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I have tried installing two different AIR applications (Livebrush and Balsamiq Mockups) on my Mac (running 10.6.7). Both fail in the same way. I've uninstalled and reinstalled the latest Adobe AIR runtime (2.6.0.19140). I have seen what appears to be the same problem reported in the following places with no resolution:http://forums.macrumors.com/showthread.php?t=1058632http://forums.adobe.com/message/3601371#3601371 (buried at the end of another post, I thought I'd start a fresh top level post)I'm guessing I have something corrupted with my Air environment but haven't been able to dig up anything that helps. Any suggestions?--------------- System Log --------------------Jun 3 03:53:24 ericsoderberg /Applications/Utilities/Adobe AIR Application Installer.app/Contents/MacOS/Adobe AIR Application Installer[30242]: Application Installer begin with version 2.6.0.19140 on Mac OS 10.6.7 x86Jun 3 03:53:24 ericsoderberg /Applications/Utilities/Adobe AIR Application Installer.app/Con
the air plugin for dreamweaver breaks the application.xml file when the version is changed from 2.0 to 2.7How to fix this?
I am looking to be able to turn on and off things such as bluetooth and wifi and change system settings. Is this possible with AIR on Android or iOS?
Hi AllI am working on a project which has a few videos which I need to bundle into my mobile app for an Ipad app I am creating using Adobe Air for iOS. My question is simple is there a maximum file size limit on apps compiled using Adobe air for iOS? And if so what is it? Any help would be great.regards Mike
Hi everyone,as per topic. Is there anyway to pass variables from javascript to flex in stagewebview? I'm using air 2.7
Hi,I have a list of images and I want to show them one after another on mobile.I created a list and an inline item renderer where images get added to the list runtime.What I want is when the user swipes once,only one image at a time should be shown.Right now I am using spark List component but its not working and the images get scrolled multiple of them at a time.Would it be possible by using DataGroup? If yes, how? Please help me with it so that it looks like I am reading an image book.ThanksMonika
Hi guysI uploaded an apk file to android market yesterday it was 45mb in size, I added copy protection and the app size shot up to 88mb!WTF!?There is a License Verification Library but i don"t think adobe air for android support this (or does it)any help on this would be greattaKBN
Hi,Flash on iOS doesn't allow the use of SWF files having linkage names or containing AS code. It is a problem for me, since I have my assets in external SWF files. For example, let's say that I have a rotating apple animation in an FLA file, in the main timeline. I compile this FLA into a SWF, and then I load the SWF file and add it to my stage. It's working fine.But now I want to intanciate several apples on my stage. Since I can't create various instances of this object (I don't have a linkage name for that), the only solution would be to be able to duplicate the only instance I have into several clones. I looked around the web, but it seems there is no real way to clone a movieclip, like with duplicateMovieClip() in AS2. All the solutions I tried didn't work.So please, could you tell me if there is a way to circumvent this limitation and intanciate several copies of the same SWF animation on the stage?Thank you very much!Frédéric
Hello,It says the following in the air ios settings documentation:"AIR 2.6+ automatically adds armv7 and opengles-2 to the list of required capabilities." - http://goo.gl/MuscVThis restricts the compiled app from running on any pre-3gs devices. Does anyone know if it is possible to remove or override these required capabilites to target pre-3gs devices?Thanks!
The code works on PC. The directory is successfully created under My Documents. But somehow it is not working on Android. var workDirectory:File = File.documentsDirectory.resolvePath("testDir/tempDir");if (!workDirectory.exists) { workDirectory.createDirectory();}I have already added this in the manifest:<uses-permission android:name="android-permission.WRITE_EXTERNAL_STORAGE" />The workDirectory.url is file:///mnt/sdcard/testDir/tempDirThe SD card is good. I can create the directory manually on the Android tablet.I am running AIR2.5 and Android 2.2.Any help is appreciated.Thanks in advance!
Hi,Everything's in the title Now that AIR 3 and Flash Player 11 betas are available, I was wondering if someone had tried the new AIR 3 packager on iOS/Android (especiallly the hardware accelerated features) and seen significant improvements?Thanks!Frédéric
I need the user to enter a word, so I added a simple text field to the stage. However, it behaves strangely on the actual device (iPod Touch). Attached are two screenshots that show how the font size increases when the input is activated. Has anybody seen this problem?
Can anyone help me to scroll text as in iOS native. I mean, scroll de txt in any place you press to scroll. I can't find the way to do it correctly!!Thank you very much!!
There seems to be a problem with StageDisplayState.FULL_SCREEN_INTERACTIVE on Mac OS X 10.7. When full screen is toggled the bounding box of the original window is left on top of your application. If you click on the app behind this bounding box goes away.Has anyone else noticed this?
So im developing this App for the iphone, and i was wondering if there was a way to connect to twitter, or facebook and display tweets......Can anyone help????????Many thanks,
Hey guys,I'm working on an app at the moment and I was hoping to make use of facebook.What I want to do it let users be able to post things to their walls - an image and some text.Is there any way of doing this?
HiHow can add video/image in mobile application?ThanksRegardsBalasubramaniyan.S
Hi, I have created a game in flash for iOS (iPad). The game works fine, but I am trying to call a URL on the click of a button.There is no response on click.Below is the code externalcallButton.addEventListener(MouseEvent.CLICK, moregames)private function moregames(e:MouseEvent){ var urlReq = new URLRequest("www.example.com/iphonegames"); navigateToURL(urlReq);} Please help me on this... RegardsSantosh Bhagat
hey, i want to make a random item visible how can i do thatcan you give me a sample codethanks
Hello, I am working with the Demo version of Flash builder 4.5 to develop a sample Mobile application in android. I am facing an awkward problem. I have successfully installed the .apk file to the different version of android mobile phones ( like HTC nexus, HTC incredible, Samsung galaxy S model no. SPH-D700). But I am unable to install the same apk in the Samsung Galaxy next s5570 phone. While installing the apk file using 'adb' it is giving me the error "Failure [INSTALL_FAILED_INVALID_APK]". I am at a loss. If anyone have any solution, It would be extremely helpful.Thanks in advancePradipta
I'm having problems with my Android App when it's connected via Wireless networks.It's on Market, you can try it: https://market.android.com/details?id=air.br.com.flexbrasilia.Postal&feature=search_resultYou can try any these codes on it RT097046056HK, RA170864624CN and RT097660539HK.If it shows you a message with an OK button, that it threw IOErrorEvent, if you get a list with the map, it worked.I have an URLLoader to load an html page where I get the information I need parsing the html code.It works fine when the phone is in 3G, but it doesn't work while connected to Wireless connections (altough it works when emulating via Flex Builder), it always return IOErrorEvent with an empty URLLoader (e.target).Always had this problem. Tryed to update with Flex 4.5.1 and latest AIR, but it's the same.Here's the code:var request:URLRequest = new URLRequest(url+searchInput.text); request.cacheResponse = false; request.useCache = false; var loader:URLLoader = new URLLoader( request ); loader
I can not find any actual list of minimum supported hardware/software for the multiple iOS versions.I'm trying to test an app across an array of iOS devices: iPhone 4, the latest iPod, iPad, and iPad 2 all work fine.On a different iPod Touch, running iOS 4.1, I cannot get the app to install, and the only explanation I am given is that it is "not compatible with this iPod."I have no idea why. Does anyone know of a simple reference with minimum requirements for all of the devices which can be targeted from the compiler for Flash CS 5.5? That would make my life easier, and it seems like it should be a no-brainer to have created, yet, I can not find anything like it.Thank you
I'm running Adobe AIR 2.6 on 64-bit Linux Mint 11 (based on Ubuntu 11.04).When trying to install AIR apps, I keep running into an Error #1. This is intermittent, but quite frequent. In other words, some .air files install just fine (like Tweetdeck), but most end up with the error and won't install. Here is the output of the Install.log file from one app (specifically the Comcast CallerID app), which worked fine on an older installation of Linux, but doesn't now:[Adobe AIR Application Installer:978][INFO] Application Installer begin with version 2.6.0.19170 on Linux x86[Adobe AIR Application Installer:978][INFO] Commandline is: [Adobe AIR Application Installer:978][INFO] Installed runtime (2.6.0.19170) located at /opt/Adobe AIR[Adobe AIR Application Installer:978][INFO] Unpackaging file:///home/mike/Applications/ComcastCallerID.air to /tmp/FlashTmp.vzmR55[Adobe AIR Application Installer:978][INFO] Application signature verified[Adobe AIR Application Installer:978][INFO] Unpackaging/vali
Hi, I've just started developing my first app for my iPhone which is an iPhone 3GS. I'm using CS5 to make these apps.I did a simple test game where there are two arrows on the screen and a fire button. The screen also has a ground and the player standing on it which can be controlled with left/right and fire. Now, if I press right, he moves right, if I press left, he moves left, if I press fire, he jumps... BUT no matter what I do I can't make dual touch work, ie: I press right AND fire, it only recognize just ONE touch point. So I did alot of researching and didn't find much. I thought maybe adding a TouchEvent.TOUCH_TAP which I found a guide on on this page: http://openexhibits.org/support/gestures/1/one-finger-tap , but couldn't make it work, so I found this: http://www.adobe.com/devnet/flash/articles/multitouch_gestures.html and it seems Adobe Air for iPhone only allows four different gestures, no TouchEvents. I found a code somewhere that when run it checks to see if the dev
how can i make a code run every time my score get 200 pointsTHANKS
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