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Hello everyone,I want to update our games with an Air 22 version so that all users will be able to play with Android N installed. At the same time, we would like to continue supporting Android 2.x with Air 19.What I did was I created a version of our app with version code x.x.20 with Air 22 and a version x.x.10 with Air 19. My expectation was that Google would send all users with Android 4 and higher the Air 22 version and all users with Android 2.x the Air 19 version. However when I upload the x.x.10 version to Google Play I receive the error message: All configurations that could receive x.x.10 would receive x.x.20 instead. Meaning Google Play does not identify the Air 22 build as incompatible to Android 2.x, is that correct?What has to be done in order to support both builds?Thank you in advance.
So... what's the plan?No WatchKit support.No AppleTV support. I guess we'll miss out on that...Testing ANEs locally is a jokeNothing is updated for iOS 9. Icon sizes, etc.No much work arounds and hacky code required.There's too much to list...This whole process could have been built to be so much easier/automated to rapidly build apps with AS3, but it's a disaster at the current state.Obviously nobody should be publishing Flash for the web. What's the plan Adobe? Any news on the Flash IDE maybe going purely HTML5?
Since I use SDK higher than 21 Adobe Flash CC is putting the version Tag into my descriptor ignoring the versionlabel and the versonenumber tags ?!!!And i cannot publish dúe to this error.Please help
I was wonder if anyone has seen an open source project like this. The map is very basic and does not support zooming out very far. I don't want to do all that work if it already exists. It would probably have to use away3d.If you haven't played the game it's basically a GPS navigator like tomtom without the directions. You go where ever.A 2d version would also be acceptable.The map tiles have to be open source and hosted on my server.
Updated to the latest version of Animate CC (2015.2) and could not add the latest AIR SDK (22) via the help -> manage Air SDKs. Also, projects that compile and run fine with 2015.1 do not run when using 2015.2 to produce because of error 1065 (library items marked for exporting on first frame are not available).I have reverted back to 2015.1 until these issues are resolved. Any news on when these issues will be fixed would be great.
Hello! Is there anyone here who can help me with adobe AIR? regarding this error "application descriptor could not be found for this application. Try re-installing or contacting the publisher for assistance". I have just recently upgraded from windows 8 to windows 10 then since then I have been getting this error message popping up my screen and I want to fix it. It seems that it is also affecting live streaming and downloads. I have un-install and re-install, but it doesnt seem to solve it. Can anyone here help me please?
Hi friends, Iam creating an elearning app. i have 4 buttons on stage, when user clicks it will load 4 different lessons. I have created the following codes, its working fine. when i click same button again it is not loading the lesson. only one time i can click and load a lesson, 2nd time it is not loading.Kindly help me to solve the issues..import flash.events.MouseEvent;import flash.display.Loader;import flash.net.URLRequest;import flash.system.LoaderContext;import flash.system.ApplicationDomain;var no_les:Number = 4;var ldr: Loader = new Loader();var req: URLRequest = new URLRequest();var lc:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain, null);for (var inc1: Number = 1; inc1 <= no_les; inc1++) { this["bt" + inc1].addEventListener(MouseEvent.CLICK, menu_clicked);}function menu_clicked(event: MouseEvent) { &n
Please add new features: datagramSocket mobile platform supports sending data to a broadcast address.Now datagramSocket can not send data to the broadcast address.
UIBackgroundModes for "VOIP" does not work in all versions of IOS.Adobe Air is much used for "chat/ videochat" does not make sense not able to use UIBackgroundModes in IOS.How can I fix?
Trying to send a document and message says.....COULD NOT SEND UNSUPPORTED FILE SELECT ANOTHER FILE ???????
I know this has been asked before, but I cannot find if there was an answer or not: I know that air has camerroll support (browseforimage), I am wondering if there are plans to add support for videoroll (allowing view/selection of video files only) on ios/android? If so, when might this be likely - if not, are there any ane's out there that support this feature on ios in particular (I managed to find a couple on android, but none that work on ios).
I'm trying to package some code up as an ANE, something we've done before in house. However we're currently stuck on an ADT error which I can't seem to wrap my head around.When running the following from a sh file, I'm getting an error.Shell script:ADT="/Applications/air/bin/adt"NAME="VideoRoll"AFILE="libVideoRollANE.a"$ADT -package -target ane $NAME.ane extension.xml -swc $NAME.swc -platform iPhone-ARM -platformoptions platformoptions.xml library.swf $AFILEError:platformoptions.xml is not part of a Mac OS X Native Extensions frameworkAll of the files are in the correct place and being clearly picked up by adt, as I'd assume there would be something else I'd be getting back. If you're after the source code, it's an open source library on bitbucket that I've forked and made a couple of changes to. I'm trying to compile it with Adobe AIR SDK 20 to try and fix an issue we're getting but I'm struggling to just build it from the base source right now. The source can be found here: https://b
Hello,we use an Air based mobile application on iOS that has an ANE to display a custom native UIView component inside the app (as a subview). This worked very well in the past (we introduced it for the ios 8 release). And the app still works on iOs 9.But when we now recompile the (not modified!) application using the latest Air 22 runtime and XCode 7.3 we run into an interesting issue. While the surrounding Air application handels device orientation events just fine, the UIView component of the ANE doesn't rotate anymoreso it sticks in the portrait orientation.The UIView component of the ANE just listens for any orientation events based on UIDeviceOrientationDidChangeNotification to update its view frame by just taking the updated size of the parent's view frame (which is the application view managed by Air). But unfortunately the parent's frame coordinates doesn't change anymore, they stick to eg. 0,0,768,1024 (portrait orientation) on the ipad.Also setting the UIView's size directly
I have tried installing Abobe Air but I'm having no joy. Any suggestions very welcome. My system log is as follows:Jul 9 14:57:02 Richards-iMac Adobe Muse[1001]: Launching subprocess with commandline /Library/Frameworks/Adobe AIR.framework/Versions/1.0/Resources/Adobe AIR Updater -applyupdates "/Applications/Adobe Muse.app"Jul 9 14:57:03 Richards-iMac Adobe AIR Installer[1003]: Runtime Installer begin with version 4.0.0.1390 on Mac OS 10.11.5 x86Jul 9 14:57:03 Richards-iMac Adobe AIR Installer[1003]: Commandline is: -applyupdates "/Applications/Adobe Muse.app"Jul 9 14:57:03 Richards-iMac Adobe AIR Installer[1003]: Installed runtime (4.0.0.1390) located at /Library/Frameworks/Adobe AIR.frameworkJul 9 14:57:03 Richards-iMac Adobe AIR Installer[1003]: Installed app (AdobeMuse) located at /Applications/Adobe Muse.appJul 9 14:57:04 Richards-iMac Adobe AIR Installer[1003]: Starting runtime background update installationJul 9 14:57:04 Richards-iMac Ad
I need to download theAdobe AIR 22.0.0.153 Windows (10.0 MB)verison and when I click on it, it runs as a window gallery item verus file please help
I was able to wrap the Cortex Store API JAR with an Adobe ANE Extension as documented in the online docs.docs/adobe-air.md at master · ouya/docs · GitHub In the next version of the Razer SDK, it actually outputs from Android Studio in the AAR format.AAR Format - Android Studio Project Site AAR files can hold resources, assets, JAVA classes, and native libraries.In the past I scripted combining the Cortex SDK JAR and the Adobe Air Plugin JAR together into the ANE target JAR file with a script that outputs the ANE file.ouya-sdk-examples/build_ane.cmd at master · ouya/ouya-sdk-examples · GitHub The script uses the ADT tool in the Air SDK Compiler to create the ANE file which can be used in Flash projects.It would be great if a future version of the ADT tool could take the raw AAR file and bundle the ANE file.Even better it would be great if the ADT tool would bundle a set of AAR files. That way I don't need to manually merge the compiled Java classes into a single JAR/AAR.I do have a work
Hello everyone,I have downloaded a .AIR file and would like to load it with AIR for Android. Unfortunately, Android cannot make sense of the AIR file extension and AIR for Android does not offer a Ui Option to load the file.How do I go about it?Kind regards,Oliver
hey,I would like to know how can I store the stripped swf on iPhone.I want to keep small the ipa file and when the user needs the additional assets he can download from the external server, then store the swf (only audio eithout code) locally its iPhone.Usin flash Animate CCthx!
If the publish fails you'll see a dialog box with the errors. But in the case you have a massive compile log it won't fit in the dialog box.Is there a way to turn on logging when compiling/publishing for Android?Apparently, Flex has a config options.Adobe Flex 4.6 * Configuration file syntaxOne config option might turn on logging.Adobe Flex 4.6 * Compiler loggingHow is the Air compiler logging turned on?I tried running Animate.exe from the command-line but that doesn't show standard output/errors.The flex sdk docs suggest something like this.<?xml version="1.0"?> <flex-config> <show-binding-warnings>false</show-binding-warnings></flex-config>Which would be placed in:C:\Program Files\Adobe\Adobe Animate CC 2015\Common\Configuration\ActionScript 3.0\flex_sdk\4.5.0\frameworks\flex-config.xmlNo effect.Is there a way to suppress warnings so that I can see just the errors?Thanks,~Tim Graupmann
We have a number of Windows 7 computers that have Air installed. The versions of Air vary from 1.1 up to 18.0. I need to determine if Air has ever been activated on these systems. By that I mean has an Air app ever been run. I suspect that most of these computers have never run an Air app since auto update (the default) has not run. If I can determine if Air has never been used then it will be uninstalled. I have looked in the Windows registry and in the file system but haven't found anything that might indicate if Air has been used.Thanks.
After a few days of struggling with why 2 of my apps using the same code base . 1 works... 1 doesnt.. finally got the answer why. Landscape mode.My app that is a landscape app crashes immediately when trying to open the camera to take a photo from within the app.Is there a fix for this? I am kind of stuck and can't update my app now. It worked in AIR 19 ... its broken in every other build.Any help is appreciated.
Adobe Air runtime auto-updates itself without any notification or request on my Mac OSX 10.6.7 machine. I do not like this behavior. Is there any way to change it?
I was interested in developing an online game, but wanted the database that feeds the game app to be MongoDB or couchDB, can I integrate this within an Air/actionscript 3 environment?kind regards,
hello,"stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp)" is not dispatched when I release the left mouse button in a StageWebView on Windowspackage{ import flash.text.TextField; import flash.events.Event; import flash.display.Sprite; import flash.events.MouseEvent; import flash.media.StageWebView; import flash.geom.Rectangle; public class Main extends Sprite { private var myTextField:TextField = new TextField(); public function Main() { addEventListener(Event.ADDED_TO_STAGE, init); } private function init(event:Event):void { myTextField.border=true; myTextField.width=500; myTextField.height=50; addChild(myTextField); var webView:StageWebView = new StageW
I have been working with the same codebase for some time. Today I added a library (bashi/exif-as3 · GitHub to get over https://forums.adobe.com/message/381400 this issue). As soon as I had added that library in, I'm getting PackageExtractionFailed errors.I'm authoring in Flash CC 2015. AIR 19.0.0.193. iOS9 Platform - Windows 7.I wish there were more info about what this error actually meant so there was a natural line of inquiry.Things I've tried:* The library comes with a bunch of XML files that are EMBEDded into the Tags.as class. I thought this might be a natural place to start, but removing those embedded XML files doesn't stop the error.* The situation is extremely unstable. After removing the library, the error persisted until I backed up significantly further. Then, interestingly, adding pieces back in (that had previously also thrown the error) no longer failed.* Restarting the iPad, restarting the PC seemed to have no effect, nor did clearing the Publish cache.* After 5 hours
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