Join a global community of Adobe Air users and developers.
Recently active
Hello all!Does Air 2.6 for iOS and Android allow interaction with the Media Server and sending/receiving of video and audio streams using RTMP?Thanks
Hi,I was very excited when I saw AIR 2.6 release note, and all its cool new features - especially the ability to decode bitmaps asynchronously. Sadly, my excitement didn't last long.- I downloaded AIR 2.6 SDK, installed in my Flex 4.5 SDK- then I created blank flex project with 2 lines of code:var lc:LoaderContext = new LoaderContext();lc.imageDecodingPolicy = ImageDecodingPolicy.ON_LOAD;- the compiler was happy, didn't complain - even popped the code hints- when I launched the 'app', I got this nasty message:ReferenceError: Error #1065: Variable flash.system::ImageDecodingPolicy is not defined. at myApp/windowedapplication1_creationCompleteHandler() at myApp/___myApp_WindowedApplication1_creationComplete() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at mx.core::UIComponent/dispatchEvent() at mx.core::UIComponent/set i
Hello,I am looking to see if it is possible to access the camera within an iPad (Air) Application. I have quiz that I have already deployed to an iPad but I want to be able to take a photo at the end of the quiz and somehow send to another comptuer on the same network. It could be done using P2P or e-mail attachment. Is this senerio possible using CS5 and Air 2.6?Thank you in advance.Zef
Hey everyone!So basicly I'm working on this game project and I've got a distributor in Germany who requests me to implement an in-App purchase within this game I've developed in Flash CS5.5.In the developer section at apple's website I can't get information about how to do this with a flash developed app.Does anyone have an idea? I would be deeply grateful.Thank you for your time!Best,Dan
I'd like my app to change layouts based on the current screen orientation. I believe this is done through view states. I have three questions...1) How do I check the current orientation?2) Is there an event listener that will tell me when the orientation changes?3) How do I toggle between view states?Thank in advance!UPDATE: I figured out the answer to question 3...currentState = 'yourStateName';UPDATE II: I figured out the answer to question 1 as well. I simply used the Capabilities object to determine the screens current width & height, then compare the two. All of this is in a function that gets called when the app launches:public function checkOrientation():void { var screenWidth:Number = Capabilities.screenResolutionX; var screenHeight:Number = Capabilities.screenResolutionY; if (screenWidth > screenHeight) {currentState='yourStateName1';} else if (scree
I'm developing a live-chat application in AIR/Flex for Android 2.2 Tablet PC. It is not a no-name china device. It is an Exper device, which is a respective company in my country. I'm using Burrito for development. Tablet PC's own camera application can access camera with no problem.I installed Flash Player 10.1.120.1 and AIR Runtime 2.5.0.1660, and tested youtube's My WebCam page. It is flash and uses webcam, perfect for a quick test.Youtube complained that it couldn't find any camera on my device. Didn't asked any security questions, though.( Probably Camera.names.length is 0 according to flash player.)I developed an AIR application which uses good-old Camera.getCamera(); to get video feed. No error received, but there was nothing on the screen.I developed a little more, and here is a weird thing:Camera.names.length = 1 and that camera's name is "Default"Camera.isSupported is true.CurrentFPS = 0FPS = -1 (minus one)weight = -1height = -1.I tried a lot of different setMode(); possibili
Hi,I need to read data from mobile Address Book.Does anyone know how can I do? Any suggestion? via actionscript, as3 any wayNow I'm lookin for iPhone/iPad solution but in future Android too
When using the AIR 2.6 SDK with System.useCodePage = true, garbage characters are appended to the data stream when text is loaded. The devices that we are retrieving data from are DBCS only so we do not have the luxury of using UTF-8. This was a known issue that has been resolved in the flash player but still exists in Adobe AIR.Any ideas? A bug report was submitted on 5/31, but it remains in the Open/Unverified state...
Can I load an external SWF using loadMovie on IOS?
Hi,I want to save a sound file to an iOS device that is created with the iOS device (its a byte array but I am going to convert it to MP3), could someone point me in the right direction to do this?Thanks!
I disables my firewall, Kaspersky , I'm the administrator of my computer and I tryed "Run As Administrator". but that didn't help.I'm using a 32-bit Windows 7.The installation stops very close to the start and says Installation FailedThe error code:Adobe Premiere Pro CS4Error:Error 1625. This installation is forbidden by system policy. Contact your system administrator.
Is it possible to change the keyboard the iPad shows when typing in an input field? I'd like to show the email keyboard with the @ sign and .com keys in it.Dave
I have a game that uses a tiemr to limit time for a completing a round.When I navigte away from the game, the Timer 'pauses'...and this is undesireable.Does anyone know how I can enable the Timer to continue, and thus seentially running out?Any help apreciated - Thanks!
So...anyone tried publishing an app for iOS5 yet?Am tempted to upgrade my iPhone 4 but don't want to if I can't publish Air apps to it...need to test on it before the 'fall' whatever date that means!Anyone been brave enough yet??!
Is there a way to diable the ipad autofilling of input fields? I turned of spotlight search for everything, and no longer get the dropdown box, but it's still modifying input when I don't want it to. For instance, I have a name field - my co-worker enters his last name of 'gaynor' and the iPad changes it to 'gay or'.
Anyway to hide the status/toolbar?
I have made one sample.apk for Android using Flash CS5.5. The flash file contains some animations on each frame. Now when I test my application in android emulator, it's not launching from start(i.e. from first frame). It always show me the last visited frame(the last time where I left my application). Could anybody tell me how to launch application from start?
Hi all, has anyone figured out how to link to a .h264 video that would be contained in the package but use the ios native player. I can use stagewebview bit just does'nt cut it for what im trying to do. Has anybody been successful with navigateToURL() causr thats what I need to work.cheersLaz
i cant see the download for the ios 5 beta on the dev site, is it missing?
Hi,I follow the nice tutorial http://va.lent.in/blog/2011/03/25/air2-6-app-for-ios/. For simple apps the build script is working fine.But when I try to build an application with the debug target (ipa-debug) with an additional SWC, the build fails after a while.The exception occurs not in the ant output, instead a window is popping up: Title: Microsoft Visual C++ Runtime LibraryContent: Runtime Error! Program: C:\WINDOWS\system32\java.exeThe build process is allocating about 1.8 GB of memory. I try it on different machines (6 GB memory, Win7).Does anyone know how to solve the problem?Kind regards,Bernd
I am using StageWebView to play some video's on a different (numbered) frame, and as of now they only way I can figure out how to kill the video and return to the previous frame is by using a timer to go back after a given amount of time. This is a bit of a hack, and not optimal, since I want users to be able to stop the video and go back at any time if they choose to. Any ideas?Here's the code I currently have on the frame with the video...import flash.geom.Rectangle;import flash.media.StageWebView;import flash.filesystem.File;stop();//Timer to next framevar myTimer1:Timer = new Timer(48000);myTimer1.addEventListener(TimerEvent.TIMER, fortyeightSec);myTimer1.start(); function fortyeightSec(event:TimerEvent):void{webView1.stage = null;myTimer1.stop();MovieClip(root).gotoAndStop(4);}//Video Playvar webView1:StageWebView = new StageWebView();webView1.stage = this.stage;webView1.viewPort = new Rectangle(0,0,stage.stageWidth,stage.stageHeight);var fPath1:String = new File(new F
Hiya guys, our app went live this morning (woot!) and on the iTunes store it has bloated from 18.5MB to a no-thanks-on-3G 23.3MB.I've downloaded the .ipa, unzipped it and compared it to our own submitted binary, and apart from a few hundred kb for their duplication of our itunes icon it's payload folder is the same size - 27.1 MB unzipped.It looks like Apple has unzipped, added a tiny bit of filesize, but then zipped again at a low compression rate and left us with a file that users can't download on 3G, which was one of our client requirements.Does anyone know if you can make a support request to Apple to re-apply the compression?We're really pleased with the whole development process and how the AIR tools have worked out. If Adobe's compression is way out of line with that of Apple hopefully it can be fixed in the next version of AIR so we can get a sound estimate of how our App size will appear in the iTunes store and the whole thing will be perfect.
I'm getting this isssue when attempting to install the app via iTunes onto an iPad2 here in the office. I've tried other devices (iPod Touch 4th gen, iPad1 and iPhone 4) and they work fine.Any suggestions or help will be much apreciated.Thanks,Yuri
help to get my iPhone App to iTunes Connect Flash Packager i have problem only with Flash Packager i have problemform Xcode working fine no problem Application Loader show me thisApplication failed codesign verification. The signature was invalid or it was not signed with an apple submission certificateMacBookProFlash CS5.5
Hi All,Just finished an app that I designed with multiple devices in mind so since the resolutions are all over the place I start with high res images and then they get scaled according to the screen size.Works and looks great on iPhone 3g and iPhone 4 as well as iPad. Allow Image Smoothing seems to take care of all that.However I am ready to port it over to the android platform and the app functions as it should but the images look horrible, there is massive pixelation on both PNGs with transparent backgrounds and on solid JPEGs Ive tried exporting for CPU, GPU, Auto and tried giving symbols "Export As Bitmap" "Cache as Bitmap" and "None" render modes.Can you guys figure out how to solves this short of sizing all images to where they appear 1:1 ratio?
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.