Join a global community of Adobe Air users and developers.
Recently active
Hi,i study the iOS posibilities for flex on iOS about 4 weeks now. I think adobe did a really good job for the iphone packager.I would like to share a idea to you developers and if you know some people at adobe, please also share the idea to the product-manager for the iOS packager.When you build and develop your project in AS3, export it to the native ipa app you get an ready to go application.It would be great when you have the option istead of creating the .ipa file that you will get a compiled closed framework, like"yourAdobePack.framework (for flex developer, is something like an SWC for Flex)"To load the framework in a xcode project will note take then some lines of code:#import <UIKit/UIKit.h>int main(int argc, char *argv[]){NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; int retVal = UIApplicationMain(argc, argv, nil, nil); [pool release]; return retVal;}Why this makes sense?The point is that you can combinate with this method the best thing
Hi!I'd like to know if is it possible for AIR App to work with native device sound, I mean some events to trigger ring tone, mobile vibration...for example,private function alarm(e:Event):void{// mobile vibration();//or//play default ring tone}Thanks!
What is the plan to enable native interop support with Flash on mobile devices?I am thinking stuff like: access to Game Center, in-app purchases, or even use of 3rd party API's like OpenFeint. Being able to have native participate in rendering would also be critical.Perhaps there is a beta program for such functionality? If so we would like to get on that program!Thanks!Scott
Hi, mi name is Sebastian and a have this problemi installed the adrobe reader X (10.0.1) and this don't let me see optionsfor example, when I open the tab that says tools, it opens but it is transparent, an I can't see anythingsame thing happens when I clic with the rigth button anywhere, or a try to open any other tabif someone cuold help me, I really apreciateP.S.:I'm sorry for the grammar, my English is not so good.
I just want to check by creating very simple HelloWorld kind of app to see if it work,how can I just check the app will work without sending to the apple market? And if there isno other way around, is there a way to send to apple market without showing to others? Just for me kind of thing, I'm pretty new at this so I want to know.One more question: I dont use object orienting coding, will that affect AIR publishing sinceall my actionscript 3.0 code is within the swf or fla file?
Hi!! Can someone tell me how to show a video in the iPhone native player with flash CS5.5??Thank you very much!!
Hi, I just had my app Topo USA approved by Apple. Just wanted to leave a little note here saying thanx to all the guys and girls here who were willing to answer all the hard questions about performance-issues and other problems I encountered during development. Thanks to you my app now plays smoothly on all apple devices, including the old iPhone 3G and early generations iPod touch.To show my graditude, I would like to give you guys some promocodes for my app:WHHYTLFRHFWWN44F6ARPF7HFJTMF6MLXNML3http://itunes.apple.com/us/app/topo-usa/id438426083?mt=8&ls=1Regards,TopoBuilder
After playing video in a StageWebView on the iPad, an app will be unable to play audio.- For event audio in a timeline, the audio will not play- Actionscript sound loaded from the library will not play- Embedded streaming sound in a timeline will freeze the timelineThis means that it is impossible to play both sound and native video in an iPad app. I have filed a bug report.
Hello all,In order to integrate with a third party library I need to send an Android Intent (which is designed to launch an activity). In java the code would be something likeIntent i = new Intent(getContext(), ExternalActivity.class);i.putStringExtra("data","myString");getContext().startActivity(i);Unfortunately, I cannot seem to find a way to do this is AIR. If it's possible at all, I suspect I involves flash.desktop.NativeApplication.dispatchEvent(), but I cannot seem to find any event type that will kick off native code.All the best,~ Christopher
I'm not sure if anyone has covered this. I installed Adobe AIR on a pc using admin rights. Then when I go to use the guest profile Adobe AIR requires me to agree again to the license agreement. This happens everytme I reboot the pc, prompting once windows xp finishes booting up. Is there a setting somewhere to agree to the Adobe AIR license agreement permanently or so it does not prompt at all?
I'm trying to get this Air 2.6 feature to work again.http://kb2.adobe.com/cps/891/cpsid_89107.htmlChanges in AIR 2.6 Screen orientation changes in 2.6 namespaceBased on the release doc, it says "The swf is required to be compiled with the flag "-target-player=11" to make use of supportedOrientations API."How do I "compile with the flag" ???I'm using Flash CS5 to publish .swfI got the adt cmd line working.My AS3 script:addEventListener(StageOrientationEvent.ORIENTATION_CHANGE, onOrientationChange);function onOrientationChange(event:StageOrientationEvent):void { trace("onOrientationChange:"+event.afterOrientation); ...and process result. }}Thanks,Alfred
I heard that air for mobile doesn't support drag and drop though some Android natvie applications support to drag an entry in list. Is there anybody to explain the reason about this? Shall I expect this in future version?Thanks and regards,Felix
Hi,I'm trying to get the location using this code:import flash.sensors.Geolocation; import flash.events.GeolocationEvent;if (Geolocation.isSupported) {var locale:Geolocation = new Geolocation();if(locale.muted){ txt1.text = "Geolocation is muted"; }locale.addEventListener(GeolocationEvent.UPDATE, onlocationHandler);locale.setRequestedUpdateInterval(2000);}else{ txt1.text = "Geolocation is not Supported";}When I run this on my iPhone 4g, I always get "Geolocation is muted" I think that should be a message asking me to approve the use of GPS, but I don't get this messageDoes anyone know why this happens?
I published the ipa in Flash Builder4.5.1,AIR2.7,after installing on the IOS4.3,it works well.But on the IOS4.2,or ios4.0,it doesn't work.AIR operational requirements:IOS4 or laterwhy I cann't run my ipa on IOS4.2?Thanks.
I have downloaded and overlaid AIR 2.7 in Flash Pro CS5.5 according to the instructions here:http://kb2.adobe.com/cps/908/cpsid_90810.htmlWhen I publish, I am getting the following error:I have all the correct certificate and provision files, and I am using the correct password. I was able to publish before the overlay.Please help!
Hi,in a project of mine (targeting iPhone 4) I'm using pixel art. To show it properly I stretch the bitmap using scaleX/scaleY. However, when rendering using GPU the bitmaps get blurred, ruining the clear pixel art effect that I am after. Rendering using CPU does not blur the bitmaps, but is slower.Any ideas on how to tell the renderer not to blur bitmaps?There was a similar questions raised in another thread ( http://forums.adobe.com/thread/866712 ) but it derailed into a benchmarking discussion. Thank you in advance.
HelloI made a small 30" video using H.264 (Premiere CS5 / MainConcept codec)I can read with a PC (Air application .exe)But I can't read with Air 2.7 Player on Android (Archos Gen8)It means all is displayed except the videoI tried with the video and skin embeded or outside the apkThe stadalone .mp4 movie can be read with the Archos Gen8But nothing inside Air...:-(((Is it a codec issue ? A machine issue ?Thank's for help
Hi successfully adapt a standard flex project for the web to a mobile application with some adjustements. Congratulations for Adobe team for this fantastic work !My issue i am faced is a bit strange. When i run in debug mode my application on my iPad, after pushing the ipa with iPhone configuration utility, the images loaded dynamically works well. They are in an assets directory, and all is fine.When i compile the app for an ad-hoc installation, so near from a final version, after pushing the ipa with iPhone configuration utility, the images don't load dynamically ! When i dezip the ipa, i can see the assets directory in the app extracted.Someone was faced to this issue ?Thanks by advance
Please download the attached file to view this post
We recently renewed our Verisign code-signing certificate, only to discover that it breaks the auto-update process with the notorious error "This application cannot be installed because this installer has been mis-configured." We were able to make it work by using the ADT -migrate command. That is all well and wonderful. But there are two issues I see. First, there is a 180 day cut-off, beyond which users can no longer be updated. Then, when our certificate gets renewed again next year we might be stuck in a situation where we have to choose which users get to be updated and which are orphaned and are forced to uninstall/re-install.Furthermore, how much of this pain we have to live with becomes a function of how long a certificate we are willing to pay for. If we're a small company forking out the money for a 3 year certificate might be kind of painful. Why should this be a factor? Why is it not straight-forward to renew the same certificate and have installations back to the beginning
Sorry for starting this thread. I overlayed Air 2.6 like in this the same way like here:http://kb2.adobe.com/cps/908/cpsid_90810.htmlBut it doesn't work!Everytime i want to package my app i am getting a error:error 102:Invalid namespace http://ns.adobe.com/air/application/2.7 <?xml version="1.0" encoding="UTF-8" ?><application xmlns="http://ns.adobe.com/air/application/2.7"> <id>marburg-ipad</id> <versionNumber>1.0</versionNumber> <filename>****</filename> <description/> <!-- To localize the description, use the following format for the description element.<description><text xml:lang="en">English App description goes here</text><text xml:lang="fr">French App description goes here</text><text xml:lang="ja">Japanese App description goes here</text></description>--> <name>***</name> <!-- To localize the name
I want to use the iphone kinetic flick and drag gestures but I don't know hot to progam them with action script.Is there a tutorial or a source code I can download to get me started?If there is a library will all gestures already coded it would be even better.Thank you.
Hey Guys,I made an app that is live on the app store for iphone, ipad, what the best way to put ads in it. Can i put iads in it? If so can someone point me in the right direction?Thanks,
Hey people.I use stagewebview to start my m4v. work perfect.But I like make more control to player.I like start my video on fullscreen, on click the ok button call to function to close my stagewebview, volume control, etc.Is a possible??How make this??tksBruno Brustoloni e Oliveira
Hello,I am trying to put a 15 seconds video with alpha channel in an application for iOS with flash CS5.5, but it is slow.I tried with the GPU acceleration, I tried to use the old resolution (420x360) but it is stull slow.I tried with an FLV, with a sequence of images, or even with bitmap traced images, but it is still slow.Is there a way to make a smooth animation (with alpha channel) from a movie or a sequence of pictures in an app?Thank you.
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.