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Hi all,I have a large text that I need to move around (I am making a scrolling viewport).To speed up the very very slow textfield animation, I tried setting cacheasbitmap to true, but if I do so, the textfield completly disapears on the iPhone (but is perfectly visible on the Desktop : BUG ). Actually, everything I set cacheAsBitmap = true on, dissapears.My other attempt was drawing the textfield into a bitmap, but eventhough the bitmap looks great on the Desktop, it looks really... jaggy (?) on the iPhone and is unreadable. I have tried playing with the snapping and smoothing settings, to no avail. So, what else can I try?
Two quick questions...1. Are scene's the only way to make pages in the flash IOS development?2. whats better touch events or mouse events?thank you for looking and possible responding
Hi there everyone!This is question that most probably come from my limited knowledge of the Adobe Flex framework and its functioning but so far I was unable to retrieve the required information all by myself.So the problem is: I have an Adobe AIR desktop application (SDK 4.1 / 4.5) that generates UI Elements dynamically and adds them to the main stage surface by the <applicationInstance>.addElement(<UIElement>);. Once not required anymore, I just remove them from the stage interface by the <applicationInstance>.removeElement(<UIElement>);. the UI elements are generated by a Timer. back.The application hangs and stops responding after a while. the faster I generate the elements, the sooner it hangs. There are no more than 25 elements displayed on the stage in the same time. Nonetheless the application freezes by throwing an exception to Adobe Flash Builder that would eventually close the application and say it terminated unexpectedly.My guess is that someho
my iOS app runs smoother in 2.6 than 2.7. I don't use any of the cache as bitmap or bitmap matrix statements as that never helped my peformance before and usually made things worse. 2.7 is so bad that I can't use it. But seeing as how it doesn't offer anything that 2.6 doesn't already have... then why use it at all?
Hi,I am developing a Mobile application with Adobe AIR. The versions installed are:AIR: 2.7.0.19350FLASH: WIN 10,3,181,34When I call Microphone.getEnhancedMicrophone() the compiler says that it is not supported.According to the Reference my versions are OK. How can I solve it ???Thanks in advance
I've come up with a solution using touch events in an attempt to mimic the iOS stage swipe gestures.Essentially, the solution I've come up with is to use a large MC called 'tiles' with 4 x (1024x768) panels inside it. It works great on my iPad2The only problem I'm having with it is that when the app launches, it be dragged right (swipe to the right). I would rather drag it left as that feels more comfortable to me.If anyone could help with this, I'd really appreciate it, otherwise, I think this is a really neat solution and I've provided the AS3 below.MikeMultitouch.inputMode = MultitouchInputMode.TOUCH_POINT;tiles.addEventListener(TouchEvent.TOUCH_BEGIN, homeTouchBegin);tiles.addEventListener(TouchEvent.TOUCH_END, homeTouchEnd);var homeDragBounds:Rectangle = new Rectangle(0, 0, 3072, stage.stageHeight-768);function homeTouchBegin(event:TouchEvent):void {event.target.startTouchDrag(event.touchPointID, false, homeDragBounds);}function homeTouchEnd(event:TouchEvent):void {event.target.st
Greetings!I've been building in Flash for a while but am brand new to mobile development. I'm currently trying to create my first Android app, a very basic game called "302 Saves The Galaxy". I don't intend to sell the game. I'm really just trying to learn my way through the publication process for future projects.I've been able to get to the very last step in creating the apk file and I'm getting this error from the command-line process - "Error 301: Application descriptor missing/cannot be opened"Here's a screen shot of the command line window - Here are a few other details about my process - In Flash, I selected to publish to Air 2.0 because that's the only option I had (ie, no Air 2.5 option)I've triple-checked and all spellings seem to be correct in my command-line syntaxI'm sure I'm missing something obvoius here. Any suggestions?Thanks in advance!Joel
I want to make a basic Iphone app, basically just a few pages nothing to serious.. so i was wondering, is each page a new scene? if so would it just be a event to go to (1, "scene2") ??? or is there another way thats beter? could you give a example of code?say i wanted to display a portfolia or something like that, all on one page (for exmaple 100 images) but i wanted it on one page which i would scroll doen? how would i do this? ? and again a exmaple of code please.if i wanted a small animation to start up in the beggining saying all the people that helped me, but wanted a skip button to take you to the main interface, what would be the best way of approaching this? I am trying to learn actionscript, i know basic AS2 so AS3 confuses me slighty.All the help possible would be very much appreciated.
I've been getting reports about my app suddenly dissapearing leaving a black screen and returning to the launch screen. I figure it is probably memory related as it isn't giving me any feed back in the debugger. But normal memory usage is quite low. What about GPU memory? How do I discover how much is being used?-Scott
I just wanted say thanks to all the dedicated participants of this forum, who freely share ideas, code and help solve problems and offer support. I'm a motion graphics artist who does a bit of Flash dev for the studio I work at when we need it. I couldn't have done this without the support of this forum. Here's a short video of my app. It's nothing special but it does the trick and will be a great way to present our work to clients. Thanks againhttp://www.youtube.com/watch?v=E29ZZX_s1a0
I have delivered my first application to iTunes using Flash CS5.5. You can view the game at this link: http://itunes.apple.com/app/necrorun/id444471709?mt=8 Players and review sites are rightfully complaining about the lack of online highscores. However, as far as I know, you cannot use Open Feint nor Game Center when developing with flash. Is there a current solution to this? And Is there any official word from Adobe about this issue? Are they working on Game Center compatibility?
I have tried to apply all of the helpful hints on this forum (including Chris's AIR install repair script), but with no success. What do I try now?An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator.Jul 12 16:53:17 Kathleen-Gannons-MacBook-Pro /Volumes/Adobe AIR/Adobe AIR Installer.app/Contents/MacOS/Adobe AIR Installer[834]: Runtime Installer begin with version 2.7.0.19530 on Mac OS 10.6.7 x86Jul 12 16:53:17 Kathleen-Gannons-MacBook-Pro /Volumes/Adobe AIR/Adobe AIR Installer.app/Contents/MacOS/Adobe AIR Installer[834]: Commandline is: -psn_0_323663Jul 12 16:53:17 Kathleen-Gannons-MacBook-Pro /Volumes/Adobe AIR/Adobe AIR Installer.app/Contents/MacOS/Adobe AIR Installer[834]: No installed runtime detectedJul 12 16:53:20 Kathleen-Gannons-MacBook-Pro /Volumes/Adobe AIR/Adobe AIR Installer.app/Contents/MacOS/Adobe AIR Installer[834]: Relaunching with elevationJul 12 16:53:20 Kathleen-Gannons-MacBook-Pr
When application not active (minimized), then all sound not playing. For example, application notificate about new message, and user must see it.Please, help
Application use Socket-connection (flash.net.Socket), all work great. But, when it input in "standby" mode, and after output from, then Socket-connection closing (calling event Event.CLOSE)Please, help me, how may avoid it, and support Socket-connection?
Couldn't find anything in the search about this.Are dropshadow filters supported? If I add a dropshadow to a textfield (in code), it doesn't show up on the iPhone.
I have the problem many have been having with not being able to connect to the debugger on my phone (Samsung Galaxy S2). I've read pretty much all threads I've found but can't seem to find what could be wrong.What I want to do is to PUBLISH, INSTALL and LAUNCH my Air2.6 app on my mobile device with the debugger running so I can see any traces from the phone.This is what I've tried so far:Firewall disabled (Both third party and windows)Changed my hosts file to localhost -> 127.0.0.1Tried both IP and hostnameDisabled WiFi on my phone (so it's not interfiering)This is my setup:Windows 7Flash Pro 5.5Air 2.6Samsung Galaxy S2Connected using USB (no WiFi)Drivers and all is working. Everything else is working except the debugger.Does anyone have any other ideas of what I could try? It's hard to try and develop when not being able to debug on the phone, hehe.Thank you so much!
Can Some one explain me why my "TransformGestureEvent.GESTURE_PAN" doesn't get triggered?All the other gesture events are triggered.I find it a bit confusing Oh yeah, i am developing for every platform but testing on a google phone nexus Spackage{ import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.TransformGestureEvent; import flash.geom.Point; import flash.ui.Multitouch; import flash.ui.MultitouchInputMode; public class PanTest extends Sprite { private var _target:Sprite; public function PanTest() { // support
Crosspost from stackoverflow, I figured this forum might have some insights too!I've been porting a Flex 4 codebase to iOS using the adobe packager, but have run into a snag when trying to package our whole codebase. The packager runs for a while and then throws an OutOfMemoryError - even if I increase the java heap size to 4GB.No single piece of code seems to be causing the problem, as it compiles successfully if I cut out large chunks of code, and I can change which chunks I'm omitting. It might be related to the size of the code itself.I've logged a very detailed bug report with adobe here: http://bugs.adobe.com/jira/browse/FB-32192 . It includes an AIRI file that you can package to reproduce the issue, a ruby script that generates actionscript code to generate that AIRI file, and a summary of all of the things I tried before logging the bug.Has anyone else tried compiling large projects with the iOS packager? Are there any known workarounds?
I've been able to configure both an Android and iOS deployment that define custom URL schemes for my app. Custom URL schemes allow the developer to define a rule that matches a URL which will launch their app. For example, if my app is named TestFoo, I can define a custom URL scheme like testfoo://... that would cause the OS to launch my application. Now here's the question. In a native iOS or Android app, you can capture the URL that was used to launch the app. So if the user clicked on a link like testfoo://?customId=1, the app can use that customId. In iOS the URL is given as a command line argument into launching the executable (or at least it was a while back). I've gone through all of the init, creationComplete and activate events. I can't find a command line arguments, or passed in variables array. Anyone know if the custom URL is available at launch or activation?
hi. After upgrading from Snow Leopard to Lion the iPhone packager does not work. It throws an error concerning the Application Version Number. Is this a Know bug? Is there a work- around? Thanks. Michael.
Is there a way to get a button to dial a telephone number with the packager for IOS. I have tried 2 ways and neither of them work.Attempt 1:button with click event of:navigateToURL("tel:1-555-555-5555");Attempt 2:text box with Link of tel:1-555-555-5555Is there any way to get the phone to dial a number with flash?Thanks for any suggestions.
I download flex 4.5 in order to test developing IPAD applications using Flex & Flash. I have a valid provisioning profile, a developer certificate, an app id and the device is registered with apple. The provisioning profile has been copied to the ipad.I have been able to build the application, which is nothing more than a simple "Hello World" app, but when I attempt to load it onto the Ipad I get an error 0xE8008001What am I missing here?
I have tried a few apps on iPad (e.g. Muni Tracker, Conqu) and the preloading time seems too long (6-10s). Actionscript-only mobile applications are much faster. I am curious to know what is happening during the preloading time, and what can we do to reduce the time.
Hello!I have created a custom ButtonBar with its customized ButtonBarButton, moreover, this used a custom ButtonBarButtonSkin.This skin draw the background with correct color if i use the component at PC.But, if i use this component at mobile application, the color of the buttons are dark.I think that problem is ChromeColor, because the buttons of mobile application are dark.Can i avoid that color of custom button are affected by chromeColor?Thanks!
Hi All, I am a newbie for Adobe AIR SDK and this is my first posting on this forum, I have created an application using Adobe AIR 2.7 SDK and am able to run on Android phones, tablets, iPhone and iPad withot any issues.However on iPad2, the application plays in 1x mode and I can switch to 2x by clicking a button which makes certain images I use (high resoutions) pixalated. But I am aware of iPad apps in HD mode on Apple Stores... How do I acheive the iPad "HD" for Adobe AIR?RegardsNarasimha Baliga
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