Join a global community of Adobe Air users and developers.
Als letztes aktiv
Hello,I need to be able to trigger a function when someone presses the front facing button that has the square in it on an iDevice.I've tried: NativeApplication.nativeApplication.addEventListener(Event.DEACTIVATE, quitApplication);This doesn't work on iOS but it does work on Android.Anyone have an idea what to do?-Scott
Hello all,I recently downloaded the Mac app You Need a Budget (YNAB). The app told me it needed to install Adobe AIR, which I allowed it to do. Since installing Adobe AIR, the amount of empty hard drive space I have decreased from about 16 gb to 4.5 gb. Furthermore, my entire system is running really slowly and I am concerned that it could crash at any time. I used a program called App Zapper to delete Adobe AIR, but the lack of hard drive space the Adobe AIR installation caused persists. I had this happen once before with a previous version of Adobe AIR, and uninstalled that as well. I would like to continue using the YNAB program, but not if it is going to cause my hard drive to lose 10 gb of space and to slow down significantly. Does anyone have any advice? Thank you.Best,Anne-Marie
Please download the attached file to view this post
Has anyone figured out how to incorporate in-app purchases yet? Has Adobe made any official announcement if and when they will incorporate this into the air platform?It seems that this, along with things like iAd, are increasingly becoming the main revenue earner for mobile applications. As much as I LOVE working with AS3 and flash as a dev tool, getting these incorporated would make my decision to use air/flash a hell of a lot easier to live with Thanks ahead of time,-dis
HiI did desktop application contain external swf and video. That application will load the swf/video based on the user action.How can i convert this application to iOS. In iOS, is it possible to load external file. After complete how can i test the application?ThanksRegardsBalasubramaniyan.S
So, I'm running into a pretty tough roadblock trying to develop a game for the iphone 4/ipad. The best comparison to what i'm working on would probably be Plants vs. Zombies. My road bock is I can't get more than 10 enemy's on screen bofore i get some major slow down. 2.7 update helped a little, but not enough to really get the preformance I need.My game resolution is 960x640. All objects on screen are raster (png) based. I'm rendering in GPU mode. The average 'enemy' object is aprox 60x100 pixels and about ten frames of animation. I'm not using any blending modes, and no .alpha property changes. No tweening. I've basically pulled out all the major code at one point or aonther, and just tested having a large number (say 14) of the enemy objects (animated movie clips) on the screen (and viewed the resulting slow down). I'm also object pooling just about everything. I have seen games push WAYYY more in terms of how much they have going on on-screen, so I'm w
Hi,I working on an app where I want to respond to the device rotation changes but I want the stage to remain in the statting landscape mode. I listen to StageOrientationEvent.ORIENTATION_CHANGING on the stage and preventDefault once I updated the app. This behavior woks when I test on the desktop. But on the devices (gTab and Atrix) the stage still re-orients.autoOrient is set to true in the xml. aspectRation is set to landscape. Setting autoArient to false means the StageOrientationEvent never fires.What am I missing?!private function onStageOrientationChanging( e:StageOrientationEvent 😞void{ // do my stuff & kill event e.preventDefault(); }
Is the Adobe Marketplace still working, I have an application that is waiting for aprroval for almost 8 months. Does anyone work there anymore or do you have any support other than this forum ?Thanks
I've got a program that uses shared objects to keep track of level information. It is working fine in android but it has stopped working in iOS. It used to work in iOS I think. What could be happening? My shared object is always returning undefined in iOS-Scott
Hi,I have a string which is an entire html source and I need to display it on phone.I have tried the following code - var markup:String = "<p>This is paragraph 1.</p><p>This is paragraph 2.</p>"; var flow:TextFlow = TextFlowUtil.importFromString(markup); myST.textFlow = flow;where myST is a TextArea but nothing gets displayed.Please help me with a way of doing this in Flash Builder 4.5 -> Flex Mobile Project.ThanksMonika
I'm getting the error: An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator.I've been all over this forum trying all sorts of proposed fixes and still have no luck. Any suggestions would be deeply appreciated.
Hi all,I am developing in AS3 AIR for Android in the flash cs5 IDE.I want to develop an app that on click logs the users lat, lon, elevation, angle, and direction the phone's camera is pointing. I know that the there are accelerometer and geolocation sensors in flash.sensors, but i am unclear as to if the accelerometer and geolocation can give me all the data i need. I know i can the lat and lon with geolocation.. i don't know how ever really how to interpret the data of the accelerometer, let alone how to determine the direction (n,e,w,s etc..) of the phone..also, i am not sure i am running the most up to date AIR for Android extension but my extension manager doesn't seem to prompt me for an update..Erik
Hi, I've recently discovered I'm unable to use Touch Points and Gestures at the same time on mobile apps. I would rather use Gestures so I'm wondering if anyone can help with making buttons respond to the user when they are touched. Here's what I'm trying to do but the buttons are not changing alpha values:mainMenu.menuPres.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);mainMenu.menuPres.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);function mouseDownHandler(event:TouchEvent):void {TweenLite.to(mainMenu.menuPres, .2, {alpha:.5});}function mouseUpHandler(event:TouchEvent):void {TweenLite.to(mainMenu.menuPres, .2, {alpha:1});}Is there another way I can do this or can this method be refined?Thanks
Hi all,I use flash CS5 to publish my apps for Ipad, the application runs quite smooth.But when I use flash CS5.5 to publish my apps for Ipad, the application turns to be jerky & lagging.Can I know what setting to use when i exporting my apps?I set the rendering as GPU.Bruce
I am calling a StageWebView to play an MP4 video in my Flash Air for iOS project. The video plays great, but when I tap done, it does not remove the video from the stage to let me go back to the application. Am I missing some additional code? Thanks.
Hi, first of all my English is very poor... sorry. I try to improve.I can´t watch mpeg-4 in stagewebviews but I can hear it. I read:"In Android 3.0+, an application must enable hardware acceleration in the Android manifestAdditions element of the AIR application descriptor to display plug-in content in a StageWebView object." So, unsuccessfully I followed the steps trough this page: Enabling Flash Player and other plug-ins in a StageWebView object.My problem is when packaging, the error is:Exception in thread "main" java.lang.NoClassDefFoundError: org/jf/baksmali/main at com.adobe.air.apk.APKOutputStream.addClassesDex(APKOutputStream.java:708) at com.adobe.air.apk.APKOutputStream.addApplicationDescriptor(APKOutputStream.java:249) at com.adobe.air.ApplicationPackager.addSpecialFiles(ApplicationPackager.java:242) at com.ad
here is the code :_size = 256;_camera = Camera.getCamera(); if( ! _camera ) return; _camera.setKeyFrameInterval(24); _camera.setQuality(0, 0); _camera.setLoopback( false ); _camera.setMode(_size, _size, 12, false); _video = new Video( _camera.width, _camera.height ); _video.attachCamera(_camera); addChild( _video );I tried all possible configuration cpu/gpu - portrait/paysage/both -I need to use Video since i have to look for a QRcode.The device is a galaxy S2 Does anyone knows a trick / solution ?Thank's
Hi guys,When I publish my app with "Quick publishing for device debugging" enabled and start the app on the iphone, the screen goes black and nothing happens.
Hi all.I want to close my app in ipad.So I use a function - NativeApplication.nativeApplication.exit()- but it doesn't working in ipad.How can I do to this?thanks.
Hi,I am creating a cross-platform mobile app which uses Camera.getCamera() to capture image.Is there a way I can zoom while taking the image from a distance? Please help.ThanksMonika
I have been at this for a bit, going as far as needing to redesign my app to fit the iPad dimensions, and it's driving me nuts! Can anyone tell me what the iPad stage settings should be? I have set up a new AS3 project in Flash AS3 - Stage Size: 1024x 768 Publish Settings - Air For iOS, Aspect Ratio - Landscape, Rendering - CPU, Resolution - Standard.However when I publish, and deploy the app to the iPad, I get 2 white bars (stage is white) on either side in landscape orientation. They are about 50px wide. What am I doing wrong here. If I rescale my content to let's say, 1156 * 768, The content fills the screen. Every book, blog, and forum always publishes 1024x768. I am following the e-book iOS "Development with Flash®"Has anyone else run into this issue with the iPad 1 or 2?(I am using an iPad 1 with iOS 4.3.1..? to test with)
Hi,I've been doing some performance testing and luckily I have an Asus Transformer to do so. Unfortunately there seems to be a problem with that device. It occurs when I use cacheAsBitmap in GPU renderMode. It's hard to describe but the graphics are all screwed up, for more details I've attached a screenshot.Here is a screenshot with cacheAsBitmap = falseUsing CABM looks just fine on the Nexus One, iPad and iPod Touch.You can test this for yourself with the app from this site http://labs.byhook.com/2011/01/13/digital-sheep-air-for-android-drawing-performance/ and using GPU version and Sprites.I alse filed a bug which can be found here https://bugbase.adobe.com/index.cfm?event=bug&id=2913545.Is anyone else having the same issue? Am I just missing something?I think ths could be related to this http://forums.adobe.com/message/3768578#3768578
I have been on porting a flash project on the iOS platform. At first I was able to convert small files to iOS without any error. But when i started compile a big file (fla of around 5-6 MB and 100-120 .as files) for the same it gave me an error.Error creating files.ERROR: formatting double using non-ecmascript rules. Please if anyone knows why this happens please let me know. I have been behind this file for a while now. Thanks in advance.
Hello everbody,at the moment I am evaluating the realisation auf a radioplayer using a rtmp stream for android devices.There are two question for which I could not find any advices or resoltions.My questions are:1.) Is it possible to play/continue an audiostream, even if the app itself is pushed into background?2.) How are updates handled for apps in Android-Store? Is it the same as with the updateroutine for AIR on Desktops?Thanks in advance for your answers.Regards,wman
Hi Everbody,I would like to know whether itz possible to create a profile and certificates which is able to distrubute in all Ipad/Iphone devices.I will explain it more:In our concern we were developed an elearning project in flash AS3 for desktop and now it is converted for Iphone/Ipad supporting format ipa from flash cs5 and going to deliver this ipa to the client. but the problem is, when the client want to install this ipa to several customers. Is this possible to install the ipa on the customer devices without any dependency on new certificate and provision for every client devices. Please provide a detailed concept on distributing the ipa to several deveices without any dependency.Hope you will help on this! Otherwise the development will be converted for browser based which will make the twice work bcoz the packaging ipa formats were already completed. I'm Struggling on distributing the app.Thanks in advance.
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Sie haben bereits einen Account? Anmelden
Noch kein Konto? Konto erstellen
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.