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Hi,I have spent the past several weeks using the Packager for iPhone to develop a game on the iPad, I had put a lot of work into optimising the game to work on the GPU correctly and got it working at a very good frame rate.I should say at this point that my game use only bitmaps (no vectors anywhere), and uses no filters, and just the additive blending mode sometimes.I understand that air 2.6 uses the GPU differently than packager for iphone, I believe it uses GPU Vector mode instead of GPU blend so that all the rasterization is now done on the GPU instead of the CPU. So I compiled my game using adt, but it ran very slowly... I then spent a lot of time trying to get it to run at a better frame rate, but could not get it up to the same speed as I saw in packager for iphone...1) I am still a bit confused as to when to use bitmap caching in air 2.6 - if I have a game which only uses bitmaps and they are never rotated - just moved about in x/y space - do I even need to enabled any kind of
Hello,I've found out that Speex playback doesn't work on iOS devices, while capturing audio in Speex from Microphone works well. Can you please fix that?
Hi,I publish on the appstore my app in french : fortune cupcake and intend to publish it in english to test the us market. what is the way to do it ?firt i intend to publish a new app with a diferent name for english speaking customer...is this the good way or should I publish an update that will be a multi language app...If someone encounter the same issue and find a good solution I am interested.Thanks
Hi AllI think I am being very amatuerish here!I've republished my app a number of times, it doesn't update on the phone.I'm updating my app in iTunes (I even checked date under get info).I sync, then run the app to see an old version with all my old assets?Any ideas??Mark
Hi, I'm new in this forum and I hope this is the correct place where to put my question.I want to open a PDF document in my Air application for Android.I have used StageWebView but I can't open my document because there is a problem with hardware accelerator.I use Air SDK 2.6.Anyone can explain me how can I enable hardware accelerator or if there is another way to obtain what I need?The same code tested on IPad work perfectly.Thank you very much.Alberto
Hello!We have an existing, working AIR application developed for a client. the project is AS only and the air application needs to access to the harddisk as well as the web.The client has outsourced the whole IT department and IT support to another company - therefore, whenever something needs to be done on the employees computers that require admin rights (like installing new software), an expensive process has to be started that goes through this IT support company.the problem is, that if we release bugfixes or updates in functionality for our application through a new air file, the update process requires admin rights although the new version has the exact same access rights as the already installed one.The client wants to drop our project if we can't come up with a solution of how we can rollout bugfixes and feature updates without the need of admin rights for the update.How can we achieve this? Requiring Admin Rights for the first Installation is ok - but not for subsequent update
i see so many Questions but i dont see much flash appswhere are they?
everyone please help me:this is the code in app:/app/m.html:<object type="application/x-shockwave-flash" width="72" height="22"><param name="movie" value="app:/upload.swf"></param></object>if the tag <transparent>true</transparent> in the application.xml, the flash content can't show:but when i remove the tag <transparent>true</transparent>,the flash show:is this an air runtime bug?how could i make the flash show? btw: i need the tag <transparent>true</transparent> in application.xml.
I accidentally deleted AIR from my HP pcand about half of my icons on my screen now display a blank document like when its an unknown file. I have tried unsuccessfully to redownload AIR but after I go thru the initial process, it wants me to chooses a program to open it. So it goes into this whole circle and never does anything. Those icons for certain programs also open up the window requesting to choose a program which to open them with. Even Explorer I can't open. HELP!!!!!!!!! What began this whole fiasco was I downloaded Adobe Reader 5 and it stated it MIGHT be corrupt so I deleted it and I MUST have also removed AIR by accident................
I have been working on an AIR application for a few months and I have recently had a problem where a TitleWindow or Panel can cause the computer to freeze, needing a hard reset.It is very inconsistent, but I can ususally get it to happen if I move the TitleWindow vigorously for a few seconds. Other times I just need to try and close the TitleWindow/Panel for it to freeze.I recently updated to AIR 2.6 from 2.5 and to Flex 4.5 from 4.1. I haven't tried rolling back to earlier versions of AIR/Flex yet.What I have tried is:Fresh install of OS (still on XP)Remove video card drivers and just use standard drivers.Launch app as debug, launch app without debugExport relase build.After doing all of the above, I could still get it to freeze.It may only happen if the popup is opened from another popup.I don't want this to happen on a customers computer, so I need to find the problem.Were there any changes in AIR 2.6 regarding how graphics are handled, or does anyone have any idea what may be causi
Hi AllI hope you can help. I am currently working on a Ipad 1 app. This app contains video at 640x253 and smaller video at 392x155. I have compiled the app and had a look at it on the Ipad but it runs really choppy. Is there a specific compression I can use to make the playback smoother. I know I can use stage view but it is not ideal for what I need to do. i am aware air 2.7 has a lot more perfomance boost than 2.6 which I am currently using but when is it coming out? If anyone could advise that would be great.regards Mike
I am using MediaPromise to get an image from an Android phone's native camera interface.I am rotating the retrieved image 90 degrees to account for front camera.The question is: How to detect if the camera used is from the front or back? If I can detect it is front, I will rotate the image.I tried a if(height>width) but regardless of which camera they are all landscape.
Hi Guys,I have an app out that covers the iphone and ipad, now I am making an exclusive iPhone 4 version of it to accommodate the crazy high res display of the iPhone 4.Anyhow I am not clear on what to do with the deafult.png file, do I make it 640px x 960px to fit just right into the iPhone 4 screen or do I make it 320 x 480, since there is no way right not to limit a release to jus the iPhone 4, the default.png image has to cover all platforms.Or is there is a way to denote the default screen is specifically for the iPhone 4 such as the iPad version of the deafult.png which is called default_portrait.png??Thanks, let me know if there is a clear answer, could not find anything with the search.
Hi All,I tried the code snippet from Tour de flex. Every time, I see the geolocation .muted returns true.Here is my settings: within "Location and security", --> My Location, "Use GPS satellites" , checked; "Use wireless networks", checked. But still g.muted in the below code returns true every time, so I can not get any update. But interesting enough that other geolocation app, latitude, map, and poynt all work perfectly and they can find my location properly.Can anyone shed any light on this?Thanks in advanceDavid<?xml version="1.0" encoding="utf-8"?><s:View xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" title="SampleGeolocation" creationComplete="init(event)"> <fx:Script> <![CDATA[ &n
So others may not waste half a day going nowhere....I use the Android Device's own back button to help navigate through my apps, listening for the KeyboardEvent preventing default when back is triggered.When testing using 'Android deployment type' as 'Debug' the Androids 'Back' button doesn't trigger a KeyboardEvent when first used.It sends the device back to the Home screen and it appears the app has exited (no active apps).Going back into the app it goes back to the screen where you were (as though it was active) and the app and back button works fine from then on.If using 'Android deployment type' as 'Device release' the Androids 'Back' button works fine straight away.A somewhat annoying feature....I use Flash CS5.CheersEddie
HeyI've been digging around trying to find out, if I opt for retina display, what happens on older 3GS iPhones?Reason I ask is that I'm working with as many bitmaps as possible to keep it running fast, so do I need to make 2 versions, just wondered if anyone had tried this?CheersMark
I had a question regarding using the shared objects across 2 apps on iphone. I understand that using var so:SharedObject = SharedObject.getLocal("myApp", "/"); will enable 2 different swfs to read from the same shared object This works when I test on PC but it is not working when I try using it with 2 apps on iphone. Any solution ?
I'm currently doing some game development, targeting iOS and Android devices using Flash Pro and AS3. I'm doing my best to keep the code highly optomized and doing as much object pooling as possible. So far, I'm very pleased with how smooth everything is running on the devices. I have noticed that when the actual 'game play' starts up, there is often a short hitch the when any particular sound effect is called up for the first time. After the first time its seems fine.I can only assume that the hitch in game play is Air loading up the soud file into memory (which is why it's hitching only on the first call). I'm a bit of a novice when it comes to audio, but I'm wondering if there is a best practices when it comes to managing the various sound fx and sound tracks so everything plays smoothly 'without a hitch'. har har. Currently the sounds reside in my Library as exentions of the Sound class, and i just crate an instance of those classes at run time and .pl
When setting up a project (as3 mobile not flex framework ideally), where and how might one place their runtime-loaded application assets?Especially, does anyone have example code for referencing local files such that it works across android, iOS and the local debugger/local playback?Thanks,Scott
We have developed an Air application to deliver course material to clients. However, some clients are experiencing connectivity issues to our server, which we have managed to duplicate.Some background. The App makes jQuery $.ajax POST requests to the server to log the user in using their username and password. The server responds with a json encoded response. This works perfectly except for particular scenarios, where the ajax attempt just times out trying to reach the server.We managed to duplicate this issue by doing the following:1. Boot computer.2. Before internet connection has established itself, launch the Air app.3. Attempt to log inYou can re-load the app, log off Windows & back in, stand on your head... the app will continuously report a connection failure ("Unable to connect..." < our timeout message after 15 seconds). The only remedy is a full reboot of Windows and to wait for something like Skype to connect, thereby ensuring a server connection is possible. We suspe
I'm trying to create an extremely specific form of multiuser application on Adobe Air for Android. I want to allow up to ten users to connect to a swf that updates whenever one of the users makes a change. It doesn't need to be high performance and only needs to share simple ints and strings. I'm trying to find the most efficient way to set this up and have gotten nowhere. All of the tutorials I have seen have been entirely too complicated for what I'm trying to achieve and all of the open-source solutions I have found provide way more functionality than I need.I don't really need to be hand-held, so if someone could just point me at an article or something I'll be on my way.Thanks
Hi,Is there any option to include Air runtime installation in the app installation?Now when I first open my app I have to install the Air Runtime and then it takes me to Android Market and that confuses the user.Thanks,Eyal.
Hello, I was wondering if anyone can provide help? I would like to be able to open and read document files such as PDFs. I am building a simple app in Flash Builder 4.5 that can read a variety of files. I am testing on an Android Device that has a PDF reader installed, I also have some code that checks if a reader is available, but am a little weak at the mo on directory structure. If I copy a PDF to a newly created folder on the device, eg 'MyDocs' in Storage would the path be \storage\MyDocs ?, how would i reference this. Any help with how to open files on Android and also a guide on file/ folder structure on a Android device. As I am a little lost how to find this out. Any code/ traces I can run to work this one out would be awesome, as would any help ofcourseMany Thanks
Is using the AccountsManager or ContactsManager or anything else in the Android SDK not possible when building in CS5.5 / AS3 ?If not, is there any sign that we will be able to develop using either of the above in the future?
Hi forum!Are there any successful applications you know of working on iOS & Android? I am trying to convince my team to use Flex for cross platform mobile development and need to show them some good mobile applicatons.Your answer will be of great help.Thanks.
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