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I've noticed that mouse events like CLICK and MOUSE_DOWN work on the iPhone and iTouch devices. Is there a down side to using Mouse events instead of the Gesture and touch events?-dis
I am trying to create an update system of my Air program. The first application (release) is created in EXE (native installer). The new version is made to a Air file (AIR package). I get an error in the and of installation - An unexpected error occurred. Error# 16828 - Air Update.If I make the first releaseas as AIR package, then this error does not occur and the updates take place correctly.
I tried using tweetdeck earliear and found that the app doesn't work at all. I tried reinstalling the app and got an error- app reported "A download error occurred. Try to download again?". I did a full uninstall of tweetdeck and AIR. Right now I no longer have air in the system- when I go to:http://www.adobe.com/cfusion/marketplace/index.cfm?event=marketplace.offering&offeringid=10960&marketplaceid=1to download accuweather, I get the same error message. I've tried 2 different browsers and encountered the same problem.
Scenario:I have a Flex AIR desktop app. The app contains the HTML control. The HTML control loads a page that contains a Flash movie. The Flash movie contains a text box. Users enter text into the text box, but make a mistake and hit backspace.In AIR 2.5.x behavior is as expected. The last character in the text box is deleted and nothing else happens.In AIR 2.6.x the HTML control goes back to the previous page as long as the Flash movie has focus. I've failed in all attempts to stop the page load by catching the keypress (calling window.stop, returning false, cancelLoad in the Flex app, stop propagation, preventdefault, etc). And no way to set/clear the html.history since it's read only.1) Any ideas how to stop the page load?2) What changed in 2.6 to cause this behavior change (and I tested on 2.5 again to be sure it work then upon 2.6 upgrade it failed)?This is causing major problems.Thanks!
i need load a xml on a ios app .. to display image and sound..i heard the load functions are not allowed on ios appsthats true?
Hi Guys,I have been working on my second app and I am using scenes to separate the various elements, 4 in total, home and 3 simple game modes.First off does anyone use scenes? I remember reading most coders dont like scenes because they tend to cause problems, is this still true, is it true for apps? Should I just keep all of my stuff on one time line?Next off I am having a strange issue when going from scene to scene. The first mode runs smooth but as I go through other game modes and eventually get back to the first one it starts slowing down and the more I move around the app the more the performance seems to suffer. It feels like there are events still triggering in the background and they keep stacking adding up and slowing down the process. I use WeakRefrences and remove all the events I am aware of but it still seems to be some issue.And here is one I cant even wrap my head around, in one mode you tap a button and it runs an addChild function I have a multi touch event listener
I made an app with a resolution of 480x320 for iOS. It works quite well.I then remade it with a resolution of 960x640. In AIR for iOS settings I set Resolution to "High".The app looked great, however there was a noticeable drop in performance.The app functioned the same way as the original lower resolution app. but it was lagging.Has anyone else had this problem?Am I doing something wrong?
I have published an AIR app for iOS but am having trouble loading and playing a video file (flv container) locally from the applicationDirectory. I can load it fine from a server, but when i include it into the ipa and try to load from its path relative to the applicationDirectory (or applicationStorageDirectory for that matter) it does not load.Any ideas why..? Code below for creating the filepath, the video loads via netconnection/netstreamvar path:String = File.applicationDirectory.resolvePath("video/Clusta_Reel.flv").url; loadNewVideo(path); Thanks
I'm working on an app that frequently requires the user to enter numeric info. I'd love to let them bypass the step of having to click into the numeric keyboard and just launch it directly, is there someway to do that? Thanks in advance,Greg
Hello,I just wonder when the background audio playing feature will be implement?I feel like it is important feature to develop or nobody can develop music app for mobile with AIR.How can I submit the feature?Thanks
Hi all,anyone knows how to set the database path for sessionStorage for HTML5? I am loading the page in a stageWebview.if not, does anyone know where the session data is stored on the phone?
I have tried installing two different AIR applications (Livebrush and Balsamiq Mockups) on my Mac (running 10.6.7). Both fail in the same way. I've uninstalled and reinstalled the latest Adobe AIR runtime (2.6.0.19140). I have seen what appears to be the same problem reported in the following places with no resolution:http://forums.macrumors.com/showthread.php?t=1058632http://forums.adobe.com/message/3601371#3601371 (buried at the end of another post, I thought I'd start a fresh top level post)I'm guessing I have something corrupted with my Air environment but haven't been able to dig up anything that helps. Any suggestions?--------------- System Log --------------------Jun 3 03:53:24 ericsoderberg /Applications/Utilities/Adobe AIR Application Installer.app/Contents/MacOS/Adobe AIR Application Installer[30242]: Application Installer begin with version 2.6.0.19140 on Mac OS 10.6.7 x86Jun 3 03:53:24 ericsoderberg /Applications/Utilities/Adobe AIR Application Installer.app/Con
the air plugin for dreamweaver breaks the application.xml file when the version is changed from 2.0 to 2.7How to fix this?
I am looking to be able to turn on and off things such as bluetooth and wifi and change system settings. Is this possible with AIR on Android or iOS?
Hi AllI am working on a project which has a few videos which I need to bundle into my mobile app for an Ipad app I am creating using Adobe Air for iOS. My question is simple is there a maximum file size limit on apps compiled using Adobe air for iOS? And if so what is it? Any help would be great.regards Mike
Hi everyone,as per topic. Is there anyway to pass variables from javascript to flex in stagewebview? I'm using air 2.7
Hi,I have a list of images and I want to show them one after another on mobile.I created a list and an inline item renderer where images get added to the list runtime.What I want is when the user swipes once,only one image at a time should be shown.Right now I am using spark List component but its not working and the images get scrolled multiple of them at a time.Would it be possible by using DataGroup? If yes, how? Please help me with it so that it looks like I am reading an image book.ThanksMonika
Hi guysI uploaded an apk file to android market yesterday it was 45mb in size, I added copy protection and the app size shot up to 88mb!WTF!?There is a License Verification Library but i don"t think adobe air for android support this (or does it)any help on this would be greattaKBN
Hi,Flash on iOS doesn't allow the use of SWF files having linkage names or containing AS code. It is a problem for me, since I have my assets in external SWF files. For example, let's say that I have a rotating apple animation in an FLA file, in the main timeline. I compile this FLA into a SWF, and then I load the SWF file and add it to my stage. It's working fine.But now I want to intanciate several apples on my stage. Since I can't create various instances of this object (I don't have a linkage name for that), the only solution would be to be able to duplicate the only instance I have into several clones. I looked around the web, but it seems there is no real way to clone a movieclip, like with duplicateMovieClip() in AS2. All the solutions I tried didn't work.So please, could you tell me if there is a way to circumvent this limitation and intanciate several copies of the same SWF animation on the stage?Thank you very much!Frédéric
Hello,It says the following in the air ios settings documentation:"AIR 2.6+ automatically adds armv7 and opengles-2 to the list of required capabilities." - http://goo.gl/MuscVThis restricts the compiled app from running on any pre-3gs devices. Does anyone know if it is possible to remove or override these required capabilites to target pre-3gs devices?Thanks!
The code works on PC. The directory is successfully created under My Documents. But somehow it is not working on Android. var workDirectory:File = File.documentsDirectory.resolvePath("testDir/tempDir");if (!workDirectory.exists) { workDirectory.createDirectory();}I have already added this in the manifest:<uses-permission android:name="android-permission.WRITE_EXTERNAL_STORAGE" />The workDirectory.url is file:///mnt/sdcard/testDir/tempDirThe SD card is good. I can create the directory manually on the Android tablet.I am running AIR2.5 and Android 2.2.Any help is appreciated.Thanks in advance!
Hi,Everything's in the title Now that AIR 3 and Flash Player 11 betas are available, I was wondering if someone had tried the new AIR 3 packager on iOS/Android (especiallly the hardware accelerated features) and seen significant improvements?Thanks!Frédéric
I need the user to enter a word, so I added a simple text field to the stage. However, it behaves strangely on the actual device (iPod Touch). Attached are two screenshots that show how the font size increases when the input is activated. Has anybody seen this problem?
Can anyone help me to scroll text as in iOS native. I mean, scroll de txt in any place you press to scroll. I can't find the way to do it correctly!!Thank you very much!!
There seems to be a problem with StageDisplayState.FULL_SCREEN_INTERACTIVE on Mac OS X 10.7. When full screen is toggled the bounding box of the original window is left on top of your application. If you click on the app behind this bounding box goes away.Has anyone else noticed this?
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