as it isn't giving me any feed back in the debugger. But normal memory usage is quite low. What about GPU memory? How do I discover how much is being used?-Scott
I just wanted say thanks to all the dedicated participants of this forum, who freely share ideas, code and help solve problems and offer support. I'm a motion graphics artist who does a bit of Flash dev for the studio I work at when we need it. I couldn't have done this without the support of this forum. Here's a short video of my app. It's nothing special but it does the trick and will be a great way to present our work to clients. Thanks againhttp://www.youtube.com/watch?v=E29ZZX_s1a0
I have delivered my first application to iTunes using Flash CS5.5. You can view the game at this link: http://itunes.apple.com/app/necrorun/id444471709?mt=8 Players and review sites are rightfully complaining about the lack of online highscores. However, as far as I know, you cannot use Open Feint nor Game Center when developing with flash. Is there a current solution to this? And Is there any official word from Adobe about this issue? Are they working on Game Center compatibility?
I have tried to apply all of the helpful hints on this forum (including Chris's AIR install repair script), but with no success. What do I try now?An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator.Jul 12 16:53:17 Kathleen-Gannons-MacBook-Pro /Volumes/Adobe AIR/Adobe AIR Installer.app/Contents/MacOS/Adobe AIR Installer[834]: Runtime Installer begin with version 2.7.0.19530 on Mac OS 10.6.7 x86Jul 12 16:53:17 Kathleen-Gannons-MacBook-Pro /Volumes/Adobe AIR/Adobe AIR Installer.app/Contents/MacOS/Adobe AIR Installer[834]: Commandline is: -psn_0_323663Jul 12 16:53:17 Kathleen-Gannons-MacBook-Pro /Volumes/Adobe AIR/Adobe AIR Installer.app/Contents/MacOS/Adobe AIR Installer[834]: No installed runtime detectedJul 12 16:53:20 Kathleen-Gannons-MacBook-Pro /Volumes/Adobe AIR/Adobe AIR Installer.app/Contents/MacOS/Adobe AIR Installer[834]: Relaunching with elevationJul 12 16:53:20 Kathleen-Gannons-MacBook-Pr
When application not active (minimized), then all sound not playing. For example, application notificate about new message, and user must see it.Please, help
Application use Socket-connection (flash.net.Socket), all work great. But, when it input in "standby" mode, and after output from, then Socket-connection closing (calling event Event.CLOSE)Please, help me, how may avoid it, and support Socket-connection?
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
すでにアカウントをお持ちですか?ログイン
アカウントをお持ちではありませんか? アカウントを作成
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.